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Next iteration of overview/bracket icons on Singularity

First post
Author
Planet 6
V0LTA
WE FORM V0LTA
#181 - 2015-06-01 08:42:41 UTC
These so called easier to read icons are just awful.I'm finding it difficult to tell a bunch of ships apart from their drones and thats just the tip of the iceberg.
Lil' Brudder Too
Pistols for Pandas
#182 - 2015-06-01 20:47:23 UTC  |  Edited by: Lil' Brudder Too
CCP Fozzie wrote:
once we feel it meets the quality level our customers expect.


Posted about delaying the Sov changes, but still VERY relevant. These new Overview icons do NOT meet that "quality level" you speak of.

Read the feedback CCP, please and don't release this tomorrow.
mmorpg lol
The Dark Space Initiative
Scary Wormhole People
#183 - 2015-06-02 11:21:58 UTC
Nothing good will come from putting this on tranquility.
Rioho Tsuruomo
Doomheim
#184 - 2015-06-02 12:56:50 UTC
BACK OLD ICONS !!!!111
Melenos
DarkSpawn.
#185 - 2015-06-02 13:12:58 UTC

Aside from the fact that targeted enemies look like the STOP Button from my old cassette Recorder, i'll have the following feedback:

I appriciate the attempt, but after flying some pve and pvp, i feel like it doesn't make much difference. There is more variation by now but it's not much use as i can't really tell the difference between the icons, especially since they seem rather random. The old ones where far more 'cleaner' and so easier to identify.

If you go for new icons, you'll probably to have to increase size/resolution for them. I really have a hard time to seperate a wreck from and empty wreck. And that's coming from someone who Plays Wargame: Red Dragon with NATO symbols.
Liberties
Doomheim
#186 - 2015-06-02 14:18:17 UTC
I am NOT a fan of the new rat icons. I can adjust to the rest Smile
ExSariel
Changer of Ways
#187 - 2015-06-02 15:26:18 UTC
It's terrific... Return old icons back, it's not funny at all Evil
Nagarythe Tinurandir
Einheit X-6
#188 - 2015-06-02 19:43:16 UTC
so it got deployed. why?

I thought part of this new, awesome distribution system allows for postponing changes till they are in a good state.

There are still problems with the icons themselves, not only their scaling and you know it.
Jeven HouseBenyo
Vanity Thy Name Is
#189 - 2015-06-02 20:06:40 UTC
I have to admit, if some official CCP post comes up with the 'but feedback was so positive!' on the icon change...

Liar liar ship in structure.

>Jeven

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#190 - 2015-06-02 20:53:42 UTC
OMFG

i dont know whos idea it was to do this to the icons but i think they should be Sacrificed to BoB and i mean now!

totaly mental after all this time


I no whats totaly not broken

Let me erm..... Fix that ( **** THE PLAYER BASE) there ya go fixed
Lil' Brudder Too
Pistols for Pandas
#191 - 2015-06-02 22:16:41 UTC
Maybe we should have giving them this feedback on Reddit. I hear they read those threads.
Fer'isam K'ahn
SAS Veterinarians
#192 - 2015-06-02 22:23:58 UTC  |  Edited by: Fer'isam K'ahn
Not really one to hate on changes right away.... you can guess whats coming, right ?!

- Don't fix that which is not broken.
- Don't make something complex what's already effective.
- Less is more.
- Know when to stop, a true artist (good designer) knows at which point he starts destroying his art (design).
- Forcing users to learn new icons when old ones are programmed and set, is a great way to alienate the consumer base...
strange that nobody ever learns from office, word, excel ... 'upgrade' - disasters. Layout changes for the sake of in depth features.

Some examples:

Red MTUs flying around. Shocked
Beacons = "Illuminati confirmed" RollIdea
Containers ... WHY ? - were perfect before. Ugh
Wrecks - confusing, were perfect. Ugh
Jump gates, stations - get lost, were near perfect before. (thin line, transparency...) Evil
Ship and Rat Icons - HOUSES ??! If you had at least turned them upside down like very familiar military ranks, that might have been interesting to try. Ugh
Asteroids - why different sizes for the rareness, they can already be sorted, grouped with one click. If sizes, then a general and very rough under 50.000m3 over 100.000m3 over 200.000m3 grouping / estimation. Straight

Not to mention the ugly ones like the new MTU, AGates (*gack*), Industrials, just to mention a few.

This takes a similar line as the info window changes (can be way better and more efficient with less clutter) and the sidebar changes (total removal of colors).

Go ahead, ask if you want some tips, please. Want a hint ?

Side bar - Customizable color coding and/or place holder space to form groups: allows for very easy and quick selection (second group first, first group center.... like old F-keys on every decent keyboard).

Info Window - Sub tabs for attributes (and everything listed in rows, not blend in rows and columns like the resistances are now. or the turret/launcher icons, counting rings where numbers were effective and sufficient), sub tabs for fitting (once standard empty, no skills, second with skills, 3rd as is now when in space fully fit with skills).


Like this .. AWGADNO Cry
Xanjan Rouhri
Doomheim
#193 - 2015-06-02 23:19:16 UTC
New icon set seems bad for me.
Because there is no distinction between classes of objects.
Previously, we had white squares for player ships (and crosses for NPC) - but now we have a mess near the stargate (with all kinds of NPC and sentries).
In short - they are too different.
Making each icon 'unique' we lose eye-comfort, forcing player to channel even more perception focus to UI.

Oh, and wreck icons..
They are iconic! :) These sweety full-white wrecks are already established themselves in player's minds as something tasty and desirable. Dont let them go!

P.S.: For icons topic - I still cannot distinct these monochrome icons at Neocom panel. After the halfyear. So, someone who spoke about 'the form is better for recognizing than colour' was wrong. Tested and confirmed.
Cabriel Khan
The Scope
Gallente Federation
#194 - 2015-06-02 23:45:19 UTC
Terrible icons. I couldn't even see if there are any enemy ships at gate when I warped to one.. Old ones were just fine, no need to polish graphics.

Old icons back please asap!
Fird
Stay Frosty.
A Band Apart.
#195 - 2015-06-03 01:24:01 UTC  |  Edited by: Fird
Oh you liked your old icons?

What? Ten pages of players telling us how much they dislike the changes?

Well we like them and you should too.

Here, have some more stuff you don't want.

CCP is like Honeybadger.
Cole Minor
Gladiators of Rage
Fraternity.
#196 - 2015-06-03 04:49:48 UTC
New Icons = Terrible
Old Icons = Good

Reminds me of Windows 8,
Yeah Im still using Windows 7 and Microsoft is at Windows 10, get the picture!
Let me have the choice of old vs new or **** can the new ones!

Cole Minor
Jeven HouseBenyo
Vanity Thy Name Is
#197 - 2015-06-03 06:49:02 UTC
Cole Minor wrote:
New Icons = Terrible
Old Icons = Good

Reminds me of Windows 8,
Yeah Im still using Windows 7 and Microsoft is at Windows 10, get the picture!
Let me have the choice of old vs new or **** can the new ones!

Cole Minor


Dysa on overdrive, if I could get away with it I'd still be using Windows Vista Home Ultimate 64bit. It kept this hardware jockey but software gimped gal from fragging her own OS with that double check, you sure about that delete there?

As for icon fiasco. The only set I'm finding usable and kind of a positive change are the space rock size differentials for base ore type variations. And I will cheerfully give that up if everything else goes to opt out until a better set is tested, and the feedback heavier on up vote than this one had on Test Server Feedback.

Some suggestions to start from. Ain't broke don't fix. K.I.S.S. As a Dev is designing them, have open in proper native language a dictionary to the pages on definitions of the words 'Overview' and 'Streamlined'. How 'revamp icons' had a higher priority over 'repair Launcher so it quits breaking' is beyond my understanding. Then again, I'm a naturally born platinum blonde, brain power is at a minimum and seriously not cap stable.

>Jeven

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Yana Shakti
Gradient Shift
#198 - 2015-06-03 11:55:56 UTC  |  Edited by: Yana Shakti
deleted
Yana Shakti
Gradient Shift
#199 - 2015-06-03 13:14:09 UTC  |  Edited by: Yana Shakti
Damishu wrote:
Bagrat Skalski wrote:
Lyta Jhonson wrote:

Very nice.

CCP, make it so.


These really are much better.


+1

The strength of these icons is that they collapse a lot of unnecessary information into tiers. Please CCP use these.

The problem with the current CCP version is that they cause information overload. I mean, why not just have one icon per ship type? One for the Caracal, one for the Moa, .... That would be maximally informative, right? Twisted

Yesterday I found that it took me an extra two or three seconds to figure out that I was on grid with a dessie and to lock him. And that's a problem because small ship solo combat often comes down to the last couple of shots. I'm sure it will get slightly better with time. But it's pretty worrying.

Can we have the option to colour code icons? I really need *all* player ships to be in an obvious pop-out colour so that I can see the bloody things instantly. (I can see the NCP ships just fine; they're red.)

Did CCP do a proper human-computer-interaction usability study on these new icons? HCI is a real domain with real cognitive psychologists running real lab tests. The military does HCI studies on HUDs because if they didn't pilots would die. Now, this icon fiasco is not as bad as the jumpgate headswing fiasco of a few years ago. But I'm still scratching my head about why an HCI professional was not consulted. They're not that expensive. (CCP I can refer you to one that's currently in Iceland if you want.)
Lil' Brudder Too
Pistols for Pandas
#200 - 2015-06-03 15:45:16 UTC
Yana Shakti wrote:
But I'm still scratching my head about why an HCI professional was not consulted. They're not that expensive. (CCP I can refer you to one that's currently in Iceland if you want.)

That's because that money went to floating stuff into the upper atmo...not "space"...just really high in the air and dropped it. It also likely went to projects just as important as that one.