These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Parallax - Issues

First post
Author
Tridiel McNath
Republic University
Minmatar Republic
#121 - 2015-11-03 22:11:31 UTC
Since new patch today. Log on no problems but then go to look at training queue and nothing is there. I tried the work around going through the character select still doesnt work. Shows i am training skill still just wont show anything in queue (including previously learned skills) or let me change anything. Plz help
Soltys
Brutor Tribe
Minmatar Republic
#122 - 2015-11-03 22:30:30 UTC  |  Edited by: Soltys
CCP Shadowcat wrote:
Known issues
  • Keyboard shortcut for Dscan refresh works only when dscan window is not active if bound to a letter


  • For the record, this is standard behavior of EvE client since 2003. Bind any stuff like modules, windows activations, etc. to anything that isn't a function key or any other modified (alt/ctrl/shift) key and see how often that works when you have focus on anything but space (answer: almost never).

    Jita Flipping Inc.: Kovl & Kuvl

    miquela01
    The Frontier
    #123 - 2015-11-03 23:06:36 UTC
    i am having login issues. Black screen like previously stated. My second account i was able to login and everything was fine just this one account...i submitted a ticket and have heard nothing yet.
    Valleriani
    Imperial Academy
    Amarr Empire
    #124 - 2015-11-03 23:11:54 UTC  |  Edited by: Valleriani
    Brain in a box issues, I'm guessing. Happening in wormholes, and also in pretty empty nulls.

    Alot of our members are getting random lag. Aka opening up something is delayed (corp fitting, warping off, dscanning, etc.). Jumping in wormholes is giving the 'timer' stating you will be moved in 180 seconds, and can last between 3-20 seconds.

    Also getting strange issues like opening up fittings giving wierd things (missing modules), and in a wormhole when taking damage, it was not calclating damage properly, assuming because of missing modules. For example, people had claims of 'no armor' very fast when taking DPS because the plates they had installed were't there, but when they jumped back into another wormhole, they realized they never took that much damage at all. I assume they go hand in hand. It's not that the ships going to blow up, it's just giving improper readouts. This is happening to multiple ships and seems random

    Finally minor issues with warping. We done two warps (one in null and one to our PoS) and for some reason would not be warped to the correct location. We warped to our PoS after a battle just now, and ended up 200km away from the PoS. The weird thing is, it was considered a new grid as well. We couldn't' see the PoS even 200km away, even though technically it should be the same grid. Had to do another warp to PoS and all was well, but I mean, that's pretty BAD since if it was considered a new grid, PoS wouldn't help us if we got jumped 8)
    Midnight Hope
    Pator Tech School
    Minmatar Republic
    #125 - 2015-11-03 23:28:07 UTC

    #140
    - 2015-11-03 23:05:28 UTC |
    Scanning with probes...

    - HUD missing in full screen mode using the new map - this reduces situational awareness (is my MWD running? am I still cloaked? why did I run out of cap??). This is key.

    - Color contrast of sigs is much worse than the old map, perhaps use less dark shades of red/yellow/green. Also the "dot" is way too small in certain situations... or is that not THE dot and simply the center of the red bubble/red dotted circle? This is confusing. Seems there are two dots, the small one we can ignore and the big one that is where the sig is located.

    - Scan results are misleading. When you used to get a results of a red circle in the old map, you know the sig is somewhere in the circle. That's not longer the case. I get hits that show up as a circle and the resulting sig is nowhere near the circle, most of the times not even on the same plane. I just tried it and got a hit on a structure waay up on the plane while the actual structure was a POS at a moon.

    This makes using the tool not only a pain but outright unreliable. You get a results and are not sure where to look next, might as well not show anything...or display a red bubble.

    - Sigs and results are not highlighted in the map when you move your probes on top. In the old map, when a previously scanned sig (say a red dot) came under your probes radius (aka inside the blue balls), the red dot would get brighter. That's no longer the case. This makes very difficult to know when you have your probes properly positioned or not. Now you have to move the view on two axis to check if your probes are correctly positioned or not.

    - When scanning structures, once you get them to the "yellow" range (+%25), they show up as a yellow icon in the new map. However, if you do the same with a signature, the red uncertainty ball still shows up even though the result is also in the yellow range (+%25). This is inconsistent and very confusing.... and very hard to reproduce now that I typed this (see last paragraph).

    - I can't seem to filter out structures. Even after turning the structure filter off (see last paragraph again grrr).

    - Icons are not consistent. You scan down a POS and a POS icon shows in the map. This is correct. Now you scan a wormhole and a beacon icon shows up. Why not use the wormhole icon???

    Last paragraph
    There are other issues that are hard to pin down. Things disappear with no rhyme or reason. Results and icons that are there one minute, two scans later they are gone (even structures, so no this is not a relic site someone just completed). This makes the whole experience very confusing. Sometimes things work ok and then stop working... 2 scans later they go back to working fine again. The whole thing is VERY unreliable.
    Meyetuka
    State War Academy
    Caldari State
    #126 - 2015-11-03 23:31:27 UTC  |  Edited by: Meyetuka
    CCP Shadowcat wrote:
    Known issues

    • Probe control box does not always display to users (Workaround, press Shift)
    • Solar System Map in full screen mode covers up HUD
    • Keyboard shortcut for Dscan refresh works only when dscan window is not active if bound to a letter


    The first one is a mild nuisance. The second one can get you killed (like if something uncloaks you, and you can't tell without closing the map. The third one is a pain my ass. When manually clicking down the AU range, I have to either click in space, then use the hotkey or click the Scan button in the interface each time the value changes by 0.1AU. I know, it's not a huge deal, but it triples the amount of time it takes a scanner to pinpoint the range of whatever it is they're looking for.
    Lucifer Darchangel
    Sebiestor Tribe
    Minmatar Republic
    #127 - 2015-11-03 23:42:14 UTC
    Cant log in.

    'done processing bulk data', then just a black screen......

    Game has not frozen, can still access the ESC menu and quit game as if running. Can run my other client with no issues.


    please fix this....
    uhnboy ghost
    Corporation 98237776
    #128 - 2015-11-04 00:16:58 UTC  |  Edited by: uhnboy ghost
    OV delay:
    warped in to a plex -> d-scan and d-scan say 3 ship next to me but OV is empety then 3-4s later the ships and drones are there on the ov.

    later i warped to a gate and samething the gate was empety and when i hit the d-scan it was like i got "rubber banded" re landed at gate 2-3s later whit alot of suspect next to me
    (useing old d-scan, good internet )

    speedometer still gets stuck randomly

    //uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png

    James Altruine
    Sebiestor Tribe
    Minmatar Republic
    #129 - 2015-11-04 00:30:14 UTC
    SurrenderMonkey wrote:
    CCP Shadowcat wrote:


    • After activating an additional skill training queue using a Multiple Pilot Training Certificate, players are unable to train skills until they log off and then log on again



    This, I think, is more broken than realized.

    Having just activated a MPTC,I cannot start a queue on this character even with zero other queues running. Doing so offers to sell me another MPTC.

    I've logged out... and in... and out... and in... etc.

    I've stopped and started queues on all other characters. Nothing I do will allow me to start a queue on this character.



    Experiencing this exact issue as well. I am unable to train my current character at all, as it seems to believe my other character is training despite his queue being paused or empty.
    miquela01
    The Frontier
    #130 - 2015-11-04 01:05:59 UTC
    Has anyone been helped with the black login screen yet? Its been 4.5 hours since i submitted my bug report and i have not even heard anything back yet.
    Soltys
    Brutor Tribe
    Minmatar Republic
    #131 - 2015-11-04 01:28:52 UTC  |  Edited by: Soltys
    CCP Goliath wrote:
    Soltys wrote:
    The issues are roughly the same I posted in that other thread in WH forum:
    -stuff-


    We put resize by grabbing spheres back in - you can do that again. Personally speaking I find the Mousewheel and mappable keyboard shortcuts far preferable now though.



    Ahh, yes it's indeed working. But now the option to ....

    - enable both grabbing and cones at the same time
    - enable only grabbing
    - enable only cones

    .... is even more needed. Otherwise people that (righlty so) complained about randomly grabbing spheres when they wanted to do something else (rotate/shift map most of the time) - will complain again.


    And yea - modifiers+mousewheel works really well.

    Jita Flipping Inc.: Kovl & Kuvl

    Elivii Maken
    Deep Core Mining Inc.
    Caldari State
    #132 - 2015-11-04 01:42:46 UTC
    Thin lines in scanner window are hard to comprehend. Does it belong to the top item or bottom item?
    Dscan button animation is cool. In the past I had a hard time knowing if I was scanning or not.
    However, huge red dscan shere in my probe map is very distracting. Let me turn it off.
    Dscan map is cool however.
    Zanthrus Stetille
    Hidden Agenda
    Deep Space Engineering
    #133 - 2015-11-04 02:31:12 UTC
    Please make it so that the probe scanning map is always behind everything else, or give an option to send it to the back and keep it there. It is not useable if I can't see my overview, ship modules, etc.
    Somal Thunder
    Pator Tech School
    Minmatar Republic
    #134 - 2015-11-04 02:47:40 UTC
    I was traveling between systems and while I was in one system my shield extenders didn't work (they were fitted but my shields showed like 2k instead of 7k or whatever). When I jumped into the next system, the shields got full again.
    Masao Kurata
    Perkone
    Caldari State
    #135 - 2015-11-04 03:08:27 UTC
    CCP Goliath wrote:
    Use your "Markers" filter to disable all the things you don't want to see. I personally turned off everything except Beacon, Corp Location and Planet, gonna see how that goes.


    What you want to see and what you want to get in the way of moving probes are two different things. The latter set is always an empty set, just give probe handles highest priority for mouse selection always. The fact that you had to turn off almost everything should've told you that there's a problem.
    Will Godscastle
    Evolving Management
    #136 - 2015-11-04 03:09:40 UTC  |  Edited by: Will Godscastle
    Got issue with fitting window. Modules are in place and looks like working, but not showed in fitting. Screenshot
    Submitted bug report EBR-53394: FITTING WINDOW NOT SHOWING MODULES
    Sentient Blade
    Crisis Atmosphere
    Coalition of the Unfortunate
    #137 - 2015-11-04 03:11:44 UTC
    Moac Tor wrote:

    I have a similar problem. I paused training on one character and logged in another to resume training on the new character and it offers to sell me MPTC. I tried logging on and off a few times but to no avail. In the end I submitted a support ticket and resumed training on the previous character which it allowed.


    Quoting this for seconding. Did likewise and submitted a support ticket; one character on the account refuses to train unless I purchase multiple character training. All queues are stopped.
    Kalseth
    Anomalous Existence
    Wrong Hole.
    #138 - 2015-11-04 03:17:36 UTC
    Valleriani wrote:
    Brain in a box issues, I'm guessing. Happening in wormholes, and also in pretty empty nulls.

    Alot of our members are getting random lag. Aka opening up something is delayed (corp fitting, warping off, dscanning, etc.). Jumping in wormholes is giving the 'timer' stating you will be moved in 180 seconds, and can last between 3-20 seconds.

    Also getting strange issues like opening up fittings giving wierd things (missing modules), and in a wormhole when taking damage, it was not calclating damage properly, assuming because of missing modules. For example, people had claims of 'no armor' very fast when taking DPS because the plates they had installed were't there, but when they jumped back into another wormhole, they realized they never took that much damage at all. I assume they go hand in hand. It's not that the ships going to blow up, it's just giving improper readouts. This is happening to multiple ships and seems random

    Finally minor issues with warping. We done two warps (one in null and one to our PoS) and for some reason would not be warped to the correct location. We warped to our PoS after a battle just now, and ended up 200km away from the PoS. The weird thing is, it was considered a new grid as well. We couldn't' see the PoS even 200km away, even though technically it should be the same grid. Had to do another warp to PoS and all was well, but I mean, that's pretty BAD since if it was considered a new grid, PoS wouldn't help us if we got jumped 8)



    THIS ... when jumping into a ship from a SMA you get random announcements about not having enough cap / power grid then all or most of the ship moduals do not show up in fitting or everything is fine then you jump through a Wormhole and come out with no plates fitted to your ship in the middle of a battle or guns. I do not know if it is just on the client side and everything is being calculated correctly on the server side but its kinda a bif deal when you go into a fit with 120 EHP and end up at 15. I have looked and not seen anything about this.
    Krystyn
    Serenity Rising LLC
    Controlled Chaos
    #139 - 2015-11-04 03:18:26 UTC
    Had a Poco Defense today. I had a fleet ready to rep and it repped up by itself in a few seconds.
    I landed as it came out of reffed mode and saw the damage, but I had hardly landed a few cycles and then it was full.
    I think thats a bug.
    JTK Fotheringham
    Ducks in Outer Space
    #140 - 2015-11-04 03:21:59 UTC
    Having problems with fitting.

    1) Fitting Screen - Imgur linky

    2) More serious, when I board a ship stored in an SMA, I have more than once found modules offline, with a warning about insufficient power grid. At first I thought this was due to module changes, but then I bought and fitted the above Gila, flew it to my POS, stored it, re-boarded it - and hey presto, the rapid lights have turned off due to insufficient grid. I can only imagine something is not applying my skills correctly to the ship's stats.

    Once boarded, I am able to on-line modules, but I'm sure you can appreciate the implications for WH pew pew.