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Carnyx release - General feedback

First post First post First post
Author
Rio Bravo
Deep Core Mining Inc.
Caldari State
#2141 - 2015-06-26 02:02:48 UTC  |  Edited by: Rio Bravo
Sky Marshal wrote:
We’ve heard the most benefit from the new icons was gained by those with properly managed overview setups. We’re looking to add an icon column to the customization window, to make it super simple to understand which items you want the tab to display and how. This will also double as an in-client legend and visual guide to learning the new icons faster.

Where did you read that we will be able to customize them ?

My mistake. I did read it wrong. Thanks for pointing that out. Just to help people understand, not customize. Can just turn them on and off in the brackets and states menu.

What?

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Panterata
Federal Navy Academy
Gallente Federation
#2142 - 2015-06-26 07:02:01 UTC

Thinking/Target of Dev team - "They will write couple of days/weeks and after that will stop and forgot"
SamuraiJack
Caldari Provisions
Caldari State
#2143 - 2015-06-26 12:22:27 UTC
Panterata wrote:

Thinking/Target of Dev team - "They will write couple of days/weeks and after that will stop and forgot"


or just leave and play other games...

I hear the sov testing is going great... PL took all of DARKNESS sov in 20mins.

/me gets popcorn and goes back to playing XCom

SJ's Chronicles - http://www.fanfiction.net/u/2103579/CLS-SamuraiJack

Orm Magnustat
Red Serpent Industries
Red Serpent Alliance
#2144 - 2015-06-26 13:44:13 UTC  |  Edited by: Orm Magnustat
SamuraiJack wrote:


or just leave and play other games...

I hear the sov testing is going great... PL took all of DARKNESS sov in 20mins.

/me gets popcorn and goes back to playing XCom


oh, that sounds interesting .....Shocked
I´m not involved at all in sov gameplay, but it seems those that warned of the trolling potential of Fozzie sov were quite on the right track.
These changes are the other reasons why so many players dropped out during the last 6 months - CCPs plans created a lot of negative anticipation for all those that were fascinated by the classical powerplay (and skilled for a Titan Ugh).

In the end no one of the old players joined up with the expectation to play "wack a mole in space".
Bernard Dupont
Les mitraillettes
#2145 - 2015-06-26 14:01:32 UTC  |  Edited by: Bernard Dupont
Orm Magnustat wrote:
SamuraiJack wrote:


or just leave and play other games...

I hear the sov testing is going great... PL took all of DARKNESS sov in 20mins.

/me gets popcorn and goes back to playing XCom


oh, that sounds interesting .....Shocked
I´m not involved at all in sov gameplay, but it it seems those that warned of the trolling potential of Fozzie sov were quite on the righ track.
These changes are the other reasons why so many players dropped out during the last 6 months - CCPs plans created a lot of negative anticipation for all those that were fascinated by the classical powerplay (and skilled for a Titan Ugh).

In the end no one of the old players joined up with the expectation to play "wack a mole in space".



CCP do not want listening to their clients...they still doing shiit since more than 1 year...number of players online has never been so low since end of 2007... and know an 10K fall since the begining of 2015...
Rio Bravo
Deep Core Mining Inc.
Caldari State
#2146 - 2015-06-26 16:19:05 UTC  |  Edited by: Rio Bravo
Interesting to hear how quickly sov can be overturned. Refreshing actually. Empires will shrink and consolidate. Much more roaming...maybe even ratting in hostile space. I predict alliances will have to be more deliberately organize things like production and PI to stay competitive.
If you don't have the active members to defend your systems, you will lose em easy. The vulnerability window might be all that stands between you and eviction. Certain systems will have high strategic value now, as bottlenecks, trade routes, etc. I like it, it's anti-lazy...Might even have cta's for home system numbers during vulnerability time....
All of null will have to recognize the threat of upstarts from low and high that have grown their numbers, and honed their PvP and Fleet skills.
Nothing will stay the same!

+1 CCP

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Rio Bravo
Deep Core Mining Inc.
Caldari State
#2147 - 2015-06-26 16:27:54 UTC  |  Edited by: Rio Bravo
Orm Magnustat wrote:
SamuraiJack wrote:


or just leave and play other games...

I hear the sov testing is going great... PL took all of DARKNESS sov in 20mins.

/me gets popcorn and goes back to playing XCom


oh, that sounds interesting .....Shocked
I´m not involved at all in sov gameplay, but it seems those that warned of the trolling potential of Fozzie sov were quite on the right track.
These changes are the other reasons why so many players dropped out during the last 6 months - CCPs plans created a lot of negative anticipation for all those that were fascinated by the classical powerplay (and skilled for a Titan Ugh).

In the end no one of the old players joined up with the expectation to play "wack a mole in space".


Means if you want your refinery, labs, or fitting service...can't hide in station. Coming from some one who safes up in POS or station when there are intruders...It will be imperative that Corp/Alliance members have a hefty militia fleet armed and ready on the undock. Many PvPers who would cry about people hiding in stations, now have screws to turn to get people to undock or otherwise engage them.
I welcome this dynamic.

+1 CCP

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Bernard Dupont
Les mitraillettes
#2148 - 2015-06-26 17:00:59 UTC  |  Edited by: Bernard Dupont
Rio Bravo wrote:
Interesting to hear how quickly sov can be overturned. Refreshing actually. Empires will shrink and consolidate. Much more roaming...maybe even ratting in hostile space. I predict alliances will have to be more deliberately organize things like production and PI to stay competitive.
If you don't have the active members to defend your systems, you will lose em easy. The vulnerability window might be all that stands between you and eviction. Certain systems will have high strategic value now, as bottlenecks, trade routes, etc. I like it, it's anti-lazy...Might even have cta's for home system numbers during vulnerability time....
All of null will have to recognize the threat of upstarts from low and high that have grown their numbers, and honed their PvP and Fleet skills.
Nothing will stay the same!

+1 CCP


not all players are nolife without RL. Some of us have lot of things to do in RL and can' t wast their time to keep an eye on the game... i think that's will be an advantage only for hard gamers and not normal people, neither strategy ...
Stop making blow job to cpp and start to think by your own.
slphy vansyl
angry squirrels
#2149 - 2015-06-26 19:58:29 UTC
i'm not nolife, not a fanboy, not an alt of a great player, not a hater, not a blind one...
just a casual player with some little time (and money) to spend on game.
since few time, i've just log few minutes a day to see how evolve EVE,
and, really, it evolve! great for the gamers and lovers of this game!
but too much change this last time, with no options to learn with the low time i've to play (hey guys! it's SUMMER^^)
so yes, i've to adapt, to learn faster, to evolve cause EVE is a game of ever changing blablabla...
and with all the text, message i've read just before, there's a lot of change to come (great, really)
but as a casual, i just want to go in my little ship, go around and have fun!
i'm not at a school to learn and learn neitheir in work with rules and rules ("YOU must accept this" isn't my philosophy, in reference of the devblog...YOU can accept this seems better, free to have the choice...)
as a casual, i'm just going to unsub, this go too fast, and the icongate was too much
and i prefer to see the beautiful "pixel" of girls on playa than the pacman set^^

see ya
slphy vansyl
angry squirrels
#2150 - 2015-06-26 20:00:42 UTC
slphy vansyl wrote:
i'm not nolife, not a fanboy, not an alt of a great player, not a hater, not a blind one...
just a casual player with some little time (and money) to spend on game.
since few time, i've just log few minutes a day to see how evolve EVE,
and, really, it evolve! great for the gamers and lovers of this game!
but too much change this last time, with no options to learn with the low time i've to play (hey guys! it's SUMMER^^)
so yes, i've to adapt, to learn faster, to evolve cause EVE is a game of ever changing blablabla...
and with all the text, message i've read just before, there's a lot of change to come (great, really)
but as a casual, i just want to go in my little ship, go around and have fun!
i'm not at a school to learn and learn neitheir in work with rules and rules ("YOU must accept this" isn't my philosophy, in reference of the devblog...YOU can accept this seems better, free to have the choice...)
the fun is no more for now...
as a casual, i'm just going to unsub, this go too fast, and the icongate was too much
and i prefer to see the beautiful "pixel" of girls on playa than the pacman set^^

see ya

Rio Bravo
Deep Core Mining Inc.
Caldari State
#2151 - 2015-06-26 21:02:25 UTC  |  Edited by: Rio Bravo
Bernard Dupont wrote:
not all players are nolife without RL. Some of us have lot of things to do in RL and can' t wast their time to keep an eye on the game... i think that's will be an advantage only for hard gamers and not normal people, neither strategy ...
Stop making blow job to cpp and start to think by your own.


Lol, I always appreciate fan mail...

That's why you can set the vulnerability window for your station, to benefit yourself. I would set it to when most corp/alliance members would be on. In your case best to join a corp with Day Dreaming Freeloading Bumbs, that way when your in the Rat Race, they can play and manage your sov. Maybe CCP will make a single player version for you 'Real Life' serious people. So that you too, can have your very own station in Null with out all the messy stressful feelings you get from other players being there, more than you. Guessing you want an EvE version of the WoW garrison?...
Oh wait, your an uber real life player...You must be thinking an Outpost is like a body part that no one else can touch, because it's a No-No!

Roll

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

SportBilly
GHOSTS OF THE FIRST AND ONLY
#2152 - 2015-06-27 07:17:52 UTC
Had a look at the icon shading on singularity and does improve visibility, unfortunately i normally have concord ships turned off so doesn't help in game play.
Both my sons who have now given up the game are colour blind and they have greater contrast to distinguish shapes,( Like the old B & W TV's) something the new icons are not...line drawings are not as easy to see with peripheral vision.

If you print your cheat sheet off for all the new icons on A3 paper and hold it at the same distance as a screen is from yourself you cannot at a glance tell what is what, just like all the other changes to neocom, in station icons etc. you have turned to white line icons.
A mix of coloured shapes or pictograms is quicker and easier to jump to.

Too many changes for changes sake and ive seen a lot. concentrate on fixing in game mechanics that are broken and continue expanding the game content/story.


Asteroid belts are a good improvement, they should be full of particles.


I will keep looking at posts and updates and if i see an improvement to game play i could re sub my accounts.
Mira Stargazer
Epic Warfare
#2153 - 2015-06-27 12:18:28 UTC  |  Edited by: Mira Stargazer
In time I will for sure learn to live with the new icons. I might even come to like them some day, even though I doubt it right now.

Problem is that I think you tried to sqeeze in too much information to suit all players.

"Improving player’s situational awareness and reaction times in combat." This might be very true, but only if you are a very active player. New or more casual players will instead suffer from longer reaction times.

Where did the old saying "less is more" go?

I have feelings, I can smile - and murder while!

Joe Gormley
Nemo Modicus Group
#2154 - 2015-06-27 15:10:44 UTC
Still hoping someone in this DEV team will 'man up' and take responsibility for this mess that is ICONGATE and fall on their sword..

As at the moment TQ is left in a mess I understand until July, meanwhile a significant number of players are unable to play the game as they once did...

DEVs have got their colouring pencils out and shaded a few icons in an attempt to look as though they are doing something.. But us old lags no different...

These icons should never have been released on TQ, and someone should stand up in the CCP team and say so.. The argument put forward by DEVs for this ICON change is very weak and just doesn't stand up in practise..

Sometimes doing stuff just because you can doesn't mean that you should...

Come on CCP get TQ back to a fit state where the game can be enjoyed by all players not just those with 20/20 vision..., get these wretched Icons off TQ ..

and if you need a sword open the cupboard carefully as there are a few skeletons in there...

Miss the DEV team that took the time to listen and fix the issues...

Quality over Quantity every time..

Remove the Icons as no fit for purpose!!

Rio Bravo
Deep Core Mining Inc.
Caldari State
#2155 - 2015-06-27 16:13:17 UTC  |  Edited by: Rio Bravo
Joe Gormley wrote:
Still hoping someone in this DEV team will 'man up' and take responsibility for this mess that is ICONGATE and fall on their sword..

As at the moment TQ is left in a mess I understand until July, meanwhile a significant number of players are unable to play the game as they once did...

DEVs have got their colouring pencils out and shaded a few icons in an attempt to look as though they are doing something.. But us old lags no different...

These icons should never have been released on TQ, and someone should stand up in the CCP team and say so.. The argument put forward by DEVs for this ICON change is very weak and just doesn't stand up in practise..

Sometimes doing stuff just because you can doesn't mean that you should...

Come on CCP get TQ back to a fit state where the game can be enjoyed by all players not just those with 20/20 vision..., get these wretched Icons off TQ ..

and if you need a sword open the cupboard carefully as there are a few skeletons in there...


I just don't get it...
Is everyone at CCP a 'Super-see-er'? You'd think there would be people there that have glasses or contact lenses too...
Maybe the Icons are the latest NPC's, that are encroaching on empire and non-empire space alike. Jove Icons! Icon Incursions! They are sooo OP!

This Icon thing is going to destroy mankind, apparently.

Roll

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Joe Gormley
Nemo Modicus Group
#2156 - 2015-06-27 16:46:08 UTC
Rio Bravo wrote:
Joe Gormley wrote:
Still hoping someone in this DEV team will 'man up' and take responsibility for this mess that is ICONGATE and fall on their sword..

As at the moment TQ is left in a mess I understand until July, meanwhile a significant number of players are unable to play the game as they once did...

DEVs have got their colouring pencils out and shaded a few icons in an attempt to look as though they are doing something.. But us old lags no different...

These icons should never have been released on TQ, and someone should stand up in the CCP team and say so.. The argument put forward by DEVs for this ICON change is very weak and just doesn't stand up in practise..

Sometimes doing stuff just because you can doesn't mean that you should...

Come on CCP get TQ back to a fit state where the game can be enjoyed by all players not just those with 20/20 vision..., get these wretched Icons off TQ ..

and if you need a sword open the cupboard carefully as there are a few skeletons in there...


I just don't get it...
Is everyone at CCP a 'Super-see-er'? You'd think there would be people there that have glasses or contact lenses too...
Maybe the Icons are the latest NPC's, that are encroaching on empire and non-empire space alike. Jove Icons! Icon Incursions!

This Icon thing is going to destroy mankind, apparently.

Roll



You are only as strong as your brother, and if your brother needs help, you support him....

Unfortunately, CCP appears not to take responsibility for appearing to discriminate against a group with sight issues...

The icons don't, in my opinion, achieve any of the DEVs stated objectives.

Unfortunately many of us have seen this situation before, the ICON project with be kicked into the long grass, which it appears to have already happened, because the agenda and release program has no space for making things work properly for the whole EVE community..

2015 will be remembered for many things in EVE, unfortunately there has been too much hype regarding fluffy stuff, whilst the game itself has suffered through poorly thought out concepts.. Implementation and testing has been woeful, using feedback has been hit and miss, depending on which DEV Team it is.. Which highlight poor quality control management.. So, someone at CCP does need to 'Man up' and take responsibility for this debacle that is ICONGATE..

Personally, 2015 I will remember as the year so many friends just had enough of pointless changes that took the pleasure out of playing the game they had played for years and just no longer log on...
I'm sure many other players are also seeing this, where there is only you on comms now...

Quite sad really, and needless..



Miss the DEV team that took the time to listen and fix the issues...

Quality over Quantity every time..

Remove the Icons as no fit for purpose!!

Sky Marshal
State War Academy
Caldari State
#2157 - 2015-06-27 17:33:16 UTC  |  Edited by: Sky Marshal
About UI and graphic annoyances that CCP should correct, here is my list :

- RGB sliders must return. That don't mean that the new themes should disappear. It is certainly possible to make them cohabitate without problem, as using one would disable the other.
- Icons should be customizable by external files (not ANY files, CCP would say what is supported and what are the limitations), with the new icons as default ones. Players will create their proper set, even an old-one-like if they want too, and byebye the icongate.
- Neocom should be made opaque or transparent with the transparency slider. I always set it at 0 to make the channels more readable, but the neocom break the consistency of the UI as it can't be made opaque, making the UI not attracting.
- This bubble of light at each activated gate should be made disabled at will... seriously, whoever designed it while thinking it was a good fancy idea should be fired, period. I have to change the camera angle each time I encounter this annoyance. I know that the EULA protects CCP about unwanted visual seizures or annoyances that the game can provoke, but it is not a reason to deliberately create something who will provoke them.
- A fade-to-black transition as an option, to hide the gate animation for anyone who is annoyed by it (the bubble of light, the flash spots in the tunnel and the change of POV each minute in a 60-system travel make this animation very destabilizing).

I know that CCP won't take care of this few points, as it is impossible to know how much players are really concerned and so that if the cost to do that is justified or not. It is also a matter of pride, as all of them was deliberatly created by CCP. Still, it can be an act in the good direction who can remotivate some of their players. Of course, EVE needs content too, but content with a bad UI and serious visual annoyances will not attract players.
Rio Bravo
Deep Core Mining Inc.
Caldari State
#2158 - 2015-06-28 14:52:25 UTC
Rio Bravo wrote:
Maybe the Icons are the latest NPC's, that are encroaching on empire and non-empire space alike. Jove Icons! Icon Incursions! They are sooo OP!

This Icon thing is going to destroy mankind, apparently.

Roll


Even more dangerous than the Drifters or Seekers, the new faction of 'Icons' has been decimating the less than enduring of New Eden pilots. Their tactics on the overview, amounts to electronic warfare. Unless you sensor strengthen your mind and senses, you will be forced to disengage from the game. Fortunately, I have refused to surrender, and have become used to their maneuvers. I can now 'Out think' the Icons at their own game...Though they have immunity to even being red boxed.
So far the only known damage vulnerability of the Icons appears to be posting on the forums! The forum damage type has had little long-lasting effect up till now...Perhaps it's time to capitulate, and accept our new Overlords.

Roll

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Tara Eves
Republican Guard
Shadow Cartel
#2159 - 2015-06-28 18:12:41 UTC
Rio Bravo wrote:
....hurrr....


Belittling the valid opinions of other players isn't going to help the game you know.

It's Sunday night and there's barely 30k players online, these horrendous icons are contributing to the stagnation and deterioration of the health of this game because, when all's said and done, if CCP don't listen, the end will come that much sooner.

Don't believe me? look at the fate of Star Wars Galaxies - that game went from it's prime to it's deathbed in double-quick-time because of a mandated change deeply unpopular with those that played it, ignored by those that made it.

I hope this travesty of an idea is rolled back - it has no purpose other than indulging the OCD of some arse at CCP who has forgotten the wisdom in the old saying "Keep It Simple, Stupid".

ROLL BACK.
Alea
Pator Tech School
Minmatar Republic
#2160 - 2015-06-28 19:11:54 UTC
Tara Eves wrote:
Rio Bravo wrote:
....hurrr....


Belittling the valid opinions of other players isn't going to help the game you know.

It's Sunday night and there's barely 30k players online, these horrendous icons are contributing to the stagnation and deterioration of the health of this game because, when all's said and done, if CCP don't listen, the end will come that much sooner.

Don't believe me? look at the fate of Star Wars Galaxies - that game went from it's prime to it's deathbed in double-quick-time because of a mandated change deeply unpopular with those that played it, ignored by those that made it.

I hope this travesty of an idea is rolled back - it has no purpose other than indulging the OCD of some arse at CCP who has forgotten the wisdom in the old saying "Keep It Simple, Stupid".

ROLL BACK.


I agree the icons are a bad idea but they will never be rolled back or have an option to use the old icons people like us would rather be using, I seriously doubt Eve will die because of this change but it has run some of us off including myself who may never come back as the game as it is right now is unplayable for me.

I have hoards of stuff I'm going to hang onto for a while and see what happens with the icons, if nothing changes I have a few friends that I will give my main toons too then let my three accounts rot away, two are just over 200 mill SP and another has only about 80 mill so I'm hoping to make a few people happy.

Whomever is making the last few years decisions on what changes are to be implemented in this game, must hate Eve with all their being.