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Warfare & Tactics

 
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Any news of a Faction Warfare change?

Author
Bienator II
madmen of the skies
#41 - 2015-06-29 21:14:12 UTC  |  Edited by: Bienator II
Moglarr wrote:
I really don't think I understand the hardon everyone has for warp core stabs.

Maybe it is because I don't run into many stabbed ships, or maybe it is because I don't care and am the type to spite-close plexes if someone bails from it.

But seriously, who cares how the dude is fit?

if you are neutral you don't care. but if you are in FW and base out of a FW system you do care.

let me try to explain that.

you trade your time 1:1 with a farmer alt to maintain your docking rights. If a farmer alt is 30s in a plex of your system, you have to stay there too for 30s to undo the contesting. There is no way around that. So you either fight farmers with farmers, hunt farmers down or base outside of the warzone.

1 stabbed farmer is no content, it removes content. since you have to wait the same time he waited in a plex, while he is waiting in the next system. It locks 2 players into waiting mode.



Thats why a conflict averse sov system is a bad sov system.



FAQ:
#1 i don't care about sov so why should i care about plex farmers?

you shouldn't. in this case they are harmless and don't influence you in any way, don't waste your time with them. The kill is not worth it.

#2 i do care about docking rights since i like the idea of arcade-like nullsec light in lowsec
well in this case you will have to chase them out of the plexes, and waste your time with deplexing in one way or the other

#3 are FW mission farmers as bad as plex farmers?
no, nobody cares about mission farmers since they don't influence sov. If you are neutral you might care for them because they drop at least covops cloaks, so go for it.

#4 is there a fix for that?
yes but ccp doesn't want to implement it

#5 are stabs the problem?
no they are a symptom, good docs don't treat symptoms

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Arla Sarain
#42 - 2015-06-29 21:43:23 UTC
Would like separate timers for plexs for each respective faction.

And would like an improved Insurance system for smaller ships for militia participants - short duration and high payout, encouraging you to fight and potentially lose the ship.

Can't be arsed to justify either of these atm.
Estella Osoka
Cranky Bitches Who PMS
#43 - 2015-06-29 21:55:58 UTC
Bienator II wrote:
Moglarr wrote:
I really don't think I understand the hardon everyone has for warp core stabs.

Maybe it is because I don't run into many stabbed ships, or maybe it is because I don't care and am the type to spite-close plexes if someone bails from it.

But seriously, who cares how the dude is fit?

if you are neutral you don't care. but if you are in FW and base out of a FW system you do care.

let me try to explain that.

you trade your time 1:1 with a farmer alt to maintain your docking rights. If a farmer alt is 30s in a plex of your system, you have to stay there too for 30s to undo the contesting. There is no way around that. So you either fight farmers with farmers, hunt farmers down or base outside of the warzone.

1 stabbed farmer is no content, it removes content. since you have to wait the same time he waited in a plex, while he is waiting in the next system. It locks 2 players into waiting mode.



Thats why a conflict averse sov system is a bad sov system.



FAQ:
#1 i don't care about sov so why should i care about plex farmers?

you shouldn't. in this case they are harmless and don't influence you in any way, don't waste your time with them. The kill is not worth it.

#2 i do care about docking rights since i like the idea of arcade-like nullsec light in lowsec
well in this case you will have to chase them out of the plexes, and waste your time with deplexing in one way or the other

#3 are FW mission farmers as bad as plex farmers?
no, nobody cares about mission farmers since they don't influence sov. If you are neutral you might care for them because they drop at least covops cloaks, so go for it.

#4 is there a fix for that?
yes but ccp doesn't want to implement it


Farmers running plexes causes systems to flip??? When did this change?? And here I thought you had to kill the iHub. Who knew all this time I was doing it wrong?

/sarcasm
Pestilen Ratte
The Scope
Gallente Federation
#44 - 2015-06-30 06:05:38 UTC
Moglarr wrote:

arrogant rubbish signposted with the moron hashtag: tl:dr.


Thanks for your contribution. Look, I deal with unfortunate people very day. It is extremely unfair that people who can't read well suffer huge disadvantages in life.

As an older person with some experience, let me me offer you some very sincere, very well intentioned advice:

Try not to use the moron hashtag, "tl:dr". Telling other people that you are a slow reader who celebrates a state of ignorance is only going to lift the value of your stock in environments where you really do not wish to remain. Only very stupid people with low self esteem will appreciate the sentiment, and only they will want to stand next to you. And even they will lack respect for you, because nobody respects an ignorant person who reads slowly and gives up on learning.

It is especially weird to use this tribal marking on yourself when you are posting on a forum about space ship wars. If you are short of reading time, why are you here?

But, look, do as you think is best. Everybody needs to belong somewhere, and there but for the grace of god go I.
Pestilen Ratte
The Scope
Gallente Federation
#45 - 2015-06-30 06:16:08 UTC
Cearain wrote:
....
Why doesn't anyone care about systems? Because the game of gaining occupancy is not fun. Alts in plexes is boring but it's how you gain the most vp. (I said vp not lp) Make it fun by giving pvpers better tools to fight for their territory and you make the occupancy war game fun. Once the game is fun people will care.


I agree with what you've written, especially this last bit.

I asked the guys in the militia channel why we don;t have better rewards for killing enemy pilots, and they pointed out that i this were the case, farmers would just kill their own alts from the other side and exploit the system that way.

So that is a thing.

No matter how we use "rewards", if the rewards are attractive to farmers, farmers will exploit them.

But so what? I'm not sure that farmers in stabbed ships are the problem. The problem, for my corp, is the number of minutes needed to get into a fight. If that went down, do we care how many stabbed freaks are doing their thing, working for 2 cents a hour earning isk?

No. We don't care. We only care about the minutes to fight ratio. Because that is what MAKES THE GAME FUN.

To improve that metric, CCP are going to need to think about that metric.

Ask not what your subscriber can do for you, ask what you can do to lower the number of minutes it takes for a pilot, or group of pilots, to find a fight with other like minded players.
May Arethusa
Junction Systems
#46 - 2015-06-30 14:10:13 UTC  |  Edited by: May Arethusa
Pestilen Ratte wrote:


But so what? I'm not sure that farmers in stabbed ships are the problem. The problem, for my corp, is the number of minutes needed to get into a fight. If that went down, do we care how many stabbed freaks are doing their thing, working for 2 cents a hour earning isk?

No. We don't care. We only care about the minutes to fight ratio. Because that is what MAKES THE GAME FUN.



So you go on a roam, and you find a tristan in a novice, an algos in a small, and a vexor in a medium. One runs, two are stabbed. All three are farmers and have increased your time to fight ratio. Repeat for evey other system you visit. You can't simply ignore them when attempting to discuss FW, or FW mechanics, or PvP within the warzone.

Honestly, this is a situation we've created ourselves. A faction's tier became its greatest weapon, a fact exasperated by the recruitment drives of militias promising easy isk in exchange for plexing power. It was only a matter of time before it blew up in our faces. Which is roughly where we're at right now, begging for mechanics to be changed to clean up our mess. People often call FW null-lite, and it's pretty much what we've created; a dead region where people grow fat on isk/lp while avoiding shooting each other, with occasional interference from neutral parties.
Cearain
Plus 10 NV
#47 - 2015-06-30 14:14:21 UTC  |  Edited by: Cearain
We tend to agree on allot. There are many eve players and former eve players who agree that the long waits for quality pvp encounters are a huge drawback to the game.

I recopied your proposal below so people can see it again. I think it is at least worth discussing. First let me try to spell out a possible structure to what you say, and you tell me if I get it wrong.

I think you are basically saying that faction war could give people the option to fight several battles similar to the alliance tournament fights.


Lets call them super plexes and say they are worth ?15? plexes as far as sov. So each side goes to an agent and based on their standing or whatever they could form a fleet for a novice, small medium or large "superplex." CCP would assign ships points and the npc battlship could drop that size fleet into the "super plex." The guy getting the super plex will have the people in his fleet and when he has it he will get his fleet dropped into the random plex. Novice plex would have a lower point maximum. (again think of the points like the alliance tournament).

Now both sides will appear in the plex at the same time and it will be a relatively random system in fw. Other players from faction war (or neutrals) could go in the plex to help after they jump in but the fight can start immediately and neither side will know which system they are being dropped into until they are there. (its like a top secret mission)

CCP can mess with the point system from time to time. etc. They can limit logi or ewar ships just like they do in the alliance tournament.

There are some things that might be a problem with this idea but those problems might not be insurmountable.

For example alts in the enemy militia might just accept these missions and bail out to help their own militia. Will this happen allot? I doubt it if the rewards are not that big. Perhaps it will count toward sov but not give more lp. In any event the rewards can be adjusted to discourage that behavior.

People who like the current system would not need to participate in these fights.

Another advantage is that it might limit the efficacy of booster alts. Because your t3 will not warp there immediately. It could come later but at least the beginning of the fight won't have that.

Ok I admit I am not 100% sure about it but it seems like a decent idea. Certainly worth considering.

For those who hate it, they could keep doing there normal thing in eve if they want. I would say CCP could even do this just for the fights - no lp and no vp. That way no one should complain. (it would also discourage the alt behavior I discussed above)



Pestilen Ratte wrote:
I think we should be talking more about large scale changes to faction warfare, and not waste too much time worrying about stabbed caldari freaks.

As others have noted, CCP is on a mission to save Null Sov just now, so they don't have a lot of time or attention for FW. But, when they do, I think those guys are capable of making big changes, if there is a good reason to make a change.

As I see it, the biggest threat to FW is a lack of fights, or more exactly a high time to fight ratio of investment payoff. I was in hospital earlier this year, and it is easy to play Eve when you have nothing else to do. Now our corp has new members from real life, and they add up the hours spent on the game and compare it to the fights they get.

Rather than ***** and moan (I like to ***** and moan) about issues, maybe we should consider the metric of "time/fights" when we consider the changes we would like to see made. If the ratio goes down, new players are going to enjoy the game and stick with it, and bitter vets might take a bit longer to grow bitter.

In my view, we need a new set of mechanics that allow squads to find roughly matched squads to fight in a quick and easy manner. The plea system is good, and I don't think it needs replacing, but at the same time it rewards players with LP and isk. It doesn't reward players with pew, per se.

You show me the incentive, I will show you the outcome. We who want pew, and not isk, need CCP to make the incentive winning battles, not earning isk. Then people who want that incentive will participate, and stabbed freaks will go back to winning asteroids with bears in high sec. Or whatever it is that they do for isk.

In my opinion, CCP need to build a group mission mechanic for FW. They have sort of done this with incursions, but this is PVE based mission running. It is not designed around PVP faction warfare.

If we stick to the lore, Faction Navy ships (NPC) can fit black ops jump drives.

We could have special FW navy missions where the mission is to be hot dropped into a random FW DED spot by an NPC battleship. These special NPC BS could be configured to warp tech 1 and navy ships only, and they would be limited in the number (total mass) of ships they could drop.

The other faction, using the same mechanic, could also drop the same total mass of fleet to the same location. If the drops were synchronised, you would get neat FW squads fights of roughly equal sizes very quickly. Squads would just need to form up at the nominated point, at the appointed time.

It is exactly the same as with current missions, except that two sets of missions, on either side, are being synchronised.

Eve is a fantastic game, but roaming for long periods without fights is not attractive to new players.


Edit: May
I think his point is that there should be mechanics that help people who want to find quality pvp quickly. You don't necessarily need to eliminate carebearing to accomplish that.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#48 - 2015-06-30 19:42:20 UTC
The long waits for pvp engagements are really more of an indication of your ability to get fights rather than the potential fights out there.

You admit yourself, over and over, that you have no idea where to go to get fights, or complain that the fights you find are not exactly the ones you are looking for, or people might be using boosts, or its too far etc.

Perhaps you should appreciate the hunt as part of the game.
Moglarr
Operation Meatshield
#49 - 2015-06-30 20:01:41 UTC
Pestilen Ratte wrote:
#words


M8, you seem mad.

Didn't I respond to the points you raised in the post that I snipped out due to length? Or did you see the tl;dr and get butt mad and then not read anything?

Also, as an aside, that is not a hashtag. There needs to be a # and then words for that, as demonstrated in the bit I quoted you.


Cearain
Plus 10 NV
#50 - 2015-06-30 20:27:16 UTC
Crosi Wesdo wrote:

[Untrue part of the post deleted]
Perhaps you should appreciate the hunt as part of the game.



Some people like hunting but it really isn't for me. Sit around all day waiting for a deer to wander by and shoot it. Sorry I have no time for that and *for me* it sounds very dull.

I would rather a game that models spaceship warfare as opposed to hunting. That's why I joined faction warfare. I want to be constantly sent into battle.


I think the EVE can accommodate both styles of play. I'm not saying take away mechanics that people use to hunt. Eve has allot of options for people who like to hunt and have the time for that. (and they are all good for those who like that sort of thing) I'm just suggesting that ccp should add some mechanics for people who find wandering and hunting boring. Some people want more quality pvp for the time they are online.


But anyway your opinion that there are already "plenty" of quality pvp fights in eve is a controversial one at best. Maybe you think more quality pvp fights would be a bad thing, but at least acknowledge many people disagree. There are *allot* of players who would like more quality pvp for the time they spend online.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#51 - 2015-06-30 21:09:30 UTC
Cearain wrote:
Crosi Wesdo wrote:

[Untrue part of the post deleted]
Perhaps you should appreciate the hunt as part of the game.



Some people like hunting but it really isn't for me. Sit around all day waiting for a deer to wander by and shoot it. Sorry I have no time for that and *for me* it sounds very dull.

I would rather a game that models spaceship warfare as opposed to hunting. That's why I joined faction warfare. I want to be constantly sent into battle.


I think the EVE can accommodate both styles of play. I'm not saying take away mechanics that people use to hunt. Eve has allot of options for people who like to hunt and have the time for that. (and they are all good for those who like that sort of thing) I'm just suggesting that ccp should add some mechanics for people who find wandering and hunting boring. Some people want more quality pvp for the time they are online.


But anyway your opinion that there are already "plenty" of quality pvp fights in eve is a controversial one at best. Maybe you think more quality pvp fights would be a bad thing, but at least acknowledge many people disagree. There are *allot* of players who would like more quality pvp for the time they spend online.


So rather than find a game you like you would like to make eve do things that it was not meant to do?
Kaivar Lancer
Doomheim
#52 - 2015-06-30 22:15:01 UTC  |  Edited by: Kaivar Lancer
Crosi Wesdo wrote:
The long waits for pvp engagements are really more of an indication of your ability to get fights rather than the potential fights out there.


I agree.

Factors in attracting fights

+ Fly T1s
+ Solo
+ Poor combat record
+ Reputation for standing your ground
+ Be a pirate

There's a legendary poker player, Doyle Brunson, who'd deliberately change his playing style so that he'd play sub-optimally. In the short-term, he'd lose a bit of money to other players. In the long-term, he earned a reputation for creating action, and got more games as a result. If he was a 100% winning player, no one would've played with him.
Cearain
Plus 10 NV
#53 - 2015-07-01 02:58:01 UTC
Crosi Wesdo wrote:
Cearain wrote:
Crosi Wesdo wrote:

[Untrue part of the post deleted]
Perhaps you should appreciate the hunt as part of the game.



Some people like hunting but it really isn't for me. Sit around all day waiting for a deer to wander by and shoot it. Sorry I have no time for that and *for me* it sounds very dull.

I would rather a game that models spaceship warfare as opposed to hunting. That's why I joined faction warfare. I want to be constantly sent into battle.


I think the EVE can accommodate both styles of play. I'm not saying take away mechanics that people use to hunt. Eve has allot of options for people who like to hunt and have the time for that. (and they are all good for those who like that sort of thing) I'm just suggesting that ccp should add some mechanics for people who find wandering and hunting boring. Some people want more quality pvp for the time they are online.


But anyway your opinion that there are already "plenty" of quality pvp fights in eve is a controversial one at best. Maybe you think more quality pvp fights would be a bad thing, but at least acknowledge many people disagree. There are *allot* of players who would like more quality pvp for the time they spend online.


So rather than find a game you like you would like to make eve do things that it was not meant to do?




Do you have a dev blog to support your claim that eve is only meant for "hunting" and not spaceship warfare?



Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#54 - 2015-07-01 03:28:55 UTC
Pestilen Ratte wrote:
Moglarr wrote:

arrogant rubbish signposted with the moron hashtag: tl:dr.


Thanks for your contribution. Look, I deal with unfortunate people very day. It is extremely unfair that people who can't read well suffer huge disadvantages in life.

As an older person with some experience, let me me offer you some very sincere, very well intentioned advice:

Try not to use the moron hashtag, "tl:dr". Telling other people that you are a slow reader who celebrates a state of ignorance is only going to lift the value of your stock in environments where you really do not wish to remain. Only very stupid people with low self esteem will appreciate the sentiment, and only they will want to stand next to you. And even they will lack respect for you, because nobody respects an ignorant person who reads slowly and gives up on learning.

It is especially weird to use this tribal marking on yourself when you are posting on a forum about space ship wars. If you are short of reading time, why are you here?

But, look, do as you think is best. Everybody needs to belong somewhere, and there but for the grace of god go I.



if you want fights go to tama, where moglarr is living (and a lot of pirates). he'll probably undock for you. Lol

Just Add Water

Crosi Wesdo
War and Order
#55 - 2015-07-01 09:01:27 UTC
Cearain wrote:



Do you have a dev blog to support your claim that eve is only meant for "hunting" and not spaceship warfare?





I think its generally accepted that eve is supposed to be a little harder than other games. Giving you pings as to the location of everyone running a plex takes the job of intel gathering out of the players hands and would simply encourage people to stay docked and wait rather than being proactive in creating content.

It would also mean a small group of 2-3 people could fly around and deny every solo plexer in the area with a little too mch efficiency.

I also remember you asking for ship types and player names on top of the plex pings. On top of that im sure you will then ask for imaginary players to go and defend plexes too. Since it doesnt matter how many pings you get about it, no one is ever gong to care about some russian running a plex in Mantenault when theres a dozen targets between you and there in systems that people have chosen to care about.

Welcome back to the forums, i look forward to banging my head agaist the same point for the next 3 months.

Cearain
Plus 10 NV
#56 - 2015-07-01 15:11:08 UTC  |  Edited by: Cearain
Crosi Wesdo wrote:
Cearain wrote:



Do you have a dev blog to support your claim that eve is only meant for "hunting" and not spaceship warfare?





I think its generally accepted that eve is supposed to be a little harder than other games. Giving you pings as to the location of everyone running a plex takes the job of intel gathering out of the players hands and would simply encourage people to stay docked and wait rather than being proactive in creating content.


Consider a few points:

First, thanks for making a constructive post that actually addresses the mechanics. If you continue to post constructive posts that address the actual ideas, I will respond. I hope you don't revert to ad hominem attacks that ignore the actual proposals.

Second, you seem to think that adding data and intel makes eve easier. But since both you and your enemy get the intel it does not make the war easier. It actually makes it richer and more complex. The more data each side has means that there will be more ways to use that data if you are smart. Look at the other extreme. If you have no data then you just bring your biggest fleet you can and hope for the best. No data turns eve into a dice game. And most dice games are not very complex or strategically rich. More data/intel means more tools smart players can use to gain an edge.

Third, it is clear that the players can not (or are not willing to) scout the war zone without more available tools. We can blame the players all we want but that is not really good game design. There are reasons why players are not fighting for most of the territory. Those reasons are that it is dull and tedious work as opposed to fun and enriching game play.

The fact that ccp bases the consequences of tiers on *all* the systems in the warzone show at least some intent on their part that players will actually try to capture and hold the territory. It's clear that is not working as intended.


I don't know what you mean players will stay docked. Ever since fw came out there have been plenty of people starting threads like this one because fw occupancy is not delivering/decided by the hoped for pvp. This is a problem for the entire game not just faction war. It seems to me that better tools to help players find quality fights will lead to more players resubbing and undocking. Undocking to "roam" around hoping to stumble onto a random good fight gets old for a lot of people.

Crosi Wesdo wrote:

It would also mean a small group of 2-3 people could fly around and deny every solo plexer in the area with a little too mch efficiency.


I fly solo as much as just about anyone. I would love it if more groups of 2-3 came to try to disrupt my plexing. Its not because I am good enough to fight 2-3 at a time (at least not in the same ship class) But because the plex mechanics make it easy to split them up. If they come in 2 destroyers and a frig I can jump in a novice. If they come in 2 frigs and a destroyer I can jump in a destroyer and hope I get some advantage due to them landing on me.

I can also ship up to a cruiser and do mediums. You see what will happen is logistics (and I don't mean guardians but rather supplies of ships) will become important again. Where you have ships and whether you have them close by will be important. This will add a whole level of strategy that the current mechanics do not fully embrace.


Crosi Wesdo wrote:

I also remember you asking for ship types and player names on top of the plex pings. On top of that im sure you will then ask for imaginary players to go and defend plexes too. Since it doesnt matter how many pings you get about it, no one is ever gong to care about some russian running a plex in Mantenault when theres a dozen targets between you and there in systems that people have chosen to care about..


Ok I would just point out you are contradicting yourself. First you say 2-3 people will ruin the solo plexers in the area. And now you say no one will bother with the intel. I just ask that you try to think clearly about this, and make up your mind. I can tell you I would cover a certain area and if an enemy plexes in that area I would go fight him. In the meantime I would sit in a plex and let people know I am there so if they want to fight they know where they can find me. People would come and there would be fights. Allot more fights spread out throughout allot more of the war zone than we currently have in the occupancy war. The kills per vp ratio would increase dramatically. As would the number of quality fights per hour pvpers would get.

As far as how much intel would be given I think CCP can tweak with that. Again more intel for both sides means more data they can both use. This does not make the game easier it makes it more complex where the person who can better analyze the data has the advantage over the person who can't. In other words, intel adds complexity and strategy.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#57 - 2015-07-01 15:43:46 UTC  |  Edited by: Crosi Wesdo
I have no interest in your reply. I always give clear reasons why your ideas are horrible and and for the most part dont fix anything that is considered a problem at large.

Beyond that, you twist what people tell you, accuse people of being on the side of farmers, and ignore entire posts if someone dares to suggest that you are being stupid.

I gave you the reasons why notifications will not improve, will bea detriment to active players in space in a number of ways,, and are not even aimed at fixing any of the issues that are still regarded as problems in FW.

There is not a chance im going to read your ftl;dr post, ive read your drivel too much already.
Cellini Benvenuto
Ephemeral Syzygy
#58 - 2015-07-04 17:19:01 UTC
Just a newbie's point of view, but I'd like FW to be a true 1 v 1 - frigates vs frigates, navy frigs vs navy frigs, dessies vs dessies, no off grid boosts, no fleets, no option to warp out once you are in, no option to d-scan who's in a plex. You enter a plex. It is a fight. you have to fight. The better pilot wins. No farming - no NPCs. Just a plex that is activated when a pilot warps in and stays until there's a fight and a clear winner.
Cearain
Plus 10 NV
#59 - 2015-07-06 16:13:49 UTC
Cellini Benvenuto wrote:
Just a newbie's point of view, but I'd like FW to be a true 1 v 1 - frigates vs frigates, navy frigs vs navy frigs, dessies vs dessies, no off grid boosts, no fleets, no option to warp out once you are in, no option to d-scan who's in a plex. You enter a plex. It is a fight. you have to fight. The better pilot wins. No farming - no NPCs. Just a plex that is activated when a pilot warps in and stays until there's a fight and a clear winner.



There are allot of problems with almost all these suggestions.

But one thing I do wish is that the fw plex deadspace area counted like a different system when it came to boosters. If you want the boosts then they would need to enter the plex.

I know ccp has technical difficulty making it so they only apply on grid. But I wonder if that is something they could accomplish.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Zen Guerrilla
CTRL-Q
Ushra'Khan
#60 - 2015-07-06 16:59:58 UTC
Squatdog wrote:
NO STABS IN PLEXES.

*drops mic and steps away from thread*

That wouldn't fix a ******* thing.

You people just need to man up and deal with farmers. You can not keep them out, you can not force them to fight. What's so hard about accepting that?

pew pew