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Help for PVE Stabber

First post
Author
Yeng Constantine
Sebiestor Tribe
Minmatar Republic
#1 - 2015-07-01 09:02:05 UTC
Hello guys, I need a good layout for PVE Stabber. I'm doing LVL 3 Security Missions. I'm having problem with "The Blockade..." Mission (Angel Cartel). If one of the rats web me I take alot of damage and need to warp out immediately. My stabber almost got blown off 8 times already. My HP got low before I could do enough DPS on the one webbing my ship.

Here's my current setup:

4 x 220mm Vulcan Cannon
2 x Prototype Arbalest Heavy Assualt Launcher

1 x 10MN Monopropellant Enduring Afterburner
1 x Medium FS-9 Regolith Compact Shield Extender
1 x Medium Shield Booster II
1 x Explosive Deflection Field I

1 x Damage Control II
2 x Gyro Stabilizers II
1 x Nanofiber Internal Structures II

1 x Medium Anti-Explosive Pump I
1 x Medium Projectile Metastasis Adjuster I
1 x Medium Anti-EM Screen Reinforcer I

Other info:

Low SP and ISK. Can't afford a BC yet so I use Cruiser on LVL 3 Sec Missions.

Hope there are still Mission Runners out there.

Thanks in advance.
Sable Moran
Moran Light Industries
#2 - 2015-07-01 09:37:50 UTC  |  Edited by: Sable Moran
You just need to learn which rats web/scram/ewar you and take them out first. That usually works. Upgrading to a battlecruiser works too.

EDIT: More help available in this forum section: https://forums.eveonline.com/default.aspx?g=topics&f=248

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Amaya Atavuli
Ministry of Special Circumstances
#3 - 2015-07-01 10:00:00 UTC
It's a stasis tower that webs you initially. http://eve-survival.org/wikka.php?wakka=Blockade3an.

Other than that if you are still taking too much damage, maybe switch out that nano fiber for something that's going to improve your tank.
Jim Hazard
Fury Industry
#4 - 2015-07-01 11:14:34 UTC  |  Edited by: Jim Hazard
I never tried using a Stabber for missions (not really a great PvE ship imo) but here is what I would use instead:

[Stabber, Fleet - Armor - Tackle copy 1]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Co-Processor II

10MN Afterburner II
Large Shield Booster II
Adaptive Invulnerability Field II
Explosive Deflection Field II

220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
'Arbalest' Heavy Missile Launcher, Mjolnir Heavy Missile
'Arbalest' Heavy Missile Launcher, Mjolnir Heavy Missile

Medium Core Defense Capacitor Safeguard I
Medium Core Defense Capacitor Safeguard I
Medium Core Defense Capacitor Safeguard I

Light drone of your choice x5

1. Larger Shield booster that allows you to tank a lot more max damage, just have to be more careful managing your cap but the Capacitor safeguards will still allow you to run the large bust for a good minute (at least with decent skills). Alternatively you could fit 3x Capacitor Control Circtuit Rigs, your cap will last 2-3 cycles of your shield booster less with those, but again you get a slightly lower signature radius.

The lower signature radius will allow you to get hit less often if you pilot your ship right.

2. No shield extender -> lower signature radius + if you are active tanking higher resistances help a lot more than adding some buffer.

Summary: The Stronger tank will allow you to take some more hits in critical situations like being webbed and gives you more time to get rid of the webbers. The lower signature radius helps you to reduce the incoming damage.

Your damage output stays the same, and the tracking rig is not really needed on the Stabber for PvE as you should not have any problems tracking NPCs with an AC Stabber.

edit: ignore the ammo in the posted fitting... did not bother to change it in EFT :).
Blackfeathers
Sebiestor Tribe
Minmatar Republic
#5 - 2015-07-01 11:16:02 UTC
Another issue is that you are dual tanking. Both shield and armour mods are being used - pick one, and stick with it and you will maximise the benefits it provides.
Gregor Parud
Imperial Academy
#6 - 2015-07-01 11:29:54 UTC  |  Edited by: Gregor Parud
OP, you shouldn't really use a cruiser for it. Many people will tell you that you can do lvl 3 missions in a cruiser but what they "forget" to tell you is that it's not ALL lvl 3 missions and it very much depends on the piloting, understanding of the mission and of course skill points. It can be done but it requires a more optimised fit with optimised piloting.

First of all you don't want to mix two tank types so either focus on shield booster or focus on having extenders, the freed up slot is then used for more resists which help you survive better (invul in this case, 1 invul +1 explosive makes good sense vs. Angel targets). The rigs are a mess btw.

Then you want to drop the nanofiber in favour of a tracking enhancer meaning you'll do more dps at range, which is what you want. And THEN you might very well consider using arties (even with the ship's falloff bonus arties work fine as they have a huge falloff to begin with) so you can kite stuff at range, where they won't hurt you much.


Still, on low SP with minimal understanding of the game mechanics at work and minimal experience with the mission in particular you're just better off with a BC, a Hurricane in this case. So try to optimise and focus your fit & tactics, if it still doesn't work for you then just give up and do lvl 2, or any other form of income (there's a whole lot of other options out there), till you have the funds for a Cane.
Yeng Constantine
Sebiestor Tribe
Minmatar Republic
#7 - 2015-07-01 12:00:40 UTC  |  Edited by: Yeng Constantine
My bad, it was not Web but "Target Painter".

@Sable Moran

I still can afford a BC. I can fly though since I have LVL 1 Minmatar BC Skill.

@Amaya Atavuli

It was Target Painter. That's why I get hit alot more than I could tank the damage.

@Jim Hazard

I can fit Adaptive invulnerability I and Deflection I only. I use tracking on rigs since I get alot of misses when I keep my AB running and orbiting.

@Blackfeathers

Noted Sir. I'll take your advice too for future fititng.

@Gregor Parud

I can't afford a BC Sir. I was doing fine on other Missions. The speed of Cruisers allows me to blitz some missions. Except this one and Damsel in Distress takes longer for me.

I really appreciate your comments guys. I'll work on another fit later especially Jim Hazards fits but tech I modules only. :)

By the way which do more damage HAM or HM?
Moac Tor
Cyber Core
Immediate Destruction
#8 - 2015-07-01 14:08:52 UTC
Yeng Constantine wrote:
By the way which do more damage HAM or HM?

Heavy assaults do more damage, heavy have a better range.
Delt0r Garsk
Shits N Giggles
#9 - 2015-07-01 15:21:45 UTC
For Missions range is typcially more important that raw DPS. So i would go with Heavy missiles.

The stabber doesn't tank well. It is a fun PvP ship but not well suited for PVE IMO. The Rupture is better as a cruiser if you stick with mini, or Moas are not bad if you don't care about that. Well i did ok with it. I tend to jump up a ship class as soon as you can. BC really make life easier. And now with MJD they are even better.

AKA the scientist.

Death and Glory!

Well fun is also good.

Mina Sebiestar
Minmatar Inner Space Conglomerate
#10 - 2015-07-01 15:50:28 UTC
Try arty fit 720mm stay at 35-45km range blap small stuff asap then keep range deal with rest of the stuff

Your skills are your worst enemy atm.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Nana Skalski
Taisaanat Kotei
#11 - 2015-07-01 15:58:34 UTC  |  Edited by: Nana Skalski
As people see it, efficient running of lvl 3 mission requires battlecruiser, there are battleships in lvl 3 missions and they hurt like hell if you are slowed down in cruiser that have so little fitting slots and so small amount of hull/armor/shield.
Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#12 - 2015-07-01 17:51:27 UTC
In addition to the other good advice in this thread, you might be better off blitzing level 2's until you can afford a BC. The extra ISK/LP from level 3s isn't going to make up for the amount of time you're warping out to repair.
Demerius Xenocratus
Rapid Withdrawal
Pen Is Out
#13 - 2015-07-01 19:51:50 UTC
LVL 3's are very difficult to complete in a T1 cruiser, especially with low skills. You will certainly not do them in a reasonable time frame and as previously mentioned the stabber is not a very good PvP option. Medium autocannons are not great with respect to damage or applying that damage at range. The best cruiser option would probably be a drone boat like the Vexor.

I recall attempting to run 3's in a rail thorax when I was about a month into the game. It was an arduous process involving many warp-outs and at least one loss before I bowed to the inevitable and upgraded to a rail Brutix, which proved far more effective.

Running 3's in a T1 cruiser requires high SP, optimized T2 fit and a hull better suited for PvE than a Stabber. The great strength of that hull is its speed and maneuverability, traits which are less useful than damage and toughness when trying to clear blobs of NPC targets. I've heard the Stabber described as a light cruiser or a heavy frigate, which is fairly accurate for its design and role.

You want to go to a Hurricane, probably arty fit. Minmatar battlecruiser can be trained to 4 inside a week. Work on driving down your completion times while you flesh out your skill base, then you can start skilling into battleships and large projectiles with an eye towards LVL 4 missions.

As someone who flies a Machariel for 4's I can attest it is a good choice if you're focused on projectile weapons. You also want T2light drones and good supporting/DPS drone skills to help contend with smaller ships.
Paranoid Loyd
#14 - 2015-07-01 20:02:33 UTC  |  Edited by: Paranoid Loyd
Nana Skalski wrote:
As people see it, efficient running of lvl 3 mission requires battlecruiser, there are battleships in lvl 3 missions and they hurt like hell if you are slowed down in cruiser that have so little fitting slots and so small amount of hull/armor/shield.

Truly efficient lvl3 mission running is done in a Tengu, Proteus or Mach. Most of the time spent running level 3 missions is spent in warp, as such warp speed is just as important when determining efficiency as damage projection and DPS. BCs are the first ships you should use for level 3s but they are certainly not the most efficient.

There are very few level 3 missions with battleships.

OP, if want to run level 3s now, you should use a Gnosis while you train into a Cane. If you can't afford a Gnosis you should run level 2s or go exploring. If you haven't run the SOE epic arc, you should do that as that will net you enough for a BC.

Demerius Xenocratus wrote:
Minmatar battlecruiser can be trained to 4 inside a week.

While this is true, Gnosis will outperform the Cane until your projectile/gunnery skills are also trained to at least 4 as well. (Assuming you have decent drone skills)

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Unsuccessful At Everything
The Troll Bridge
#15 - 2015-07-02 03:15:02 UTC
There is no helping a PvE Stabber.






Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Yeng Constantine
Sebiestor Tribe
Minmatar Republic
#16 - 2015-07-02 11:29:19 UTC
Hello guys. Thank for the tips and ideas. Well, generally all of you are correct. I was able to survive for few waves with mix arty and cannon until a HAC plus target painting my stabber went off. I was refitting during warp out. I guess I have no other choice but to buy a BC.

I've already done the SOE Epic arc mission. Got alot of money with that. I got also some ISK from some corp mates and so I could afford a cane now but which is better a Cane or HFI or Gnosis? I still can't fly any Tech II or Tech III ships.

I like to fly fast ships and Gnosis has around 120 base speed. A regular cane has a bit price difference but I could mine for that.

I like cruisers since they are fast and I was able to blitz some LVL 3 missions with that stabber.
WASPY69
Xerum.
#17 - 2015-07-02 12:55:14 UTC
Instead of shooting the rats in level 3 missions, you could slap on some neuts and a point on your stabber and suspect bait other level 3 runners instead. Way more fun imo.

This signature intentionally left blank

Demerius Xenocratus
Rapid Withdrawal
Pen Is Out
#18 - 2015-07-02 16:12:54 UTC
WASPY69 wrote:
Instead of shooting the rats in level 3 missions, you could slap on some neuts and a point on your stabber and suspect bait other level 3 runners instead. Way more fun imo.


It's not profitable though. New player needs ISK more than T1 fit killmails. And if he runs into a decent player he's -1 battlecruiser.

Guy needs to join FW and go plex for a month in a Thrasher. That would far outstrip any other income options for a newbie.
Yeng Constantine
Sebiestor Tribe
Minmatar Republic
#19 - 2015-07-02 17:27:21 UTC
Demerius Xenocratus wrote:
WASPY69 wrote:
Instead of shooting the rats in level 3 missions, you could slap on some neuts and a point on your stabber and suspect bait other level 3 runners instead. Way more fun imo.


It's not profitable though. New player needs ISK more than T1 fit killmails. And if he runs into a decent player he's -1 battlecruiser.

Guy needs to join FW and go plex for a month in a Thrasher. That would far outstrip any other income options for a newbie.


What's the risk factor for going FW? I'm like to do that but i'm waiting for my skills for Assault frigates. I've seen a bunch of ships outside the station got blown because other faction just camping on those crowded station.
Chainsaw Plankton
FaDoyToy
#20 - 2015-07-02 18:30:16 UTC
The main thing that jumped out at me was these two mods:
1 x Medium FS-9 Regolith Compact Shield Extender
1 x Medium Shield Booster II

in general I would say that medium shield mods are for frigates and destroyers. If you drop the heavy assault launchers you should be able to free up a decent amount of grid to fit a large extender. I would replace them with either rapid light missiles, or just frigate sized light missile launchers.

additionally orbits usually aren't the best tactic. When NPCs spawn they try to orbit you, as a result they tend to move in an almost straight line at you which for the player is perfect as you can use guns and get near maximum damage on them. All you have to do is look at them and align your camera so it is looking at their backside and then double click in the direction they are moving. With ACs this might cause a slight problem as you need to be close to the npcs for it to work.

I almost exclusively double click in space to move. my main exception is for gates/wrecks where I will hit approach.

all that said I'd probably try a rupture instead of a stabber. you can put almost the same fit on a hurricane. Your main goal will be to stay 20-40km away from NPCs and be moving away from them so they try and come to you. this will reduce their angular velocity and let you get good hits on them. shorter ranges means more damage, but possibly more angular velocity. where it might be appropriate to burn to 40km where you will do a bit less damage but also take less damage but you should be able to pick targets off and let the npcs close.

This graph http://i.imgur.com/BB4VMUB.png shows damage vs a similar cruiser and a small fast frigate. assuming both are going in about the same direction. the slight difference in speed/direction barely shows up on the cruiser line and you get full damage out to optimal range and start to lose damage because of falloff after that. but for the frigate the difference in speed means you don't ever get full damage, but between tracking and falloff you get the best damage ~27km. And at a certain point the two lines start to converge, but at that point you are losing so much damage to falloff it doesn't really matter.

[Rupture, arty Pve]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

50MN Y-T8 Compact Microwarpdrive
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

720mm 'Scout' Artillery I, EMP M
720mm 'Scout' Artillery I, EMP M
720mm 'Scout' Artillery I, EMP M
720mm 'Scout' Artillery I, EMP M
Arbalest Compact Light Missile Launcher, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Hornet I x5
Hornet I x1

@ChainsawPlankto on twitter

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