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Parallax - Issues

First post
Author
Tehol Beddikt
Black Rats
#341 - 2015-11-05 19:18:25 UTC
Henry Hackett wrote:
Vermillion Thellere wrote:
I also have the black screen instead of character selection issue

I read that when the skill finished it may fix itself ... that's 11 hours away .. could be worse I suppose as next in queue is 14 days, but pretty annoying not to be able to play for that time



Just received an answer to my ticket, confirming that its connected to the Skill Queue somehow. It should fix itself after current skill training is completed they say....


Great, so we are supposed to wait our time... guess I am lucky enough waiting 2 days till next skill, could have been much more...

Still I am upset by this approach. It's like "oh well, WE f*cked up... who cares, YOU will just wait your time". Fair enough for a Free to Play game... For a paid service? The question I will ask myself pretty much as I should pay my year subsription in a month. Guys, guys, you can do better...
Daemun Khanid
Corbeau de sang
#342 - 2015-11-05 19:49:03 UTC
See in the patch notes that there was a memory leak issue that was fixed. Any chance this may have been causing the client lag (rewinding, modules not activating) that some of us have reported?

Daemun of Khanid

TheSmokingHertog
Julia's Interstellar Trade Emperium
#343 - 2015-11-05 22:03:42 UTC  |  Edited by: TheSmokingHertog
Just lost boost in Mining op again, lost range and yield boosts while boosting from an Orca with Mindlink.

Quote:
Your bug report was successfully sent and has the ID EBR-54065.


Supporting ticket from a fleet member

Quote:
Your bug report was successfully sent and has the ID EBR-54069


From the squad commander

Quote:
Your bug report was successfully sent and has the ID EBR-54070


From the Fleet Boss

Quote:
Your bug report was successfully sent and has the ID EBR-54072

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Kazruw Drol
State War Academy
Caldari State
#344 - 2015-11-05 22:03:59 UTC  |  Edited by: Kazruw Drol
I can only move straight up: if I try to align, orbit, keep at range, double click in space etc. my ship starts heading up at max speed. Warping still seems to work just fine and I can jump through gates, if I land in range. Everything works (or worked) just fine on an alt earlier today.

Edit: docking up and switching ship seems to have fixed the problem.

I may or may not be impersonating one of my alts or vice versa.

Sobaan Tali
Caldari Quick Reaction Force
#345 - 2015-11-05 22:21:25 UTC
Daemun Khanid wrote:
See in the patch notes that there was a memory leak issue that was fixed. Any chance this may have been causing the client lag (rewinding, modules not activating) that some of us have reported?


Seems that way. Didn't have any issues this afternoon.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

E1ev1n
Big Sister Exploration
#346 - 2015-11-05 23:49:28 UTC
The ships all break on CPU and PG when taking them out or putting them into the SMA, but the map appears to be working awesome, what gives CCP I thought the idea was to break the game Blink
Emperor Crash Zues
Guns N'Ore
#347 - 2015-11-06 01:02:41 UTC
I'm have issues here. I've been find mods that have been on my ship after fitting them not showing up when i'm undocked . 2 examples so far is an improved cloaking device fitted to my command ship, and a smart bomb and armor repairer, sensor buster on my carrier.
Petrified
Old and Petrified Syndication
#348 - 2015-11-06 05:07:42 UTC
CCP Paradox wrote:
Shiloh Templeton wrote:
CCP Paradox wrote:
Hi guys,
I have seen a couple of bug reports already on some quirkiness with this site in particular, and I'm just trying a few runs of it now to pinpoint the issues. Thanks for the reports on this.

I hope you noticed this also applies to the Superior Cache sites.

Thanks.


I just saw another report on the Superior cache, thanks for the help. These are pretty complicated sites in terms of all the moving parts, so every report helps.

Bug reported the Standard Sleeper cache.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Kalseth
Anomalous Existence
#349 - 2015-11-06 05:30:27 UTC
JTK Fotheringham wrote:
Hi Devs,

So the saga of the fitting screen continues.

imgur album linky

Picture 1 - Me parking my Onyx to board a Helios, and getting a warning that I don't have enough grid to activate a large shield extender.
The game log:
[ 2015.11.05 14:40:51 ] (info) To bring Large Shield Extender II online requires 160.00 power units, but only 151.91 of the 1071.91 units that your power core produces are still available.
This is odd, because I've just swapped my Onyx for a Helios - so I'm wondering, "Why am I getting powergrid notifications for a ship I just left? Maybe I'll reboard it and check."

Picture 2 - Me reboarding my Onyx, and getting a warning that I now don't have enough grid to run the Medium Neut.
Game log:
[ 2015.11.05 14:42:32 ] (info) To bring Medium Diminishing Power System Drain I online requires 175.00 power units, but only 166.91 of the 1071.91 units that your power core produces are still available.
This is odd, because a minute earlier I was told the LSE wasn't powered, but it looks like it might be after all. I better check the fitting screen.

Picture 3 - My fitting screen, which firstly revealed the Neut was offline, the LSE was online, but the Neut could be onlined. Then I noticed the wiredness.
On the fitting screen, my missile launchers appear to be unloaded. But on my display, they are fully loaded.

Picture 4 - This is me after relogging, and reopening the fitting window. It now appears that all my modules have disappeared from the fitting window, but as you can see, they are still active on the HUD.

Picture 5 - I closed the fitting window, and tried to mouse over the module activation button. There "should" be a tool tip in this screen shot. There is no tool tip.

Picture 6 - This is after I warped off to a safe, jet canned some ammo, and managed to activate the launcher and destroy the can. This picture is me right clicking the Missile launcher to reload ammo. No reload dialogue box has appeared.

After all this, and deciding to try some common bug fixes, I left the game with all clients and cleared my game cache from the Launcher. (Note, this was all after today's patch and emergency reboot.)

My launcher will now not let me enter a username; it has a the wee blue spinning status icon; and the client status bar is all grey. I am able to log into the game using the bin folder exefile.exe.

So, I think there are three issues here:
1) There's a problem associated with fitting when you board ships at a Ship Maintenance Array.
2) There's a serious bug affecting the fitting window, module tool tips, and the module right click interface.
3) At the present, clearing cache may well crash the launcher.

I'm off to run eve repair - will update when I have.

I have. There was a small fix patch down loaded, but this has had no effect on the launcher problem. It still does nothing, and eventually my OS gives a process time out warning.



For the love of BOB .. can we please get some sort of acknowledgement of this ? I am now getting 8 alerts about stuff not having enough power / cap whatever. This has been going on for days now with not reply in here about it. At least tell us WH'ers that you are trying to figure out what is going on. It is important for us to be able to jump in a ship and go.

FIx this please .. or at least tell us you know it is happening.
Lara Sunji
Doomheim
#350 - 2015-11-06 05:37:23 UTC
Daemun Khanid wrote:
See in the patch notes that there was a memory leak issue that was fixed. Any chance this may have been causing the client lag (rewinding, modules not activating) that some of us have reported?

I'm still getting them, but not as much anymore. It definitely helped.
Adara Starkiss
Argentum Holdings
#351 - 2015-11-06 07:14:43 UTC
Quote:
Oh yes, sorry my bad. In the old launcher it is the "Repair" button in the advanced options like you said. It should work the same way like the new verification. It will calculate and compare the hash sums of all important data and redownload the damaged/missing ones if any. Since you need those files anyway, you will need to download them the one way or another to play. If you do clear your cache, then all files will be redownloaded, wich would be contra productive for your case, so just try the repair option


Ended up doing a 'chkdsk /r' on my game drive, and after that a defrag. I had made a copy of the game folder a few weeks ago and decided to copy it over it. Then, after defrag was done, decided to give the launcher one more try. It updated the launcher, downloaded the patch and this time it did it, its working good again.

Ubuntu Mate 16.04.2 64bit // Amd A8-5600K with RX460 4GB // 6GB DDR3 // Sandisk 120GB SSD Plus // Wine Stable 2.01 // Native Linux Launcher // TS3 working // Happy to be back in Ubuntu :)

Morkan Damosty
Federation Gallente Libre
#352 - 2015-11-06 07:50:35 UTC  |  Edited by: Morkan Damosty
CCP Goliath wrote:
Morkan Damosty wrote:
Hi CCP Goliath

No words about my post #150 or the #154 (other player) !

Anything about this issue ?

Thanks


Hey buddy, so I'm really just here dealing with issues relating to the new Probe Scanner, Solar System map and Directional Scan features that the team I'm working with deployed yesterday. For the beta map issue - can you submit a bug report? I have an open defect that I track performance issues with the beta map in. Submitting it from the client is preferable, you can get that via the F12 menu.



I don't understand, because the post was concerning the lost of SP with Blood Raider Accelerator active on downtime, not the beta map.

Another player having the same problem : #233

And another : #298
neovita
Cyber Collapse.
Fanatic Legion.
#353 - 2015-11-06 08:24:17 UTC
Adara Starkiss wrote:
Quote:
Oh yes, sorry my bad. In the old launcher it is the "Repair" button in the advanced options like you said. It should work the same way like the new verification. It will calculate and compare the hash sums of all important data and redownload the damaged/missing ones if any. Since you need those files anyway, you will need to download them the one way or another to play. If you do clear your cache, then all files will be redownloaded, wich would be contra productive for your case, so just try the repair option


Ended up doing a 'chkdsk /r' on my game drive, and after that a defrag. I had made a copy of the game folder a few weeks ago and decided to copy it over it. Then, after defrag was done, decided to give the launcher one more try. It updated the launcher, downloaded the patch and this time it did it, its working good again.


Not rly possible to say for sure what was the cause there, because you made many steps at once, but glad to hear, that you managed to fix the problem and able to join the play again :)
Beatrix Dacella
Federal Navy Academy
Gallente Federation
#354 - 2015-11-06 09:55:42 UTC
Customs office, and to some extend starbases, are still invulnerable due to shield recharging after downtime regardless of being reinforced. Can this be added to the list of known issues?
Vermillion Thellere
The Scope
Gallente Federation
#355 - 2015-11-06 11:05:41 UTC
Henry Hackett wrote:
Vermillion Thellere wrote:
I also have the black screen instead of character selection issue

I read that when the skill finished it may fix itself ... that's 11 hours away .. could be worse I suppose as next in queue is 14 days, but pretty annoying not to be able to play for that time



Just received an answer to my ticket, confirming that its connected to the Skill Queue somehow. It should fix itself after current skill training is completed they say....



My skill finished and I can log this account in again
Aman A'Mir
Interstellar Expeditionary Group
#356 - 2015-11-06 14:07:50 UTC
Emperor Crash Zues wrote:
I'm have issues here. I've been find mods that have been on my ship after fitting them not showing up when i'm undocked . 2 examples so far is an improved cloaking device fitted to my command ship, and a smart bomb and armor repairer, sensor buster on my carrier.


Similar problem, screenshot from the first time, day of release.

https://gyazo.com/d249b255298b563222a96f8015df8bca

I attempted to reload my HAMs, mousing over them failed to produce the popup, right clicking failed to produce a menu.
Checked inventory, made sure i had ammo. attempt to open fitting window and drag and drop to load.....

Modules seem to display correctly in HUD, but are not recognized when attempts are made to activate.

Resistance profile is displaying correctly, but fit is not cap stable with mwd online, and I hope a Gila does more than 37.3 drone DPS with Vespas.

Skill Queue has completed several skills since release. Problem is ongoing and intermittent. Several members of alliance report the same.

Thank you for all the hard work.
Big McHuge
Goosefleet
Gooseflock Featheration
#357 - 2015-11-06 14:20:44 UTC
Sleeper Cache sites are broken:

Standard Sleeper Cache - Proximity detection isn't functioning. There are a few places in this site where you have to be within a certain range of a hackable container to make it actually hackable. Also hacking the security container near the beginning of the site has no effect now. (Also the security alarm can that spawns in the first part of the site did not spawn in one of the sites I did, which I was unable to reproduce, but I have also never seen this bug before)

Superior Sleeper Cache - Room 1 - Properly aligning the solar array does nothing. Hacking the remote reroute can does nothing. Room 2 - Hacking the security device to activate the friendly sentry does nothing.

Hope this helps.
Kalseth
Anomalous Existence
#358 - 2015-11-06 15:52:42 UTC
CCP Prism X wrote:
We are totally aware of this and are looking at fixes.

If you believe you have any useful information that could help us debug and reproduce this so that we can deliver a solid fix, please report them through the client tool for bug reports including as much information as you believe you have.

The only reason I'm replying here is because I feel bad and understand it's a very serious bug. The forums are however not a good tool to report bugs or find out what bugs we are aware of. If you report thought the proper tools I believe you get to follow some basic information on what is happening to the BR, including if it is attached to an active defect.


Just a heads up we did get a response in anyother thread about the moduel problem.
Ilany
Nightingale Enterprises
#359 - 2015-11-06 16:01:14 UTC  |  Edited by: Ilany
wrong thread
Kalseth
Anomalous Existence
#360 - 2015-11-06 16:06:04 UTC
Nope .. i could have been clearer though. There have been manypeopl in this issue thread to talk about a bug with fitting on your ship when you move it in or out of a SMA. There was no reply .... i quoted a reply from another thread to let people in here know that they are looking into it.