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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Rain6637
GoonWaffe
Goonswarm Federation
#1301 - 2015-03-04 13:44:05 UTC
Ezwal, literally the only CCP person who you know has read the thread in its entirety so far.
Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#1302 - 2015-03-04 13:44:46 UTC
Gremoxx wrote:
Some thoughts on this:

AFK / cloaked camps will need to be fixed. Anyone who interrupts industrial / ratting activity is basically declaring war by default, as indexes will drop and capturing the system will be easier.

What ship class can fit this module ?, will the ship be fixed in space or can it move ? can I use interceptor with implants / booster drugs / rigs and do 7000m/s while using this new module?

Region entry systems, high-sec gateways, choke points. Doing ratting / industrial in these systems is near impossible, with the new sov system, you will be defending these systems on hourly / daily bases as indexes will be nill.

Change is good, but this new sov mechanics will need a bit more before it can be bought wholesale.



AFK cloak rubbish again

There are two of them in my home system and it hasn't stopped us from mining or ratting

Or blops or fights or a million other things

If you can't function with the unknow your life must be full of fear

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three

Kaarous Aldurald
Black Hydra Consortium.
#1303 - 2015-03-04 13:45:33 UTC
Rain6637 wrote:
Ezwal, literally the only CCP person who you know has read the thread in its entirety so far.


They're volunteers, not CCP staff.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rain6637
GoonWaffe
Goonswarm Federation
#1304 - 2015-03-04 13:47:19 UTC
Kaarous Aldurald
Black Hydra Consortium.
#1305 - 2015-03-04 13:47:42 UTC
Dradis Aulmais wrote:
Gremoxx wrote:
Some thoughts on this:

AFK / cloaked camps will need to be fixed. Anyone who interrupts industrial / ratting activity is basically declaring war by default, as indexes will drop and capturing the system will be easier.

What ship class can fit this module ?, will the ship be fixed in space or can it move ? can I use interceptor with implants / booster drugs / rigs and do 7000m/s while using this new module?

Region entry systems, high-sec gateways, choke points. Doing ratting / industrial in these systems is near impossible, with the new sov system, you will be defending these systems on hourly / daily bases as indexes will be nill.

Change is good, but this new sov mechanics will need a bit more before it can be bought wholesale.



AFK cloak rubbish again

There are two of them in my home system and it hasn't stopped us from mining or ratting

Or blops or fights or a million other things

If you can't function with the unknow your life must be full of fear


That's what I love about your PFR guys. You actually have a pair, unlike Provi.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Commander Zakarygobcev
GoonWaffe
Goonswarm Federation
#1306 - 2015-03-04 13:47:58 UTC  |  Edited by: ISD Ezwal
Thanks for destroying my caps and then my home, RIP null, good morning tardceptors, ill sit in HS shipspinning till i unistall and just log on the forums to **** talk and say how good it was in the time before the game died, i just hope you kill hs players with no more concord as compensation I would only **** a bunch of those idiots all day in hs with gank ships with bros till they fuckign unsubscribe. Certain guys responding on this post without a fuckign clue on what they are talking about, the best scrubs are the caldari state ******* saying its all good, ******* brats, *Snip* Please refrain from personal attacks. ISD Ezwal.
Kah'Les
hirr
Pandemic Horde
#1307 - 2015-03-04 13:48:47 UTC
Lord TGR wrote:

Actually no, carriers don't have that long a cooldown, they can jump in far less time than that if they MUST, unless they've already accrued jump fatigue prior to the initial jump-in.


My Only point was that this guy can activate his Entosis Link without restrictions. Also try to jumpe 3 times in a row in a carrier. I'm for removing the Entosis Link it brings nothing to the table than a lot of glitchy gameplay.


Lord TGR wrote:
So to take sov you need a ship which has been built in sov. Great catch-22 there, and not exclusionary of smaller entities.


Not to take but to speed up sov grinding, the ultimate weapon can shorten the time that being the doomsday.
DeadDuck
Trust Doesn't Rust
Goonswarm Federation
#1308 - 2015-03-04 13:51:30 UTC
CCP,

In order to prevent abuses and griefing please restrict the use of Entosis Link to Capital Ships. If a group or alliance wants to mess with someones sov make them commit seriously.

Cr Turist
Arcana Noctis
#1309 - 2015-03-04 13:52:25 UTC
Imolus wrote:
I have a feeling that both developers and players mistakenly put too much emphasis on "planting the flag".

Why people come to null sec?
First and foremost, null sec promises greater wealth over empire space. Better rats, better asteroid belts, better moons, better planets even if all of this comes at a price – a risk of getting killed every time you engage in said activities.
PvP is another reason why people come to null sec – some enjoy living in a dangerous space, some enjoy being hunters, some simply like unrestricted PvP.
A struggle between the above groups of peole is what provides a stage for politics and wars. It's what largely powers industry and market. It forms an intricate machinery. Well being of null sec highly depends on flawless operation of said machinery.

On a most basic level, people form alliances in order to capture resources (ex. R64 moons) which in turn produce income allowing to better equip their people, so they could capture even more resources and have a firepower to fight against other alliances who are doing the same. This is something humans have been doing for centuries. Sometimes wars could be sparked by personal conflicts between leaders of various groups, or due to ideological reasons, but more often than not people fight and kill eachother over resources.

Unfortunately proposed sov changes are laregly neglecting the driving force of the conflict. Instead, we're getting battleground-esque game features with a sole purpose of showing who owns the system.

Stars, planets, moons, asteroid belts should be the object of sov warfare, not random arbitrary structures like tcu's, sbu's, ihubs, etc. Power of the alliance should stem from their ability to controll and extract resources, not from having their name displayed in a solar system information window.

CCP could introduce various grandiose deployable structures, such as Dyson sphere which would require an entire alliance to put a serious effort into building one, but once finished would provide a huge boon, maybe even something that could benefit entire EVE playerbase. For example atrificial wormhole which could be used as a highway between certain systems for commerce or otherwise (think Suez Canal). Controlling such player built assets would be a serious driving force for cooperation and conflict.

I'm really sad that with having all those awesome creative people at CCP we haven't received much sci-fi features since Incarna (even though player base kinda enforced it) – it's either more fancier, better balanced ships, or more fancier ways to blow them up (which isn't necessarily bad).

I'm starting to drift off-topic...

TLDR; Please focus development on conflict over resources instead of arbitrary structures and gimmicky game mechanics.




Nail, Head, Hit, & Done! this makes more sense.
GREYBOBSASS
Doomheim
#1310 - 2015-03-04 13:55:15 UTC
OMG i can see the mindstorm behind those changes...

anyway subscription cancelled, ccp didnt deliver

no you cant have my stuff

gg gl hf was nice 5 years
Worrff
Enterprise Holdings
#1311 - 2015-03-04 13:56:00 UTC
Albert Madullier wrote:


sov is only useful for alliance and corp leadership at the moment, ccp need to give us average joes a reason to care,


Then you are in the wrong Alliance :)

CCP Philosophy: If it works, break it. If it’s broken, leave it alone and break something else.

suicide
Dreddit
Test Alliance Please Ignore
#1312 - 2015-03-04 13:56:37 UTC  |  Edited by: ISD Ezwal
Commander Zakarygobcev wrote:
Thanks for destroying my caps and then my home, RIP null, good morning tardceptors, ill sit in HS shipspinning till i unistall and just log on the forums to **** talk and say how good it was in the time before the game died, i just hope you kill hs players with no more concord as compensation I would only **** a bunch of those idiots all day in hs with gank ships with bros till they fuckign unsubscribe. Certain guys responding on this post without a fuckign clue on what they are talking about, the best scrubs are the caldari state ******* saying its all good, ******* brats, y*Snip* Please refrain from personal attacks. ISD Ezwal.


If you read carefully you will notice that the modules introduced cannot actually destroy your caps or your home.

Sitting in high-sec ship spinning and posting seems like a reasonable response to this game change. Your voice will be heard.
Black Ambulance
#1313 - 2015-03-04 13:57:01 UTC
DeadDuck wrote:
CCP,

In order to prevent abuses and griefing please restrict the use of Entosis Link to Capital Ships. If a group or alliance wants to mess with someones sov make them commit seriously.



Why cap ships ? I would like to fit it on my ibis too !!!!
Worrff
Enterprise Holdings
#1314 - 2015-03-04 13:57:24 UTC
Tipa Riot wrote:
Nami Kumamato wrote:
I find the lack of dev replies disturbing...

I see this a a good sign, they are busy incorporating the feedback. P


Lawl

CCP Philosophy: If it works, break it. If it’s broken, leave it alone and break something else.

Lord TGR
Brutor Tribe
Minmatar Republic
#1315 - 2015-03-04 13:57:25 UTC
Kah'Les wrote:
Lord TGR wrote:

Actually no, carriers don't have that long a cooldown, they can jump in far less time than that if they MUST, unless they've already accrued jump fatigue prior to the initial jump-in.


My Only point was that this guy can activate his Entosis Link without restrictions. Also try to jumpe 3 times in a row in a carrier. I'm for removing the Entosis Link it brings nothing to the table than a lot of glitchy gameplay.

What would you add instead of the entosis link, then? titans and their dd? FW-style circling? Shooting more structures so the more you bring the better, instead of "you need to bring just enough to win the objective"?


Kah'Les wrote:
Lord TGR wrote:
So to take sov you need a ship which has been built in sov. Great catch-22 there, and not exclusionary of smaller entities.

Not to take but to speed up sov grinding, the ultimate weapon can shorten the time that being the doomsday.

So someone with 100 titans can jump them in and initiate a sov change instantly/quickly, while the newbies have to do whatever it is you want them to do instead of using the entosis link to grind it out up to 40 minutes?
Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#1316 - 2015-03-04 13:58:05 UTC
Kaarous Aldurald wrote:


That's what I love about your PFR guys. You actually have a pair, unlike Provi.



Why thank you!

One of our campers is a player called "deffently not a cyno alt" who is a know Titan alt

Sadly he never brings his toys to play. I though he would since we broke our dreads the other day.

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three

Carniflex
StarHunt
Mordus Angels
#1317 - 2015-03-04 14:00:01 UTC
After thinking about the proposed system a little more.

(1) Perhaps instead of setting the vulnerability timer alliance wide allow setting it at constellation / system level.

Reason being that one possible scenario for utilizing this system is that alliance gets as many systems as he has corporations and every corporation is responsible of living in some system - that way if alliance has multiple timezones or different tz corporations it would allow corporation living in particular system or constellation to be "vulnerable" in their prime time.

(2) Possibility for an alliance to increase the population gap for a given system if you are pushing for more condensed corporations.

One possibility would be "inviting" a agent of some kind into a system (in space or in station) which would provide missions to the visitors. Excact mechanics of how to invent is not important, be it then some kind of deployable structure bought from a LP store or some kind of different mechanics altogether. Agent system is only pve system that scales linearly with the population.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

MajorScrewup
Aliastra
Gallente Federation
#1318 - 2015-03-04 14:00:34 UTC
If I MJD or MWD further than 250km away after using the Entosis Link does it turn off mid-cycle?
Agent Known
State War Academy
Caldari State
#1319 - 2015-03-04 14:00:54 UTC
Dradis Aulmais wrote:
Kaarous Aldurald wrote:


That's what I love about your PFR guys. You actually have a pair, unlike Provi.



Why thank you!

One of our campers is a player called "deffently not a cyno alt" who is a know Titan alt

Sadly he never brings his toys to play. I though he would since we broke our dreads the other day.


It's funny how people complain about AFK cloakers in null where you have the wormhole bears who can't complain about those 5 cloaky proteii (proteus...es?) watching your every move.

Solution to AFK cloaking: remove local from sov null. Done! Pirate
Rain6637
GoonWaffe
Goonswarm Federation
#1320 - 2015-03-04 14:01:29 UTC
Black Ambulance wrote:
DeadDuck wrote:
CCP,

In order to prevent abuses and griefing please restrict the use of Entosis Link to Capital Ships. If a group or alliance wants to mess with someones sov make them commit seriously.



Why cap ships ? I would like to fit it on my ibis too !!!!

Yeah, this would take Thera out of the equation and that's not fun.