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Walking in stations

First post
Author
Webvan
All Kill No Skill
#841 - 2015-07-22 10:47:38 UTC
Max Deveron wrote:
Ive played many games like Final Fantasy 7 & 8, the entire line of Elder Scrolls, Phantasy Star, things like that....and besies the actual game value, yes it i thought it was cool both in graphics and immersion.

Well you have those games to play, don't you?! Why does EVE need to become like all those? Why cant EVE just be EVE? And all the other ones like WoW, and LoL, and SL, and SC, why can't they be just what they are? Like SWG, they wanted to just change everything to get new players in, and what happened?

Oh well, doesn't matter, CCP rightfully ditched WiS long ago. If it had been possible, they would have continued development. Oh... that's right, WoD Roll

I'm in it for the money

Ctrl+Alt+Shift+F12

Goatman NotMyFault
Lubrication Industries
Band of Boogers
#842 - 2015-07-22 11:32:29 UTC  |  Edited by: Goatman NotMyFault
The real issue With EVE is that it just suits the pure fighterpilots. I would assume EVE would attract much more players if they had WiS..... and non the least, have planets where People could land on, visit settlements. Have spacewalk as a possibility, which give players ability to enter structures thats not dockable. And EVE's perspective on what "exploring" is, is completely screwed. Let player go inside unkown structures, explore dark strange systems, see strange planets With unknown anaomilies that screwes up ur view on reality and normality.
EVE should been a much more allround game, and i think its strange in their 12-13 year existance, they have narrowed the window to expand and just developed useless skins and AddOns for pvp and pve.... the most borring part of eve.

And the solution for sov in null is just to stupid.... i could og much deeper into that, bt then i would derail from the topic completly
Jenshae Chiroptera
#843 - 2015-07-22 12:42:02 UTC  |  Edited by: Jenshae Chiroptera
Webvan wrote:
... But since less people... maybe all hold hands, sit on your CQ couches and biomass all together. ...
Come on guys, you can do it! ...
We need a leader!
You will have to be the example that we follow! P

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Dersen Lowery
The Scope
#844 - 2015-07-22 14:25:40 UTC
Jenshae Chiroptera wrote:
Dersen Lowery wrote:
... you forget that CCP maintains a version of EVE that runs on a custom version of WINE, ...
CCP don't.
They used to make EVE run on all three operating systems now they focus on Windows and Mac only.
Linux continues through that legacy and player work arounds.


I can tell you with 100% certainty, as a lifelong Mac user, that the Mac client is not native. It's a Windows client running on a customized build of WINE called Cider, specifically optimized for game ports. You can even look inside the installation and find the P: "drive" (also a folder) and the whole set of top-level Windows folders inside.

This is industry standard practice by now.

It's true that they used to do that for Linux, too, but they don't anymore, so Linux users have to run it on WINE themselves.

Now, back to topic:

Webvan wrote:
All that came later, after they quit playing with dolls


Nope. Here's just one example from 2011, following up on a dev blog from 2010. Or this, also from 2010. There are plenty more, that's just what I could find in 5 minutes.

The Incarna era has been badly mythologized.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Webvan
All Kill No Skill
#845 - 2015-07-22 15:25:06 UTC  |  Edited by: Webvan
Dersen Lowery wrote:
Jenshae Chiroptera wrote:
Dersen Lowery wrote:
... you forget that CCP maintains a version of EVE that runs on a custom version of WINE, ...
CCP don't.
They used to make EVE run on all three operating systems now they focus on Windows and Mac only.
Linux continues through that legacy and player work arounds.


I can tell you with 100% certainty, as a lifelong Mac user, that the Mac client is not native. It's a Windows client running on a customized build of WINE called Cider, specifically optimized for game ports. You can even look inside the installation and find the P: "drive" (also a folder) and the whole set of top-level Windows folders inside.

This is industry standard practice by now.

It's true that they used to do that for Linux, too, but they don't anymore, so Linux users have to run it on WINE themselves.

Now, back to topic:

Webvan wrote:
All that came later, after they quit playing with dolls


Nope. Here's just one example from 2011, following up on a dev blog from 2010. Or this, also from 2010. There are plenty more, that's just what I could find in 5 minutes.

The Incarna era has been badly mythologized.

Tidi was released in 2012, dolls in 2011. Time usually goes in just one direction. Even your in development link is after incarna.

Is that your oldest character?

I'm in it for the money

Ctrl+Alt+Shift+F12

Vortexo VonBrenner
Doomheim
#846 - 2015-07-22 16:21:57 UTC
Well...it's all pretty much moot points now, anyway. Let's just keep enjoying the EvE we have...





Dersen Lowery
The Scope
#847 - 2015-07-22 16:34:11 UTC
Webvan wrote:
Tidi was released in 2012, dolls in 2011. Time usually goes in just one direction. Even your in development link is after incarna.


And reading is fundamental. The work that made Time Dilation possible was done during Incarna.

Webvan wrote:
Is that your oldest character?


Yes. Does it matter? Someone who goes back and voraciously devours all the technical dev blogs about CARBON out of professional curiosity (I'm a software developer) is going to know more about what happened than someone who just played the game through that period.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Jenshae Chiroptera
#848 - 2015-07-22 16:38:18 UTC
Theory. Experience.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenn aSide
Shinigami Miners
Already Replaced.
#849 - 2015-07-22 16:49:17 UTC
Webvan wrote:
Max Deveron wrote:
Ive played many games like Final Fantasy 7 & 8, the entire line of Elder Scrolls, Phantasy Star, things like that....and besies the actual game value, yes it i thought it was cool both in graphics and immersion.

Well you have those games to play, don't you?! Why does EVE need to become like all those? Why cant EVE just be EVE? And all the other ones like WoW, and LoL, and SL, and SC, why can't they be just what they are? Like SWG, they wanted to just change everything to get new players in, and what happened?

Oh well, doesn't matter, CCP rightfully ditched WiS long ago. If it had been possible, they would have continued development. Oh... that's right, WoD Roll


Because for many people on this earth, good enough is never good enough lol. You and I both can probably remember many games (and other experiences, like movie sequels) that were originally great that turned into not so great as it's makers tried to force it "higher and higher" rather than trust in natural gradual evolution.

We've seen what happens when CCP bites off more than it can chew. We've seen (multiple times now) what happens when CCP tries to shoehorn 'revolutionary new' things into an EVE that wasn't built for it (which is why we don't have atmospheric flight, avatar play beyond a single room/EVA gameplay or useful DUST/EVE linkage).

And yet the unrealistically (read: delusional) optimistic types keep calling for CCP to over extend again in the non-existent hope that a single success among years of total failure will "draw in new players". I find the whole ting to be incredible.
Jenshae Chiroptera
#850 - 2015-07-22 16:52:52 UTC
Jenn aSide wrote:
... I find the whole ting to be incredible.
Avoid the ting.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Varg Euronymous
Caldari Provisions
Caldari State
#851 - 2015-07-22 17:07:59 UTC
Station atmosphere not yet decontaminated for capsuleer consumption.
Harry Forever
SpaceJunkys
#852 - 2015-07-22 18:24:48 UTC
Woodman2 wrote:
I was gone from EVE for a couple of years due to my health, I am now back and wondering what happened to walking around in the station? It was the next big thing when I left.


they should have called it shooting in station and all would have been different
Borascus
#853 - 2015-07-22 18:47:58 UTC  |  Edited by: Borascus
Webvan wrote:

Well you have those games to play, don't you?! Why does EVE need to become like all those? Why cant EVE just be EVE? And all the other ones like WoW, and LoL, and SL, and SC, why can't they be just what they are? Like SWG, they wanted to just change everything to get new players in, and what happened?

Oh well, doesn't matter, CCP rightfully ditched WiS long ago. If it had been possible, they would have continued development. Oh... that's right, WoD Roll



CCP should focus on putting in WiS and cross-platform porting DUST (as Defiance did) with the money they spend on peripheral development, Occulus:Valkyrie is more important right now.

Secondary should be EVE WiS.

Somewhere, during the Zombie development stage, the idea of a Vampire game came up, and it didn't materialise.

It would have been a hard judgement call to turn round and say "ok bloodsuckers you are all leaving EVE to play in this avatar-based game called WoD".

It really would have been easier to say "ok bloodsuckers, soon you'll be able to impress other players with clothes, monocles and chat in stations for 1hr a day - any longer and your clone dies, making you a 20mil permadeath shiptoon"
Rain6637
NulzSec
#854 - 2015-07-22 19:28:26 UTC
Guys. And girls. Making characters walk around in a 3D environment is one of the hardest undertakings in the video game industry. The format isn't that great to begin with. There are one or two console games that feature a walking avatar, but that's it.
captain skinback
Dark Venture Corporation
#855 - 2015-07-22 20:35:44 UTC
Rain6637 wrote:
Guys. And girls. Making characters walk around in a 3D environment is one of the hardest undertakings in the video game industry. The format isn't that great to begin with. There are one or two console games that feature a walking avatar, but that's it.


Rigging skeletons is hard ok. well it might be for a 12 year old game thats cracking at the core.
Marsha Mallow
#856 - 2015-07-22 20:58:04 UTC
Rain6637 wrote:
Guys. And girls. Making characters walk around in a 3D environment is one of the hardest undertakings in the video game industry. The format isn't that great to begin with. There are one or two console games that feature a walking avatar, but that's it.

What about 'ladies'? Btw I saw this the other day and thought of several people ingame and a few in this thread.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Cydonia Meridian
House Singularity
Sixth Empire
#857 - 2015-07-22 21:02:11 UTC
I love WiS for two reasons:
1. Eve has an incredible character creator, and WiS lets you actually use the avatar, if only a little. I'm honestly surprised that the Character Creator is one of the best I've used, and this game is about spaceships, not bodies.
2. It gives me moments to pretend that this game isn't just a sequel to "Fun With Spreadsheets! Spaceship Edition."

That said, I don't think it needs improvement, but I would support some development effort going into it. I don't know the history beyond what's said in this post, but although freezing everything else seems way over the top, a few devs improving it would be nice.

The game engine is not based on body-body interactions so I would never expect more than a few characters, or in depth or even good animations, but just 2 players sitting down at a table and bringing up another spreadsheet, sorry, window, with a card game would be neat. Really, I would just like to see some things accessible by WiS that aren't available in the Hangar ('lateral benefits' only, of course) like maybe the Character Customization, or even minor new content. Hell, going up to the screen in CQ, and playing that card game remotely without being in the same CQ would be neat. I guess I'd just like a small reason to use it more often.

I wouldn't be too sad if it wasn't there, but I do enjoy using it every once in a while, and I bet there are a lot of players that share this view.

And yes, I would make a one time payment to enable CQ for my character, or even just upgrade/alter it.
Freelancer117
So you want to be a Hero
#858 - 2015-07-22 22:09:31 UTC
CCP Zulu wrote:


And we've seen a very positive trend coming out of the Incarna expansion, both in terms of subscribed users and in terms of trial users.


source: http://www.tentonhammer.com/eve/guides/politics/micro-conference

Regards, a Freelancer

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Webvan
All Kill No Skill
#859 - 2015-07-22 23:44:38 UTC
Dersen Lowery wrote:
Webvan wrote:
Tidi was released in 2012, dolls in 2011. Time usually goes in just one direction. Even your in development link is after incarna.


And reading is fundamental. The work that made Time Dilation possible was done during Incarna.

Webvan wrote:
Is that your oldest character?


Yes. Does it matter? Someone who goes back and voraciously devours all the technical dev blogs about CARBON out of professional curiosity (I'm a software developer) is going to know more about what happened than someone who just played the game through that period.
Again, tidi and all actual improvements to the game came after WiS, as I said after they quit playing with dolls. And your links only show this to be true, even if you don't understand what you posted, or anyone else has said. And yeah, it matters a lot about you actually being here or not when accusations of "mythologizing" are thrown around. At this point I doubt you were, probably just saw the controversy on some gamers blog and got fascinated with it all. Maybe not so much the game but just a platform to shitpost and do make believe tears all over etc. Well you always have those other EVE-killerâ„¢ games you like so much, maybe in time they will be worthy of your trollings there.

Jenn aSide wrote:
(read: delusional)

^^

I'm in it for the money

Ctrl+Alt+Shift+F12

Max Deveron
Deveron Shipyards and Technology
#860 - 2015-07-23 03:11:51 UTC
Webvan wrote:
Max Deveron wrote:
Ive played many games like Final Fantasy 7 & 8, the entire line of Elder Scrolls, Phantasy Star, things like that....and besies the actual game value, yes it i thought it was cool both in graphics and immersion.

Well you have those games to play, don't you?! Why does EVE need to become like all those? Why cant EVE just be EVE? And all the other ones like WoW, and LoL, and SL, and SC, why can't they be just what they are? Like SWG, they wanted to just change everything to get new players in, and what happened?

Oh well, doesn't matter, CCP rightfully ditched WiS long ago. If it had been possible, they would have continued development. Oh... that's right, WoD Roll


Nobody said anything about changing anything, but adding to it.
Btw the games you listed, never played them....whats is SL and SC anyway? and i assume SWG was star wars galaxies?

Also on a personal note, quit being a **** it just makes you sound like a blowhard and a moron.
Been playing this game about as long as you have, but by your attitude it sounds like your more comfortable playing an FPS or combat flight sim.