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Carnyx release - General feedback

First post First post First post
Author
Rio Bravo
Deep Core Mining Inc.
Caldari State
#761 - 2015-06-03 14:56:29 UTC
But...but I like the new Icons...They represent things in space better...

The music is, eh, kind of weak this time...

Haven't been into any of the new 'Unknown WH' yet...

concerned there are no boutineers this time...I like free stuff.

Over all, I am happy...please don't forget the Rorquals next time!


“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

jimbolina
Doomheim
#762 - 2015-06-03 14:58:45 UTC
New icons are hmmm it's quite difficult to find right word to describe it. They need to go for the love of the god CCP.
Robbert Dole
University of Caille
Gallente Federation
#763 - 2015-06-03 15:00:27 UTC  |  Edited by: Robbert Dole
Niraia wrote:
CCP Claymore wrote:
All I can say at the moment is please take some time to get used to the new icons if this is the first time you are seeing them. It has been a while since they last changed, if ever, and it will take a while to learn them again.


The old icons provided all the information I needed to know at a glance - the size of the ship.

That information was very clear. Now it is not.

Sorry :/


And it looks cluttered... why do I need a little blob for every asteroid, unnoteworthy large collidable, etc....
Plus the whole "you'll get used to them" argument is kindof dumb, either A.) I will get used to them (duh) or B.) I'll leave (not over something this petty but keep this in mind for future dumb ideas) if you actually wanted to "upgrade" stuff without the huge backlash just change a few icons a month/patch until eventually they are replaced and people aren't completely pissed off...

Edited for typos
Ishkari
Sebiestor Tribe
Minmatar Republic
#764 - 2015-06-03 15:00:45 UTC  |  Edited by: Ishkari
Microsoft shares climbed today after an unprecedented increase in the use of MS Paint in the Game Industry, Bloomberg official says.
monchotdl
TheDarkLegion Inc
#765 - 2015-06-03 15:01:06 UTC
But...but I DONT like the new Icons...They DO NOT represent things in space better, sometimes too much info is not good at all.X
Dilberisimus
BALKAN EXPRESS
Shadow Cartel
#766 - 2015-06-03 15:02:21 UTC
My dear CCP, it seems to me that someone with you suffers for "Tetris". So this brings us back to the days of "incredible" IT achievements.
Imagine just how these younger players feel ... ??
GinBar
Imperial Academy
Amarr Empire
#767 - 2015-06-03 15:02:29 UTC
Quote:
The old icons provided all the information I needed to know at a glance - the size of the ship.

That information was very clear. Now it is not.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#768 - 2015-06-03 15:03:45 UTC
Natya Mebelle wrote:
Hakaari Inkuran wrote:
Let me define which icons i want for the ship classes.
Straight out no.

Veteran: "Since we are in a fleet, and you're in a small ship, you need to shoot at the enemy frigates first"
Newbie: "Just to be sure, frigates are the small triangles?"
Veteran: "No, they are small crosses."
Newbie: "But I never saw small crosses on the overview?"

Veteran: "You should use the frigates only tab. Make sure you are using the overview settings that are linked in the fleet MOTD."

Dealing with things like this is a daily chore for the newbie friendly FC already. The ability to configure settings and share those configurations has had an overwhelmingly positive effect in my experience.
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#769 - 2015-06-03 15:06:31 UTC  |  Edited by: Natya Mebelle
Hakaari Inkuran wrote:
Deal with it. This is too important to have literally everyone play exactly the way you think they should
Please do not fall down into being self-righteous. It is more important to get a set of icons straight than developing a multitude of them, which takes even longer
But for the sake of the argument, the most important thing for CCP is our money, and many of the recent changes have not only been frustrating the old playerbase, but also have done a horrible job with getting new players to the game.
So if you want to start weighing importance of things? Opportunities and new player experience should be top priority right now, since it is utterly broken and in the worst state of existence since 2007. If you don't keep new players, and continue losing old ones, then that doesn't bode well for any of us.

Tyr Dolorem wrote:
If someone no matter how new is making targeting decisions based on icon rather than type and distance then I really don't know what to say.
Oh you would be surprised of some of our new players. But that is the joy of being in a starter corporation, and seeing what is happening there day-in and day-out, right? c:

But sure, I agree my example was not one of the best, but it was one in the realm of possibility. Refer to the post before that where I am making a lot more objective conclusions on the subject of icons c:
Ledilica Srca
Ustanova Jankomir
#770 - 2015-06-03 15:09:22 UTC
Dilberisimus wrote:
My dear CCP, it seems to me that someone with you suffers for "Tetris". So this brings us back to the days of "incredible" IT achievements.
Imagine just how these younger players feel ... ??



II agree, I do not like too
Heinrich Rotwang
Spectre Fleet Corporation
#771 - 2015-06-03 15:12:56 UTC
CCP Surge wrote:
[quote=Joia Crenca]

I'm also curious to hear more from, and maybe wasn't aware of how many users played with a 90% downscaled UI (as opposed to scaling up for accessibility reasons.) What are your reasons for doing so?


I started switching to 90% UI scaling when I was playing eve on my alienware notebook. Even now that I use an extra wide screen, it's hard to find a spot to place all the windows. On a smaller screen, I ended up with a tiny 400x400 pixel window in the center of actually showing whats going on in space.
Hakaari Inkuran
State War Academy
Caldari State
#772 - 2015-06-03 15:14:15 UTC  |  Edited by: Hakaari Inkuran
Natya Mebelle wrote:
Hakaari Inkuran wrote:
Deal with it. This is too important to have literally everyone play exactly the way you think they should
Please do not fall down into being self-righteous. It is more important to get a set of icons straight than developing a multitude of them, which takes even longer
But for the sake of the argument, the most important thing for CCP is our money, and many of the recent changes have not only been frustrating the old playerbase, but also have done a horrible job with getting new players to the game.
So if you want to start weighing importance of things? Opportunities and new player experience should be top priority right now, since it is utterly broken and in the worst state of existence since 2007. If you don't keep new players, and continue losing old ones, then that doesn't bode well for any of us.

Tyr Dolorem wrote:
If someone no matter how new is making targeting decisions based on icon rather than type and distance then I really don't know what to say.
Oh you would be surprised of some of our new players. But that is the joy of being in a starter corporation, and seeing what is happening there day-in and day-out, right? c:

But sure, I agree my example was not one of the best, but it was one in the realm of possibility. Refer to the post before that where I am making a lot more objective conclusions on the subject of icons c:

Fine. Whatever. But I'm curious what you think the best solution is. If its "everyone goes back to the way it was last week" I'm 99% certain its not gonna happen. My solution is a real solution, and its also better than the status quo as of this morning.
Alex Garden
Center for Advanced Studies
Gallente Federation
#773 - 2015-06-03 15:15:04 UTC
Да чтоб вас перевернуло вверх задом, вы что творите? Автора последнего патча надо на кол посадитьEvil
Иконки в овере информации не несут, в ангаре на станции трюм вылетает постоянно, не помогает сброс окон, только релогон. Черти вы.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#774 - 2015-06-03 15:15:06 UTC
Callisto Helix wrote:
Please take the time and effort to make the UI still look pretty when it's scaled. I also certainly wouldn't complain if you gave the option to make it smaller than just 90%.

This please. If i had the option to scale to 80%, I would use it.
GNStreak
Ustanova Jankomir
#775 - 2015-06-03 15:18:08 UTC
AnSky wrote:
Stating to paying customers 'get used to it' after continuus objections is a bit isulting.. dont you think?

New icons are a mistake, and hopefully this will be undone...




I agree
Shpongled Victim
Brutor Tribe
Minmatar Republic
#776 - 2015-06-03 15:18:55 UTC  |  Edited by: Shpongled Victim
Im not the expirienced eve player but since 2011 until now i see a lots of improvements, graphic push ups and even more compexity....CCP youre simply amazing running a game since about 20 years and allways make it still atractive with the love you put in.

I love the new icons, need to get used to it but overall they look more modern and sci fi than before. This graphic pushup is a real eyecandy, i hope the new v5++ will give us more in the future and my loki will profit from it too soon! needs a new texture defo.

Not sure its the right place to tell my idea here but i wish to have more immersion. I mean since i started eve i found it a lil bit "weak" interacting with my NPC contacts/agents by a simple textmessage and a picture. We have 2015 allready and when looking around i see some possibillitys that shouldnt be too hard to implement but yet improve the immersion alot.

So how about the agnets become some small rendered videsequences, which pops up on a lil screen/monitor and talking to you when interactiing with them for missions. even on the missions itself from time to time update the missin by contacting the capsuler on a comm link with a lil rendered videosequence. Or for example entering a scanned DED 4 where the faction commander start ranting and getting mad on screen before attacking you. Just some thoughts i often have when travelling in space and waiting for some surprises and atmosphere.

Especially new players, so far i heard from ppl i know thats started playing but didnt continue, stating often they have a hard time to get into eve and were missing the content. I told them there is a little but mainly its about the players in eve. But aside of that ppl just missing a little more depth of the world presented rather than looking for it.

I would find it very cool having a screen popping up and you got someone of the NPC´s on the comlink, either friendly or enemy, while accepting missions or while on missions with updates, warnings from concorde when entering low sec as a rendered video sequence and i would feel even more like a space hero!

You think we can hope on such improvments or is CCP on completly other roads?

anyway, i love the last patch and hope my loki gets its new texture soon (if there is coming one)
Sean Roach
Center for Advanced Studies
Gallente Federation
#777 - 2015-06-03 15:20:02 UTC
Well, I haven't logged in yet. I spent yesterday farming, (no, seriously. Remarkably similar to mining asteroids, but at the end, you have a nicely plowed field instead of a station full of virtual rocks. Oh, and you don't have to watch for gank-squads of catamarans while you do it.)

That said. I scale for a larger window. I reduce the size of my overview, station services, menubar, etc, to the minimum I can comfortably read at a glance, and quickly hit with a mouse pointer, to allow for more window to "see through".
Flying, otherwise, is like driving down the road with a handprint sized spot in your windshield, with the rest frosted over.
If I could move my head and look around the overview elements and text window, I'd do that.

Having not logged in yet, I don't know how I'll view the new icons. I am optimistic. Being able to more clearly identify different ship classes at a glance appeals to me. Of course, I don't want to play "where's Waldo" either, or "count all the 'e's on this page of text", so I'll see if the balance of information is useful to me.



CCP Surge wrote:
Joia Crenca wrote:


Thanks for responding!

I'm also getting the feeling that it's not just at 90% that it's a problem, and even after some time, the testing folks still were not happy. We were actually given the same response during Incarna, concerning the unusable/unreadable UI icons then.


Hi, let me reclarify a bit here.

The 90% scaling problem is engine-level. Specifically our UI renderer doesn't support any texture filtering or anti-aliasing, which makes any non-100% scale texture look pretty bad across the UI. It's particularly blatant when scaling single-pixel wide strokes as in the new icons.

And unfortunately re-writing the UI renderer, or bolting on some AA tech is just an item that hasn't made it to the top of the engine team's priority list. But we're aware of the issue.

In the end we support "UI scaling" functionality to some extent, but don't have the proper tech in place to make the experience feel great at anything other than 100% at the moment.

I'm also curious to hear more from, and maybe wasn't aware of how many users played with a 90% downscaled UI (as opposed to scaling up for accessibility reasons.) What are your reasons for doing so?

Thanatos Marathon
Moira.
#778 - 2015-06-03 15:20:22 UTC
I'm still wrapping my head around the icons for the rats, but in general I like them, and I think long term they will work well.

I am having a lot harder time differentiating players vs other stuff on my general overviews though, while not a major concern when doing fleet battles when soloing about it has been difficult to deal with.

In addition, I'm not a big fan of the change towards the wreck w/without stuff in it. I had a much easier time previously telling if something had been looted, looking for the little circles has been....troublesome.
Captain Semper
Fusion Enterprises Ltd
Pandemic Horde
#779 - 2015-06-03 15:27:59 UTC
And nobody from CCP still didnot give a single comment about what they will do with icons.
They dont need feedback about this. So
/thread
Steijn
Quay Industries
#780 - 2015-06-03 15:28:27 UTC
this is going to feel like the Big Brother diary room soon but if thats what CCP want.......

Day #2 - Still dont like the icons as they do not do what they are supposed to do. Blurred, very hard to distinguish and by no means a 'quick' way of seeing what information they give.

PS. If this gets to Day #10, please excuse any spelling mistakes but by that time, my eyes will be completely ****** with trying to work all this crap out.