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[Discussion] Entosis Link Tactics and Ship Balance

First post First post First post
Author
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#301 - 2015-03-09 16:56:07 UTC
CCP Fozzie wrote:
This is the reason for the "no remote reps" condition on active Links.



how about instead, you fix logistics so it doesn't cause this type of stuff. I'd suggest making all remote assist mods go 'ancillary'.
Sven Viko VIkolander
In space we are briefly free
#302 - 2015-03-09 16:56:33 UTC
After reading the blogs / posts of people who are much more knowledgeable than I am, this is my considered judgment about the Entosis Link mechanic:

1) The goals of the mechanic are heading in the right direction for sov control and harassment. That is pretty uncontroversial.

2) However, the worst part about the Entosis Link as a mechanic is that it is completely boring. I can't think of more lackluster mechanic for fighting over a grid than "orbit at 25-250km, do nothing." It is even more empty as a game play mechanic than the faction war mechanic of sitting in a plex until the timer runs out. Not the least of which is because it will be boring to have to be the entosis link pilot (/alt pilot more likely), even worse than being the cyno pilot / alt. At the very least, why can't the mechanic for taking control of a grid in sov simply be that used in faction war, of running down a timer while in range of a beacon or structure? In that case, there would not be any need to balance a module--and one can be confident that players will immediately find the most optimal, risk averse way of using the Entosis Link, and use it in no other way.

3) If the entosis link as a module and a mechanic has to stay, I think it should have the following design features:

A. It should have a relatively small size (e.g., comparable to most other modules, such as 5m3), so that it can be fit in most cargo bays and fit using a mobile depot as/when needed.

B) The original dev blog states that the drawbacks to using the link are: " the equipped ship cannot warp, dock, jump or receive remote assistance until the cycle completes." However, I would suggest no other drawbacks: Allow ships with an entosis link fit and active to do all other "normal" PVP activities, such as MWD, web/scram/use other high slot modules like guns and neuts. However, what about using an MJD with an entosis link active? I think it should still be allowed and simply cancel the cycle, presumably just like flying out of range would cancel the cycle.

C) I want to plug this hear since it is a fantastic suggestion being made by a lot of people in null: There should be local chat delay in null, and a sov upgrade should be no local chat delay, and this upgrade should be able to be disabled by the entosis link....this needs to happen if only to combat how risk averse people are in null when everyone at this point in EVE knows which fights they can win, and which they can't (in which case, they dock). Intel needs to be harder to acquire, and it needs to be something that can be disrupted.
EvilweaselFinance
GoonCorp
Goonswarm Federation
#303 - 2015-03-09 16:56:56 UTC
Killian Cormac wrote:
FT Diomedes wrote:
Only the largest alliances really have a chance of holding even a single region when faced with opportunistic and agile enemies.


If this isn't a design goal, it should be. The largest player organizations shouldn't be able to control more than the largest named area to begin with.

irrelevants constantly seem to think that they will get to own space the larger alliances don't want

they won't

they will, instead, be buchered mercilessly if they try and the space will be left fallow because everyone loves stomping on ten highseccers who think they have what it takes
Promiscuous Female
GBS Logistics and Fives Support
#304 - 2015-03-09 16:57:19 UTC
Killian Cormac wrote:
FT Diomedes wrote:
Only the largest alliances really have a chance of holding even a single region when faced with opportunistic and agile enemies.


If this isn't a design goal, it should be. The largest player organizations shouldn't be able to control more than the largest named area to begin with.

this is a pretty romantic idea but it breaks down in practice due to the geography of eve

in order to live in places like the drone regions, period basis, and most of the south, you either need to own or be friendly with the folks in regions closer to empire or your space is completely worthless

fortunately deklein does not fall prey to this so personally i'm okay with the idea, for what it's worth
Princess Cherista
Doomheim
#305 - 2015-03-09 16:58:18 UTC
Guys I got it. Dont let the sov laser be fitted to fast, agile, nullified, uncatchable ships like an interceptor = problem solved.

Highsec and lowsec guys who say inty gangs are easily countered and have no combat viability when fitted for speed get out.
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#306 - 2015-03-09 16:59:03 UTC
xttz wrote:
Arkon Olacar wrote:
The stats for the T1 module seem pretty good. The stats for the T2 version are completely off. 25km vs 250km, are you high?

The best way to determine who has grid control is by limiting the range on the module. If you've won the fight and have killed/chased off any fleet that actually poses a threat, why should you then give two ***** about some crap sitting 200km off? Restrict the range of the module to 25/30km (if not less), it forces you to slap your **** down on the ihub if you wish to RF it (which is only right).

You could potentially look at a speed reduction while the module is active (on top of the warping restriction). The key feature currently missing is risk - if you want to use the module, you should have to commit to it, and put assets at risk. Currently there is little risk if you can just kite while the 2 minutes run down and then warp off.


I'm curious to know if CCP have considered different sizes of Entosis Link. For example:

Small Entosis Link (frigates / destroyers): 25km-40km range
Medium Entosis Link (cruisers / BCs): 40km-75km range
Large Entosis Link (battleships): 75-125km range
XL Entosis Link (capitals): 125km+ range


Building on this somewhat, what if each link size gave a modifier to capture time? The bigger the ship used, the more risk involved and therefore the faster the capture time. This is counter-balanced by the already-mentioned higher cycle time for capital ships.

Small T1: 2.0 modifier
Small T2: 1.75 modifier
Medium T1: 1.5 modifier
Medium T2: 1.25 modifier
Large T1: 1.0 modifier
Large T2: 0.9 modifier
XL T1: 0.9 modifier
XL T2: 0.8 modifier

If someone wants to contest sov in a battleship they'll spend half the time as someone using a frigate.
Promiscuous Female
GBS Logistics and Fives Support
#307 - 2015-03-09 17:01:00 UTC
Princess Cherista wrote:

Highsec and lowsec guys who say inty gangs are easily countered and have no combat viability when fitted for speed get out

they are easily countered if they are actually scrapping for a fight

trollceptors don't do this, they just hit what they can and run away if anything at all comes on grid
Eugene Kerner
TunDraGon
Goonswarm Federation
#308 - 2015-03-09 17:01:10 UTC
I dont care for small ships. I dont care for Sov.
Whats with the announced capital changes...where is the thread for that? Left and right people of my alliance are unsubbing and selling their ships because of your ragged information policy (soundcloud interview).

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Promiscuous Female
GBS Logistics and Fives Support
#309 - 2015-03-09 17:04:08 UTC
Eugene Kerner wrote:
I dont care for small ships. I dont care for Sov.
Whats with the announced capital changes...where is the thread for that? Left and right people of my alliance are unsubbing and selling their ships because of your ragged information policy (soundcloud interview).

yeah i gotta agree that using a third party blog site audio interview as the primary conduit for actual details regarding the new sov initiative is pretty awful

it is this hilarious situation where anyone who is interested in actually participating in the game post-summer-expansions has to scrounge all available news sites, blogs, etc to actually get the information needed while official forums/devblog communique somehow manage to spend hundreds of words saying absolutely nothing (such as post #1 in this thread)
stoicfaux
#310 - 2015-03-09 17:06:51 UTC
The trollceptor is sounding like solo back-hacking in Planetside (the original one.) Someone flies to an enemy base way in the rear, drains the base's power so it goes neutral and then spends 15 minutes hacking it to their side.

It wasn't a big deal in Planetside since there were a million players online at anytime, the map made it pretty clear it was happening (you could see the base's power level,) and outfits (aka corps) were organized enough to go deal with the problems in the rear.

A single person could back-hack in Planetside, but they had to bring an ANT (fuel truck,) had to bring their own logistics (either a portal supply truck, or hack enemy terminals ) in order to have the ammo/equipment, and had to destroy various items to speed up the energy drain.


The biggest contrast I see between solo back-hacking in planetside and the trollceptor is the amount of work involved. The trollceptor just orbits at 250km, waits X minutes, and then is done. Whereas the planetside solo back-hacker was busier than a one-legged man in a butt kicking contest. They had to have various skills, had to travel quite a ways, had to be able to drive a fuel truck, were vulnerable to static base defenses (turrets, mines,) needed a good bit of time to drain the base, and finally needed 15 minutes to hack the base when it went neutral from running out power. Hacking rendering you immobile and defenseless, btw.

Meanwhile, the enemy had the ability to hot-drop people on back hackers via a free and fast orbital drop before the power drained and the base went neutral.


Back hacking wasn't very effective *unless* you had an organized force willing to drain the base quickly and then to defend it from the initial wave of casual defenders up to organized outfits dropping/flying in. Meaning, solo back-hacking wasn't practical, you needed a real force to pull it off.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Ukiah Oregan
Lithomancers
#311 - 2015-03-09 17:07:51 UTC
Entross Link - just another bad idea

this is a game with ships w/weapons that blows sh*t up - PVP is about blowing sh*t up

there really is no need to discuss game mechanics about this concept - it's just a bad idea

much like timers, this is poor game play

you want to make null sec lawless and dynamic - remove SOV mechanics altogether - it's pretty clear CCP doesn't know how to keep it balanced or develop new game play dynamics

at the heart of all warfare mechanics should be PVP

eliminate stations in null sec

eliminate SOV mechanics

actually develop the POS into a workable, game play item

corps drop and defend your POS where u want it

you want a specific MOON or space - defend it or take it
Amyclas Amatin
SUNDERING
Goonswarm Federation
#312 - 2015-03-09 17:09:46 UTC
Killian Cormac wrote:
FT Diomedes wrote:
Only the largest alliances really have a chance of holding even a single region when faced with opportunistic and agile enemies.


If this isn't a design goal, it should be. The largest player organizations shouldn't be able to control more than the largest named area to begin with.


I don't think you get the point.

A smaller organization would thus be unable to control more than a single constellation. And even then, with mandatory 4 hour daily CTAs, and without reserve manpower and reserve timezones to rotate into when people burnout.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Leeloo Fee
Science and Trade Institute
Caldari State
#313 - 2015-03-09 17:10:49 UTC
Hi CCP.

Here are my 2 cents on this game and the upcoming changes extended with a few other things I dont like about EVE...

. remove 'Truesec'
A lot of space is just empty because the space is worthless. Rats are bad, no Officer spawns, low on Anoms. Remove this and people will more likely go out to fill this void. Therefore 0.0 will be attractive more. People will split out, making new corps/alliances and grinding SOV. This is how you break up the power blocks! If every 0.0 has the same sec-status all players will have their chance to pick a constellation they can live from and operate from there. Ask yourself: Why is 0.0 different from 0.0?

. re-evalute the entosis stuff
This makes no sense at all. I will not log on every day and wait for any neut to come by and try to capture SOV and fight him off... This will be a fulltime job. EVE takes too much off my free time either. So when I log on only to scare off those entosis frigs ceptors, life in 0.0 will become senseless. All we want is something between security (once you own and pay for sov), secure income, fun and fleets.

. remove jump fatigue
As I said EVE takes too much of my free time. We play this game for fun and not getting paid as you do, CCP eployees. We are paying subscriptions and your salary for a 'timer', sitting in space and cannot jump. If it goes like your believes we should quit or jobs and play EVE 20 hours a day, huh? Come on...

. time dilation
Do something! I don't care if you simply throw more hardware on it or re-evaluate the whole thing. Limit local count, do multiprocessing, load-balancing etc... Think about to remove a lot of mathematics from the game. If you cannot calculate the load in real time, your architecture/game design is wrong. Ask yourself: Do we really need thiiiiiiiiiiis complexity in the game? A module with 15 variants, implants, skills, bonus, blah blah with counter-less attributes all interacting with each other... You really thought you can calculate this in real time? For 2000 people on a grid? "Do you think this is air you are breathing?" If I want a real spaceship simulation I'd go for Kerbal Space Program! Ti-Di hits you with 50 T3 on a grid... In 2015... Nice "#MMORPG" you built...

. Interceptor Bubble Immunity
This is the worst change I have ever seen. Ceptors have their benefit. This change was overpowered. Only T3 with a subsystem can do this. Let's keep it that way...

. Dreads
What structure (ok maybe a POS once a year) should I hit with it? Combined entosis with jump fatigue makes capitals even more worthless...

. Cloakly campers
Another thing a lot of people are asking for and you simply ignore. For the love of god and our nature please do something that people cannot lock down your hard-earned and payed SOV with a single alt and cloak. Invent something like a Cloak-Jammer (like Cyno jammer) or make the cloak to use fuel. The current mechanic badly hurts in-game environment and real-life. People wasting electricity and produce carbon dioxide just to lock you down. They log in, cloak and let the computer run all day long while AFK... Make green IT CCP!


Thats all I got for now...
Cya
TheSmokingHertog
Julia's Interstellar Trade Emperium
#314 - 2015-03-09 17:11:00 UTC
Aralyn Cormallen wrote:
CCP Fozzie wrote:
We can use everything from module price...


Please, please, learn from experience. Price is not a sensible balance mechanic in any way.


Remember, players will build just a few Titans after CCP introduces them... oh wait.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

MASSADEATH
MASS A DEATH
Scumlords
#315 - 2015-03-09 17:13:30 UTC
Does not seem too hard to counter this..just put your own entosis module on the structure...bam problem solved...

or spread a fleet of sniping corms around the structure.... insta pop ceptors....

All I see is goon tears and they are filling up my cup

We will be enjoying this new form of SOV ..and any alliances that cannot hold their sov...will naturally contract back to a point where they have the manpower to hold it.

The whole point is to end the sprawling wasteland of empty SOV space.... and this should do it. If a 30,000 man alliance cant have a few people with entosis ships on the standby to stop SOV attacks on thier structures then they dont deserve that space.







Eli Apol
Definitely a nullsec alt
#316 - 2015-03-09 17:15:21 UTC
Promiscuous Female wrote:
yeah i gotta agree that using a third party blog site audio interview as the primary conduit for actual details regarding the new sov initiative is pretty awful
I hate those devs that go live on air and actively discuss changes with notable members of the playerbase too.

but what would I know, I'm just a salvager

Killian Cormac
Cormac Distribution
#317 - 2015-03-09 17:15:41 UTC
Promiscuous Female wrote:
this is a pretty romantic idea but it breaks down in practice due to the geography of eve


If we can't dream in a fantasy game, where can we dream?

Anyway this whole trollceptor thing is a red herring anyway, and I think most folks know it. The real interesting part is the sov capture mechanics, and we'll never see it if infrastructure elements are too easy to defend. It would be great to see an Eve where anyone is potentially at some risk of having fun.
Promiscuous Female
GBS Logistics and Fives Support
#318 - 2015-03-09 17:17:33 UTC
Killian Cormac wrote:

If we can't dream in a fantasy game, where can we dream?

eve is a sci-fi game not fantasy

checkmate b*tch Twisted
Alexis Nightwish
#319 - 2015-03-09 17:19:24 UTC
1) Entosis links, while they are active, should warp scram the ship they are fitted to, and disable jump drives. Set the scram strength to something really high like 1000 to prevent any chance of stabbing out of it. Basically like a HIC's infini-point, but it's an infini-scram.

I foresee a meta where every alliance has to keep an alt in a Moa w/ a T1 E-link (or interceptor w/ T2) at every one of its stations/TCUs/iHubs to prevent introllceptors from lawl capping by keeping its link up during the whole of PT. Some will say "well if you can't defend your space maybe you shouldn't have it." It's one thing to have to use your space, it's another to be chained to it. What if we *gasp* want to roam? Others will say "If you can't kill an interceptor blah blah blah..." well yes you can, but it's a PITA and no one wants to be on introllceptor guard duty. The point of the new SOV system was to encourage fun, right?

If E-links self scam, MWD (and MJD) cannot be used and you won't see Svipul's and interceptors orbiting at 150km because an AB won't provide enough speed to prevent them from being sniped, or caught by a defending interceptor.


2) Entosis links should NOT give a capture speed penalty when fitted to capital ships, but they SHOULD give a cycle time multiplier so if they are used to capture, they must commit (see above how jump drives would be disabled).

Using a cycle time multiplier of 5x as an example, if a capital with a T2 E-link starts a capture, the capture process won't actually start for 10 minutes, and each time the E-link cycles that traps the capital on grid for 10 minutes.

CCP continues to gut capitals. I would like to see capitals in use in SOV warfare. By letting them capture at the normal rate, but locking them on grid if they do so (by disabling the jump drive), there's a risk/reward scenario that might encourage their use. Don't forget that a defender in an Ibis can halt the capture progress of an Aeon.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Promiscuous Female
GBS Logistics and Fives Support
#320 - 2015-03-09 17:19:39 UTC
Eli Apol wrote:
Promiscuous Female wrote:
yeah i gotta agree that using a third party blog site audio interview as the primary conduit for actual details regarding the new sov initiative is pretty awful
I hate those devs that go live on air and actively discuss changes with notable members of the playerbase too.

yeah actually i do find it pretty tiring to have to slog through two hours of crap in order to unearth the nuggets of information i need to actually be able to play the game because there is some fear or impotence in the arena of even echoing the information on the official communications mechanisms