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[Aegis] Missile balance package

First post First post First post
Author
SirSoda Dominic
Blackwater USA Inc.
Pandemic Horde
#681 - 2015-07-06 19:20:51 UTC
Hanazava Karyna wrote:
Now we need only some effective EWAR that works on missiles.

smart bombs
Dave Stark
#682 - 2015-07-06 19:49:01 UTC
Kamahl Daikun wrote:
Even Bombers don't use Torps.


uhh, yeah they do.
Poranius Fisc
State War Academy
Caldari State
#683 - 2015-07-06 19:54:18 UTC
Kamahl Daikun wrote:
Eh...

I started with Caldari. For PvE, Caldari ships are pretty awesome. In fact, they're still pretty awesome.
However, when I want to PvP, I almost never pick Caldari for obvious reasons. With these new changes to missile modules, I'm contemplating spamming someone at CCP with requests for a SP refund.

These new modules aren't fixing the problem. Furthermore, I don't expect to see a return of Heavy Missiles either. Since their damage wasn't exactly the main problem anyway.
Lastly, what hulls use Torpedoes? I'm honestly curious. I can't remember the last time I've seen anyone use Torps in PvP. Even Bombers don't use Torps.


It's simple. Caldari pilots need to embace the missile hulls from Amarr or Minmatar. Obviously those of us who like our Caldari ships keep on flying them regardless.. up to a point.

I love my missile ships, but I decided to move on and fly ECM. so I can still use my missiles to kill drones and people dont mind me in their fleets :)
Zekora Rally
U2EZ
#684 - 2015-07-06 20:09:27 UTC
Just sold my golem and bought a paladin. Jokes on you. Big smile
Kamahl Daikun
State War Academy
Caldari State
#685 - 2015-07-06 20:29:47 UTC
Dave Stark wrote:
Kamahl Daikun wrote:
Even Bombers don't use Torps.


uhh, yeah they do.


Can't remember the last time I was flying in Null and thought to myself "Better watch out for those bomber torps!"
Mario Putzo
#686 - 2015-07-06 20:33:52 UTC
SirSoda Dominic wrote:
Hanazava Karyna wrote:
Now we need only some effective EWAR that works on missiles.

smart bombs


Will be much less effective moving forward with HP values on Missiles increasing and them receiving resistances based on their type of damage. Still work, but you will need to be much more coordinated and hope you bring enough variants in damage type to skirt the resistances of incoming missiles.

That being said you can always use Smartbombs to entice the missile chucker into using that type (IE EM Smartbomb = EM missile to resist damage) then over tank to that resist (IE Over tank EM damage).

But Damps, ECM, Defenders (can be ok if you don't use them like a ****.) ph and of course a simple AB will mitigate something crazy awesome like 40% of missile damage on its own, don't get webbed!

michaeltward
Black Heart Syndicate
Black Heart.
#687 - 2015-07-06 21:49:03 UTC
To all those people asking for a missile specific ewar type.

Ask yourself how many people would actually carry around an ewar module that only effects missiles? I would bet not many.

And secondly you have ******* damps and ecm that work just fine stop crying about nothing.

The amount of times ive been damped in lowsec is stupid im surprised people are not screaming damps are op.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#688 - 2015-07-06 22:00:09 UTC
I don't think I've posted today, so I figure I'll have a little fun.
When rise announced, earlier in the year, that missiles were going to get some attention I was a bit excited and decided to start some missile-specific cross-training. As it stands now, I think I'll probably wind up dumping missiles for turrets if this trend continues. I already have trouble applying missile damage without dedicated support and this is another step in a long line of "nerfs" to missiles that really serve to push turret skills further up my skill queue.
/rant Since I am nearly positive that no one at CCP has bothered to dirty their hands with this "feedback thread" for at least a week.
Sobaan Tali
Caldari Quick Reaction Force
#689 - 2015-07-06 22:20:23 UTC
scorchlikeshiswhiskey wrote:
I don't think I've posted today, so I figure I'll have a little fun.
When rise announced, earlier in the year, that missiles were going to get some attention I was a bit excited and decided to start some missile-specific cross-training. As it stands now, I think I'll probably wind up dumping missiles for turrets if this trend continues. I already have trouble applying missile damage without dedicated support and this is another step in a long line of "nerfs" to missiles that really serve to push turret skills further up my skill queue.
/rant Since I am nearly positive that no one at CCP has bothered to dirty their hands with this "feedback thread" for at least a week.


Considering Aegis' patch notes were public as early as this weekend, I'm quite positive as well.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#690 - 2015-07-07 01:06:22 UTC
Kamahl Daikun wrote:
Dave Stark wrote:
Kamahl Daikun wrote:
Even Bombers don't use Torps.


uhh, yeah they do.


Can't remember the last time I was flying in Null and thought to myself "Better watch out for those bomber torps!"


Flying through Nullsec, it's unlikely you will run into random torpedo bombers. They don't make for great hunting ships solo or in smaller fleets, with narrow engagement profiles. And if you're encountering a larger fleet, it's probably for bombing runs...

But torpedoes are extremely common, if not the default for solo bombers as well as any use in lowsec since you can't use bombs there. In w-space where bombers can sit invisible to local they make better hunters. Hell I built an entire corporation around people flying torpedo bombers.

And hey, "This is Eve" trailer features several bomber wings specifically commanded "All torpedoes on the Dominix, Dominix, Dominix."

I'm sure if you look through kills by bombers on ZKB you'll find a great deal of them are via torpedo.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

stardog Arkaral
Warrior of the One
#691 - 2015-07-07 01:45:32 UTC
LolLolLolLolLolLolLolLol OMG Finally something for my tengu...
bassy nook
Blaze Orange Expeditions
#692 - 2015-07-07 02:26:25 UTC
afkalt wrote:
CPU feels high for missile boats which are CPU limited - especially given the cost of a PWNAGE by compare.





Are you going to look at the phoon(s)? They the one hull class I'm worried about abusing these mods. It'll be a murder machine of little compare.




Gods, leave the Minmatar ships alone. Everyone poopoos the ships but for some reason people always join the battle-cry " nerf the minmatar, they're too ugly!".

Wait and see how the patches work out please.
afkalt
Republic Military School
Minmatar Republic
#693 - 2015-07-07 05:55:42 UTC
bassy nook wrote:
afkalt wrote:
CPU feels high for missile boats which are CPU limited - especially given the cost of a PWNAGE by compare.





Are you going to look at the phoon(s)? They the one hull class I'm worried about abusing these mods. It'll be a murder machine of little compare.




Gods, leave the Minmatar ships alone. Everyone poopoos the ships but for some reason people always join the battle-cry " nerf the minmatar, they're too ugly!".

Wait and see how the patches work out please.


Don't worry, they have went from questionable to about the only ship getting any use out of these.
Shing Thsu
Garoun Investment Bank
Gallente Federation
#694 - 2015-07-07 07:44:49 UTC
So CCP RISE tell us, is this a big nerf to all misile boats ?

since u dudes came up with new misle mods but u havent add any freee slots to any misile boats so if ppl will like to put em on their ship, its gona be quite a big nerf to tank/speed/agility/... for example caldari ships are all slow and most of em are shield tanked with a hole in resistance, cant imagine how cerb fitted with these new mods will perform.

So CCP RISE are there any comparisms with old misile ships setups and misile boats with these new mods fitted ?

(PS: as usual no answear is also answear :p)

For all grammar n.a.z.i and likes n.a.z.i one word: nasraƄ !

Shing Thsu
Garoun Investment Bank
Gallente Federation
#695 - 2015-07-07 07:47:22 UTC
SirSoda Dominic wrote:
Hanazava Karyna wrote:
Now we need only some effective EWAR that works on missiles.

smart bombs



ecm burst should do that, like from 5 misiles only 4 or 3 will hit u, solved

For all grammar n.a.z.i and likes n.a.z.i one word: nasraƄ !

Matou83
Deep Core Mining Inc.
Caldari State
#696 - 2015-07-07 09:18:01 UTC
hey serisously ccp you very ******** for nerf ishtar.... the ishtar base is very low middle dps and you need to tank armor ? Hey **** you!!!!
if you continue to nerf her we'll all go on flying dangerous or starcitizen

Cordialement
Delt0r Garsk
Shits N Giggles
#697 - 2015-07-07 09:58:36 UTC
Torps on bombers is far more common than bombs. Just read the killboards. It is a fact.

10-50 bombers + a Rapier kills just about anything in just a few torp launcher cycles. Some bombers have paint, but a dual webbing+ painting Rapier means even frigates pop fast. I don't even use damage application rigs on my bombers.

You get 500DPS out of a bomber (3-4k alpha) and that is all applied to BS and still pretty well applied to cruisers and up. Oh and a +50km range.

As for the changes. Yea these mods need to be stacking penalized, but at the some time i think some buffs on stats are needed so they are worth it.

AKA the scientist.

Death and Glory!

Well fun is also good.

Dave Stark
#698 - 2015-07-07 10:19:35 UTC
Kamahl Daikun wrote:
Dave Stark wrote:
Kamahl Daikun wrote:
Even Bombers don't use Torps.


uhh, yeah they do.


Can't remember the last time I was flying in Null and thought to myself "Better watch out for those bomber torps!"


funfact: not all pvp happens in null.
Azure Rayl
Hedion University
Amarr Empire
#699 - 2015-07-07 10:26:34 UTC
So do these new missile modules stack with flare/rigor rigs?
afkalt
Republic Military School
Minmatar Republic
#700 - 2015-07-07 10:53:15 UTC
Delt0r Garsk wrote:
Torps on bombers is far more common than bombs. Just read the killboards. It is a fact.

10-50 bombers + a Rapier kills just about anything in just a few torp launcher cycles. Some bombers have paint, but a dual webbing+ painting Rapier means even frigates pop fast. I don't even use damage application rigs on my bombers.

You get 500DPS out of a bomber (3-4k alpha) and that is all applied to BS and still pretty well applied to cruisers and up. Oh and a +50km range.

As for the changes. Yea these mods need to be stacking penalized, but at the some time i think some buffs on stats are needed so they are worth it.



To be fair, 10-50 ANYTHING + rapier kills just about anything non capital pretty damned quickly. Even projectile ships Lol