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Player Features and Ideas Discussion

 
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Skill Points remapping/buying™: Ideas, Discussion, and Proposals

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Author
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#181 - 2015-03-12 22:43:52 UTC  |  Edited by: Corraidhin Farsaidh
JoeSomebody wrote:
That's a non point. Some mechanics are objectively good, and some are not so much. Being tested by other games at very least show us it is not a failure.

It's a perfectly valid point, you want Eve to simply be a clone of all the other MMO's? I don't and that's why I don't play the others

JoeSomebody wrote:
My point was that many people are interested in/concerned by this subject. You've only supported it.

They kept making the same points that kept being shot down. This is a dumping ground for all comments to stop clogging the main board whilst CCP do whatever they are going to do with clone and implants anyway.

JoeSomebody wrote:
Engineering, Armor/Shields, Navigation, Targeting, Drones, Ship command (at least few selected ship types), Rigging, and of course a weapon system of choice. You need to have all those at level 5 and you're still blocked from other content.

you aren't blocked from other content, you just have to train for it over time just like everyone else. drop that time by a 3rd and people will still complain about waiting.

JoeSomebody wrote:
Again, you missed the point. It is a boring thing to do. I am not even against it, I am simply citing it as an evidence of a distinct lack of PvP action in the game if people have to resort to cyno bait to find someone willing to fight in nullsec.


The lack of PvP is not because of people having low SP but because a large number don't want to PvP. Join faction war, launch wardecs, roam thorugh known areas of null where people live for fights. Not eveyone wants to PvP and there is much more to eve than simply that.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#182 - 2015-03-12 23:20:56 UTC
The only right way to manage your SP's is working with what you already got and what you plan to train further. No skills for PLEX or isk or either real cash. It's pretty clear that skill points re-maps is the right approach at least it's sound like a compromis at this point. It's definatelly should be limited once a yaer excercise giving you enough time to understand what is your further plan or what ccp has prepared for the next half of the year.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

GordonO
BURN EDEN
#183 - 2015-03-13 00:09:07 UTC
Corraidhin Farsaidh wrote:
GordonO wrote:
...
Also lets not forget what this is about, CCP making money.. same as dual character training, PLEX's etc. its a win win.. CCP makes money.. I get choices..


...and those who can't afford the remaps are at a much greater disadvantage to those that can.


all it takes is a plex.. few hours effort in the right place and you have made enough isk to get the plex.. if you need help/advise on how to do this.. first thing to do is find another corp that will help you.. or mail me and I can offer some advice..

... What next ??

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#184 - 2015-03-13 00:17:40 UTC
GordonO wrote:
Corraidhin Farsaidh wrote:
GordonO wrote:
...
Also lets not forget what this is about, CCP making money.. same as dual character training, PLEX's etc. its a win win.. CCP makes money.. I get choices..


...and those who can't afford the remaps are at a much greater disadvantage to those that can.


all it takes is a plex.. few hours effort in the right place and you have made enough isk to get the plex.. if you need help/advise on how to do this.. first thing to do is find another corp that will help you.. or mail me and I can offer some advice..


I have plexedmy account since I joined but many players don't/can't/haven't the time to. This would put them at an unfair disadvantage where now it is at least mainly even in training terms.
GordonO
BURN EDEN
#185 - 2015-03-13 00:28:02 UTC
Corraidhin Farsaidh wrote:
GordonO wrote:
Corraidhin Farsaidh wrote:
GordonO wrote:
...
Also lets not forget what this is about, CCP making money.. same as dual character training, PLEX's etc. its a win win.. CCP makes money.. I get choices..


...and those who can't afford the remaps are at a much greater disadvantage to those that can.


all it takes is a plex.. few hours effort in the right place and you have made enough isk to get the plex.. if you need help/advise on how to do this.. first thing to do is find another corp that will help you.. or mail me and I can offer some advice..


I have plexedmy account since I joined but many players don't/can't/haven't the time to. This would put them at an unfair disadvantage where now it is at least mainly even in training terms.


1hr a day can easily get you minimum 80-100mil. But just to be clear.. I am not advocating buying SP.. while that would be awesome, it wouldn't be fair to many. I am supporting the ability to be able to move SP from one place to another.

... What next ??

Mehrune Khan
Viziam
Amarr Empire
#186 - 2015-03-13 01:07:33 UTC
Tiddle Jr wrote:
The only right way to manage your SP's is working with what you already got and what you plan to train further. No skills for PLEX or isk or either real cash. It's pretty clear that skill points re-maps is the right approach at least it's sound like a compromis at this point. It's definatelly should be limited once a yaer excercise giving you enough time to understand what is your further plan or what ccp has prepared for the next half of the year.


+1

If it was limited to once every 12 months it would prevent players from exploiting the hell out of it and being able to fly different ships each day of the week. It also lets those of us who aren't the best skill planners or weren't sure what we wanted to do when we started to re-focus our skills towards our favored style of play.
Scira Crimson
Pandemic Horde Inc.
Pandemic Horde
#187 - 2015-03-13 10:44:59 UTC
For me the whole SP-system is shouting out loudly: "Are you new? OK, then get the FK off. You are a worthless piece of **** and a 2nd class player"

I know this topic is very controversial and has been discussed a lot but imo the "progress by offline time" is a HUUUUGE FUNDAMENTAL game design mistake.

It puts artifical unfairness onto new player, everybody who claims something different is probably not able to read and add numbers.

Here are some arguments why the Skillsystem is unfair:

1, multiplicative combat boni (in a PvP game! Thats ridicoulius!). If you do "only" 5% more damage, the whole aspect of fair comepetition is undermined. Of course I know that there is no fair competition and the game is "won" by playing metagames and prepareation. However, low SP artificially loweres the possibilities you have by a great margin.

2, "escalating difficulty" - This means new players have disadvantages which stack with each other:
-lower initial combat stats
-lower knowledge
-requirement disadvantage (for instance, Id have to use expansive faction items to be on par with cheaper fitted T2 people and even then my raw combat power is lower. So, as a new player I have to invest more in order to be competitive. How does this make sense? I doesnt. All it does is effectvly exclude new player from PvP)
I dont get it why veteran player, who have more knowledge and experience, also get an excessive passiv bonus.

All those 5% boni are MUCH TOO MUCH for a PvP driven game. If at all, those boni should be 1-2% to allow new player meaningful participation in PvP.
I wouldnt be surprised if a master 5 pilot has like ~30% more raw combat power than a master 4 pilot.(stat * stat * stat * etc)

3, The SP system is actually an antikeep up mechanic!

An argument which is often used: "But all the veterans also had to wait years to be useful" but I can tell you why is argument is nonsense:

"Relative competition"

Ofc 10 years ago, you could do well with 5 mio SP in PvP. But today the situation changed. Like 90% of all pople who try to hunt you down or are eager to PvP use T2 or T3s. And even if somebody uses a "weak" faction ship, he probably has most skills on 4-5.
There is no way to compete with this, even if you fit your ship properly. The passive combat power through skills is huge.

I come from League of Legends and as a very competitive player I can tell you: Even if you do 3% less damage, you are on a MAJOR DISADVANTAGE vs equally skilled player. And 3% doesnt seem like a lot... But in EVE, the Master 4 -> 5 differance is probably like ~30%
Ridiculous.


I can tell you what the SP System did for me:

-loss of at least 1b. For a beginner its much, but I can take it. Analysing the situation: If I had a covert cloak instead of a normal one, Id have made it.
Another situation. I lost a garmur. Was faster than my chaser who had warp scrambled me. When I died distance was like ~33 km.(vs other garmur, so he had high range) If I had accelleration control on 3+ instead of 1 and slightly more tankyness Id easily made it.

The losses are not the problem:

-I have to high sec carebear, because for low sec I am too weak. Would like to go to low or even null sec, but it does not make sense currently. And high sec is tedious, because missions are boring and everything else(sites etc) is camped by other care bearers.

-If I make a choice I will be locked in it for the nex months. Some may say this is good, because it gives choice weight, but its contradictionary to eve onlines game design:
You can do a shitton of things and to be efficient in one of those things you have to "offline progress" for like 3-6 months at least. And then you find out the activity you specialized in is boring?
In my case: I do low efficient null sec exploration with astero. If I go for T2 explorer and suddently find out exploration becomes tedious after a while I am fked.
-corp and alliance restriction. To be fair, I have to say that I have not been neglected yet, but when I read "only members with 10+mio SP" I can puke. Espacially as I know more about the game than 80+% of the player base (as I am extremly eager to learn game mechanics. In most games learning the game is more fun to me than actually playing it...)


I dont think its wrong in a game like eve online to be able to do all the stuff. The limiting factor should not be skills, but TIME and EFFORT.
Also most skills are not exclusive to each other, a general rules apply: the more the better -> thus, there is nothing like "specializsation".
The longer you "offline grinded" the better you are. No meaningful choice involved.


I could add a bunch more stuff why the SP system sucks but to come back to the actually topic:

Buying SP should be in the game as a keep up mechanic. Good PvP games always have mechanics to keep players closer together.
It would actually also benefit the veteran players: less carebearing in High sec and more corp and alliance action

Actually EVE online must be an incredible good game because it has not died out yet because of the SP system...Haha
If EVE was only mediocre the new player base would go down like crazy. 100% sure.


My idea of how the SP should look like (its not refined though):

-no Offline SP gain
-new item: "Skillbook" which gives 1000 SP and is aquireable from A LOT of different activities (in the ideal case you can get SP Books from any activity)
-Skillbook is tradeable
-Now the interesting part: For every 1 mio SP you already have, using a Skillbook gives 10 SP less. So if you have 50 mio SP, you will get only 500 SP by using a skillbook.
-Reset of Skills possible for a high cost

This idea has flaws, but its a way to begin with. I know it will never become real, because almost people in any game are against major changes, espacially if it could be a seemingly disadvantage for them.

Btw.: I never played WoW. (to avoid a lot of empty answer phrases)
Memphis Baas
#188 - 2015-03-14 12:24:45 UTC
IMO you have a few misconceptions about the skill system, the primary one being that a 5% skill bonus makes that much of a difference. Because it's not just skills that contribute to a kill, you get much bigger bonuses from the ship and the tech installed in it, and bring a friend = 100% bonus. An extra 5% wouldn't make a difference vs. your enemy bringing an extra guy, basically.

I played WoW and SWTOR, and basically unless you're max level you're a second class citizen. Your level is a clear indication, and unlike this game where you can take your newbie ship and go to the most dangerous nullsec or wormhole, and maybe not survive but maybe yes, you can't even enter max level a raid zone or ranked PVP unless you're within level range.

You can expect to reach max level in WoW and the gear to do something with it in about 3 months. But that's one character, and thus you're limited to either tank, healer, or DPS, but not any combos of these. You can expect to master a ship in EVE in about the same time.

The 4 year veterans with millions of SP's are the equivalent of the 4 year WoW hardcore players with about 10 different characters all maxed out and with latest tier purple gear. It really functions the same way; you can't log into WoW with your tank AND your healer at the same time (on the same account), and you can't pilot a Maller AND an Exequror in EVE at the same time (on the same account).

So, IMO, CCP is basically following the MMO standards out there, as far as time spent vs. progress.

A second misconception is that skillpoints are preventing you from competing with the veterans, when in fact it's ISK. Imagine you had 50 million skillpoints but could only afford T1 ships (because you spent all your ISK buying that 50 mil SP character), and tell me how you're going to win when I don't care about fielding a 2 billion ISK bling ship with all the latest officer mods for extra 5% this and 10% that, that require the same skill to fly as you have but a lot more cash in the wallet.

I am pro skill points remapping, and buying, but realize that it's the same as saying, in WoW, "Blizzard, take my warrior tank in purple gear and give me a maxed out priest in equivalent (but priestly) purple gear." A change in SP's would let me fly different ships, in effect changing my roles in-game.
GordonO
BURN EDEN
#189 - 2015-03-14 22:47:47 UTC
Scira Crimson wrote:
lots of stuff....)


You assume only PVE happens in HS.. there are way more farmers in null and wh's. Kiling PVE in eve will kill the game.
You also assume in game SP makes you a better pvp'er.. well it doesn't go watch some vids in eve is easy you tube channel
You also say you cannot survive in null or ls.. again rot.. there are many who do it from day 1 and prosper.
Two month in to eve I had 2 bil in my wallet.. there are those who do that even quicker.

You need to do some research or find a better corp cause clearly you doing it wrong.. or have been led down the garden path..

... What next ??

Oxide Ammar
#190 - 2015-03-15 08:38:44 UTC
If I ever want to Plex for skill remapping (which I would) is to reorganize some of the wasted trained skills in my characters, especially if you have indy skills on pvp centric character and vice versa. OCD players will understand me much better Lol

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Daichi Yamato
Jabbersnarks and Wonderglass
#191 - 2015-03-15 12:30:26 UTC
Say NO to pay2win.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Zimmer Jones
Aliastra
Gallente Federation
#192 - 2015-03-15 17:22:10 UTC
instant titan/super holding alts anybody? just cause they're nerfed today likely means they'll be buffed some time in the future, after all they are resource superhogs which drives a lot of economic demand and content creation ( miners, haulers, pos's).
wouldn't it be wonderful to not have to waste one of your favorite, pvp skill packed alts for a space coffin when you could just instantly have one with the minimum skills to drive it around the block?

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

JoeSomebody
Hungry Moonz Klan
#193 - 2015-03-15 23:00:40 UTC  |  Edited by: JoeSomebody
Zimmer Jones wrote:
instant titan/super holding alts anybody? just cause they're nerfed today likely means they'll be buffed some time in the future, after all they are resource superhogs which drives a lot of economic demand and content creation ( miners, haulers, pos's).
wouldn't it be wonderful to not have to waste one of your favorite, pvp skill packed alts for a space coffin when you could just instantly have one with the minimum skills to drive it around the block?
Game balance should't rely on how long it takes to train requirements to fly something, but rather on ships themselves.
Additionally, you shouldn't be locked away from in-game content by the two years of subscription fees. If you can make ISK for fly a titan within a week - why the hell shouldn't you?

Daichi Yamato wrote:
Say NO to pay2win.

As much as I dislike pay-to-win, it is far better than pay-to-wait system we have now.
JoeSomebody
Hungry Moonz Klan
#194 - 2015-03-15 23:18:12 UTC  |  Edited by: JoeSomebody
Corraidhin Farsaidh wrote:
It's a perfectly valid point, you want Eve to simply be a clone of all the other MMO's? I don't and that's why I don't play the others
You didn't refute my point in any way, so it stands.

Quote:
They kept making the same points that kept being shot down. This is a dumping ground for all comments to stop clogging the main board whilst CCP do whatever they are going to do with clone and implants anyway.
Then why don't you do the same to my point? So far you've said nothing of substance other than being a bitter reactionary.

Quote:
you aren't blocked from other content, you just have to train for it over time just like everyone else
Oh, I am sorry, I must've imagined ton of skill requirements on every ship and module. I probably should l2p if I can't just jump into a HAC or a capital ship on my new alt, and be like "oh it's ok, I'll train the skills later". I mean if there is a skill mortgage system in EVE, I must've missed it.


Quote:
drop that time by a 3rd and people will still complain about waiting.
YES! Because WAITING IS BAD. You shouldn't WAIT in a GAME to be able to do something. The game has to provide a meaningful connection between your actions and the outcome. The system where you character progresses regardless of anything you do or even playing at all is objectively terrible, doesn't matter how long it takes.

Quote:
The lack of PvP is not because of people having low SP but because a large number don't want to PvP.
Could it be because PvP isn't rewarding enough AND heavily favors older players?
Samillian
Angry Mustellid
#195 - 2015-03-16 08:22:32 UTC  |  Edited by: Samillian
Reasons not to have SP purchase or skill remaps:

Tippia wrote:
It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes attribute implants from the game.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.


While I'm pretty meh about points two and three myself as it looks like attributes are going the way of the dodo I do believe the rest to be valid.

NBSI shall be the whole of the Law

davet517
Raata Invicti
#196 - 2015-03-16 10:21:10 UTC
I think it's a reasonable thing to have, given that CCP periodically decides to "rebalance" things that you've trained for after you trained for them that makes you wish you hadn't. Of my 150m skill points, I have some of those.

I think the most reasonable way to deal with it, is to allow players to get a mild boost to their training rate by slowly cannibalizing skills that they don't want anymore. If you set a skill to be canabilized, it declines at maybe 30% of your training rate while giving you a 30% boost to the skill that you are training.

It's wishful thinking, of course. Skill points in Eve are cash to CCP. Subscription time is money, and skills take time. Yes, you can buy time with plex, but someone had to buy that plex, and pay a premium to do so. So, CCP has no incentive whatsoever to put this into the game. Having skills that you don't want anymore is sunk cost. Your loss, their gain.
Reaver Glitterstim
The Scope
Gallente Federation
#197 - 2015-03-16 10:56:11 UTC
Pay for more SP already exists, as does pay for more ISK; neither is pay to win.

I do not fear having ways to buy skillpoints, as long as they are properly limited. The waiting game needs still exist, not because it is an important part of a game, but because it is an integral part of this game.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Neugeniko
Insight Securities
#198 - 2015-03-16 11:43:43 UTC
With attributes and everything associated with it on the cutting board, the loopholes with SP remapping would be closed.

I think it will come and welcome it in a limited fashion. Rather than remapping a certain percentage of your total SP. It should be a percentage of the last years SP gain, available for remapping once a year. This would limit the adaptability of older players compared to newer. They already have a advantage of being specialized in more ships.

Cheers,
Neug
Daichi Yamato
Jabbersnarks and Wonderglass
#199 - 2015-03-16 15:29:44 UTC
JoeSomebody wrote:


Daichi Yamato wrote:
Say NO to pay2win.

As much as I dislike pay-to-win, it is far better than pay-to-wait system we have now.


Dont be silly.

Pay to win is broken. 'Pay to wait' is relatively frustrating. it just depends if you have the attention span of a five year old or not.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Speedkermit Damo
Republic University
Minmatar Republic
#200 - 2015-03-16 15:41:23 UTC
As much as I would dearly love to refund/reallocate useless skills I trained as a noob, before I knew any better.

No no no no no.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.