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Warfare & Tactics

 
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Any news of a Faction Warfare change?

Author
Dani Maulerant
The Scope
Gallente Federation
#81 - 2015-07-15 21:31:46 UTC  |  Edited by: Dani Maulerant
Changes I'd like to see in FW, and lowsec in general now that the neutrals gaining a timer and a split of the FW ally system are near-confirmed. Some may even be basically repeats of already requested details by many others, but I simply also support.

1) Corp LP Tax
Lowsec Corporations, especially pvp dedicated ones have no real way of making isk at corp level. Which can fund a corp hanger to hand out ships for fleets and other ops and newbros. Hisec corps make isk in a myriad of ways, null corps get taxes off ratting and alliance/corp level income off moons. Even during a short stint in WHs we had a manual tax of sorts where as money was paid out after a site, a percentage would first go to corp.

2) Weapons timers for combat related links.
Pretty self explanatory. Could be the half measure until a day comes the coding can be fixed for on-grid only boosts.

2.5) Also, put links (and logi) on KMs. They affect the outcome of a fight, show it. Could also help differentiate true solo from link-solo when waving KMs around like a hot shot.

3) FW Ranks meaning something outside RP
I have no idea what could be implemented here, but I'm sure brainstorming devs in the offices could figure something.

4) No docking rights in enemy hisec
Can't dock in 'contested' enemy held systems, but still can in their regular lowsec, and hisec. Completely stupid.

5) One more sized plex.
Battlecruisers need to return. Novice>Small>Medium>Large (BC sized and gated)>Huge or XL (the new 'large', no gate or type limit)

6) FW Ihub changes.
Right now, a system's bonuses for FW and level means rather squat. I believe the FW Ihubs should have options to donate LP into to upgrade particular chosen aspects with a system inspired by 0.0 infrastructure/indexes. Such as higher NPC spawning rates to allow regular rat anomalies the non-FW lowsec enjoy. Or to upgrade particular traits of the faction rat defending the plexes to make it harder for enemy to plex such as its dps output, tank, or number of spawns inside. Maybe a discount on LP store items in that system.

7) LP Stores.
Why do we need to turn in pirate tags for some items?!
croakroach
24th Imperial Crusade
Amarr Empire
#82 - 2015-07-16 01:12:32 UTC  |  Edited by: croakroach
Dani Maulerant wrote:

4) No docking rights in enemy hisec
Can't dock in 'contested' enemy held systems, but still can in their regular lowsec, and hisec. Completely stupid.


Agree, this is dumb. If you're in their space, you should be committed to it.

Stations allied to your faction could be an exception. SOE, Interbus, Concord, etc along with the neutral Genesis constellation and Derelik. I.e. Minmatar/Gallente should be able to dock in Madirmilire, Ylandoki, and Korama; like a consulate in a foreign country.
Thanatos Marathon
Moira.
#83 - 2015-07-16 14:16:03 UTC  |  Edited by: Thanatos Marathon
Dani Maulerant wrote:
Changes I'd like to see in FW, and lowsec in general now that the neutrals gaining a timer and a split of the FW ally system are near-confirmed. Some may even be basically repeats of already requested details by many others, but I simply also support.



1) Corp LP Tax
We would love it, but not currently feasible since it's a giant mess. Maybe some day we'll get it, but highly doubtful it'll be done in the next year or two.

2) Weapons timers for combat related links.
Been asked for for a long time, though I think maybe if we're lucky they'll go halfway and give em a suspect timer

2.5) Also, put links (and logi) on KMs. They affect the outcome of a fight, show it. Could also help differentiate true solo from link-solo when waving KMs around like a hot shot.
Meh, guess it might be nice, not sure how much work it would require.

3) FW Ranks meaning something outside RP
Ranks already provide you with a standings bump when you are promoted the first time. Some have asked that it give a standings bump each time you are promoted because repairing standings atm is an absolute ****.

4) No docking rights in enemy hisec
Dunno about all the side affects. Another option that should be considered is a buff to Faction Navy NPCs.

5) One more sized plex.
Messing with the plex meta by implementing additional plexes when it is the most functional thing about FW atm seems premature when there are things as broken as FW missions that CCP has already confirmed they will be working on. A BC specific plex shouldn't be considered till after the BC changes, if ever imo. Smaller adjustments like suspect on gates (woot), and maybe persistent plexes through DT will be better first.

6) FW Ihub changes.
Might as well call this system upgrades. Right now they suck.

7) LP Stores.
Probably won't be touched this year due to amount of time required, but you might want to ask the CSM and CCP.

Here is the current little things list off the newfw tweetfleet doc. Keep in mind CCP Affinity already confirmed suspect on gates, newfw missions, and likely a 4 way war, I'm not sure if they will have any time beyond that to pile in more stuff, but it never hurts to ask!

The Little Things List:
Remove FW standings hits in null sec.
Remove purple icon for allied militia - or allied militia should take standings hit if they attack you (or just get rid of allied militia).
FW standings eligibility should be applied on individual basis, not on corp basis.
Remove faction standings hits for AoE effects (or other weapons) when in same fleet. (or remove standings hits for all AoE weapons everywhere in lowsec)
FW overview for newbro’s in militia MOTD and FW panel.
“Future militia fleet finder” -Fleet finder should have an option that allows FCs to announce future fleet ops to entire militia so that newbros can be ready for a future op rather than log in and hope there’s a fleet.
Militia-only contracts. “Militia” filter for POS access, Citadels, etc…
Remove T3Ds from small plexes
Strengthen Faction Navy to make it harder to camp opposing highsec to farm newbs.
Have plexes persist through DT and redo spawn mechanics of non-outposts (keep them semi-random though)
Randomize plex respawn rate by using a respawn window.
Useful System Upgrades
May Arethusa
Junction Systems
#84 - 2015-07-16 17:48:43 UTC
Corp Tax would be great, something people have been asking about for as long as I can remember.

Links et al is an entirely different topic, and should be treated as such.

I've always wanted my rank to mean something. I've also always wanted my status as a militia member to mean something to my faction's navy. Have your standing/rank counter low security status in your faction's space. You remain a valid target for players in high-sec, but the navy no longer hounds you for being a pirate. I mean, I'm only a pirate because people try to interfere with my war effort. Honest. Privateers were a thing, we should expect similar treatment from our respective factions. A lot of unpleasant actions were overlooked by authorities if it meant someone they didn't like was having a bad day. Similarly, negative standings should scale the response of hostile navies, making it harder to operate in "hostile" space.

I'd be fine with not being able to dock in hostile high-sec. This opens up the option of having non-affiliated corporations providing limited safe havens in enemy high-sec. Tie it in with the above standings/rank reworking for an added bonus.

Plexes are fine as is, maybe stop T3Ds from entering smalls, but I'm not too concerned about that.

As far as system upgrades go, and iHub mechanics, it'll be interesting to see if Fozziesov mechanics eventually trickle down to FW space in some form or another. It makes little sense to continue structure bashing in one section of space but not another. It really depends on how these new structures mesh with FW mechanics as they stand. Restricting anchoring rights for some of the higher-end structures we can expect in the future would be a good start. Don't make it impossible for someone to establish an FOB, but it shouldn't be possible to anchor a Death Star.

Quote:
Actually, I expect the newFW missions to be quite a big nerf to mission farmers.


Haven't seen anything about them, you'd have to elaborate.
Thanatos Marathon
Moira.
#85 - 2015-07-16 17:57:21 UTC  |  Edited by: Thanatos Marathon
May Arethusa wrote:


Quote:
Actually, I expect the newFW missions to be quite a big nerf to mission farmers.


Haven't seen anything about them, you'd have to elaborate.


A couple of the many reasons to redo FW missions are the imbalance between the factions as well as the ridiculous Tier4 Stealthbomber junk.

We've been told we won't hear much more beyond that until after the CSM summit, but I trust in Team Space Glitter and Sugar Kyle.
May Arethusa
Junction Systems
#86 - 2015-07-16 18:06:54 UTC
Thanatos Marathon wrote:
May Arethusa wrote:


Quote:
Actually, I expect the newFW missions to be quite a big nerf to mission farmers.


Haven't seen anything about them, you'd have to elaborate.


One of the many reasons to redo FW missions is the imbalance between the factions as well as the rediculous Tier4 Stealthbomber junk.

We've been told we won't hear much more beyond that until after the CSM summit, but I trust in Team Space Glitter and Sugar Kyle.


I see, I thought something had been floated already. They definitely need reworking.

Personally, I'd exclude the LP payout from Tier bonuses and compensate by making them a viable means of contesting a system. Allow pilots to allocate a target location, and a successful mission adds VP to that system. Failure reduces the VP. Add a time limit that has some meaning, rather than the arbitrary expiration timers that currently exist.

As for difficulty, well that's a racial thing and would require a serious rethinking of PVE mechanics as a whole.
Thanatos Marathon
Moira.
#87 - 2015-07-16 18:09:39 UTC
May Arethusa wrote:


I see, I thought something had been floated already. They definitely need reworking.

Personally, I'd exclude the LP payout from Tier bonuses and compensate by making them a viable means of contesting a system. Allow pilots to allocate a target location, and a successful mission adds VP to that system. Failure reduces the VP. Add a time limit that has some meaning, rather than the arbitrary expiration timers that currently exist.

As for difficulty, well that's a racial thing and would require a serious rethinking of PVE mechanics as a whole.


There may be some Tier work done in relation to missions, 4 way war, and kill value LP, we won't know anything till after the CSM Summit. Having said that, I think it highly unlikely that they will have pure PVE missions impact system control because almost all of the PVPers in FW would flip out and burn everything to the ground in protest.
Arla Sarain
#88 - 2015-07-16 21:31:30 UTC  |  Edited by: Arla Sarain
May Arethusa wrote:


As for difficulty, well that's a racial thing and would require a serious rethinking of PVE mechanics as a whole.

Or just canning FW mission EWAR NPCs all together. It's not like they add anything to the actual challenge (running a mission in hostile space, constant interruption, camps, long warp chains, etc), all they do is force you into a gimped fit to counter it. Minnie need to counter nothing, hence the disparity.

Would also like the mission rats not to shoot friendlies...
Estella Osoka
Cranky Bitches Who PMS
#89 - 2015-07-16 21:44:42 UTC
Arla Sarain wrote:
May Arethusa wrote:


As for difficulty, well that's a racial thing and would require a serious rethinking of PVE mechanics as a whole.

Or just canning FW mission EWAR NPCs all together. It's not like they add anything to the actual challenge (running a mission in hostile space, constant interruption, camps, long warp chains, etc), all they do is force you into a gimped fit to counter it. Minnie need to counter nothing, hence the disparity.

Would also like the mission rats not to shoot friendlies...


No to that last part. It would be exploitable by having an alt in the opposing militia complete the mission for you.
Arla Sarain
#90 - 2015-07-16 22:30:00 UTC
Estella Osoka wrote:
Arla Sarain wrote:
May Arethusa wrote:


As for difficulty, well that's a racial thing and would require a serious rethinking of PVE mechanics as a whole.

Or just canning FW mission EWAR NPCs all together. It's not like they add anything to the actual challenge (running a mission in hostile space, constant interruption, camps, long warp chains, etc), all they do is force you into a gimped fit to counter it. Minnie need to counter nothing, hence the disparity.

Would also like the mission rats not to shoot friendlies...


No to that last part. It would be exploitable by having an alt in the opposing militia complete the mission for you.

Assuming the completion of the mission stays ambiguous. I see no reason why it should remain possible to complete the mission with the rat dead, regardless of who the killer is. Unless registering the faction side who owned the last hit on a rat is an expensive server process.
Bienator II
madmen of the skies
#91 - 2015-07-17 04:30:19 UTC  |  Edited by: Bienator II
i am wondering, why are mostly neutrals posting in this thread? Isn't that alone a sign of a problem? You join only with your alt because FW's reputation is so bad?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Veskrashen
Deep Core Mining Inc.
Caldari State
#92 - 2015-07-17 04:42:25 UTC
If you read CSM member Sugar Kyle's blog, www.lowseclifestyle.com, she mentions that there are already two planned changes that CCP is looking to make:

1. 4 way war, errybody against errybody. No more allied militias, 3 full factions of war targets for one low price!
2. Suspect timers on entering plexes. Not outside, since reasons, but once you're in you're flagged and freely engageable. I may even have to reconsider my dirty piwat status... actually had over 6.0 sec status before joining FW. That went away in a hurry, and tagging my way back above 5.0 seemed pointless after the first 2 times I did it.

They're also well aware of the mission imbalance and have "something" planned to address those issues. No idea what that will look like at the moment. I just hope they preserve the necessity to move around the warzones - otherwise it's far too easy to hide in backwater mission systems.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Thanatos Marathon
Moira.
#93 - 2015-07-17 13:38:05 UTC
Veskrashen wrote:
If you read CSM member Sugar Kyle's blog, www.lowseclifestyle.com, she mentions that there are already two planned changes that CCP is looking to make:

1. 4 way war, errybody against errybody. No more allied militias, 3 full factions of war targets for one low price!
2. Suspect timers on entering plexes. Not outside, since reasons, but once you're in you're flagged and freely engageable. I may even have to reconsider my dirty piwat status... actually had over 6.0 sec status before joining FW. That went away in a hurry, and tagging my way back above 5.0 seemed pointless after the first 2 times I did it.

They're also well aware of the mission imbalance and have "something" planned to address those issues. No idea what that will look like at the moment. I just hope they preserve the necessity to move around the warzones - otherwise it's far too easy to hide in backwater mission systems.


New Missions.
Kaivar Lancer
Doomheim
#94 - 2015-07-22 08:18:55 UTC
It'd be cool to "privateer" in enemy high-sec systems. For example, if you're in Gallente militia, you should be allowed to attack "commerce" in Caldari space as an alternative way of earning ISK / LP. With a "Letter of Marque" that is recognised by Concord, you can be allowed to attack players in Caldari space. Perhaps charge a high price for a "Letter of Marque" to prevent abuse, and make it valid for one kill only against a "commerce" class ship like an Industrial, Freighter, Exhumer etc.
Aslon Seridith
Biohazard.
#95 - 2015-07-22 13:35:43 UTC
Cool

㋡ it's ASLON SERIDTH? | Minmatar Most Loved #1 | Gave Amarr a Medal | Orchestrator of BurnHuola'14 |

Author of: How to win FW in 3 months | Nullsec Bittervet | www.winmatar.com

Andre Vauban
Federal Defense Union
Gallente Federation
#96 - 2015-07-22 18:40:04 UTC
Kaivar Lancer wrote:
It'd be cool to "privateer" in enemy high-sec systems. For example, if you're in Gallente militia, you should be allowed to attack "commerce" in Caldari space as an alternative way of earning ISK / LP. With a "Letter of Marque" that is recognised by Concord, you can be allowed to attack players in Caldari space. Perhaps charge a high price for a "Letter of Marque" to prevent abuse, and make it valid for one kill only against a "commerce" class ship like an Industrial, Freighter, Exhumer etc.



The "Letter of Marque" already exists, it's called FW and essentially defines the proxy war between the empires. You can already earn nice LP by killing enemy FW pilots in blinged out missions ships or running freighters and industrials through highsec on their FW toon with billions of isk worth of stuff in cargo. Allowing people to attack random neutrals in highsec w/o CONCORD is just a silly idea.

.

Cearain
Plus 10 NV
#97 - 2015-09-14 22:05:33 UTC
Zappity wrote:
Pestilen Ratte wrote:
The argument that links can't be restricted to grid is complete horse feathers. It is just an outright lie. The real story is that CCP employs people who play the game and who like having unfair advantages because their knopwledge and access to these unfair advantages makes them a big deal in their little worlds.

CCP has been quite clear about their desire and intent to put links on grid (whether this is the best outcome for small gangs or not). I believe them more than you I'm afraid.



I suppose I still believe them as well. Its just an obviously bad mechanic. But as the years go by I wonder...

Anyway in addition to treating plexes like different systems and therefore limitting ogb, I gave some other ideas that I think they should consider to help the sov warfare side of things here.


https://forums.eveonline.com/default.aspx?g=posts&t=443997&find=unread

Most of my ideas revolve around trying to make fighting for sov more fun. I don't really get into lp and stuff like that.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Raffael Ramirez
Alcohol Fuelled
#98 - 2015-09-15 03:09:11 UTC
Maybe an obviously stupid idea, but what about incorporating incursion like scenarios into FW to gain sov points?

Would encourage fleet formation, and fights on every scale, would make Sov actually be earned by killing the other factions ships and wouldn't encourage afk play?

Plus the code is already there so wouldn't be that much effort and apparently incursions earn you a killing so you can fund your PVP mistakes easily.

I have to admit am not fully familiar with all the mechanics so it might just be a bad idea.





Yang Aurilen
State War Academy
Caldari State
#99 - 2015-09-15 03:27:18 UTC
Raffael Ramirez wrote:
Maybe an obviously stupid idea, but what about incorporating incursion like scenarios into FW to gain sov points?

Would encourage fleet formation, and fights on every scale, would make Sov actually be earned by killing the other factions ships and wouldn't encourage afk play?

Plus the code is already there so wouldn't be that much effort and apparently incursions earn you a killing so you can fund your PVP mistakes easily.

I have to admit am not fully familiar with all the mechanics so it might just be a bad idea.







Please don't make FW any more PvE'ish than it already is.

Post with your NPC alt main and not your main main alt!

Raffael Ramirez
Alcohol Fuelled
#100 - 2015-09-15 04:58:21 UTC
Yang Aurilen wrote:
Raffael Ramirez wrote:
Maybe an obviously stupid idea, but what about incorporating incursion like scenarios into FW to gain sov points?

Would encourage fleet formation, and fights on every scale, would make Sov actually be earned by killing the other factions ships and wouldn't encourage afk play?

Plus the code is already there so wouldn't be that much effort and apparently incursions earn you a killing so you can fund your PVP mistakes easily.

I have to admit am not fully familiar with all the mechanics so it might just be a bad idea.







Please don't make FW any more PvE'ish than it already is.



Hey I am all for kill-board whoring until a certain k/d ratio gives you a system - It just seemed that people are looking for a more meaningful way to earn LPs other than chasing WCS frigs around :).