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Parallax - General feedback

First post
Author
CCP Goliath
C C P
C C P Alliance
#41 - 2015-11-03 14:43:09 UTC
Sul Glass wrote:
6/ what's with the big 3d red arrows on resizing the probe radius?????? thay add nothing but confusion.


They are for people who are using a key modifier to resize rather than picking the sides of the probe bubble.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

DarthJanek
303 Squadron
#42 - 2015-11-03 14:44:06 UTC
bobbing - my eyes can finally rest
jukebox - I feel like in the old eve days now
brain in the box - every thing feels smooth

these are quality changes I want to see in EVERY patch

thank you CCP

o/
CCP Goliath
C C P
C C P Alliance
#43 - 2015-11-03 14:46:54 UTC
Lamajagarn McMyra wrote:
Love the look of the new d-scan and probe map, functionality is not to shabby either. There are some things i would like to see improved before willingly swapping over full time tho.

Ability to filter out cosmic signatures etc, tried combat probing for ships but still had cosmic signatures in scan window after deselecting them from filter list.

Moving probes around is sometimes hindered by planets etc causing pop up menu when "probe center" overlaps with planet.

Changing size of probes, feels a bit harder than in old map using the way of just draging in the edges.

The possibility to click a celestial in map and have camera turn there is great, if it would also be able to center on anomalies it would be even more useful. Would also be nice if this function was available in full screen map (maybe it is and i just failed).



Thanks for the feedback! I can't reproduce the signature filter issue - are you manually ignoring the signatures, or are you using the filter list? Did you create your own custom filters at all?

When you say "pop up menu", do you mean the tooltip allowing you to select the planet?

Changing probe size has a few new tricks to it for sure, but might I suggest jumping into the Shortcuts > Combat settings and binding the Decrease / Increase Probe Scan Range commands that we put in? You can of course continue to use the manual resize, or the keyalter resize, but I find the keyboard shortcut to be the most efficient myself.

As to the anomaly centering, we are going to wait and see if a lot of others request this before making any decision one way or the other.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#44 - 2015-11-03 14:47:48 UTC
Elana Apgar wrote:
The new Directional Scan looks nice, HOWEVER you took away the conversion from KM to AU and that IS TERRIBLE.

Taking the KM to AU conversion away is making the game regress instead of progress. Please add that back in.


We didn't, buddy. Just click the button where it says AU and it will become KM.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#45 - 2015-11-03 14:48:47 UTC
Thaly wrote:
When using the new scanning map in full screen, can we have the ship readouts/modules/control panel thingy that we usually have when using the beta map?


Just out of interest (others feel free to answer too), would you rather that it always happened, or that it was a toggle?

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#46 - 2015-11-03 14:50:25 UTC
Carrion Crow wrote:
Initial D-Scan feedback:

1. Why change the location of the scan button?

Having the call to action button to the top left ( instead of the right ) is unusual - we expect it to be on the right.

2. New scan button has an animation - this is unnecessary and makes it feel slow.

We're used to hammering constantly on D-scan - this makes it feel super clunky.

3. Like the filters



Initial probing window feedback:

1. Can we go back to solid background colors?

The underline instead of the block color makes it much harder work to see what the actual anom/sig it is.


More scanning practice to do.



"Hammering constantly on D-scan" - you might enjoy the keyboard shortcut called "Refresh Directional Scan" that we put into the Combat Shortcuts menu :)


CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Niss Tymbrimi
University of Caille
Gallente Federation
#47 - 2015-11-03 14:51:00 UTC
It's rare for me to post here, but wanted to offer my kudos to the team who implemented the probe scanner and d-scan changes. Easily the single best quality-of-life improvement I've ever personally experienced in the game; mind you I live in wormholes and scan more than anything else I do so perhaps this really hits home for me more than some. Absolutely awesome job.

There seem to be minor display bugs here and there which I'll assume we can report and will get fixed up over the coming days (for me, it's mostly the probes disappearing on the scanning map...however just hitting alt to resize, without resizing...just hitting the button, seems to fix it for the moment).

I'm not sure what the other posters are referring to - the DScan hotkey works fine for me regardless of where the focus is for what it's worth. In fact, it sometimes screws with me if the focus is on the DScan window as pushing the hotkey will invoke a search on the pull-down list of presets rather than do the dscan :)

Bang up job. Will be playing and scanning all day just to revel in the glory of what I'm seeing here. I for one welcome our new scanning window overlords. o7

~N
CCP Goliath
C C P
C C P Alliance
#48 - 2015-11-03 14:51:04 UTC
Lara Sunji wrote:
Probe window is too dark. For some reason it completely ignores my ui settings. Looks ugly.


UI settings for transparency and pinning yeah? We have a defect on this just now.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Robertis Olacar
Viziam
Amarr Empire
#49 - 2015-11-03 14:51:10 UTC
CCP Goliath wrote:
Thaly wrote:
When using the new scanning map in full screen, can we have the ship readouts/modules/control panel thingy that we usually have when using the beta map?


Just out of interest (others feel free to answer too), would you rather that it always happened, or that it was a toggle?


Toggle would be awesome:)
CCP Goliath
C C P
C C P Alliance
#50 - 2015-11-03 14:53:34 UTC
Ventis Remiss wrote:
I like the improvements on the probe scanner.
- Mousewheel to resize the AU distance.
- Been able to see a bubble that reflect the range and angle set on my DSCAN around my ship.
- When I have deselect all the unneeded object, it seems faster.

Although, I don't like:
- underlying a signature instead of having a solid green bar. It make it harder to just glance to see change. It seem like cosmetic change for cosmetic change. There no plus for us there.
- Having to select a formation instead of having the last selected one as default. Forgot to carry good fonctionalities to the next version?
- I can no longer refresh my probe scanner screen. What's the refresh rate of the probe scanner? Will any new object appear immediatly on my probe scanner?

That last question is a crucial survival thing in WH.

Keep up the the good work.

Thanks




Having the last selected formation be autoselected is definitely something we overlooked from what I can see. Will raise a defect on it.

How were you refreshing the old screen? We haven't changed anything mechanically in that regard.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

jax Aishaik
1798 Rebels
#51 - 2015-11-03 14:55:30 UTC
i cant launch my account it gets stuck on a black screen
CCP Goliath
C C P
C C P Alliance
#52 - 2015-11-03 14:55:45 UTC
Durzo Flint wrote:
There really, really, needs to be an option to turn off the "cosmic signature" tool tips when mousing over one, it steals your cursor and makes moving your probes very difficult. After about 5 seconds of using the probe scanner, everyone's gonna figure out that all the red dots are cosmic signatures. Once we move our probes over a cosmic signature, the red dot steals the control of your mouse cursor and you can no longer adjust your probes using the cube in the middle.

Also, why was the crosshair cursor removed from the probe scanner? It was better than a pointer in my opinion.

Also, can an option be made to use just one of the new scanners? A few of my corp members like the new d-scan, but not the probe scan.... but you can't use one without the other.


Would a customisable delay on the tooltips serve equally well here?

Right now there is no option to use one new scanner and not the other. The old systems will be removed in an upcoming release, so we will not be adding in further opt-in/opt-out options relating to the new system at this time.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Quiby San
#53 - 2015-11-03 14:56:18 UTC
CCP Goliath wrote:
Sul Glass wrote:
1/ Please can d-scan transparent circle NOT be red like cosmic sigs are red?

2/ please can we have d-scan open without transparent red circle?

3/ please can all remaining cosmic sigs remain showing in probe scanner and space after one has been fully scanned (having to ctrl A now to see them again). This is retrograde.

4/ Having to click twice to launch my current formation of probes, this is retrograde too.

5/ The separate screen/solar system map is impossible, you have to chose between seeing all your windows open or having a max map screen . if you do that you can not see; ds, local overview, chat and modules in view. Its been 1/2 hour its driving me crazy

Thank you.

Sul.


Thanks for the feedback!

1 - Will take it back to the team if there is enough interest in it
2 - Have requested this
3 - As in, have the list default to not holding your selection after you scan? This was a bug that we fixed in the old system. Will see if this becomes popular as a point as it's an interesting situation
4 - This is a custom, saved formation, yes?
5 - Would I be correct in saying that your issue is in fact that the map hides the HUD when in fullscreen mode?


1 - I think a lot of people would welcome a different colour, like yellow, orange or green :D
2 - Thanks! :)
3 - When you have a couple of signatures and you select one to probe it down further, it makes the other signatures hide. You have to select them all again to see them after probing a signature. Some people (like me) even prefer to ignore signatures they have probed down - so after ignoring one, my map view looks empty, until I select all remaining signatures again from the scanning window.

It would be great to have the selected signature highlight properly (especially once it comes into reach of probes, like in the old scanning tool) and make the other signatures just fade out a little bit so that they remain in place for a quick change of the probe location without having to select them all again first.

4 - Yes, this is bothersome, since it takes additional time now to hover over the custom formation button and select my formation from the dropout. I guess most people only have one custom formation they prefer anyway and this should be the priority launch that happens by a single click on the button. You can keep a delayed pop-out for people using many different probe formations though.

:)
Tipa Riot
Federal Navy Academy
Gallente Federation
#54 - 2015-11-03 14:57:18 UTC
CCP Goliath wrote:
Thaly wrote:
When using the new scanning map in full screen, can we have the ship readouts/modules/control panel thingy that we usually have when using the beta map?


Just out of interest (others feel free to answer too), would you rather that it always happened, or that it was a toggle?

I'm often warping/fighting in combat scanning mode, so instead of the background space I have the scanner map fullscreen (in the background) with all ship options, functions including overview available. You can make it a toggle, but then a persistent setting, cause I always want to delegate the scanner map to background when in fullscreen. I see no practical use of a map obscuring the rest of the controls.

I'm my own NPC alt.

CCP Goliath
C C P
C C P Alliance
#55 - 2015-11-03 14:57:50 UTC
Niss Tymbrimi wrote:
It's rare for me to post here, but wanted to offer my kudos to the team who implemented the probe scanner and d-scan changes. Easily the single best quality-of-life improvement I've ever personally experienced in the game; mind you I live in wormholes and scan more than anything else I do so perhaps this really hits home for me more than some. Absolutely awesome job.

There seem to be minor display bugs here and there which I'll assume we can report and will get fixed up over the coming days (for me, it's mostly the probes disappearing on the scanning map...however just hitting alt to resize, without resizing...just hitting the button, seems to fix it for the moment).

I'm not sure what the other posters are referring to - the DScan hotkey works fine for me regardless of where the focus is for what it's worth. In fact, it sometimes screws with me if the focus is on the DScan window as pushing the hotkey will invoke a search on the pull-down list of presets rather than do the dscan :)

Bang up job. Will be playing and scanning all day just to revel in the glory of what I'm seeing here. I for one welcome our new scanning window overlords. o7

~N


Thanks. Please do keep those bug reports coming - feel free to mention my name in the title if they relate to probe scanning and directional scanning, and the new solar system map. We know about the oft-disappearing picker - most annoying... The other posters are referring to the Analyze button in the Probe Scanner rather than D-scan, which currently doesn't function if the Probe Scanner window isn't active..

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Tipa Riot
Federal Navy Academy
Gallente Federation
#56 - 2015-11-03 15:01:20 UTC
Quiby San wrote:


4 - Yes, this is bothersome, since it takes additional time now to hover over the custom formation button and select my formation from the dropout. I guess most people only have one custom formation they prefer anyway and this should be the priority launch that happens by a single click on the button. You can keep a delayed pop-out for people using many different probe formations though.

:)

Yes, I'm switching between pinpoint and one custom, this has do be as fast as possible. So a typical sequence, Pinpoint, custom, custom, pinpoint. This needs be one click only per switch as it is now.

I'm my own NPC alt.

gillopi
West Verse Mining ink.
#57 - 2015-11-03 15:04:16 UTC
Cry enough said
Cor Atin
Redundant Lobotomy Brain Trust
CAStabouts
#58 - 2015-11-03 15:04:34 UTC
For the last five minutes i tried to scan down a bolognese sauce stain on my display, thinking it actually was a signature i pinned down to a spot.

I already thought those half filled circles you introduced before weren't a great idea ... but now i wish i had at least those ...

Please do something about that, red/yellow/green dots in a mess of colors don't cut it.

Thaly
Hedion University
Amarr Empire
#59 - 2015-11-03 15:06:09 UTC
Robertis Olacar wrote:
CCP Goliath wrote:
Thaly wrote:
When using the new scanning map in full screen, can we have the ship readouts/modules/control panel thingy that we usually have when using the beta map?


Just out of interest (others feel free to answer too), would you rather that it always happened, or that it was a toggle?


Toggle would be awesome:)


Toggle if possible, but I would just be happy to at least have it
Haffsol
#60 - 2015-11-03 15:06:22 UTC
Oh man jukebox is back!! But you should really add an icon in the neocom and the chance to pause/skip/replay songs.