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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Jonah Gravenstein
Machiavellian Space Bastards
#2361 - 2015-10-23 10:29:11 UTC  |  Edited by: Jonah Gravenstein
Indahmawar Fazmarai wrote:
It's not "compete with", but "compete for". There is a limited pool of players and all videogames compete for it.
Agreed, and only a small part of that pool wants to play a game that works the way Eve does.

Quote:
EVE is very appealing to EVE players.

But for the players who still aren't playing, picking between EVE or nothing was very different form picking between EVE or E:D and maybe SC.
It was rarely Eve or nothing, it's been Eve or one of a variety of games that have tried to muscle in on the spaceships theme and for the most part failed.

ED and SC are merely the latest in a long line of games that have competed for the spaceships demographic, one of them is actually pretty good, the other is ...well we'll see how that pans out. People will still play Eve regardless of the success of either, because of the nature of the game and the fairly unique freedoms it offers for being a devious bastard if you want to.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jenn aSide
Soul Machines
The Initiative.
#2362 - 2015-10-23 12:33:07 UTC  |  Edited by: Jenn aSide
Market McSelling Alt wrote:
Jenn aSide wrote:
helana Tsero wrote:


and yet you care enough to post on the forums multiple times everyday...


Noticed that too did you?

That's because people like that aren't actually looking for a 'better' game (the people who are leave quietly), they are looking to manipulate CCP (though fear) into doing what they want them to with EVE.



That mirror over there... look pretty in it don't ya?!

I gave up trying to make this game better. Too many sociopathic personalities telling people to harden the F up while at the same time crying when CCP doesn't let them bend rules and play easy mode.

I will continue to post until my sub runs out. And Jenn will continue the personal attacks in lieu of any actual content in context.

Keep pretending you are just a "harmless carebear that just happens to love the harsh world of eve if it were only darker and colder but you don't actually want change"

One heck of a title.


I'm sorry EVE isn't (and never was) for you, but that's a personal problem, and one you and people like you never come to grips with. The above bolded part demonstrates the core of your problem, you can't take anything like it is, you have to try to make everything 'better' without ever asking or answering the question "better for whom?".

You are not CCP. You do not own the EVE Online intellectual property. You do not have any duty, obligation or (most of all) right to "make this game better". You do, like the rest of us, have the privilege of access to the EVE Online virtual world if you subscribe, and that's ALL you have.

You 'make the game better' people set my teeth on edge, because in actuality your type is just a humanized plague of locusts hellbent on destroying everything you don't like before moving on to destroy something else. You will do the same thing in Elite (as others already are) because it's your nature to do so. Which is why no one will be happier than me if you and everyone like you actually leaves to go do something you actually individually enjoy , leaving this game to those of us who do actually like EVE.

The irony is that you will find people like me in Elite too. People ignoring the 'griefers' and having fun while you wallow in either sorrow OR the 'offline mode' lol. And they will tell you the same thing, HTFU like the kid in field of dreams:

The movie "Field of Dreams" wrote:
There’s a scene in Field of Dreams where a young player has to dive to the ground because the pitcher deliberately tries to take his head off with a wicked hard fastball. The kid gets up and looks to the umpire who saw the whole thing. “Hey, ump,” he says, glaring at the pitcher. “How about a warning?”

“Sure,” the umpire says. “Watch out you don’t get killed.”



You won't be gone long btw, and you know you won't. As people like you have done forever with EVERY other game that came along from Star Trek Online to Black Prophecy, you'll play it for a few dozen hours, realize how shallow the experience is compared to EVE, and slink RIGHT BACK HERE , pretending you never left in the 1st place. And back to paying for a game you don't like and subsidizing the game universe of people like CODE/Goons and also people like me telling you to be an adult for once.

It must royally suck to be that way Twisted
Dan Seavey Allier
Seavy Acquisitions
#2363 - 2015-10-23 21:38:41 UTC


Bravo, Jenny!

Well said!






Dan

Honey Never Sleeps. - John Russell

Otso Bakarti
Doomheim
#2364 - 2015-10-23 23:14:25 UTC
I just realized why the decline in population. They saw this thread and....FLED!

Death to the useless threadnaught!

There just isn't anything that can be said!

Erin Crawford
#2365 - 2015-10-25 19:19:17 UTC
well, just over 36 000 accounts online right now.

"Those who talk don’t know. Those who know don’t talk. "

Destiny Dain2
Your Destiny Corporation
#2366 - 2015-10-25 19:31:39 UTC
I do not know if someone already stated this, but I believe that a lot of accounts dropped when they banned using programs to input the same actions on all client with a single click. (I forget the name, since I never used it, nor cared to use it.)
aldhura
Blackjack and Exotic Dancers
Top Tier
#2367 - 2015-10-25 19:36:42 UTC
EVE is becoming more and more a PVP only game, its inevitable people who do not wish for this content will leave. Not everyone wants to come home from a busy day and be on the alert the whole time.
It is evolving the way CCP wanted.
Nexus Day
Lustrevik Trade and Travel Bureau
#2368 - 2015-10-25 19:38:22 UTC
Jenn aSide wrote:


Blah, blah, blah.

TL:DR You don't see EvE the way I see EvE so your opinion doesn't matter.



Typical blood thirsty vet proclaiming at the top of their lungs, "THIS IS A SANDBOX!"

Then setting rules for every grain of sand.

Part of being an adult is being mature enough to roll with a disagreement. Seriously.

And as you and others proclaim how deep you perceive EvE to be, the goes out continue to outweigh the goes in. And with no other properties making money CCP needs EvE to succeed. Which includes keeping the subscriptions of people you think have the wrong opinion of what EvE should be.
Indahmawar Fazmarai
#2369 - 2015-10-25 19:42:25 UTC
Erin Crawford wrote:
well, just over 36 000 accounts online right now.


They were 42,986 on the last sunday of October 2015.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#2370 - 2015-10-25 19:47:10 UTC
aldhura wrote:
EVE is becoming more and more a PVP only game, its inevitable people who do not wish for this content will leave. Not everyone wants to come home from a busy day and be on the alert the whole time.
It is evolving the way CCP wanted.


it always was it always will, because you know "interaction"

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Markus Reese
Deep Core Mining Inc.
Caldari State
#2371 - 2015-10-25 21:34:05 UTC
Lan Wang wrote:
aldhura wrote:
EVE is becoming more and more a PVP only game, its inevitable people who do not wish for this content will leave. Not everyone wants to come home from a busy day and be on the alert the whole time.
It is evolving the way CCP wanted.


it always was it always will, because you know "interaction"


Eve isn't a pvp game, it is a PvE game. Break down time investment overall, majority of it is PvE. PvP has zero sustainability unless you fully fit your ships from faction warfare LP earned entirely without running sites. If you are in combat, looting and selling, well guess what. The entirety of isk income, materials for manufacturing and industry? That is all PvE mechanics. It takes multiple people a fair level of time to produce something, and only one person a short time investment to blow it up. Said PvPer needs some means to aquire it.

Trading? That isn't really a reason. Market is again based off the player market. Won't be anything to trade without piles of non combat PvP to feed the market.

Eve being a PvP game is the biggest falsity I know of. Well, not entirely true. Eve is a very competitive game refering back to the old definition of PvP discussion that went on a while back. But eve is not a "Combat PvP" game just based on the time breakdown.

It is like a food pyramid, the one that shows how a higher position on the food chain requires 10x the biomass of the one below to sustain. That is Eve. Combat PvP in eve takes a multiple larger level of non combat play to sustain. Hence the issue. The mechanics to not integrate.

This drive to make eve a "Combat PvP" only game puts up barriers and segregates the player communities. Why is there not a symbiosis of play? So that the ultimate mining, or PvE combat experience is encouraged to be done with the full PvP player base? If you want to be a big war machine, be ready to be paying people to build your ships. Not charge rent. Have the non combat style players run your systems. They get their endgame fun, you get supplies.

Instead, the mechanics and play mentality encourage digging out the foundation of Eve play. Where is the incentive to protect highsec and independent players?

The LP store is probably one of the most underutilized tools for this. The LP store can easily be established so that a zero isk and "PvE", trading or whatever is required for the top tier of combat pvp. Encourage a proper lifestyle piracy vs antipiracy play.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Kinete Jenius
Republic Military School
Minmatar Republic
#2372 - 2015-10-25 21:39:05 UTC
Indahmawar Fazmarai wrote:
Erin Crawford wrote:
well, just over 36 000 accounts online right now.


They were 42,986 on the last sunday of October 2015.

Eve offline is showing at most 33,946 on sunday the 18th.
Jill Xelitras
Xeltec services
#2373 - 2015-10-25 22:58:52 UTC
Markus Reese wrote:
Lan Wang wrote:
aldhura wrote:
EVE is becoming more and more a PVP only game, its inevitable people who do not wish for this content will leave. Not everyone wants to come home from a busy day and be on the alert the whole time.
It is evolving the way CCP wanted.


it always was it always will, because you know "interaction"


Eve isn't a pvp game, it is a PvE game. Break down time investment overall, majority of it is PvE.

(snip)

Eve being a PvP game is the biggest falsity I know of. Well, not entirely true. Eve is a very competitive game refering back to the old definition of PvP discussion that went on a while back. But eve is not a "Combat PvP" game just based on the time breakdown.

It is like a food pyramid, the one that shows how a higher position on the food chain requires 10x the biomass of the one below to sustain. That is Eve. Combat PvP in eve takes a multiple larger level of non combat play to sustain. Hence the issue. The mechanics to not integrate.

This drive to make eve a "Combat PvP" only game puts up barriers and segregates the player communities. Why is there not a symbiosis of play? So that the ultimate mining, or PvE combat experience is encouraged to be done with the full PvP player base? If you want to be a big war machine, be ready to be paying people to build your ships. Not charge rent. Have the non combat style players run your systems. They get their endgame fun, you get supplies.

Instead, the mechanics and play mentality encourage digging out the foundation of Eve play. Where is the incentive to protect highsec and independent players?

The LP store is probably one of the most underutilized tools for this. The LP store can easily be established so that a zero isk and "PvE", trading or whatever is required for the top tier of combat pvp. Encourage a proper lifestyle piracy vs antipiracy play.


EvE is not a combat only game like World of Tanks, World of Warships ... that much is true.

EvE is a rather unique combination of:
- persistent world (characters and their actions are not reset and more importantly: actions in the world continue having effects)
- resource gathering and base building (well known from strategy games, but expanding to other genres as seen in Ark Survival)
- mostly destructible or conquerable items and world
- player driven economy
- player driven conflict

You are right that most activities are PvE at their core mechanic, but they are always set within within a larger framework. That framework has players interacting with players, sometimes cooperatively, sometimes adverserially. This makes EvE a PvP game.

There have been and always will be people trying to push EvE into either a "consensual fights only" or "arena combat, losses don't count" direction. It's not CCP dividing the player communities. It's the lack of social glue ... and that is 100% up to the players. How is it that some corporations and alliances are doing so well over long periods of time ? It's because they managed to convey a sense of communality and greater goal to their members.

Successful WH corporations are successful because they manage to be good at fighting NPCs, harvesting resources, building and selling items and also killing other players.

I don't think that a game in which killing other players became generally sustainable would still be EvE. Conflict in EvE has to remain costly to preserve the consequences factor of anyones actions, which to me is at the core of EvE.

Likewise being able to build up fortunes without being challenged would be detrimental if such a thing was generalized. If a small number of people can do it, it's not a problem.

My point is:
- EvE isn't becoming more and more combat PvP, the combat mechanics are getting more diversity and thus get more interesting.
- CCP isn't the one who has to provide the social glue to bring players with different interests together. That's our job.
- Making PvP sustainable on a grand scale would change the nature of Eve. It would become more like World of Warships, were a loss is not a real set-back and a win just counts towards your K/D ratio bragging rights.


Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Jill Xelitras
Xeltec services
#2374 - 2015-10-25 23:19:06 UTC
Markus Reese wrote:
The LP store is probably one of the most underutilized tools for this. The LP store can easily be established so that a zero isk and "PvE", trading or whatever is required for the top tier of combat pvp. Encourage a proper lifestyle piracy vs antipiracy play.


Piracy as a criminal activity is only possible in low-sec. A part from faction warfare, low-sec is mostly dead.

In WH and 0.0, attacking another ship isn't really considered piracy. It's either legitimate defense when you are on your turf, or legitimate preemptive strike when you're passing over unstaked land or someone else's turf.

Antipiracy won't happen, at least not on the same scale as piracy ... and piracy itself is a minor factor in ship kills already. There are no knights in shining armor protecting everyone. There are only friendly and hostile gatecamps. If you're not able and willing to defend yourself in low-sec, or have friends to back you up, then you have no business in low-sec. No stranger is going to risk his assets, so that you can make a profit from your trade-run, mining op, mission ...

The reason is quite simple: it's more profitable to blow you up, than prevent you from getting blown up.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Shiloh Templeton
Cheyenne HET Co
#2375 - 2015-10-25 23:42:52 UTC  |  Edited by: Shiloh Templeton
Kinete Jenius wrote:
They were 42,986 on the last sunday of October 2015.
Eve offline is showing at most 33,946 on sunday the 18th.
But that's more than it's been lately -- EVE IS SAVED!! Big smile
Market McSelling Alt
Doomheim
#2376 - 2015-10-26 02:12:02 UTC
From Eve Vegas Economic presentation:

Quote:
>Of everyone who logged in,
83.5 Warp
80.4% dock
72.9% use market
40.7% join fleets
29.5% warp (null)
25.9% use accel gates
24.8% warp (lowsec)
22.4% mine
19.2% run missions
14.9% do industry
13.1% warp (w-space)
13.8% do PVP
8.5% Hack
1.5% run incursions
1.1% courier contracts


Eve is clearly NOT a pvp game. Don't care how you slice it.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Markus Reese
Deep Core Mining Inc.
Caldari State
#2377 - 2015-10-26 02:13:13 UTC
Jill Xelitras wrote:
Markus Reese wrote:
The LP store is probably one of the most underutilized tools for this. The LP store can easily be established so that a zero isk and "PvE", trading or whatever is required for the top tier of combat pvp. Encourage a proper lifestyle piracy vs antipiracy play.


Piracy as a criminal activity is only possible in low-sec. A part from faction warfare, low-sec is mostly dead.

In WH and 0.0, attacking another ship isn't really considered piracy. It's either legitimate defense when you are on your turf, or legitimate preemptive strike when you're passing over unstaked land or someone else's turf.

Antipiracy won't happen, at least not on the same scale as piracy ... and piracy itself is a minor factor in ship kills already. There are no knights in shining armor protecting everyone. There are only friendly and hostile gatecamps. If you're not able and willing to defend yourself in low-sec, or have friends to back you up, then you have no business in low-sec. No stranger is going to risk his assets, so that you can make a profit from your trade-run, mining op, mission ...

The reason is quite simple: it's more profitable to blow you up, than prevent you from getting blown up.


And that is my point. Concord as a police force, not a bad thing. I love that highsec is not safe. So I had this sort of interesting image reliant on two key, and under-utilized attributes. Security status, and faction standings, then apply this to a zero sum mechanic.

Zero sum means that going any direction has advantage and disadvantage, is no right way and always give something up to gain. I have thought that sec standing needs to be removed from missions all together. The only way to gain sec standing would be to counter criminal activity. So need to be destroying negs to gain. To prevent accidental large standing accidents, the flip works for losing standing. The more positive/negative a target is, the more this changes. Exchange rate of damage to gain should be as such that if you destroy somebody -10, then the change should be on par to isk value plus some to that by tag.

This means a big hit, such as a multi bil isk crime gives an immediate piracy. For extra fun, concord puts an LP isk equal value on said target. This LP pays out similar to bounties as a portion of damage dealt or implant values. I originally thought of this back when clones had a value. The current issue is lack of value on gank ships.

Now what makes it zero sum? Well, I said both stats. Have standings gain and loss affected by the target's standings. So if a pie hits somebody quite high in amarr standings, they take a hit with amarr and allies, but gain with blood raiders and sansha for examples. This also means a slight change with minmatar, etc. What it gains you is access to more specialized pirate gates. So hidden low to highsec gates that bypass main gates. Essentially go from the standard route to pirate routes. Using previous example, if you are -10 standing with say a +10 to blood raiders, and a -10 to Amarr, you lose access to all standard gates, but now have access right to Amarr via lucrative pirate gates. Toss in new AI defenses, and a bonus. These gates move around making them near impossible to scan or camp.

For simplicity, we can make the same in reverse for empires. They would not have secret gates, but I like to think a jump bridge system. More like a base, they would take some firepower to take out. Thus putting larger assets at risk opening up large pvp fights for high sec anti pirates as pirates try to take out these stations (and by extension, gain some LP)

This was all theory crafting, but essentially right now being an anti pirate doesn't have incentive. I love anti pirate play in games, but in eve, too expensive for zero gain. Biggest issue will be exploit by having somebody with a spy alt to track down gates. Farm an alt up to -10,+10 and suddenly bookmark and spread the info.

Just saying that. I think a module alternative. Imagine if you will a pirate cyno instead. The better your standing, the more useful it is. Essentially convert high sec from ganking to blops?

Versa to be awesome when combined with police outposts would be that extreme positives on standing start allowing movement of caps through highsec.

Yes, I said it. My motion is that with this, bring capitals into highsec. Thereby making antipirates able to do hot drops. Back to Amarr example, if you are +10 amarr, +10 concord, suddenly you are able to move your capitals throughout amarr's space.

I am a bit tired, I had done a massive writeup many moons ago but lost it, I hope the concept came through though. Make going positive and negative both sustainable lifestyles. Tweak ships and such so that highsec piracy is more than an instant thing. Instead of concord being consequence, it is now pretty much criminal activity will very rapidly burn you. Many options to have it both ways. Solve many complaints while bringing a whole style of play.

Wouldn't it be nice if you could go out to a region of space and never have to go back into highsec again? Running low on cash? Well you start running next generation non station based piracy missions, or hunt anti-pirate NPC mercenaries.

All in all, sounds like it is a fair bit, but I do not think so. Not adding any new modules, or systems, or stations, just changing how things respond. The most difficult part would be the sec and standing changes to be result of target's standings that I can think of.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Markus Reese
Deep Core Mining Inc.
Caldari State
#2378 - 2015-10-26 02:38:54 UTC
Market McSelling Alt wrote:
From Eve Vegas Economic presentation:

Quote:
>Of everyone who logged in,
83.5 Warp
80.4% dock
72.9% use market
40.7% join fleets
29.5% warp (null)
25.9% use accel gates
24.8% warp (lowsec)
22.4% mine
19.2% run missions
14.9% do industry
13.1% warp (w-space)
13.8% do PVP
8.5% Hack
1.5% run incursions
1.1% courier contracts


Eve is clearly NOT a pvp game. Don't care how you slice it.


This is what really gets me. This breakdown? Means that what, 16.5% of eve is sitting in supercaps, never undocking because they are trading, scamming or who knows what?

There is nothing wrong with accepting the play-style of the mechanics. Some of the biggest business and developments exist because of people using a product different from the designer's intentions. The traditional OHV v8. A truck engine developed. People decided to use it in cars for performance and racing. Did Ford go to the government to get swapping a flathead 8 in place of the 4 on a model T illegal? Hell no. They SOLD what people were building themselves.

That is what CCP really should be doing. They have a sandbox they built to play with their toy army men. People came in and built massive castles and then siege vs eachother. Yet they keep trying to make it for army men. Expand on the castle side. That makes it better on the whole, and that means a more solid gaming experience, and more players. Gaming industry is full of things like this.

This mentality can often be seen in something commonly called the modding community. It isn't uncommon to see mods inspire sequels or even patched in. More inspire new games all together.

As such, CCP should take those numbers and focus on finding what people have to do counter to their desired play and expand on it. Give it more depth, complexity and control. Encourage development. People like ganking and stealing loot? Awesome. Most of those in the game feel that this is something that is part of Eve. We can counter it, negatives are often caused by people not wanting harshness. Harsh environment is the foundation. Removing that makes it an entirely different game.

That said, what depth is there to it? We should be making it more complex. Giving the tools so that pirate raiding of those 0.5s is something earned, something players counter, and sustainable play. If a person makes the choice to raid haulers, well then it should be possible to never have to think about highsec again. Lowsec becomes its own self sustaining world. Increase the industrial value of these places. With piracy suddenly more difficult to manage and more reliant on standings and other small changes to increase war declaration features, it could become doable that pirate groups want to have industrials mining there. Those indie guys make the ships that otherwise might be in short supply. Pirate industry being a unique one and needing access to pirate infrastructure.

Suddenly Lowsec and nullsec groups NEED an industrial powerbase. Operating in that system becomes more reliant on stuff in those areas instead of highsec. Then in the end, you got the big alliances recruiting and supporting miners instead of people needing to charge massive rental costs.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Market McSelling Alt
Doomheim
#2379 - 2015-10-26 02:45:55 UTC  |  Edited by: Market McSelling Alt
Markus Reese wrote:
Market McSelling Alt wrote:
From Eve Vegas Economic presentation:

Quote:
>Of everyone who logged in,
83.5 Warp
80.4% dock
72.9% use market
40.7% join fleets
29.5% warp (null)
25.9% use accel gates
24.8% warp (lowsec)
22.4% mine
19.2% run missions
14.9% do industry
13.1% warp (w-space)
13.8% do PVP
8.5% Hack
1.5% run incursions
1.1% courier contracts


Eve is clearly NOT a pvp game. Don't care how you slice it.


Snipped for space


Also from the presentation, 50% of all isk in all accounts are currently active. Which means 50% has been lost to closed/banned accounts.

CPI inflation is down. Eve was rather deflationary this past year.
Average wallet sizes increased, people are hording isk.
Production and Destruction were equal, but production per individual logon account was up.
People are hording assets.

Mining is the most popular activity in the game (undocked), but it is the least popular activity on the forums...

Makes you think that these forum warriors beating their chest might be wrong about a lot of things huh Shocked

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Markus Reese
Deep Core Mining Inc.
Caldari State
#2380 - 2015-10-26 03:18:09 UTC
Market McSelling Alt wrote:


Also from the presentation, 50% of all isk in all accounts are currently active. Which means 50% has been lost to closed/banned accounts.

CPI inflation is down. Eve was rather deflationary this past year.
Average wallet sizes increased, people are hording isk.
Production and Destruction were equal, but production per individual logon account was up.
People are hording assets.

Mining is the most popular activity in the game (undocked), but it is the least popular activity on the forums...

Makes you think that these forum warriors beating their chest might be wrong about a lot of things huh Shocked


That is how I approach these discussions. I do not like ganking, and in eve, piracy itself is not my thing. I have absolutely no SP in trading. My industrial skills are only so I can use the orca and it's links.

But I respect all those play styles. They pay subs, and I know there are many that are not alts, but do it because they enjoy it. My old corp, LorEx did regular corp mining ops. I didn't like mining, but I participated to support those in my corp that did. I have ganked during my time in nullsec, etc.

That is my approach to these talks. I don't come in wanting eve to be for me, I want it to be for a community. Adding depth (not meaning content) to a task brings more of those players and increases retention. Integration so that pirates need miners, pve people are enticed to large fleet operations, etc are not necessarily big changes. They can be done with all existing assets, at most some updating. But it adds depth and increases interaction. By having different play styles rely on one another, that means a person can focus more on what they do and have more fun doing that.

That is what gets subscriptions. Not big and brand new novelty features. We really need to get core gameplay down. Make different play styles sustainable, but requiring others without having to do it yourself.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.