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Faction Warfare: Moving Forward.....

First post First post
Author
Shalee Lianne
Banana-Republic.
Shadow Cartel
#741 - 2012-01-06 03:25:34 UTC
Alliances in faction war? Booooooo. I could write a huge long essay on why that would suck but I'm sure countless others have said it already.

So I'll just leave my opinion short and simple. BOOO.

http://amarrian.blogspot.com/  ~ Roleplay blog. http://sovereigntywars.wordpress.com/ ~ Faction War blog.
Hirana Yoshida
Behavioral Affront
#742 - 2012-01-06 08:03:42 UTC
Hans Jagerblitzen wrote:
...The problem is, that there really aren't any "easy" fixes to Faction Warfare. Allowing Alliances in may be a straightforward thing to program, much more so than a plexing revamp, or mission NPC AI overhaul, or incursion style occupancy consequences...

This is what worries me. It was one of the very first requests made, came up during the discussions prior to expansion deploying but it hasn't even been on the table 'for realz' until now .. when a new crew are in charge of the code.
Smells like the old crew saw some of the implications and shelved it until measures could be put in while the new crew is trying to tick off boxes on their web-spider collated FW wishlist.

If that fear/assumption is realised then FW is toast Sad
Jowen Datloran
Science and Trade Institute
Caldari State
#743 - 2012-01-06 09:43:08 UTC  |  Edited by: Jowen Datloran
So I can "get my feet wet" in PvP by being hot dropped by titans and shot by people whose allegiance is most certainly not to the colors they are flying?

If I ever had any hope of participating in FW CCP has just utterly crushed that. Instead of improving on FW they just made it a nightmare for themselves to ever balance in the future.

In short, FW went from "poorly balanced but got potential" to "more of the same ****".

Oh, and if you wanted an easy to improvement FW you should have banned super caps from low sec instead. Now THAT would have changed the nature of the game and allowed a different kind of PvP experience to grow. But, meh, it's dead.

Mr. Science & Trade Institute, EVE Online Lorebook 

Eggduck
Celestial Apocalypse
#744 - 2012-01-06 12:55:04 UTC
There goes the neighbourhood.

I joined FW just to NOT have to deal with the big megalomaniac Alliances.

If its going live i forsee a big downfall for the FUN that fw can bring, and fights that can be brought down
to "who has the biggest wallet."


Hope its a fail on sisi.

Eggduck
Hirana Yoshida
Behavioral Affront
#745 - 2012-01-06 13:11:22 UTC
Eggduck wrote:
...Hope its a fail on sisi.

As it was pointed out to me when I voiced the same prayer .. SiSi is anaemic compared to TQ so all that can really be tested is an executors ability to push the join button. Sad
Fidelium Mortis
Minor Major Miners LLC
#746 - 2012-01-06 14:43:14 UTC
To CCP: Do you envision a dynamic that sets FW apart from other gameplay in EVE, if so, what is that dynamic?

Personally, I don't think making FW simply more accessible is the route to go. If there's a great enough incentive people will come and will find ways to make the system work for them. Think of the initial progress towards player alliances in the early days.

ICRS - Intergalactic Certified Rocket Surgeon

Kinis Deren
Mosquito Squadron
D0GS OF WAR
#747 - 2012-01-06 14:51:29 UTC
Jowen Datloran wrote:
So I can "get my feet wet" in PvP by being hot dropped by titans and shot by people whose allegiance is most certainly not to the colors they are flying?

If I ever had any hope of participating in FW CCP has just utterly crushed that. Instead of improving on FW they just made it a nightmare for themselves to ever balance in the future.

In short, FW went from "poorly balanced but got potential" to "more of the same ****".


+1, I feel the sameSad FW was my intended destination of Eve career, but I think I'll be revising my plans if the null sec alliances start moving in. I saw FW as an alternative to null sec slavery, I'm not so sure this will actually be the case in the future.Ugh
Gallactica
Shadows Of The Federation
#748 - 2012-01-06 16:21:13 UTC
Who says all the big 0.0 alliances will join? Lets see how it transpires before the sky is falling in.

You get the bigger 0.0 people doing drops anyway, hopefully this will give us FW people more to shoot at and is going to provide a lot more high sec pinatas :)
Hans Jagerblitzen
Ice Fire Warriors
#749 - 2012-01-06 17:22:06 UTC
Jowen Datloran wrote:
So I can "get my feet wet" in PvP by being hot dropped by titans and shot by people whose allegiance is most certainly not to the colors they are flying?

If I ever had any hope of participating in FW CCP has just utterly crushed that. Instead of improving on FW they just made it a nightmare for themselves to ever balance in the future.

In short, FW went from "poorly balanced but got potential" to "more of the same ****".

Oh, and if you wanted an easy to improvement FW you should have banned super caps from low sec instead. Now THAT would have changed the nature of the game and allowed a different kind of PvP experience to grow. But, meh, it's dead.


Well said. This is perhaps the strongest argument against such a change, the point of Faction Warfare to begin with was to provide a platform for pickup PvP (It used to be considered noobie PvP but the militia pilots are just as excellent at PvP as any Allliance pilot these days, if not better) without all the trappings of nullsec sov, resource management, capitals, and the like.

Faction Warfare outgrew that "newbie PvP" thing over a year ago, when capitals started becoming a normal part of Factional Warfare. But whether its for new players or Veterans, I think most of us who have participated in it all along value the casual PvP nature of FW, which could be compromised by this change.

You're absolutely right, this change is a stepping stone towards making lowsec just like nullsec - and is a band-aid approach to improving Factional Warfare. Regardless of whether you think this will or won't "destroy FW as we know it" the fact remains that this change does nothing to address the core issues facing the Faction Warfare system.

I would vastly prefer that CCP invite more people into FW by making it a genuinely fun and meaningful mechanical system, fixing the bugs, upgrading the NPC AI, plex system, etc, adding more rewards / penalties for occupancy, than just drop an arbitrary barrier and let a new crowd in that will be just as confused and disappointed with the state of FW as those of us who have been here all along have been.

CPM0 Chairman / CSM7 Vice Secretary

Hirana Yoshida
Behavioral Affront
#750 - 2012-01-06 18:40:17 UTC
Gallactica wrote:
Who says all the big 0.0 alliances will join?...

Very unlikely, but all those that can when it launches probably will .. you see, it is 100% extra for them. Expect many others to setup splinter alliances or work standings up .
They retain ALL the benefits of being null-monkeys, get access to stuff to shoot and a place to send the overflow from the workcamps when sanctums systems are full up.

They gain everything else while we lose what is the only revenue source for most of us as well as the reason FW is still breathing .. small gang/solo casual PvP.
We get some more carebears to shoot in high-sec, but is that why you are in a militia and is it enough to keep you occupied when you can't be arsed dealing with the umpteenth blob fight of the day/week .. because the blobs will probably be everyday, all day .. you cannot dump hundreds of active pilots into <50 systems (or 2-3 hub pipe systems) without bringing them about.

Wonder why they have refused the last years call for clarity as to what they intend FW to be .. bet you they don't have a clue which is why they are flinging random **** at us to if it sticks, oblivious to the fact that no one particular likes having **** thrown in their faces.

Bad pun: The whole thing stinks.

PS: Yes I am rather miffed at the whole thing.
Hans Jagerblitzen
Ice Fire Warriors
#751 - 2012-01-06 19:04:19 UTC
Count NULL wrote:
Make it possible to kick out known spies. While not most pressing issue, there is nothing more annoying than to have a roaming fleet to be followed by a spy: who is in your militia, who you can't kill without loosing standing for yourself and your corp. Make it possible for general militia to vote them out without possibility to comeback for 3 month. This will go a long way towards making militia channels useful for anything else besides trolling. As it stands right now newbies are being kept in dark about all the action going on closed channels. Being able to kick people out of militia is just as important as letting them in.

Second thought: Add an other faction BS to LP store. It's stupid when everyone has to grind missions just to flood market with same item (i.e. Navy Domies ) as it gives best Isk/LP ratio. If you want to have more people in FW then you have to make sure that LP items market doesn't collapse, as it will force people to grind even more missions (or what ever else you replace them with) to support their PVP.


Being able to kick spais would be awesome, though probably problematic to put into practice - how do you get a militia wide vote? is it just a certain number of votes?

Think of FlyingHotPocket - he certainly isn't a spai, but imagine if militias had voting power to kick anyone they wanted....we would lose our favorite killmail victim!

As to your second thought - I only have three words: HURRICANE FLEET ISSUE. Ok fine, I'll settle for a Cyclone Fleet Issue...since usually its the lower tiers that get the Faction upgrade.

Fixing the market from reward angle isn't enough though - the best idea I've ever heard for this problem is to make FW missions the privilege of those who have earned victory points through PvP efforts, whether its plexing or being on enemy militia kills. Assuming Soundwave delivers on the make-plexing-mean-something end of things (I have faith!) we could use those victory points as a token to entice the militia agents to assign their high-paying jobs to us. That way, "I've heard great things about your accomplishments, Hans Jagerblitzen" won't be just a fluff line, players will EARN their right to whore on the juicy LP rewards.

This way, it wouldn't be possible to join FW just for the missions. You'd have to put a minimum level of participation in the PvP warfront to actually get to the rewards.

I also personally think CCP should add a supplemental LP bonus to insurance payouts - if a militia pilot dies to a war target, you get LP as a payout on top of your insurance claim. This way, you get rewarded for putting ships on the line, and I believe loss compensation is a more fair way to provide players with the isk they need to keep pewing daily than paying for kills, since no matter how you reward a kill (top damage, final blow, etc) someone gets screwed, even if its just the logi pilots that may not be on a kill if they're doing their job right.

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#752 - 2012-01-06 19:43:03 UTC
Hirana Yoshida wrote:
Gallactica wrote:
Who says all the big 0.0 alliances will join?...

Very unlikely, but all those that can when it launches probably will .. you see, it is 100% extra for them. Expect many others to setup splinter alliances or work standings up ...


Hirana,
I've already said Ithink its a bad idea to let alliances in but I'm starting to waiver.

As has already been said they can set up splinter corps now if they want. They don't. So why would they set up splinter alliances? It doesn't make sense.

Jack Dant wrote:
why would they do it? What's their motivation? Dropping supers on every WT gang? They can do that already, it's not like super pilots need to keep their sec status up.


I think these are good questions.

Moreover its not so much that its hard to get a .5 standing with a faction but the negative of not being able to enter the other high sec is pretty bad. Plus anyone who actually participates in FW will kill their faction standings with the other 2 militias. Most alliances will no doubt have a substantial number of members who have ground up standings with the other 2 factions. They won't be happy to see that work go down the drain for LOLFW.

I really think most non rp alliances care about FW about as much, or less, than we care about null sec.

It seems the only realistic danger this poses is that a few Alliances will join FW, thereby doubling our ranks and CCP will say "See we fixed FW. Done!"

The other problem is that null alliances may start to lobby that FW become more like null sec. After all that is what they are currently choosing to do.


But there are some benefits that likely balance off these theoretical harms.

Moreover lets say for example Goons join Amarr. Then lets further assume White noise wants Goons to stop attacking them so they join Amarr FW. Now if goons attack Whitnoise they lose faction standings with amarr. Is this really going to be worth it? I doubt it.

I guess my view is that if this causes the sky to fall lets complain then but I'm not really hearing how this will be a significant problem.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Fidelium Mortis
Minor Major Miners LLC
#753 - 2012-01-06 20:32:25 UTC
Hans Jagerblitzen wrote:
[quote=Count NULL]

As to your second thought - I only have three words: HURRICANE FLEET ISSUE. Ok fine, I'll settle for a Cyclone Fleet Issue...since usually its the lower tiers that get the Faction upgrade.

Fixing the market from reward angle isn't enough though - the best idea I've ever heard for this problem is to make FW missions the privilege of those who have earned victory points through PvP efforts, whether its plexing or being on enemy militia kills. Assuming Soundwave delivers on the make-plexing-mean-something end of things (I have faith!) we could use those victory points as a token to entice the militia agents to assign their high-paying jobs to us. That way, "I've heard great things about your accomplishments, Hans Jagerblitzen" won't be just a fluff line, players will EARN their right to ***** on the juicy LP rewards.



Faction versions of the Tier 1 BCs only available through FW would be awesome. Also they should look at reevaluating the faction cruisers available through FW, especially the faction cruisers based on a logi hull.

Now for a non-crap way to get LP that has a real incentive for PvP.

ICRS - Intergalactic Certified Rocket Surgeon

Cearain
Plus 10 NV
#754 - 2012-01-06 20:42:23 UTC
Hans Jagerblitzen wrote:

As for missions, they most certainly are PvP however you slice it. The minute those missions appear on an overview, they've changed from being a discreet income opportunity to becoming a giant "COME ATTACK ME, I'M DOWN FOR PEW" sign. I still farm missions in bombers and I've never ONCE gone on a run where I haven't been actively pursued along the way. You MUST know PvP basics (defensive scanning, threat assessment, manual piloting, etc) if you want to run the missions and be successful. Faction Warfare should provide more lucrative rewards than highsec, but militia pilots should always face enemy hostility and intervention as well. We could be making the most money because we successfully thwarted our PvP attackers - right now the way you make the most isk is by evading any combat whatsoever and by doing your own missioning. I've logged in to see several corpmates all solo farming because its more efficient than teaming up and working together. Needless to say that's a bit borked.

Its too funny, I almost put all this into my other post in the Zombie Kitten thread, starting out with "And I know what you're going to say about missions, Cearain!" but eliminated it for the sake of brevity (not that any my posts are that brief).

I know you're all about the PvP - but the cool thing about Faction Warfare is that it has great potential to mix the two if the poor, outdated NPC AI was balanced properly. Players don't HAVE to choose one or the other - nothing is more satisfying than killing an enemy where he's lost more than just the one ship - he's lost precious time he needs to stay resupplied in the long run.

TL:DR - Plexing should be all about PvP in gangs. Missions should invite PvP in gangs. ALL of Faction Warfare should revolve around PvP in gangs. No need to keep saying "This should only be PvE, this should only be PvP", you can certainly have a world of both if the NPC AI gets revisited and rebalanced.


I strongly think missioning is something that should be doable solo without penalty. (although *not* solo in a stealth bomber maybe solo in bc or bs.) The thing is if I sign on and there are other people in my corp active and willing to team up, I want to use that time to pvp!

When I sign on and no one is active pvp wise I would like to use that time for solo mission running.

I think the mission mechanics that the amarr militia face (we have tps and missiles spams) are fine and balanced. The risk reward is reasonable. Make other factions equal to that and mission issues are done. If large alliances want to come down and farm those thats fine. They will make less than high sec incursions and realize the lp is worth very little.


As for mixing pvp and pve the 2 don't mix. CCP has tried it with plexing. It doesn't work. Making the rats even stronger/smarter will make it so you have to warp out more often not less. Its time ccp acknowledged that players don't want to have combat against a computer ai unless it yields isk. And they don't want to die horrible deaths where there BS is scrammed by an ishkur long enough for the rats to kill them off.

1) We have plenty of empirical evidence that 2 don't mix. Do low sec missions lead to allot of pvp? Do fw missions? Do null sec missions? Do low and null sec incursions? Does killing sleepers in wormholes? The only things these activities lead to are occasional ganks. They do not give rise to quality pvp fights.

The fact that fw plexes often give rise to good pvp fights is in spite of the rats not because of them. I get allot of good fights in plexes by immediately moving away from the button so the rats don't aggro. That way I can get good fights without the rats ruining it. But of course I can never do the plex because I can't go in range of the button.

99% of the time the npcs do nothing but suppress pvp.

2) Here is an example of a blog where the blogger doesn't even realize it, but the npcs ruined his chances for pvp. He never counts the rats he only counts the pvp ships and gets upset when they warp away.

http://factionalwarfare.info/1565/pvp-are-you-willing-to-engage/

This happens allot. I got a lol when I had to warp my drake out of a mission when a thrasher came. The rats are strong enough that I don't have spare midslots for a point. And indeed most missions I running against a timer that I need to get my ship out. Just holding me ship in place a minute longer will lead to it exploding from the rats. So I always warp when I am out to shoot rats.

Personally I have seen people in plexes but couldn't even reach them before the stupid npc dps decimated my tank requiring me to warp off.

3) You just never know how many npcs are in there and therefore you never know how to calculate their impact. Hence the side that has to deal with npcs will figure they need extra ships. The side that has the npcs on their side will see the extra ships and gtfo.

4) NPCs take control of the fight out of players hands. If the npcs do well then the side that has them on their side will win if not they will lose. This makes the pvp more of a crap shoot than based on piloting.

The only good npcs do is prevent people from running plexes with alts. But that can be prevented by giving players a notification of the plexes or using different npcs mechanics as have been discussed earlier in this thread. But in no case will it be good if the npcs are there "pitching in" on pvp battles. The pvp battles should be up to the players.

5) Since ccp can't really add huge isk rewards for plexing, plexxing should provide some sort of bragging rights. No one cares how good you are at shooting npcs. So requiring that detracts from the “worthiness” of winning the war.



TLDR:
Every attempt at trying to mix pve and pvp has failed miserably. It’s a bad idea. Its time to accept that.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hirana Yoshida
Behavioral Affront
#755 - 2012-01-06 21:12:59 UTC  |  Edited by: Hirana Yoshida
Cearain wrote:
[Hirana, I've already said Ithink its a bad idea to let alliances in but I'm starting to waiver.

There is no need for them to put whole corps in now as missions are so ridiculously easy, but I am willing to bet that a majority of the mission alts we are drowning in are operated from the blue-sea .. hell, with the sorry state of null at present FW will probably be used as an overflow camp when the primary null-farms are filled to capacity.

What good do you see coming out of regular gangs ballooning from the current 10-30 to 60-100 as population quintuples (low estimate). FW consists of a mere 170 systems with the HQ-pipes on either front being 5 systems long or less .. do you expect the tourists to spread out nice and even like .. do you expect them to play 'fair'?

FW becomes a resort. Null are being offered a time-share with all the amenities to entertain and thrill, at no down payment to speak of .. in fact the time-share has faulty ATM that spits out money to anyone who pass by.

There is no upside .. none that I can see at any rate.

PS: Forums ate my post so above is condensed X
PPS/Edit: The "cant enter 1/2 of high-sec" argument is DOA. Everyone, their mother, her dog and its fleas has alts running errands in high-sec .. that was even the case 3 years ago when I was in null and I don't see why that has changed on iota.
Hans Jagerblitzen
Ice Fire Warriors
#756 - 2012-01-06 21:24:01 UTC
Cearain wrote:

TLDR:
Every attempt at trying to mix pve and pvp has failed miserably. It’s a bad idea. Its time to accept that.


We probably need our own thread for these PvP vs PvE debates, but I'll just keep it here till everyone else gets sick of us and asks us to get a room. Lol

Mixing PvE and PvP works. Our corp's done it. We've gotten a lot of kills doing it. It's pretty simple - instead of grabbing a bunch of missions and running them solo, you grab a bunch of missions as a group and take out *PvP fit* cruisers in a gang to complete them. Stabber fleet Issues with long points and artillery can tear up a Faction Warfare Level 4 quite nicely. Cruisers are mobile enough to evade the mission NPC fire long enough to take them down. Missions SHOULD be soloable, obviously one of us could have brought out a beefy Maelstrom (which like you said could not afford tackle mods) and accomplished the same thing, albeit at a much greater risk. PvE doesn't HAVE to be done the way you describe using a single, tanky, one-tackle-frig-and-you're-screwed approach as you describe.

This is a method our corp has used to both make isk and grab PvP kills with one operation. No secrets here, the enemy knows this because they've ganked us and been ganked back. The FW missions already work as a PvP driver, as intended. If we're mission roaming in non-bombers, there WILL be enemy engagements. I simply wish that everyone in Faction Warfare did more of this, instead of defaulting to bombers, because everyone would have a lot more fun this way.

The economics of course, are where the problem lies. Running them in cruiser gangs like this, the isk is in a different source - the NPC dog tags. Having plenty of pilots means loot scooping (something a solo bomber would never take the time to do, and forfeits the additional isk) is much more viable. You can make a decent side-income while baiting PvP fights, since you're lingering in a mission longer than usual, giving the enemy time to engage.

The issue is that this isn't the most efficient way to make isk. If the corp is cash strapped, most of us would rather just solo roam in bombers, because if you're going out with the specific purpose of making income, you aren't going to go with the cruiser method outlined above.

This is where other, terrestrial MMO's have an advantage on EvE. Traditional MMO's often scale up the experience points when you're teamed with friends, to encourage killing NPC's in groups. This can be done in EvE just as easily. Since group mission running favors tag collection over a fast, raw LP grind, CCP could tweak the tag requirements in the PvP store, and favor tag collection over LP cash in as far as ultimate isk / hour earning potential.

This way, those looking to spend a few hours making money could have a chance to make a solid income if solo, or an even better income if they team up to do the same thing, with the added bonus of not having to forsake a golden PvP invitation because you're needing to make isk with your time. This isn't really "penalizing" solo players, the way I see it, but in the end Faction Warfare shouldn't be favoring solo play anyways, though I agree it needs to be viable for those times when no one else is online, or you need a social break.

There are lots of variables and ideas as to how all these adjustments could be made, and how AI and rewards can be shuffled around, but I continue to reject your notion that PvE and PvP don't mix only because I've seen it in action and participated myself. It's just not the BEST way to make isk when you mix the two, and that, to me, is where FW missions fail to work as originally intended.

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
#757 - 2012-01-06 22:09:51 UTC
Cearain wrote:


2) Here is an example of a blog where the blogger doesn't even realize it, but the npcs ruined his chances for pvp. He never counts the rats he only counts the pvp ships and gets upset when they warp away.

5) Since ccp can't really add huge isk rewards for plexing, plexxing should provide some sort of bragging rights. No one cares how good you are at shooting npcs. So requiring that detracts from the “worthiness” of winning the war.



This is why I said to Soundwave that I approve of them looking at the reasons why people plex over the mechanics of taking them. They could just as easily strip ALL of the NPC's from plexes and just keep the button timer and gate requirements and plenty of pilots will still enter and fight there, provided they have a good reason to do so. (Currently not enough people care about the occupancy of systems to make plexing a primary activity within the warzones) That's not too difficult a change to make while they investigate a more interesting mechanic for seizing a plex. I agree with you, the NPC's currently in plexes don't really add anything to the PvP role of plexing to begin with.

There will always be those of us who look for fights for fights sake - these would be the ones drawn to plexing that is purely PvP, with no NPC's, in a FW world where plexing still didn't matter. But we're still in a minority, there are many more who will PvP if they stand to gain something, and who usually aren't motivated to go to the effort of baiting and waiting to get a fight if there isn't an activity to focus on in the mean time. Parking somewhere and begging the enemy to "come at me bro" has always been a viable option all along for faction warfare pilots, but it hasn't been enticing enough to maintain a healthy scene. This is why I said by all means, lets make plexes all about the PvP and leave the PvE to the missions, but unless there's a larger reason to engage in them to begin with, fixing the nature of the plex won't be enough to get the scene roaring again in and of itself.

CPM0 Chairman / CSM7 Vice Secretary

Deerin
East Trading Co Ltd
#758 - 2012-01-07 09:20:56 UTC
Requoting a post I've made in this thread:

Quote:
Right now conquering the system does give no rewards at all, and is being ignored by many. CCP has actually introduced a new contesting system to EVE: Incursions!!!

Make FW contesting like incursions. Make systems gather contest points normally. At half contest value the incursion script kicks in and rope pulling game begins. Defending side will try to decontest system while offending side willl push for a victory. Players who participate in this tug of war get LP counters on their journals. When offending side wins and conquers the system the offense side players gain that LP. When defending side wins and decontests system defensive side players gain that LP.

Also make sure that the systems initially have minors only...as the contest amount rises minor plex amounts decline and we get more meds....as the contest amount approaches max major plexes will begin to spawn and we'll get less and less medium plexes and no minor plexes at all. (Make sure you somehow nerf my rifter being able to speedtank amarr majors without any problems)

The systems that have incursion script active should be shown in the journal (like incursions) and playes should be able to see the progress. So that when a fw player logs in he should be able to know where to go....current FW button in stations doesn't provide necessary intel conveniently.


This, combined with Caerain's idea of NPC removal and introcudtion of alarms, will result in a good dynamic for territory control in FW. Even if you include 0.0 alliances in the list, since most of the plexes do not allow for caps/battleships, you are not going to get supercap blobs. On the other hand a frigate blob fight in a minor plex would be something...well....different :)

Cearain
Plus 10 NV
#759 - 2012-01-07 14:19:49 UTC  |  Edited by: Cearain
Hans I don't mind if you want to discuss this in a separate thread. But you are getting fights by baiting missions for a few reasons that really have very little to do with the npcs:

1) Most importantly you are getting fights because there is a beacon that lights up in local.

2) To the extent you are getting more fights in missions than you are in plexes that is because other pilots are blindly thinking you will all be pve fit. That view will not last forever. I have done some of this mission baiting before as well.

3) The amarr rats are extremely weak if a faction cruiser can tear up a level 4. Are we going to leave the rats that weak? If the amarr rats posed any sort of danger you need substantially more numbers than the invading force (at least a dedicated aggro speed tanker that won't always work for new spawns.) In my experience for amarr when we bring enough ships that we can tank the rat spawns the opposing militia does not want to come in because they are substantially outnumbered. After all they don’t know how many rats are left in there. If the missions do not remain easy to do solo in stealth bomber then this will become more of a problem.


Ok the only reason having to do with rats being there that is helping is the second point. But like I said this can never be more than a novelty not a long term source of good fights. Once the novelty wears off the enemy/pirates will not jump in with a jaguar when they see 5 faction cruisers in a mission. Once the novelty wears off then you will be in there with a few extra ships than the enemy gang because of the npcs. The enemy won't know if how much damage the npcs are doing or even if they are already killed. So they will likely take a pass on fighting outnumbered.

Not knowing how many rats are in there or how much damage they are doing will always make the decision to go in more clouded chilling the prospects of pvp. It will also make the result of the pvp based more on luck. As it turns out we jumped in after all the npcs were pretty much dead so our smaller force got welped.

You want ccp to artificially boost the reward because you do the same task with more pilots. I don’t think that is a good idea.

1)What you propose is that you should be able to make more money because you are doing fw with the safety of numbers. This is directly the opposite of risk versus reward. The missions are already pretty well balanced risk versus reward but perhaps a bit too safe. You want them to be even safer?

When you are doing missions in a group you are much safer. So the per account awards should drop.

2)Moreover the whole notion of getting higher pay just because you are using more people is not realistic.

I tell a kid I will pay him $20 to cut the grass. Now let’s say he tells me "well I can either do it alone for $20, or I can bring 4 other friends to help me, but then you need to pay us each $30." It’s the same job. Why would I pay $150 instead of $20?

3) If they add artificial reward increases but don't increase the difficulty of rats people will just bring alts. Forcing people to dual/triple box alts in order to be competitive is not my idea of a great game mechanic. If they do increase the difficulty of rats then you will need to outnumber the enemy even more. This doesn’t solve any problems it just slides them over.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hirana Yoshida
Behavioral Affront
#760 - 2012-01-07 17:38:58 UTC
Deerin wrote:
...CCP has actually introduced a new contesting system to EVE: Incursions!!!...

Heh, I latched onto that idea as well after it was launched. Haven't given it much thought for a while though but its a good idea to have a 'trigger level' before it really kicks off.

Example:
1. Minnies attack Arzad (their secret Blue Oyster Bar is there I suspect, very keen on keeping it at least Smile), and take plexes enough to put it at 25% contested state.
2. Incursion type mechanic is triggered and plexes throughout constellation (6 systems total) now count towards Arzad VP. No VP can be gained outside Arzad as long as it remains under attack.
At the same time an alert (flashing militia TAB!) is given to Amarr militia indicating system under attack and constellation in question (like Incursions).
- Not happy with giving too much free intel to be honest, doing the rounds is pretty fast for Amarr at least so no reason to make people lazy.

3. Amarr pilots can now send available people to occupy plexes in constellation and confront Shakor's Death Squads as time allows (if SDS does not interdict them that is) .. due to entire constellation being involved the onus is on the attacker to keep the pressure on, as it should be. Too easy to defend limited plexes if opened by oneself (been around the plex circuit a few times so know this to be true Big smile)

4a. If Amarr manages to outplex the Matari then Arzad is reset (0 VP). All VP gained by Matari in other systems prior to Incursion mechanic trigger remain in place, so a constellation could theoretically be under attack for a long time.
4b. If the Matari manage to make Arzad bunker vulnerable, VP feed from constellation is stopped and a random size plex will spawn in Arzad .. and it will keep spawning (as in always a plex available).
Losing the plex (ie. forfeiting vulnerable status) knocks contested status back to 75% and restarts constellation feed.

Will need to address the way plexes are captured and/or provide equal opportunity for all factions
- NPC balance and/or removal.
- Difficulty revision, married to above. Concerns the ability of single frigs being enough for some factions but not others.
- Timer, Yay or Nay.
- Offensive plexing = defensive ditto or skewed one way. Personally think defence should be less time consuming than offence, if a bad guy wants my stuff he should have to work for it, or locking a door is easier than breaking it down.
- Compensation for plexing. Currently get 30M for majors in tags or there about, but requires :effort: to get .. if NPCs stay in one form or another then it could/should be increased. Else a re-numeration system tied to VP might be in order.

Note: Since CCP/CSM seem intent on adding hundreds of active pilots to all sides (lol-Blob), the need to spread the fighting out is of utmost importance, doing it based on constellations/Incursions provides that.
Now if only we could make CCP/CSM understand that the system need to be fixed before they empty the 18 wheeler sheep transport we'd be golden.

PS: Have I mentioned how much I hate the forums ungodly post-eating addiction?