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[April] Ore, Mineral and Nullsec Mining Anomaly Revamp

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Author
Anhenka
Native Freshfood
Minmatar Republic
#301 - 2015-04-17 16:30:49 UTC
Querns wrote:
Except that there will be no more veldspar in ore prospecting sites. :V


Unless my numbers are off, new Spodmium results in something like 80% of the Tritanium per m3, along with a decent chunk of Pyerite? RIP Trit, but I'm not too cut up about it.


Bethan Le Troix wrote:

Regarding insider trading I'm reminded of the famous quote from the main character in 'House of Cards'. Twisted A lot of stirring GSF forum posts regarding Megacyte & Zydrine price increases came before CCP Fozzies Fanfest announcement that, in all but name, GSF had convinced him to do the announced ore changes in null-sec. I'll leave it up to you to decide if this is the case or not.


P.S: On the insider trading suggestion, anyone with a functioning frontal lobe knew it was coming. We currently have massive oversupply of high end minerals. As soon as CCP hinted at any sort of ore changes, anyone who bothered to think about it swiftly came to the conclusion that if the current situation is massive supply, and tiny demand....

The only possible direction for highends was up. That made investing in them very very safe, with huge potential payouts, and no chance of significant loss. If demand didn't rise, stick it back on market. If it does, cash out.

But still. I have stock in a tinfoil company (No ****, I actual do), so if you want to *Tinfoil*, go ahead.
Durrr
Polaris Rising
Goonswarm Federation
#302 - 2015-04-17 18:21:17 UTC
I still would like to see a reason, any reason, to mine ore in low sec. It's more dangerous than null with much less payoff. In fact the payoff is only marginally better than high sec, with a good deal more risk.
GankYou
9B30FF Labs
#303 - 2015-04-17 18:28:48 UTC  |  Edited by: GankYou
Durrr wrote:
I still would like to see a reason, any reason, to mine ore in low sec. It's more dangerous than null with much less payoff. In fact the payoff is only marginally better than high sec, with a good deal more risk.


Yep.

Perhaps offset some of the Nocxium procurement by increasing its yield in LS ores, and lowering in NS ones?

Zydrine increase is good, but Nocx would be better as it is a mid-tier mineral. Smile
Sodamn In-sane
Doomheim
#304 - 2015-04-17 18:43:30 UTC
you can poke your revamp,give us back our isboxer for nullsec miners,ban the use of it in pvp only

Fozzie

job change is good but you're still a muppet

Omnathious Deninard
University of Caille
Gallente Federation
#305 - 2015-04-17 20:12:40 UTC
Sodamn In-sane wrote:
you can poke your revamp,give us back our isboxer for nullsec miners,ban the use of it in pvp only

Because isboxer has zero effect on the source of the problem attempting to be fixed with this.Roll

If you don't follow the rules, neither will I.

Rowells
Blackwater USA Inc.
Pandemic Horde
#306 - 2015-04-17 20:58:51 UTC
Sodamn In-sane wrote:
you can poke your revamp,give us back our isboxer for nullsec miners,ban the use of it in pvp only

You seem to forget that even mining has pvp in it.

So it looks like it's still banned.
Harvey James
The Sengoku Legacy
#307 - 2015-04-17 22:04:00 UTC
moon mining should have its own structure not tied too POS/stations in anyway, more like POCO's really

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Tikktokk Tokkzikk
V0LTA
WE FORM V0LTA
#308 - 2015-04-17 22:08:00 UTC
Durrr wrote:
I still would like to see a reason, any reason, to mine ore in low sec. It's more dangerous than null with much less payoff. In fact the payoff is only marginally better than high sec, with a good deal more risk.


The small increase in profitability is quickly removed when you include ship losses and time spent avoiding said ship losses.

I predict lowsec mining would get a boost in popularity similiar to the faction warfare fix if mining suddenly became viable.
Teckos Pech
Hogyoku
Goonswarm Federation
#309 - 2015-04-17 22:52:29 UTC
Querns wrote:
Simon Alfrir wrote:

I would also ask CCP to investigate the possible insider trading of Zydrine and Megacyte prior to the announcement of these changes being made public. I believe that the there may have been large spikes in the purchases of both minerals before CCP Fozzie went onto Twitch with the initial announcement. Has this been looked into?

There's nothing to investigate. These changes were announced first at Fanfest. You are aware that anyone can watch the Fanfest stream, without going to Iceland, right?


Even if you couldn't, the announcement was made a public event so its not like privileged or confidential information somebody had access to and then profited from it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#310 - 2015-04-17 22:59:44 UTC
Maldiro Selkurk wrote:

I Want to mine in highsec space, that is my chosen profession and game playing region. I in no way expect untold riches or widespread acclaim for doing so but I do expect my already modest income to be kept from going into the toilet.

This discussion is about mining, industrialists, and miners. Not about people that want to do FW, incursions, scamming and all the rest of that irrelevant stuff you are bringing up. If I wanted to do all that other stuff I would not have made a single post in this thread.


This is one of the things I love about this game. You get to see economic theory in action such as supply and demand, and in the case of the above comment, rent seeking. Awesome.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Eodp Ellecon
Center for Advanced Studies
Gallente Federation
#311 - 2015-04-18 00:46:22 UTC
Spugg Galdon wrote:
Sizeof Void wrote:
CCP Fozzie wrote:

Increasing Zydrine and Megacyte consumption in manufacturing.
This is a fairly simple change, but it will have some significant effects. As we said on the o7 show, we are doubling the Zydrine and Megacyte consumption of almost all blueprints in the game.

What about the reprocessing values on meta modules? Are you going to adjust those upwards, as well?

If not, then T1 modules become even more expensive, relative to low metas - and thus, even less incentive to build/use T1 except as components in T2 module manufacturing.

Note that low meta prices tend to be bounded by their reprocessing value, in the majority of cases where the NPC drops and market supply are high (and not being deliberately market manipulated). For most modules, the reprocessing value is already significantly lower than the T1 build cost, making those modules impractical to build, esp. since even the low metas tend to have better stats than T1.

Module tiericide has completely failed to address this problem, thus far.



This is because NPC's shouldn't drop complete components. They should drop "parts" which are then used in conjunction with T1 components and BPC's acquired from data sites to build meta modules.
Then it's really easy to balance the cost of meta modules as you just tweak the supply of parts dropped from rats.
The daft thing is, we already have all the items in game (more or less) to do this. There are mechanical parts, electrical parts (all those really low value items in relic/data sites) etc etc. The list is very long.

This would fix data sites (as they're currently rubbish) and give a massive expansion to industry.






Gewd Lawd don't make T1 production a logistical charade like T2.

Yes, Data sites loot table still suck and having Jury Rigging or Racial Encryption skill books is prime example. But the number of people who do exploration would never ever keep up with demands. We're talking in this thread about the proportion and activity of mining to the point of trying to encourage it as a viable activity and many, many more people mine than Explore.

Yes module drop value improvement would be nice.

A) Give them mineral buff akin to the new T1 build requirements.

And/or

B) Make meta choices significant and varied, even slightly dramatically so.

While we're at it - one day it would be nice to have Rigs have better stats than modules since they are perma-installled. To keep it in context and ridiculous proposal would be to have T1 Rig as is, meta Rig with better stats (T1 rig + mineral) and all T2 rigs stats should exceed non-deadspace module by 10-15%.

But none of this is out of the realm since EVE-CCP has indicated they'd like players to be able to build Everything in EVE. So some modules (even multiples in combo) down the line are likely to be Faction build requirements. In which case most module drops are 'as is' at the time with a percentage might contain components for Faction builds.
Eodp Ellecon
Center for Advanced Studies
Gallente Federation
#312 - 2015-04-18 01:07:51 UTC
Decaneos wrote:
Firvain wrote:
T3 miner sounds awesome? what will it have more mining power? So making it the best ship to mine and lowering all other ships mining potential coz more minerals coming in while demand stays the same means prices will drop..


You could make it super miner, or you could make dictor nullified cloaky, or combat barge! but not all at the same time ofc, you would have to make that choice as you do with t3 cruisers fitting. thats how i would see them anyways.



I was expressing frustration (due to location or time zone) at the need for Fleet Booster in mining ship choices because mining without one feels really dumb after you've seen the effects of a good booster. So for the person who isn't going to multibox a full fleet or sit in a busy system I was thinking of a mind-link type thing and the T3 was with Strat Cruiser ability to fit links. A deployable would be feasible alternative and easier to adjust.

The Tactical Destroyer model is tempting but you already do that currently by effectively choosing which Barge / Exhumer you field.



While I'm a roll of terrible, how about adding Jump Fatigue reduction bonuses to Barge / Exhumers same as the Industrials. Right now it is a limiting factor in harvesting resources in null systems without stations.
Rick Witham
E.C.H.O.
#313 - 2015-04-18 02:22:15 UTC
Is it possible to introduce a new way to track the m3 mined so that the pilots in null sec can actually know what m3 has been mined in a system and how much more is needed for a certain level?
Simon Alfrir
Doomheim
#314 - 2015-04-18 04:15:59 UTC
Querns wrote:
Simon Alfrir wrote:

Again, are you hurting that badly in Nullsec where this change is necessary? I don't mind a little pain if it helps balance things out but I don't think it's needed given all the things you guys already get that we can't use due to CCPs heavy hand. These changes seem far too large and are from my standpoint unnecessary. I don't expect it to add any additional players to Null given the lack of recruitment posts on the board for miners. I've been checking and it's fairly silent unless you want to go with a small outfit and have a big target on your back. Or should we pay up and become renters? That's not my play style at all.

CCP's goal is to reduce the reliance of nullsec on the almighty Jump Freighter, and its reliance on Jita. To do so, more self-sufficiency is required.

Nullsec groups tend not to recruit miners because miners don't actively contribute to the defense of an empire. Furthermore, mining is not a particularly difficult thing to train; PvPers will typically train PvE alts or train PvE skills as a secondary objective on their main. Right now, it's also not necessary — a single pilot with 10 JF characters can do the work of hundreds of miners by JFing in compressed ore. Additionally, dedicated industrialists tend to be the worst drama llamas known to eve online (second only to FCs.)

Regarding "all the things you guys already get," you vastly underestimate the amount of work and will needed to keep an area of nullsec. You need military power to take and hold space. You need logistical power to deploy and maintain sov structures, and to fuel towers. You need a steady income stream to pay sov bills. (One particular upgrade costs 600m a month to keep online!) You need diplomatic power to maintain good standings with your neighbors and to put out brush fires between members. For all that, you get moderately nicer mining and ratting.

If your playstyle is solo, more power to you, but you are playing a game in which cooperation is vastly rewarded. CCP will always reward cooperation over solo play due to its demonstrable effect on retention.


Thanks for the answers. I have no doubt your operational costs are higher. The point I am trying to make is why the changes if nothing is fundamentally broken?

This has the potential of negatively impacting hundreds of new players like myself who are training up skills while at the same time observing things and learning. That is why I'm a solo miner. I'm not into getting into PvP right now because my skills are so low it would not be much of a fight. Fun yes, but it's a waste of resources for me which I don't have. What game do the new players have if they are not the masochistic type and trying to build a strong future?

I'm here to find out the answers to my questions. From what I've read these changes are not necessary. The only reason for them is jump fatigue which is a big failure and hated by virtually all who inhabit Null. It's a carrot to keep you guys going while punishing other players. I thought this game was in a fairly stable position given the amount of time it's been going but changing things like this so radically shows I was wrong. This is not fine tuning the system. It's like trying to fix a watch with a hammer. I'll keep reading and trying to learn but what I am seeing is a lot of hands rubbing together ripe with greed. While I can't blame you, I don't share your excitement.
Sizeof Void
Ninja Suicide Squadron
#315 - 2015-04-18 04:54:47 UTC
CCP Fozzie wrote:
As we said on the o7 show, we are doubling the Zydrine and Megacyte consumption of almost all blueprints in the game.

"almost all" isn't the same as "all".

Are you going to pre-release a list of the BPs which will actually be changed (or not changed, whichever is the shorter list, I suppose) before the changes actually go into effect? Certain items, for which Megacyte and Zydrine actually do make up most of the manufacturing cost, will be more significantly affected than items for which the amount of Megacyte and Zydrine is an insignficant percentage. Players who manufacture those items probably would like to know for certain in advance if their cost is going to suddenly double.

A specific list of any changes to reprocessing values on metas would also be welcome, if such is planned. Many players *do* still use reprocessed NPC loot as a source for minerals. Remember that, in high-sec, Megacyte and Zydrine can only be "mined" from reprocessed modules.
Anhenka
Native Freshfood
Minmatar Republic
#316 - 2015-04-18 04:58:05 UTC  |  Edited by: Anhenka
Simon Alfrir wrote:

Thanks for the answers. I have no doubt your operational costs are higher. The point I am trying to make is why the changes if nothing is fundamentally broken?

I think we can agree that upgraded anomalies should be something of value in sov nullsec.

Currently, their primary worth is in the high end minerals that they supply, which can then be transported to highsec for sale. Even with this though, the rocks are only 50%ish higher in value than highsec rocks in value. (Before the recent Mega/Zydrine spike with the announced changes).

The reason we import lowends is because for every m3 of highend rock we mine, someone has to mine (demonstration number, no promise of accuracy) nine times as much Veldspar in order to achieve the correct mix for manufacturing.

Consider the following (Bill Nye impression): If there is no importing of bulk lowend minerals to nullsec (once they nerf the JF), how valuable to local production is anomaly which only spawns highends?

Highend only anomalies are like diamond mines: What comes out of them is not very useful at the mine, but if you take it somewhere else, people give you enough money to pay for importing all the food, paying the workers, maintaining the infrastructure, and even having a bit of profit left over

If one day, food imports became impossible, the workers at the diamond mine suddenly to spend 90% of their time growing food/maintaining infrastructure and 10% of their time mining diamonds.

In our case, under the current anomalies and production values, nullsec miners would spend 10% of the time mining highends in the anomalies, and 90% of their time stripping belts of Veld and Scordite.

So how useful is a series of upgraded respawning anomalies where all the ore in it has a near infinite supply, barely any demand, and is easier to harvest than Veldspar and thus actually less valuable than Veldspar?


If you answered "Not much", you would be correct.

TLDR: It's not broken now, but if CCP were to nerf JF's (which they have outright said they will do), it would be completely broken. This change is one of the prerequisites to them nerfing the JF.
Maldiro Selkurk
Radiation Sickness
#317 - 2015-04-18 05:38:27 UTC  |  Edited by: Maldiro Selkurk
Querns wrote:
Maldiro Selkurk wrote:
CCP you should compensate highsec ore so our real income doesn't drop

Hi, highsec incursions called.

This thread is about miners, if I wanted to do something else I would. Btw, it is my firm belief that both incursions and FW need a serious ISK / hr nerf, they are to lucrative relative to the risk or the headache of forming fleets.

Highsec ISK should always validly be in a place such that the term meaningful but moderate applies. Mining currently barely justifies this classification hence my defense of highsec mining income.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Maldiro Selkurk
Radiation Sickness
#318 - 2015-04-18 05:50:29 UTC  |  Edited by: Maldiro Selkurk
Anhenka wrote:
Maldiro Selkurk wrote:
I Want to mine in highsec space, that is my chosen profession and game playing region. I in no way expect untold riches or widespread acclaim for doing so but I do expect my already modest income to be kept from going into the toilet.

This discussion is about mining, industrialists, and miners. Not about people that want to do FW, incursions, scamming and all the rest of that irrelevant stuff you are bringing up. If I wanted to do all that other stuff I would not have made a single post in this thread.

And you arrived at the conclusion that what you do, unlike every other activity in the game, was a protected activity where CCP was not allowed to make changes that could negative impact your income....

Why again?

I'm honestly curious. Your chosen profession in game is the most reactive portion of the economy in terms of supply and demand, yet you believe that you should be exempt from changes in supply and demand if they would negatively effect you.

Before Nullsec started churning out supercaps by the hundreds, Tritanium hovered at 3.5 ish isk per unit, and Pyerite at 7.

As of a week or two ago, Trit was at almost 6, and Pyerite at 13. You might not like it, but the fact is that you have been living fat off of an unnatural level of demand for Trit for years. Unnatural in that sooner or later, CCP was going to do something to stop it, and mineral prices would sink back towards pre-demand levels.

So if your income drops by 1/3, it's not that CCP has a mad on for you, it's simply that the changes to nullsec canceled your food stamps, and you actually have to rely on more local market demand to drive demand.


I never said I was entitled to anything. Is it not your self righteous crowd that always moans on and on like two year olds about how highsec players should stand up for themselves? My repeated posts in this forum is just that. Fighting for how I play the game and where I choose to play it.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Maldiro Selkurk
Radiation Sickness
#319 - 2015-04-18 06:30:14 UTC  |  Edited by: Maldiro Selkurk
Querns wrote:
Simon Alfrir wrote:

Again, are you hurting that badly in Nullsec where this change is necessary? I don't mind a little pain if it helps balance things out but I don't think it's needed given all the things you guys already get that we can't use due to CCPs heavy hand. These changes seem far too large and are from my standpoint unnecessary. I don't expect it to add any additional players to Null given the lack of recruitment posts on the board for miners. I've been checking and it's fairly silent unless you want to go with a small outfit and have a big target on your back. Or should we pay up and become renters? That's not my play style at all.

CCP's goal is to reduce the reliance of nullsec on the almighty Jump Freighter, and its reliance on Jita. To do so, more self-sufficiency is required.

Nullsec groups tend not to recruit miners because miners don't actively contribute to the defense of an empire. Furthermore, mining is not a particularly difficult thing to train; PvPers will typically train PvE alts or train PvE skills as a secondary objective on their main. Right now, it's also not necessary — a single pilot with 10 JF characters can do the work of hundreds of miners by JFing in compressed ore. Additionally, dedicated industrialists tend to be the worst drama llamas known to eve online (second only to FCs.)

Regarding "all the things you guys already get," you vastly underestimate the amount of work and will needed to keep an area of nullsec. You need military power to take and hold space. You need logistical power to deploy and maintain sov structures, and to fuel towers. You need a steady income stream to pay sov bills. (One particular upgrade costs 600m a month to keep online!) You need diplomatic power to maintain good standings with your neighbors and to put out brush fires between members. For all that, you get moderately nicer mining and ratting.

If your playstyle is solo, more power to you, but you are playing a game in which cooperation is vastly rewarded. CCP will always reward cooperation over solo play due to its demonstrable effect on retention.



We in nullsec despite having ludicrous amounts of ISK will trump on about or need for even more ridiculous amounts ISK because CCP buys this load of crap so why not keep on using it.

Oh, almost forgot about the miners aren't recruited because they don't contribute to defense and industrials are whiny comment.

What you meant was you cannot stop your impulsive need to shoot defenseless industrial ships and are incompetent at running a corporation.

Btw, those ships you are using to defend your "space-farm" could be made by the industrials you cannot competently manage and the miners you refuse to recruit.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Theo Sotken
Caldari Provisions
Caldari State
#320 - 2015-04-18 06:46:42 UTC
Querns wrote:
I found your problem -- trying to mine exact ratios of minerals to build things is probably one of the worst economic bargains in Eve. You are deliberately wasting your own time just to make the numbers line up. Instead, mine the most lucrative thing you can, then sell your excess for cash, and use the cash to buy the minerals you lack. Freight is cheap and syndicate is very close to empire shipping lanes.

Remember, money can be traded for goods and services.



Rather than do that why not just get CCP to change the proportions of the minerals within the ores? Or you could even get them to change the mineral content for the blueprints?

Eve use to be a sandbox. Nowadays it seems to be going down the push button for candy route.