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Plex Prices

First post
Author
Gadolf Agalder
Sebiestor Tribe
Minmatar Republic
#1021 - 2015-10-26 23:52:34 UTC
Teckos Pech wrote:
What is "higher than normal"? PLEX prices have been trending generally upward for the better part of a 6 years. And as CCP links PLEX to more and more things the price will only go up.

Well yes, that is the whole point really.
I will calculate the percentages at which they raised to compare with the previous percentages.
There are also other factors which can be included as time evolves because more factors are added.
It is not generally bad, in fact, it can also increase the rate at which PLEx will raise.
That is, the rate which is connected with the actual PLEx value increase, or upward trend changes.
Nine Axis
Imperial Academy
Amarr Empire
#1022 - 2015-10-29 07:07:09 UTC
Left Eve when plex was about 650-800 mil.
Come back to find it at 1.2 bil.

Looked at sale history and it appears to stem from market forces and inflation.

Hasn't the number of players gone down in the last year or two?
Could someone familiar with Economics explain what effects a reducing playerbase should have on the plex market specifically?
Market McSelling Alt
Doomheim
#1023 - 2015-10-29 11:44:32 UTC
Nine Axis wrote:
Left Eve when plex was about 650-800 mil.
Come back to find it at 1.2 bil.

Looked at sale history and it appears to stem from market forces and inflation.

Hasn't the number of players gone down in the last year or two?
Could someone familiar with Economics explain what effects a reducing playerbase should have on the plex market specifically?



The Eve Economy report said we were deflationary, very this past year. Plex is detached from normal market forces for obvious reasons.

As the player number declines there is less competition for asset generation between players, which means more people can make more isk. The generalization is that the longer you have played the more likely you are to be "invested" in this game. These "invested" players tend to be the ones who plex their account, or to an extreme plex their way to fanfest.

As the player number declines so theoretically does the new player influx. New players tended to be the ones who would buy plex for isk injection early in their careers. There is now less of them and they were a source of plex supply for the in game market.

The capital and sov changes have discouraged many players from buying, building or holding super capitals and other large investment items. These players before might have been a source of plex as they would need massive isk injections to complete their purchase/build.

The player number declining puts a lot of players into deflation. Common wisdom is if you have tons of liquid isk, convert it to plex before you unsub so when you come back you will have both plex and a "hedge" against possible inflation (Eve has almost never had inflation, but plex has always inflated, so you get double bonus doing this).

So basically, in a general way, those are the reasons.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Sabriz Adoudel
Move along there is nothing here
#1024 - 2015-10-29 13:21:24 UTC
It's my belief that some of the people holding large numbers of PLEX will divest in a slow and controlled manner over the next 6 months. No price shocks, but a trend downward.

Liquid ISK just got more valuable with the Citadels devblog details. PLEX did not change.

I support the New Order and CODE. alliance. www.minerbumping.com

Gadolf Agalder
Sebiestor Tribe
Minmatar Republic
#1025 - 2015-10-31 02:33:47 UTC
Less players can mean less demand, but that is only true to a certain certainty ratio.
One reason for the certainty ratio related to the player number is, that number of players can increase.
If the player number increase, the PLEx demand may increase.

Some of the points raised about why there are less players , how it's harder for them, why new players find it harder, are good.
I would like to go over them as a walkthrough.
However, I rather start a new thread about PLEx Prices speculation and profit ratio including the percent of change.
This thread may better be left to discuss the PLEx Prices, rather than include more PLEx profit percentages and their related time frames (ROI, etc).
Teckos Pech
Hogyoku
Goonswarm Federation
#1026 - 2015-10-31 18:08:56 UTC  |  Edited by: Teckos Pech
Nine Axis wrote:
Left Eve when plex was about 650-800 mil.
Come back to find it at 1.2 bil.

Looked at sale history and it appears to stem from market forces and inflation.

Hasn't the number of players gone down in the last year or two?
Could someone familiar with Economics explain what effects a reducing playerbase should have on the plex market specifically?


Okay, so if you have fewer people buying PLEX OOG it would look like this in terms of supply and demand.

https://www.dropbox.com/s/dx8n2gwvngpober/supply-demand3.png?dl=0

Basically, an inward shift of the demand curve. I have drawn the supply curve as horizontal because it has a very low actual marginal cost--i.e. making another PLEX is very, very cheap for CCP since it is a digital item. Think about how easy it is to copy a digital file on your computer.

So, the supply of PLEX entering the game has gone from Q1 down to Q2. That leads to this picture in game of supply and demand.

https://www.dropbox.com/s/jx24djmxvo6xeh5/supply-demand1.png?dl=0

In this picture the supply has shifted inwards meaning we move along the demand curve so that the price rises from P1 to P2.

So fewer players logging on can be quite consistent with higher PLEX prices not lower PLEX prices.

Now, you might say, isn't in game demand lower too? Yes, it may very well be which leads to this picture,

https://www.dropbox.com/s/10du4so2zsow7m2/supply-demand2.png?dl=0

Now demand has also shifted inwards bringing the price down from P3 to P2, but note P2 is still above the intial equilibrium price of P1.

It all depends on the slopes of the supply and demand equations, or more accurately the price elasticities of demandand supply.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1027 - 2015-10-31 18:11:35 UTC  |  Edited by: Teckos Pech
Market McSelling Alt wrote:
Nine Axis wrote:
Left Eve when plex was about 650-800 mil.
Come back to find it at 1.2 bil.

Looked at sale history and it appears to stem from market forces and inflation.

Hasn't the number of players gone down in the last year or two?
Could someone familiar with Economics explain what effects a reducing playerbase should have on the plex market specifically?



The Eve Economy report said we were deflationary, very this past year. Plex is detached from normal market forces for obvious reasons.

As the player number declines there is less competition for asset generation between players, which means more people can make more isk. The generalization is that the longer you have played the more likely you are to be "invested" in this game. These "invested" players tend to be the ones who plex their account, or to an extreme plex their way to fanfest.

As the player number declines so theoretically does the new player influx. New players tended to be the ones who would buy plex for isk injection early in their careers. There is now less of them and they were a source of plex supply for the in game market.

The capital and sov changes have discouraged many players from buying, building or holding super capitals and other large investment items. These players before might have been a source of plex as they would need massive isk injections to complete their purchase/build.

The player number declining puts a lot of players into deflation. Common wisdom is if you have tons of liquid isk, convert it to plex before you unsub so when you come back you will have both plex and a "hedge" against possible inflation (Eve has almost never had inflation, but plex has always inflated, so you get double bonus doing this).

So basically, in a general way, those are the reasons.


Which report would that be?

The latest thing I could find from CCP was this report,

http://community.eveonline.com/news/dev-blogs/mineral-trade-in-the-wake-of-the-battle-of-b-r5rb-price-indices-february-2014/?_ga=1.229708572.1433230448.1425016084

Which is a bit sloppy, IMO.

The battle of B-R was clearly an outlier, and should have been dummied out, but it looks like they are calculating a trend from B-R. So, I take as my starting point and outlier, calculate the trend as the market returns back to where it was prior to the outlier and OMG, a deflationary trend. Uhhmmm, no. Bad, statistics, bad. Don't make me rub your nose in it.

BTW, your first and second paragraph are somewhat at odds, claiming deflation then noting that there is less competition. Less competition usually means higher prices not lower prices.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Market McSelling Alt
Doomheim
#1028 - 2015-10-31 19:07:31 UTC
Teckos Pech wrote:
Market McSelling Alt wrote:
Nine Axis wrote:
Left Eve when plex was about 650-800 mil.
Come back to find it at 1.2 bil.

Looked at sale history and it appears to stem from market forces and inflation.

Hasn't the number of players gone down in the last year or two?
Could someone familiar with Economics explain what effects a reducing playerbase should have on the plex market specifically?



The Eve Economy report said we were deflationary, very this past year. Plex is detached from normal market forces for obvious reasons.

As the player number declines there is less competition for asset generation between players, which means more people can make more isk. The generalization is that the longer you have played the more likely you are to be "invested" in this game. These "invested" players tend to be the ones who plex their account, or to an extreme plex their way to fanfest.

As the player number declines so theoretically does the new player influx. New players tended to be the ones who would buy plex for isk injection early in their careers. There is now less of them and they were a source of plex supply for the in game market.

The capital and sov changes have discouraged many players from buying, building or holding super capitals and other large investment items. These players before might have been a source of plex as they would need massive isk injections to complete their purchase/build.

The player number declining puts a lot of players into deflation. Common wisdom is if you have tons of liquid isk, convert it to plex before you unsub so when you come back you will have both plex and a "hedge" against possible inflation (Eve has almost never had inflation, but plex has always inflated, so you get double bonus doing this).

So basically, in a general way, those are the reasons.


Which report would that be?

The latest thing I could find from CCP was this report,

http://community.eveonline.com/news/dev-blogs/mineral-trade-in-the-wake-of-the-battle-of-b-r5rb-price-indices-february-2014/?_ga=1.229708572.1433230448.1425016084

Which is a bit sloppy, IMO.

The battle of B-R was clearly an outlier, and should have been dummied out, but it looks like they are calculating a trend from B-R. So, I take as my starting point and outlier, calculate the trend as the market returns back to where it was prior to the outlier and OMG, a deflationary trend. Uhhmmm, no. Bad, statistics, bad. Don't make me rub your nose in it.

BTW, your first and second paragraph are somewhat at odds, claiming deflation then noting that there is less competition. Less competition usually means higher prices not lower prices.


Sorry, it was at Eve Vegas. It will be released next weekish and Quant promised us that he was going to start doing monthly economic reporting.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Tom Hagen
Pandemic Horde Inc.
Pandemic Horde
#1029 - 2015-10-31 20:43:13 UTC
"The player number declining puts a lot of players into deflation. Common wisdom is if you have tons of liquid isk, convert it to plex before you unsub so when you come back you will have both plex and a "hedge" against possible inflation (Eve has almost never had inflation, but plex has always inflated, so you get double bonus doing this)."

Market McSelling Alt

I do believe this is a bigger problem than most people realize. IF expensive PLEX is a problem that is..
I might have one or two PLEX stored away, and I didn't sell any when I logged off for almost 2 years. Judging others from my self I would say there is a huge number of PLEX on inactive accounts.

I have been back for a few months, but I haven't sold any, where should I put the ISK?
Lieu Thiesant
University of Caille
Gallente Federation
#1030 - 2015-11-01 20:51:17 UTC
Wouldn't it be a good idea to increase the player base instead?

I was going to post in another thread about this, but due to hardware control interference, I am posting it here until I can fix this.

But it is safe to say that newer and even perhaps some more seasoned veterans overlooked the scope of the condition.
Teckos Pech
Hogyoku
Goonswarm Federation
#1031 - 2015-11-02 04:53:15 UTC
Well, with a decrease in players logged into the game it is possible that the demand has shifted inwards which would result in a price decrease. However, for deflation to become an ongoing problem the money supply would also need to shrink. While fewer players might mean that the the money supply is not growing by the same amount of ISK, it wouldn't mean it is shrinking.

Of course, without an actual banking industry to keep money in people's wallets still in economy, when players go inactive that could in effect be a type of ISK sink. That could cause the money supply to shrink leading to ongoing deflation.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lieu Thiesant
University of Caille
Gallente Federation
#1032 - 2015-11-02 14:30:44 UTC
Teckos Pech wrote:
Well, with a decrease in players logged into the game it is possible that the demand has shifted inwards which would result in a price decrease. However, for deflation to become an ongoing problem the money supply would also need to shrink. While fewer players might mean that the the money supply is not growing by the same amount of ISK, it wouldn't mean it is shrinking.

Of course, without an actual banking industry to keep money in people's wallets still in economy, when players go inactive that could in effect be a type of ISK sink. That could cause the money supply to shrink leading to ongoing deflation.

I didn't know the PLEx offer was 1,200+ in volume...
Market McSelling Alt
Doomheim
#1033 - 2015-11-02 17:10:01 UTC
Teckos Pech wrote:
Well, with a decrease in players logged into the game it is possible that the demand has shifted inwards which would result in a price decrease. However, for deflation to become an ongoing problem the money supply would also need to shrink. While fewer players might mean that the the money supply is not growing by the same amount of ISK, it wouldn't mean it is shrinking.

Of course, without an actual banking industry to keep money in people's wallets still in economy, when players go inactive that could in effect be a type of ISK sink. That could cause the money supply to shrink leading to ongoing deflation.



Real Economic and Eve Economic are not the same.

Isk supply doesn't matter as much in Eve for regular things, the old economist and the new economic reporting show that supply of items are the driving force behind prices of goods.

Plex market is a whole different animal than the rest of the Eve Economy.

Basically, because people are building more efficiently, and in greater amounts, resources used less for super capitals, and drop modules and bpcs are on the rise from increased 0.0 and WH pve, we get declines in prices.

Isk supply has always been high, and half of all isk is currently in circulation according to CCP Quant.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Teckos Pech
Hogyoku
Goonswarm Federation
#1034 - 2015-11-02 17:55:29 UTC
Market McSelling Alt wrote:
Teckos Pech wrote:
Well, with a decrease in players logged into the game it is possible that the demand has shifted inwards which would result in a price decrease. However, for deflation to become an ongoing problem the money supply would also need to shrink. While fewer players might mean that the the money supply is not growing by the same amount of ISK, it wouldn't mean it is shrinking.

Of course, without an actual banking industry to keep money in people's wallets still in economy, when players go inactive that could in effect be a type of ISK sink. That could cause the money supply to shrink leading to ongoing deflation.



Real Economic and Eve Economic are not the same.

Isk supply doesn't matter as much in Eve for regular things, the old economist and the new economic reporting show that supply of items are the driving force behind prices of goods.

Plex market is a whole different animal than the rest of the Eve Economy.

Basically, because people are building more efficiently, and in greater amounts, resources used less for super capitals, and drop modules and bpcs are on the rise from increased 0.0 and WH pve, we get declines in prices.

Isk supply has always been high, and half of all isk is currently in circulation according to CCP Quant.


Actually, yes there is a surprising amount of carry over. And yeah, the money supply is a factor. And no, I've done a pretty standard supply and demand analysis that shows why prices can go up even with fewer players.

People always say this, then write things that contradictory like. There is less competition so prices are falling...which is exactly the opposite one would expect. Less competition means less supply on the market. Less supply means higher prices.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Market McSelling Alt
Doomheim
#1035 - 2015-11-02 18:55:35 UTC
Teckos Pech wrote:
Market McSelling Alt wrote:
Teckos Pech wrote:
Well, with a decrease in players logged into the game it is possible that the demand has shifted inwards which would result in a price decrease. However, for deflation to become an ongoing problem the money supply would also need to shrink. While fewer players might mean that the the money supply is not growing by the same amount of ISK, it wouldn't mean it is shrinking.

Of course, without an actual banking industry to keep money in people's wallets still in economy, when players go inactive that could in effect be a type of ISK sink. That could cause the money supply to shrink leading to ongoing deflation.



Real Economic and Eve Economic are not the same.

Isk supply doesn't matter as much in Eve for regular things, the old economist and the new economic reporting show that supply of items are the driving force behind prices of goods.

Plex market is a whole different animal than the rest of the Eve Economy.

Basically, because people are building more efficiently, and in greater amounts, resources used less for super capitals, and drop modules and bpcs are on the rise from increased 0.0 and WH pve, we get declines in prices.

Isk supply has always been high, and half of all isk is currently in circulation according to CCP Quant.


Actually, yes there is a surprising amount of carry over. And yeah, the money supply is a factor. And no, I've done a pretty standard supply and demand analysis that shows why prices can go up even with fewer players.

People always say this, then write things that contradictory like. There is less competition so prices are falling...which is exactly the opposite one would expect. Less competition means less supply on the market. Less supply means higher prices.



Point to the part of my post where I mention "Competition"

The truth is, this economy in game is not like the real world in that material supply has been the sole primary driver of inflation/deflation.

The only thing that has ever caused inflation in the market was changes made by CCP to the build costs and introductions of game design changes. Eve has almost always been deflationary since they started keeping track.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Teckos Pech
Hogyoku
Goonswarm Federation
#1036 - 2015-11-02 19:04:05 UTC
Market McSelling Alt wrote:
Teckos Pech wrote:
Market McSelling Alt wrote:
Teckos Pech wrote:
Well, with a decrease in players logged into the game it is possible that the demand has shifted inwards which would result in a price decrease. However, for deflation to become an ongoing problem the money supply would also need to shrink. While fewer players might mean that the the money supply is not growing by the same amount of ISK, it wouldn't mean it is shrinking.

Of course, without an actual banking industry to keep money in people's wallets still in economy, when players go inactive that could in effect be a type of ISK sink. That could cause the money supply to shrink leading to ongoing deflation.



Real Economic and Eve Economic are not the same.

Isk supply doesn't matter as much in Eve for regular things, the old economist and the new economic reporting show that supply of items are the driving force behind prices of goods.

Plex market is a whole different animal than the rest of the Eve Economy.

Basically, because people are building more efficiently, and in greater amounts, resources used less for super capitals, and drop modules and bpcs are on the rise from increased 0.0 and WH pve, we get declines in prices.

Isk supply has always been high, and half of all isk is currently in circulation according to CCP Quant.


Actually, yes there is a surprising amount of carry over. And yeah, the money supply is a factor. And no, I've done a pretty standard supply and demand analysis that shows why prices can go up even with fewer players.

People always say this, then write things that contradictory like. There is less competition so prices are falling...which is exactly the opposite one would expect. Less competition means less supply on the market. Less supply means higher prices.



Point to the part of my post where I mention "Competition"

The truth is, this economy in game is not like the real world in that material supply has been the sole primary driver of inflation/deflation.

The only thing that has ever caused inflation in the market was changes made by CCP to the build costs and introductions of game design changes. Eve has almost always been deflationary since they started keeping track.


I was referencing this post of yours.

In particular this part,

Quote:

The Eve Economy report said we were deflationary, very this past year. Plex is detached from normal market forces for obvious reasons.

As the player number declines there is less competition for asset generation between players, which means more people can make more isk. The generalization is that the longer you have played the more likely you are to be "invested" in this game. These "invested" players tend to be the ones who plex their account, or to an extreme plex their way to fanfest.


I highlighted the relevant parts. Deflationary implying prices are generally falling, and the part where you use the phrase, "less competition". That reads very much that you are saying prices are both falling and rising.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Market McSelling Alt
Doomheim
#1037 - 2015-11-02 19:28:39 UTC
Teckos Pech wrote:
Market McSelling Alt wrote:



[quote]
The Eve Economy report said we were deflationary, very this past year. Plex is detached from normal market forces for obvious reasons.

As the player number declines there is less competition for asset generation between players, which means more people can make more isk. The generalization is that the longer you have played the more likely you are to be "invested" in this game. These "invested" players tend to be the ones who plex their account, or to an extreme plex their way to fanfest.


I highlighted the relevant parts. Deflationary implying prices are generally falling, and the part where you use the phrase, "less competition". That reads very much that you are saying prices are both falling and rising.



You are referencing a post about PLEX, and the money supply does effect PLEX, as I have stated. I highlighted the part you couldn't read for yourself.

We were discussing how you think money supply has an effect on the economy of eve... which it has been shown for the last 12 years not to have been a factor in any measurable form.

But, you can continue to attribute posts about other things to this discussion if you would like. I find your lack of eve economic understanding amusing.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Teckos Pech
Hogyoku
Goonswarm Federation
#1038 - 2015-11-02 19:58:57 UTC
Market McSelling Alt wrote:
Teckos Pech wrote:
Market McSelling Alt wrote:



[quote]
The Eve Economy report said we were deflationary, very this past year. Plex is detached from normal market forces for obvious reasons.

As the player number declines there is less competition for asset generation between players, which means more people can make more isk. The generalization is that the longer you have played the more likely you are to be "invested" in this game. These "invested" players tend to be the ones who plex their account, or to an extreme plex their way to fanfest.


I highlighted the relevant parts. Deflationary implying prices are generally falling, and the part where you use the phrase, "less competition". That reads very much that you are saying prices are both falling and rising.



You are referencing a post about PLEX, and the money supply does effect PLEX, as I have stated. I highlighted the part you couldn't read for yourself.

We were discussing how you think money supply has an effect on the economy of eve... which it has been shown for the last 12 years not to have been a factor in any measurable form.

But, you can continue to attribute posts about other things to this discussion if you would like. I find your lack of eve economic understanding amusing.


You were quite clearly discussing other goods in the game. The comment about deflation is about the price level in general. That part about reduced competition is also about in game assets. Again, I'll quote you, "As the player number declines there is less competition for asset generation between players, which means more people can make more isk."

You are quite clearly discussing means of generating ISK, not just PLEX. You have two contradictory statements. Prices going up, while prices are going down. Which is it?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1039 - 2015-11-02 20:07:48 UTC
BTW, Market McSelling Alt have you stopped to consider that PLEX might be a superior good? That as incomes rise they take up a larger share of the customer's income....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Market McSelling Alt
Doomheim
#1040 - 2015-11-02 20:08:38 UTC
Teckos Pech wrote:
Market McSelling Alt wrote:
Teckos Pech wrote:
Market McSelling Alt wrote:



[quote]
The Eve Economy report said we were deflationary, very this past year. Plex is detached from normal market forces for obvious reasons.

As the player number declines there is less competition for asset generation between players, which means more people can make more isk. The generalization is that the longer you have played the more likely you are to be "invested" in this game. These "invested" players tend to be the ones who plex their account, or to an extreme plex their way to fanfest.


I highlighted the relevant parts. Deflationary implying prices are generally falling, and the part where you use the phrase, "less competition". That reads very much that you are saying prices are both falling and rising.



You are referencing a post about PLEX, and the money supply does effect PLEX, as I have stated. I highlighted the part you couldn't read for yourself.

We were discussing how you think money supply has an effect on the economy of eve... which it has been shown for the last 12 years not to have been a factor in any measurable form.

But, you can continue to attribute posts about other things to this discussion if you would like. I find your lack of eve economic understanding amusing.


You were quite clearly discussing other goods in the game. The comment about deflation is about the price level in general. That part about reduced competition is also about in game assets. Again, I'll quote you, "As the player number declines there is less competition for asset generation between players, which means more people can make more isk."

You are quite clearly discussing means of generating ISK, not just PLEX. You have two contradictory statements. Prices going up, while prices are going down. Which is it?



"As the player number declines there is less competition for asset generation between players, which means more people can make more isk. The generalization is that the longer you have played the more likely you are to be "invested" in this game. These "invested" players tend to be the ones who plex their account, or to an extreme plex their way to fanfest."



I was clearly talking about people making isk to buy plex... please train up reading comprehension to at least II

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.