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Carnyx release - General feedback

First post First post First post
Author
Lil' Brudder Too
Pistols for Pandas
#401 - 2015-06-02 21:05:38 UTC
All the NPC icons floating in space look like player icons, they are not distinct enough, like they used to be. A white symbol with just a touch of 'white' in the center does not work. Like we told you in the SiSi thread. Soo many other points, but they have been covered time and again in that same SiSi thread. Please revert this.
Total Newbie
State War Academy
Caldari State
#402 - 2015-06-02 21:10:26 UTC
I am actually quite tired of CCP people asking why people turn up or down their scaling....

It's called preference.... CHOICE.....

Not everyone who plays eve is a technogeek ( I say that in loving terms BTW)

Some of us are just regular schlubs, who want to play a USABLE game.

We don't want eye strain to try to figure out WTF it is we are seeing....

We don't want to buy the latest and greatest graphics card......

Why does everything evolve around "Golly Gee, look how pretty" rather than...... Hey, I can actually differentiate and see something?

Jellyfish Original
Perkone
Caldari State
#403 - 2015-06-02 21:12:24 UTC
The new icons look like that they are hand drawn, and I'm staring at a terrible painting when I play...
Daemun Khanid
Corbeau de sang
#404 - 2015-06-02 21:13:07 UTC
I like the changes. After years of staring at the same UI its nice to see something new. I'll never understand ppls adversity to change.

Daemun of Khanid

Asarian Yahnid
The Sad Ravens
#405 - 2015-06-02 21:13:32 UTC
New icons are Horrid. Ship preview icons are all gold.

You guys need to learn the old saying "if it aint broke, dont fix it".

Overview icons worked fine... No change needed.

Ship thumbnails..... Looked fine... No change needed.

Horrid Update.
chmeee kzin
Republic University
Minmatar Republic
#406 - 2015-06-02 21:14:36 UTC
CCP Surge wrote:
[quote=Joia Crenca]


I'm also curious to hear more from, and maybe wasn't aware of how many users played with a 90% downscaled UI (as opposed to scaling up for accessibility reasons.) What are your reasons for doing so?



I know many who UI downscale either due to screen size, G-card limitations, or many who try and stuff way to many dialogue boxes onto the screen.

CCP Claymore and team, don't take the overview icon issue to hard. I'm sure changes where well intended. Remember, the road to hell ( volcanoes for you Icelandic folk ) is paved with good intentions.

Everything else with Carnyx is awesome, love the new skins, rendering, ship looks ( Jackdaw will take some getting used too, looks like a flying cell phone tower ), module-cides, etc. Good job!

Serious question... How does CCP determine the initial price on BPO's for new modules? is there some market forecasting meta or such that is used? 200 mil for entosis link BPO seems kinda high considering its function. Do you set a NPC market high/low limit price on BPO.s? ( not player driven market price in other words ).
Total Newbie
State War Academy
Caldari State
#407 - 2015-06-02 21:15:07 UTC
Daemun Khanid wrote:
I like the changes. After years of staring at the same UI its nice to see something new. I'll never understand ppls adversity to change.



This is CCP mentality... change for the sake of change.....

How about USABLE
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#408 - 2015-06-02 21:15:25 UTC
Icons are ****.

Sorry CCP, but while some icons, like for POS mods, are OK, the main ship and drone icons are TERRIBLE.

There was absolutely nothing wrong with old icons to be honest; you could tweak a few here and there, but to change rats from crosses to whatever unholy mess this is, is just bullcrap.

Now i cant tell a battleship sleeper apart from a cruiser of a frigate sleeper. Its just bullcrap.
Lara Divinity
Pidgeon Cartel
#409 - 2015-06-02 21:17:13 UTC  |  Edited by: Lara Divinity
there i was gettin targetted by a tractor unit oh no wait it is actually a ship
these icons suck ccp
12 years around n thats what u guys come up with is it to take attention of the new map or somthing
2 updates later the map still sucks n nothing has changed besides then the icons
Steijn
Quay Industries
#410 - 2015-06-02 21:19:31 UTC
Daemun Khanid wrote:
I like the changes. After years of staring at the same UI its nice to see something new. I'll never understand ppls adversity to change.


peoples complaints are nothing to do with change and everything to do with useability.
CCP Surge
C C P
C C P Alliance
#411 - 2015-06-02 21:19:50 UTC
Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid.

But change is tough and we are definitely keeping an eye on your feedback in all channels as we had been during testing on Singularity for the past while. This relatively small icons swap isn't an end-all-be-all "tough luck" change we're aiming to saddle the playerbase with.

For now a few things

  • I urge patience. There are dozens of new icons to learn, and it might take the brain a while to untangle the new "messy blob" at first. Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them. We'll be keeping an eye on this post initial-reaction feedback closely.
  • Check out this image to help learn your icons: http://images.contentful.com/kvd74o0q2fjg/4Hgu1BcYAE22wgokiKeYO4/4001f1c3132cc7749d9d25ec8851798e/NewOvervieBracket-IconsImage.jpg?w=1920&fm=jpg&q=85
  • While “deconstructive feedback” is cathartic in some ways I am sure, it’s likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.
  • We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having.


Thanks for reading!
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#412 - 2015-06-02 21:21:30 UTC
Can you please let me turn off new icons for rats, sleepers and ships, and revert to the old set?
Lil' Brudder Too
Pistols for Pandas
#413 - 2015-06-02 21:21:34 UTC
CCP Claymore wrote:

That would be me and my team, Team Game of Drones.

We are reading the feedback you are providing.

All I can say at the moment is please take some time to get used to the new icons if this is the first time you are seeing them. It has been a while since they last changed, if ever, and it will take a while to learn them again.

We are aware that the new icons do not look great with 90% UI Scaling. This is an issue we are looking at but is a bigger project due to the nature of UI Scaling.

We are monitoring your feedback and will try and respond to your issues and concerns.

Thank you for all your feedback so far.

That is your answer to ALL of the solid feedback from the SiSi thread? Incase you lost the linky for said thread

You guys are terrible....answer the hard questions like why we need to see small medium, and large belt rocks...? Atleast make another pass through that thread and tell us why our feedback was not used please. Some people put some serious time into giving it to you, it would be wise to not just blow them off simply because it hurts your pride.
Steijn
Quay Industries
#414 - 2015-06-02 21:24:42 UTC
CCP Surge wrote:
Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid.

But change is tough and we are definitely keeping an eye on your feedback in all channels as we had been during testing on Singularity for the past while. This relatively small icons swap isn't an end-all-be-all "tough luck" change we're aiming to saddle the playerbase with.

For now a few things

  • I urge patience. There are dozens of new icons to learn, and it might take the brain a while to untangle the new "messy blob" at first. Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them. We'll be keeping an eye on this post initial-reaction feedback closely.
  • Check out this image to help learn your icons: http://images.contentful.com/kvd74o0q2fjg/4Hgu1BcYAE22wgokiKeYO4/4001f1c3132cc7749d9d25ec8851798e/NewOvervieBracket-IconsImage.jpg?w=1920&fm=jpg&q=85
  • While “deconstructive feedback” is cathartic in some ways I am sure, it’s likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.
  • We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having.


Thanks for reading!


my patience has lasted for around 8 hours since DT, it wont be getting tried again until something drastic is changed.
Jenn aSide
Soul Machines
The Initiative.
#415 - 2015-06-02 21:25:11 UTC
Daemun Khanid wrote:
I like the changes. After years of staring at the same UI its nice to see something new. I'll never understand ppls adversity to change.


Adversity to change has nothing to do with anything. Give us good changes and watch the complaining not happen.

I'll personally underastand people who advocate change for nothing more than the sake of change. If it ain't broke.....
Spc One
The Chodak
Void Alliance
#416 - 2015-06-02 21:25:32 UTC
CCP Surge wrote:
Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them.

I've been trying that since they came out on sisi, I did extensive pve/pvp on sisi test server and it's getting worse every day, at 90% scaled UI it's horrible.
Sad
mne lee
The Dark Vanguard
Sigma Grindset
#417 - 2015-06-02 21:27:16 UTC
WTF just bring back the old icons you realy have screwed the game
xSlaughtershy
Asteroid Farm Unlimited
Goonswarm Federation
#418 - 2015-06-02 21:28:10 UTC
When things like Carnyx happens, it fills me with confidence that I will find a good job in the graphic arts community. Not because Carnyx is an inspiring piece of work, but rather when the work quality and effort put into the Carnyx icons can pass into a live update, I feel that I would be able to land a graphics job anywhere. That is, of course, if I can manage to spell my full name correctly.
Jenn aSide
Soul Machines
The Initiative.
#419 - 2015-06-02 21:29:22 UTC
Lil' Brudder Too wrote:
CCP Claymore wrote:

That would be me and my team, Team Game of Drones.

We are reading the feedback you are providing.

All I can say at the moment is please take some time to get used to the new icons if this is the first time you are seeing them. It has been a while since they last changed, if ever, and it will take a while to learn them again.

We are aware that the new icons do not look great with 90% UI Scaling. This is an issue we are looking at but is a bigger project due to the nature of UI Scaling.

We are monitoring your feedback and will try and respond to your issues and concerns.

Thank you for all your feedback so far.

That is your answer to ALL of the solid feedback from the SiSi thread? Incase you lost the linky for said thread

You guys are terrible....answer the hard questions like why we need to see small medium, and large belt rocks...? Atleast make another pass through that thread and tell us why our feedback was not used please. Some people put some serious time into giving it to you, it would be wise to not just blow them off simply because it hurts your pride.


That's the worst part of it, people gave CCP feedback and that was ignored. I am at least encouraged by the fact that they will consider "classic icons". If they do implement classic icons, for me personally the space invader icons will go the way of the Captains Quarters (ie technically still there but I wouldn't know it because I never use it).
Don Matteo
Fortuna Executive
#420 - 2015-06-02 21:30:36 UTC
CCP Surge wrote:
Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid.

But change is tough and we are definitely keeping an eye on your feedback in all channels as we had been during testing on Singularity for the past while. This relatively small icons swap isn't an end-all-be-all "tough luck" change we're aiming to saddle the playerbase with.

For now a few things

  • I urge patience. There are dozens of new icons to learn, and it might take the brain a while to untangle the new "messy blob" at first. Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them. We'll be keeping an eye on this post initial-reaction feedback closely.
  • Check out this image to help learn your icons: http://images.contentful.com/kvd74o0q2fjg/4Hgu1BcYAE22wgokiKeYO4/4001f1c3132cc7749d9d25ec8851798e/NewOvervieBracket-IconsImage.jpg?w=1920&fm=jpg&q=85
  • While “deconstructive feedback” is cathartic in some ways I am sure, it’s likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.
  • We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having.


Thanks for reading!



I urge you to drop the new icons, there is no need for this change... As my brain is simple and can understand bigger and smaller, however different shapes???