These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

EFT v2.35 - Citadel

Author
Zhilia Mann
Tide Way Out Productions
#2681 - 2015-07-30 21:35:12 UTC
Kairos Antilles wrote:
Still on 2.30.1.... Used it earlier this week. Start it up today - all fits gone, all characters gone.

EDIT 1: Looked at a previous install folder for comparison... I see that I have no Characters or Setups folders now. And, I don't just randomly delete folders from my machine. What. The. ****.

EDIT 2: I resigned myself to having to redo all of this ****, and created new characters and tied API keys to them. Created an empty setup on a random ship. Closed EFT. Restarted. Still NO CHARACTER OR SETUPS. Confirmed no characters or setups folders exist.

Here's where this gets REALLY weird..........

So I figure, "Fine, I'll manually create those folders." I do so, reopen EFT, and now all of a sudden - EVERYTHING IS BACK? The folders I just created are empty, so where is it now suddenly pulling the character and setup information from?

What. The. Everliving. ****?


That's actually ghosts and/or demons. Consult an exorcist.
APOLL0S
Republic Military School
Minmatar Republic
#2682 - 2015-07-31 01:19:01 UTC
I just reinstalled EFT, it isn't letting me import fittings or paste in my character Key ID and Verification Code.
It still lets me copy a fit to the clipboard, which is still useful, but the program isn't working right

Please help
PhatController
Deep Core Mining Inc.
Caldari State
#2683 - 2015-07-31 23:38:26 UTC  |  Edited by: PhatController
Adaptive Invulnerabilty Field II's are not showing the correct CPU usage in EFT, in EFT they state 40CPU usage with my skills (imported skills from API) and ingame it

*************************************************************************************************************************************
Derp, was using tech 1's in eft :P
Nikita O
Minmatar Munitions
Electus Matari
#2684 - 2015-07-31 23:40:46 UTC
Thanks for the 2015 update
Caluna Rova
Imperial Shipment
Amarr Empire
#2685 - 2015-08-02 16:27:34 UTC
I'm having an error every time I try to update my API in EFT. My boyfriend was able to use the same API key last night on his copy of EFT but I can't use it now.

Error is: "Connection to api.eveonline.com has failed."

I've tried creating a new API key as well to no avail.
D'Kmal
Variables Unlimited
Urukian Collective
#2686 - 2015-08-04 14:53:31 UTC
Just do the right thing already and give us an auto-updater :P Or at least use a hosting solution not as annoying to use as junocloud.

Still, lovely work on the program.
Angelique Duchemin
Team Evil
#2687 - 2015-08-06 19:35:29 UTC  |  Edited by: Angelique Duchemin
Caluna Rova wrote:
I'm having an error every time I try to update my API in EFT. My boyfriend was able to use the same API key last night on his copy of EFT but I can't use it now.

Error is: "Connection to api.eveonline.com has failed."

I've tried creating a new API key as well to no avail.


I have the same problem.

I have reinstalled it, opened all firewalls but EFT still can't connect.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Ampoliros Ni-Dunes
CreoDron Test and Evaluation Command
The AII Systems Commonwealth
#2688 - 2015-08-07 18:21:45 UTC
I just had the fun of creating a 100% Caldari Navy modules ship (except rigs of course). Until I found out I can't actually build it.



When will you get rid of the "Caldari Navy Shield Power Relay" ?????
BSTheo Aldent
The Scope
Gallente Federation
#2689 - 2015-08-07 21:57:15 UTC
I've only played this game for a week or two.

I've tried to use this tool but I keep getting "authentication error" and it won't let me paste the key id or verification code. So i'm forced to enter that huge string of characters by hand. Is that normal for everyone else?

I've been told this is a create tool! I'd love to use it!

What am I doing wrong?

Thanks!
Rico Sena Keta
LFJ International Mining Group
#2690 - 2015-08-13 14:38:16 UTC  |  Edited by: Rico Sena Keta
Hey I love this EFT app
but how about the picture of the ship unfitted and fitted,
you have battleclinic beat by lightyear, top the job off
Isler Twy'Lar
University of Caille
Gallente Federation
#2691 - 2015-08-13 17:50:55 UTC
I wish I could run EFT on my Android phone. All the Android apps seem to eventually fall out of date.
Isler Twy'Lar
University of Caille
Gallente Federation
#2692 - 2015-08-13 17:52:21 UTC
BSTheo Aldent wrote:
I've only played this game for a week or two.

I've tried to use this tool but I keep getting "authentication error" and it won't let me paste the key id or verification code. So i'm forced to enter that huge string of characters by hand. Is that normal for everyone else?

I've been told this is a create tool! I'd love to use it!

What am I doing wrong?

Thanks!


Not sure. I copy and paste it with out issues. But, even if you have to type the whole thing out, just do it once and save the setting so you don't have to keep typing it in. Make the API key non-expiring.
Aldstealth Senx
Imperial Academy
Amarr Empire
#2693 - 2015-08-13 21:41:08 UTC
Hi! As much as everybody I love EFT. Picked up some issues:

-every module that has “polarized” in it's name, when fitted make all resistances drop to 0 (zero). Those modules are weapons. All that I tested had the same issue

-need those nanite's skills to appear!

That's it.

Hope I helped!:D
Papera Ebaki
Actos Violentos
#2694 - 2015-08-14 09:03:42 UTC
Hi,

In EFT, the rigs 'Small Inverted Signal Field Projector I & II' are being incorrectly described as giving a +5%/+7.5% Target and +5%/+7.5% scan resolution bonus.

According to eve market place, the items give a +5%/+7.5% to EW strength.

I also checked the medium, large and capital sized rigs and these also appear to be incorrectly described.

Thanks for a great app,

P


iHostility
Phayder Research
#2695 - 2015-08-14 10:40:09 UTC
Hi there, and thanks for the app.
Can you add the meta level column at modules list, with the sort option?

The right man in the wrong place can make all the difference in the world.

Aran Hotchkiss
School of Applied Knowledge
Caldari State
#2696 - 2015-08-16 05:56:14 UTC
Aldstealth Senx wrote:
Hi! As much as everybody I love EFT. Picked up some issues:

-every module that has “polarized” in it's name, when fitted make all resistances drop to 0 (zero). Those modules are weapons. All that I tested had the same issue

-need those nanite's skills to appear!

That's it.

Hope I helped!:D


That's what polarized weapons do - better damage than t2 but reduce all resistances to zero when fitted.

You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.

Kalihira
Ultramar Independent Contracting
#2697 - 2015-08-16 15:29:18 UTC
Ugly Eric wrote:
Kalihira wrote:
HI, I dont know if this issue has been brought up before (sorry, couldnt be bothered reading ALL the pages on this thread), but the modules *Armored Warfare Link - Damage Control* and *Armored Warfare Link - Rapid Repair* , both T1 and T 2, do not affect capital remote armor reppers.

Keep up the good work, cheers!


That's beacause AFAIK capitals only get the resist bonus from boniships ingame.


It does apply to the shield equivalents. Also, I checked on sisi, they do apply there.
Ripblade Falconpunch
Deep Core Mining Inc.
Caldari State
#2698 - 2015-08-17 04:43:12 UTC  |  Edited by: Ripblade Falconpunch
Disregard.
Bob Maths
Federal Navy Academy
Gallente Federation
#2699 - 2015-08-18 18:49:33 UTC
Distribute EFT via torrent/magnet
zeritou
Imperial Academy
Amarr Empire
#2700 - 2015-08-21 13:14:17 UTC
i'd like to make a few suggestions, and i cant be bothered to read through 132 pages to see if its been put up before...

allow some way to search fittings by slot and/or pg/cpu requirements

make the pg/cpu requirements in the list show the number after skills and ship bonus (using the open/active fitting window)

combine these two features