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Hi Resolution Texture Pack - Show Your Support!!!

First post First post
Author
Noriko Mai
#3061 - 2015-03-02 16:09:10 UTC
CCP Darwin wrote:
Elistea wrote:
So... is this happening anytime in this century?


There are a number of problems that must be solved to make this particular thing happen, more than you might think. While there's still nothing I can share about when you might see such a feature, we are working on overcoming the technical limitations that make it challenging to do in EVE, one by one.

But would you say we get it rather this century or rather the next one?????

"Meh.." - Albert Einstein

Turusko
Doomheim
#3062 - 2015-03-02 16:29:03 UTC
+1 i would love to have the option to do this
Katabrok First
Apukaray Security
#3063 - 2015-03-02 19:24:24 UTC
Maybe something will be said at Fanfest?
Miwako Tani
Native Freshfood
Minmatar Republic
#3064 - 2015-03-02 19:32:11 UTC
it would definitely be a nice option, now I didn't go through the 150+ pages (at all)

but yea, I'd love to have hi res textures and whatnot :D
Johnny Jinks
Pator Tech School
Minmatar Republic
#3065 - 2015-03-02 19:36:02 UTC
me. i wanty.
BTDubs
Terran Dynamis
Hard Knocks Citizens
#3066 - 2015-03-03 05:50:21 UTC
+1! This makes me happy happy!
Sacu Shi
UK Corp
Goonswarm Federation
#3067 - 2015-03-03 06:16:36 UTC
CCP Darwin wrote:
Elistea wrote:
So... is this happening anytime in this century?


There are a number of problems that must be solved to make this particular thing happen, more than you might think. While there's still nothing I can share about when you might see such a feature, we are working on overcoming the technical limitations that make it challenging to do in EVE, one by one.


If you look back, we have been told that you have the textures, and are ready to go but that the decision to replace the current textures with hi-res ones lies with the distribution department not art or technical.

So which is it? Is it ready to go and a delivery system is being looked at? Or are their technical limitations as you have said?

This has now been a thing for well over a year, with over a hundred thousand views and thousands of posts saying it is something the playerbase would want.

I would feel better if we were given some sort of timescale, a basic rundown of the 'technical limitations' to putting hires textures into our game, and regular updates (perhaps a % chart) , of these being solved.

Updates, yo!


But thank you for your input, its always good to hear from the devs on such subjects.
Krkan Krkasticni
Iron Whales
Goonswarm Federation
#3068 - 2015-03-03 06:27:05 UTC
This needs to happen !

+1
Leo Ito
Viziam
Amarr Empire
#3069 - 2015-03-03 06:43:19 UTC
Needs to happen! I want!
CCP Darwin
C C P
C C P Alliance
#3070 - 2015-03-03 16:52:28 UTC  |  Edited by: CCP Darwin
Sacu Shi wrote:
If you look back, we have been told that you have the textures, and are ready to go but that the decision to replace the current textures with hi-res ones lies with the distribution department not art or technical.

So which is it? Is it ready to go and a delivery system is being looked at? Or are their technical limitations as you have said?

I'll quote my post from another thread in January. Additionally, I'll add that while we do have higher-resolution versions of many textures, we'll likely have to go through all of them to make sure the quality is good enough to release at high resolution before we could proceed with such a feature. I don't believe anyone has ever claimed that there are not art or technical issues to work through on this.

CCP Darwin wrote:
The main issues that would have to be resolved to deliver higher-res textures are:


  1. Additional client disk space and associated delivery bandwidth on both the client and host ends.

  2. Putting in place a scheme to allow some assets to be delivered optionally so that players who can't use the new feature don't bear the burden.

  3. Changes to game-engine texture management so that new, larger textures don't kill performance.

  4. Changes to our process for integrating art assets into the game to accommodate any new needs established by the changes to address (3)


All of this is a lot of work.

...

That said, everyone on the team knows that there's a lot of player interest in increasing our raw texture resolution, and we continue to discuss what has to be done to make it happen....

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Katabrok First
Apukaray Security
#3071 - 2015-03-03 17:14:02 UTC
I really think we're going to hear about it at Fanfest...
Sacu Shi
UK Corp
Goonswarm Federation
#3072 - 2015-03-03 23:05:11 UTC  |  Edited by: Sacu Shi
CCP Darwin wrote:
Sacu Shi wrote:
If you look back, we have been told that you have the textures, and are ready to go but that the decision to replace the current textures with hi-res ones lies with the distribution department not art or technical.

So which is it? Is it ready to go and a delivery system is being looked at? Or are their technical limitations as you have said?

I'll quote my post from another thread in January. Additionally, I'll add that while we do have higher-resolution versions of many textures, we'll likely have to go through all of them to make sure the quality is good enough to release at high resolution before we could proceed with such a feature. I don't believe anyone has ever claimed that there are not art or technical issues to work through on this.

CCP Darwin wrote:
The main issues that would have to be resolved to deliver higher-res textures are:


  1. Additional client disk space and associated delivery bandwidth on both the client and host ends.

  2. Putting in place a scheme to allow some assets to be delivered optionally so that players who can't use the new feature don't bear the burden.

  3. Changes to game-engine texture management so that new, larger textures don't kill performance.

  4. Changes to our process for integrating art assets into the game to accommodate any new needs established by the changes to address (3)


All of this is a lot of work.

...

That said, everyone on the team knows that there's a lot of player interest in increasing our raw texture resolution, and we continue to discuss what has to be done to make it happen....


Art panel have said exactly that...that the textures are ready to go and they are waiting on the delivery of the textures to the players.
I understand there is a lot of work involved (well, to be honest, I don't personally understand the work involved, as it seems a 'simple' as replacing the textures with hires textures, as they already scale with zooming in and out), but what you are telling us seems contradictory to this...
https://www.youtube.com/watch?v=PiKGaXuYxiU 36.00 onwards<-- fanfest 2014 art panel.
The Golden Serpent
A Drunken Squirrels' Conspiracy for Revenge
#3073 - 2015-03-03 23:19:41 UTC
Khamelean wrote:
CCP has stated they have hi res textures for almost all assets that are 4 times the detail level compared to what is in the game now. They have said all we need to do so prove to them that we want them and we will get it.

For those of you worried about your graphics cards melting, this would be a completely optional extra download just for those who want to make their Eve look the best it can.

So if you want an optional extra hi res download pack, voice your support here!

Lets see if we can make us a high resolution threadnaught!!!!




Optional hi res textures? yes...

It looks good now but all games need to be advancing their graphics to survive in the future.

-:¦:-•:'":•.-:¦:-•* K H A N I D •-:¦:-•:''''*:•-:¦:-

CCP Darwin
C C P
C C P Alliance
#3074 - 2015-03-04 01:41:12 UTC  |  Edited by: CCP Darwin
Sacu Shi wrote:
but what you are telling us seems contradictory to this...
https://www.youtube.com/watch?v=PiKGaXuYxiU 36.00 onwards<-- fanfest 2014 art panel.

When CCP BasementBen made those comments, that was the team's understanding. The textures we had at the time, particularly for ships, are in fact higher in resolution than what we deliver in-game right now.

Last year the problem seemed simple. Today, having looked at and worked with the textures recently, it's a lot more complex, but the understanding we've gained while working on other updates should help. Here's more detail:

What's changed since then is the introduction of physically-based rendering, and our current task of improving and refining our initial PBR implementation (which internally, and in the CSM minutes, we're calling V5++).

The work for PBR and V5++ have required artists to go through each ship to inspect and modify the textures. In the course of this inspection, it's become clear that there's a lot of variation in texture quality among existing textures that delivering them in higher resolution would reveal.

These textures will have to be quality checked, and possibly cleaned up. Much of this is happening as part of the V5++ update, but once we see ships in-game with full-resolution textures, it's almost certain that some further work will be necessary. This is not necessarily difficult work, but it does have to happen.

What I'll offer you is that the change in tone from last year's Fanfest to now reflects us having a much better picture of where we stand with our texture assets, which means that when the relevant technical issues are solved, we'll be in a very good place to proceed with the work to release high res textures, as it fits into our work schedule.

Edit: I will say that once the technical pieces are in place, I expect the team will be very enthusiastic about getting this work done, particularly since several of the key people doing the work have already posted in this thread to support high-resolution textures. :)

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

GeeShizzle MacCloud
#3075 - 2015-03-04 02:59:26 UTC
\o/ yay!
The Golden Serpent
A Drunken Squirrels' Conspiracy for Revenge
#3076 - 2015-03-04 06:29:48 UTC
This is very exciting.

-:¦:-•:'":•.-:¦:-•* K H A N I D •-:¦:-•:''''*:•-:¦:-

marVLs
#3077 - 2015-03-04 08:21:57 UTC
Praise the CCP Darwin!
Krkan Krkasticni
Iron Whales
Goonswarm Federation
#3078 - 2015-03-04 09:16:36 UTC
Good, good ...

Now go and spank those coding monkeys.

Serene Repose
#3079 - 2015-03-04 17:38:11 UTC
Thar she blows! Thar she blows!
She rises! She breaches!
The Great Blue Whale of forum threads lives!

Lol

We must accommodate the idiocracy.

Timo K
State War Academy
Caldari State
#3080 - 2015-03-04 19:02:24 UTC
+1