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[Discussion] Entosis Link Tactics and Ship Balance

First post First post First post
Author
Borachon
The Scope
Gallente Federation
#1521 - 2015-03-13 13:20:52 UTC
rsantos wrote:

If I drop SBUs now on your system you better go shot them. What I've I committed? A few sbus?!


I have a hard time believing you don't actually see the difference between a 250m ISK structure anchored in place with three hours warning before a structure is at risk and a 100m ISK ship going 4000 m/s with 2 minutes warning before a structure is at risk.
knobber Jobbler
State War Academy
Caldari State
#1522 - 2015-03-13 13:23:53 UTC
Borachon wrote:
rsantos wrote:

If I drop SBUs now on your system you better go shot them. What I've I committed? A few sbus?!


I have a hard time believing you don't actually see the difference between a 250m ISK structure anchored in place with three hours warning before a structure is at risk and a 100m ISK ship going 4000 m/s with 2 minutes warning before a structure is at risk.


Like many of the posters in this thread, they're just armchair commentators, having never stepped into sov. This is why they can't grasp how daft the current concept is as it stands.
Dave Stark
#1523 - 2015-03-13 13:28:34 UTC
knobber Jobbler wrote:
Borachon wrote:
rsantos wrote:

If I drop SBUs now on your system you better go shot them. What I've I committed? A few sbus?!


I have a hard time believing you don't actually see the difference between a 250m ISK structure anchored in place with three hours warning before a structure is at risk and a 100m ISK ship going 4000 m/s with 2 minutes warning before a structure is at risk.


Like many of the posters in this thread, they're just armchair commentators, having never stepped into sov. This is why they can't grasp how daft the current concept is as it stands.


lies! the new system is wonderful, and will be the downfall of goons! it should be added to eve tomorrow!
V1P3RR
Amarr Empire
#1524 - 2015-03-13 13:31:18 UTC
rsantos wrote:


If I drop SBUs now on your system you better go shot them. What I've I committed? A few sbus?!



^ shows how much MoA knows about the sov system :)
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#1525 - 2015-03-13 13:35:55 UTC
Milton Middleson wrote:

Because a) while you're parking your sniper fleet on the sov button, you're exposing yourself in a huge way, and b) it means you can't effectively contest the button with sniper comps unless you have already cleared the field
Good. No other fleet comp can contest the button until they have already cleared the field without exposing themselves in a huge way. Why should snipers be different?

Quote:
so unless the fight is over quite quickly, you may lose even though your opponent never actually achieved grid supremacy.
How? The fleet the snipers are fighting cannot capture the objective since as soon as they activate an e-link, the snipers can instantly kill them (since they cannot recieve remote repair, anyone taking dps with an active e-link is going to die).

Quote:
I certainly don't mind disadvantaging kiting/sniper fleets in some manner, since there must be a meaningful tradeoff for getting away with lesser commitment, but that seems rather harsh.
Its not about disadvantaging snipers, its about making them play by the same rules as brawlers. If they want to capture the grid they have to clear it, or put themselves at significant risk by disabling their means of defence (in the brawlers that is their tank, in snipers it is their speed and manoeverability)
Carniflex
StarHunt
Mordus Angels
#1526 - 2015-03-13 13:46:37 UTC
rsantos wrote:
FT Diomedes wrote:
Dras Malar wrote:


I think the Entosis Link doesn't prioritize what we want, which is a risk/reward commitment, as much as structure bashing does. Sure a new group that isn't experienced enough to have invested in capital ships will be at a disadvantage when trying to take space, but that's true anyways. If we use a module and don't incentivize damage output to take sovereignty then we can end up with some annoying Trollcepter type situation even without Entosis-equipped interceptors, like with fast cruisers or whatever jumping out of wormholes, sneaking around and burning everyone out while we play wack-a-mole defense without the attacker having to actually commit militarily. I think that whole playstyle is counter to what nullsec should be about.


This is the problem with the Entosis module in a nutshell. It does not require a real commitment from the aggressor, but the defender must respond.


If I drop SBUs now on your system you better go shot them. What I've I committed? A few sbus?!


If only that would be so simple ;)

In case you have missed currently vast majority of systems have defensive SBU's installed. Combine that with the HP wall and supercapital hammer and you have *gasp* the current situation.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

FT Diomedes
The Graduates
#1527 - 2015-03-13 14:24:05 UTC
rsantos wrote:
FT Diomedes wrote:
Dras Malar wrote:


I think the Entosis Link doesn't prioritize what we want, which is a risk/reward commitment, as much as structure bashing does. Sure a new group that isn't experienced enough to have invested in capital ships will be at a disadvantage when trying to take space, but that's true anyways. If we use a module and don't incentivize damage output to take sovereignty then we can end up with some annoying Trollcepter type situation even without Entosis-equipped interceptors, like with fast cruisers or whatever jumping out of wormholes, sneaking around and burning everyone out while we play wack-a-mole defense without the attacker having to actually commit militarily. I think that whole playstyle is counter to what nullsec should be about.


This is the problem with the Entosis module in a nutshell. It does not require a real commitment from the aggressor, but the defender must respond.


If I drop SBUs now on your system you better go shot them. What I've I committed? A few sbus?!


See, RSantos, I liked having you out in Fountain because you were really quite good at the small gang, skirmish fighting we get from EH. Your whole style of fighting revolves around not committing to a fight. You are good at the skirmish tactics of drawing out overly aggressive tacklers, killing them, and using your tactical mobility to win a fight. As soon as a proper fleet composition shows up, you use your operational mobility to run away or bounce safes and log off. Elite PVP at its finest. So, given that, of course you like a way of forcing defenders to engage you on your terms. You, and nearly everyone else supporting Trollsov, like it for that reason. But since you lived in space that was never at risk at all, I'm going to take your opinions on holding sovereignty with a grain of salt.

Next time you are roaming through Deklein, find a system and drop some SBU's. Contrary to what some claim, not every system has 180m ISK killmails sitting on the gate.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

SilentAsTheGrave
Aliastra
Gallente Federation
#1528 - 2015-03-13 16:16:15 UTC
CCP Fozzie wrote:
xttz wrote:
CCP Fozzie wrote:
The current plan is indeed to have the notifications instantaneously sent to all alliance members.


Is this sent the second the module is activated, or when the capture timer kicks in?

We're currently leaning towards notifying when the capture impact begins, so while the module is in the warmup cycle it would not send a notification. That's open to change as we go forward though.

What exact details is going to be in the notification?
Borachon
The Scope
Gallente Federation
#1529 - 2015-03-13 16:16:30 UTC  |  Edited by: Borachon
Carniflex wrote:
In case you have missed currently vast majority of systems have defensive SBU's installed. Combine that with the HP wall and supercapital hammer and you have *gasp* the current situation.


Oh, no one is defending the current system from what I can tell. SBUs have something like 40m EHP, so it takes a *long time* for even a 20-man gang for either an attacker to drop a defensive SBU or an defender to drop an offensive SBU. In contrast, in Fozziesov, a small gang can make a significant impact on your sov if you don't contest it. Thats a very good things.

The main concerns I have are that:

  • The T1 link as currently proposed doesn't support kiting or sniping doctrines of either medium or long range. BRAVE Eagles, CFC Harpies, and CFC/BL tengus are an example of this.
  • The T2 link as currently proposed lets mobility-oriented ships balanced around short/mid-range play (e.g. t3 destroyers) impact sov well beyond a range where they have any actual effect on control of the grid


That's why suggested upping the T1 link to 50km (support kiting frigate doctrines like CFC Harpyfleet) and making the T2 link have the full set of hictor bubble penalties when active. To remind everyone, this is a mass reduction and AB/MWD velocity bonus reduction. Modern sniper doctrines (e.g. modern BRAVE/NULLI AB Eagle and CFC/BL AB Tengus) wouldn't be significantly effected by this - the mass reduction offsets much of the AB velocity bonus reduction for non-oversized ABs and this could be appropriately tuned. Likewise, t3 sniper BCs, sniper BSes, and sniper maruaders fit MJDs for mobility, and this actually helps them by increasing their agility. Short range doctrines built around mobility, on the other hand, either can only impact sov at ranges where they actually impact enemies, or are significantly penalized.

It's also, as Fozzie asked for, an effect that's already in game and that players, particularly nullsec and lowsec players, understand.
Aivlis Eldelbar
State War Academy
Caldari State
#1530 - 2015-03-13 16:20:31 UTC
CCP Fozzie wrote:

There's a balance to be found between the two extremes. I think we'd be losing something significant if border control was strong enough to allow people to ignore their interiors. Having some ships move through gatecamps more easily and others less easily is a pretty helpful tool in getting that balance.


A bit offtopic, but since this change already nerfs supercapital ships, and by extension also reduces the usefulness of Heavy Interdictors (lack of prey driving predator population down), can we hope that you might entertain the notion of giving HICS a script that gives that a very small anti-nullified ship bubble? Or is this too convoluted and doesn't fit your idea of simple mechanics? Or too overpowered even if the bubble would be too small for a lone ship to camp anything?

To be honest I just kinda want to see a blockade like in the Guradians of the Galaxy movie, with HICs forming a wall around a gate, staying in close formation to prevent interceptors or T3 from warping in through the gaps. LolLol
Falin Whalen
Federal Navy Academy
Gallente Federation
#1531 - 2015-03-13 16:20:40 UTC
Dave Stark wrote:
knobber Jobbler wrote:
Borachon wrote:
rsantos wrote:

If I drop SBUs now on your system you better go shot them. What I've I committed? A few sbus?!


I have a hard time believing you don't actually see the difference between a 250m ISK structure anchored in place with three hours warning before a structure is at risk and a 100m ISK ship going 4000 m/s with 2 minutes warning before a structure is at risk.


Like many of the posters in this thread, they're just armchair commentators, having never stepped into sov. This is why they can't grasp how daft the current concept is as it stands.


lies! the new system is wonderful, and will be the downfall of goons! it should be added to eve tomorrow!

http://www.gifsforum.com/images/gif/not%20sure%20if%20serious/grand/87582072.gif

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Dave Stark
#1532 - 2015-03-13 16:23:54 UTC
Kristian Hackett
Center for Advanced Studies
Gallente Federation
#1533 - 2015-03-13 16:26:31 UTC
All of the current discussion from the past 5 pages is why I feel that Cruiser-class ships and below should only be able to fit the short range, long time T1 module. The long range, short time T2 should only be available to BC-class ships and above. No trollceptor issues, no T3s running about being a thorn in everybody's backsides, and it will encourage a lot of variations in fleet sizes and tactics.

Aircraft Maintenance - Using a high school diploma to fix what a college degree just f***ed up. "Life is too short to drink cheap beer."

Borachon
The Scope
Gallente Federation
#1534 - 2015-03-13 17:01:01 UTC
Kristian Hackett wrote:
All of the current discussion from the past 5 pages is why I feel that Cruiser-class ships and below should only be able to fit the short range, long time T1 module. The long range, short time T2 should only be available to BC-class ships and above. No trollceptor issues, no T3s running about being a thorn in everybody's backsides, and it will encourage a lot of variations in fleet sizes and tactics.


The problem is that there are, as others have pointed out, many legitimate frigate and cruiser fleet compositions for which the T1 link doesn't let them reflect that they are contesting the grid. BRAVE Eagles, BL/CFC Tengus, and CFC Harpies all fall in this category. Fleet AB Harpies (with an engagement envelope of 70km) are very different from fleet AB Eagles (with an engagement envelope of 150km), on the other hand, so they probably can't be dealt with the same.
baltec1
Bat Country
Pandemic Horde
#1535 - 2015-03-13 17:36:30 UTC
Kristian Hackett wrote:
All of the current discussion from the past 5 pages is why I feel that Cruiser-class ships and below should only be able to fit the short range, long time T1 module. The long range, short time T2 should only be available to BC-class ships and above. No trollceptor issues, no T3s running about being a thorn in everybody's backsides, and it will encourage a lot of variations in fleet sizes and tactics.


Cruisers as far as I can see would be fine under the current iteration of fozziesov. The issue is only with very fast frigate and destroyer hulls that are built to evade rather than fight.
Eli Apol
Definitely a nullsec alt
#1536 - 2015-03-13 17:41:09 UTC
Kristian Hackett wrote:
All of the current discussion from the past 5 pages
...ignores the previous 70 where small hulls were basically argued to death as being a non-issue for suitably prepared defenders.

but what would I know, I'm just a salvager

FT Diomedes
The Graduates
#1537 - 2015-03-13 17:42:03 UTC
Maybe instead of multiple versions of the module, it just needs some scripts. Long range, short range, with corresponding advantages and disadvantages to cycle time, etc.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

baltec1
Bat Country
Pandemic Horde
#1538 - 2015-03-13 17:50:12 UTC  |  Edited by: baltec1
FT Diomedes wrote:
Maybe instead of multiple versions of the module, it just needs some scripts. Long range, short range, with corresponding advantages and disadvantages to cycle time, etc.


I like the idea of upping the t1 to 50km and blocking the use of the t2 mod from frigates and destroyers. Its the least complicated answer to the problems.
Alavaria Fera
GoonWaffe
#1539 - 2015-03-13 18:00:20 UTC
Borachon wrote:
Kristian Hackett wrote:
All of the current discussion from the past 5 pages is why I feel that Cruiser-class ships and below should only be able to fit the short range, long time T1 module. The long range, short time T2 should only be available to BC-class ships and above. No trollceptor issues, no T3s running about being a thorn in everybody's backsides, and it will encourage a lot of variations in fleet sizes and tactics.


The problem is that there are, as others have pointed out, many legitimate frigate and cruiser fleet compositions for which the T1 link doesn't let them reflect that they are contesting the grid. BRAVE Eagles, BL/CFC Tengus, and CFC Harpies all fall in this category. Fleet AB Harpies (with an engagement envelope of 70km) are very different from fleet AB Eagles (with an engagement envelope of 150km), on the other hand, so they probably can't be dealt with the same.

Ironically, I would imagine this might take on a specialist role where you might have the "long-range sov laser interceptor" types whose job is to apply sov laser and run around, while the actual fleet fights the enemy.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jessy Andersteen
In Wreck we thrust
#1540 - 2015-03-13 18:01:36 UTC
There is no issue with the Link and the ceptor: If a defender ally couln't bring a Maulus,a Griffin, an hyena, a keres, a razu, a lachesis, a rapier or an huggin on the grid means only one thing: sovereignty must be lose.

Trollceptor is a myth: farmers in null sec only want a nerf about the interceptor: they want to be safe with their farm ship in anoms, that's all.