These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Walking in stations

First post
Author
Malcanis
Vanishing Point.
The Initiative.
#361 - 2015-02-25 15:04:57 UTC
Kaarous Aldurald wrote:
Goatman NotMyFault wrote:

So if they HAD implemented WiS, but stopped the "microtransactions" and the other stuff which was the reason to the massive complaints, EVE would been more healthy and attracted more players.


Citation needed.

Because I've never met anyone who would have started playing EVE Online, being what it is, just because it might have had Space Barbies.

The kind of player that is interested in such a fluff feature doesn't exactly mesh well with the kind of person who plays the actual game.



Actually there are quite a few people exactly like that. But by definition, people without EVE accounts don't post here.

Had the Incarna project been run remotely competently, it's quite possible that it wold have been extremely successful and popular. But we'll never know, because it was in fact a management disaster of epic proportions, and CCP lack the resources to repeat the experiment. Talking about it is about as useful as arguing about "what would have happened if the American Revolution never happened" or "What if the Black Death went east instead of West" or whatever.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Kaarous Aldurald
Black Hydra Consortium.
#362 - 2015-02-25 15:09:42 UTC
Malcanis wrote:

Actually there are quite a few people exactly like that. But by definition, people without EVE accounts don't post here.


You missed the point.

No one who would not have otherwise considered EVE, would have given it another go based on what Incarna turned out to be.

And anyone who does play EVE now does not do so because of what little Incarna brought. They play the game on it's own merits.

Incarna was, in all ways, a net loss that should never be repeated.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Zander Kumamato
The Chaos Void
#363 - 2015-02-25 15:24:37 UTC
I think they should have turned "world of darkness" into "Civilian districts" on the planet surfaces to extend the WIS into a third type of planet side game for Eve..

Derp.
Malcanis
Vanishing Point.
The Initiative.
#364 - 2015-02-25 15:41:28 UTC
Kaarous Aldurald wrote:
Malcanis wrote:

Actually there are quite a few people exactly like that. But by definition, people without EVE accounts don't post here.


You missed the point.

No one who would not have otherwise considered EVE, would have given it another go based on what Incarna turned out to be.


Your faith in human rationality is touching. How on earth have you maintained it?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

iforumizer Hamabu
Doomheim
#365 - 2015-02-25 15:59:41 UTC
Jenn aSide wrote:
Ma'Baker McCandless wrote:
Jenn aSide wrote:

EVE Online is the least 'immersive' game I've ever played. It's the least Role player friendly.


Oh I have to disagree there Jenn.

Even without realising it, your goo-haver has a personality of her own. And yes I know the sorts of things you like to do dont even involve PvP.

Even if most people play the "Ha-ha RPers are all broney he-shes who use "RP" as an excuse to have what they call sex with each other", the best sides of EvE involve an immersive RP experience.

AIt all depends how meta you wanna get.

Pretty much any interaction with other players outside of my trusted circle of pals is an RP.

Each and every alt I have is a joy to use in a different way.

Convincing other players they know what to expect from you, then slitting their throats and emptying their corp coffers into yours would be impossible with out it.


I mean those terms in the 'traditional' sense. Immersion always meant 'being able to get away from the real world for a time'. I used to be an immersion player when i played mechwarrior games . Hours would fly by and I wouldn't realize it.

Role Playing always meant "I'm playing a fantasy role defined by the game". There were times playing WoW where I WAS a Night Elf Mage lol. I could turn into a mother %^&*# bear at will yo Twisted

That doesn't happen for me in EVE, which is exactly what I like in EVE and why EVE attracts folks like me. It's less fluff and more raw "you know you are playing with people, the space ships are just the chess pieces". When I wanna role play (less and less these days) I log in my Klingon Lieutenant General in STO .



Quite interesting topic. I do think in fact that EVE manages to blend the line between Role Playing and Out-of-character Playing in a way that no other MMORPG does. This can be seen from nullsec politics to highsec ganking, where players feel like writing large pieces of manifestos and propaganda for the sake of legitimizing their in-game activities. Even the most mundane of EVE activities is seasoned with sci-fi RP-ish vocabulary.

The only difference between those other games you mention where you feel like role playing and EVE is that in EVE you're a spaceship. It's easier to identify yourself with a character than with a spaceship. And it will stay this way until CCP adds WiS.

Once upon a time, EVE was meant to be the ultimate sci-fi experience. It was real. They had this crazy vision about ambulation that they started showing more than half a decade ago, and WiS has been a part of EVE ever since. Starcitizen has proven that people embraces the idea of a game more than the game itself.
Freelancer117
So you want to be a Hero
#366 - 2015-02-25 16:03:05 UTC
Woodman2 wrote:
I was gone from EVE for a couple of years due to my health, I am now back and wondering what happened to walking around in the station? It was the next big thing when I left.


http://www.reddit.com/r/Eve/comments/2bp2cp/i_am_andie_nordgren_ccp_seagull_the_new_executive/cj9jw51

Quote:
I have no plans to add walking in stations features to the EVE Online client. If we do this, it will likely end up as a second game client - but no such plans are currently in development. CCP still holds the vision for the avatar experience, but all avatar based gameplay outside character creation and customization for EVE Online is on indefinite hold.

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Ma'Baker McCandless
The McCandless Clan
#367 - 2015-02-25 16:04:38 UTC  |  Edited by: Ma'Baker McCandless
iforumizer Hamabu wrote:

The only difference between those other games you mention where you feel like role playing and EVE is that in EVE you're a spaceship.


I dont look like a spaceship.

In World of Tanks, you are always a tank. But Im rarely in the same grid let alone the same systema s most people I interact with.

When I send an Evemail, they dont picture a Bestower. They picture my cheerful visage.

EDIT: Star Citizen proves that people will buy ice in the arctic. I dont see the appeal.
Reiisha
#368 - 2015-02-25 16:08:20 UTC
Kaarous Aldurald wrote:
Malcanis wrote:

Actually there are quite a few people exactly like that. But by definition, people without EVE accounts don't post here.


You missed the point.

No one who would not have otherwise considered EVE, would have given it another go based on what Incarna turned out to be.

And anyone who does play EVE now does not do so because of what little Incarna brought. They play the game on it's own merits.

Incarna was, in all ways, a net loss that should never be repeated.


Incarna was faulty, yes, but the concept for walking in stations isn't.

Rather than only seeing the failure of a tiny part (in no small part due to mismanagement i'm sure), try and see the possibilities for the future. Wouldn't you want to be able to gank people right in the kisser too? ;p

If EVE stays on 'just spaceships' forever it will be doomed to a niche - Yes, it will go on, but it will be a shadow of it's former self, especially in 10 years time when (i imagine) most MMO's support virtual worlds rather than just a screen in front of you. Besides, adding avatars properly also means more opportunities for adding to the spaceship gameplay: Boarding ships forcibly (always nice for pirates and gankers), ganking ships full of people that just wanted to get to the next station, etc etc.

I mean, if we should ditch ideas just because the first iteration was bad.... Look at the Audi C3 100 Avant Duo , one of the first hybrid cars. Didn't sell at all and had pitiful range. But well, people expanded on the idea over the years and now we have stuff like the LaFerrari or the McLaren P1 - Cars that still largely depend on their normal engines (spaceships) but use those electric motors for a really dramatic, added effect even though they technically represent a very minor part of the car (WiS).

At least, i see it that way. And all i see otherwise are people who are completely content with their Model T's and never ever ever want any change >_>

If you do things right, people won't be sure you've done anything at all...

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#369 - 2015-02-25 16:19:52 UTC  |  Edited by: Lan Wang
Reiisha wrote:
Kaarous Aldurald wrote:
Malcanis wrote:

Actually there are quite a few people exactly like that. But by definition, people without EVE accounts don't post here.


You missed the point.

No one who would not have otherwise considered EVE, would have given it another go based on what Incarna turned out to be.

And anyone who does play EVE now does not do so because of what little Incarna brought. They play the game on it's own merits.

Incarna was, in all ways, a net loss that should never be repeated.


Incarna was faulty, yes, but the concept for walking in stations isn't.

Rather than only seeing the failure of a tiny part (in no small part due to mismanagement i'm sure), try and see the possibilities for the future. Wouldn't you want to be able to gank people right in the kisser too? ;p

If EVE stays on 'just spaceships' forever it will be doomed to a niche - Yes, it will go on, but it will be a shadow of it's former self, especially in 10 years time when (i imagine) most MMO's support virtual worlds rather than just a screen in front of you. Besides, adding avatars properly also means more opportunities for adding to the spaceship gameplay: Boarding ships forcibly (always nice for pirates and gankers), ganking ships full of people that just wanted to get to the next station, etc etc.

I mean, if we should ditch ideas just because the first iteration was bad.... Look at the Audi C3 100 Avant Duo , one of the first hybrid cars. Didn't sell at all and had pitiful range. But well, people expanded on the idea over the years and now we have stuff like the LaFerrari or the McLaren P1 - Cars that still largely depend on their normal engines (spaceships) but use those electric motors for a really dramatic, added effect even though they technically represent a very minor part of the car (WiS).

At least, i see it that way. And all i see otherwise are people who are completely content with their Model T's and never ever ever want any change >_>


car comparrison is pretty bad as the classic car market is pretty huge where people want the old basic stuff because it works and it works well and there is nothing better than raw power and basic to the point function and that market is probably bigger than the highend mclaren p1's. hybrids are a niche also and will never replace the normal car for many reasons like price and reliability. new games will demand high end pc's and restrict players just to keep server load down.

if this theory is correct then why doesnt CoD have the ability to drive vehicles, because Battlefield does

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jenshae Chiroptera
#370 - 2015-02-25 16:47:28 UTC  |  Edited by: Jenshae Chiroptera
Tillek wrote:
Unezka Turigahl wrote:
EVE wasn't designed with avatar play in mind. .
Let me stop you right there. I have here in my hand my manual I bought with the game back in 03.. Guess what is mentions.. Oh that's right A living breathing Sci Fi world with walking in stations atmospheric flight.
Quoted for emphasis.
Jenn aSide wrote:
Jenshae Chiroptera wrote:
One half decent developer should be able to bang this out within two weeks.
You can tell an idea is a bad one when someone describes how easy it would be for someone else to do something lol.
Except, I am actually a developer, so I can already imagine the sort of code structures involved.

I didn't say they can slap this out in an hour or a day, I said they can do this in two weeks because it will probably take him a week to make the first iteration of it and then get colleagues to have a look over his work. Run some tests and polish it during the second week.
Sibyyl wrote:
Given that the avatars just sort of stand around and stare dead-eyed, you are talking about ...
How people play table top games, how the first 3D games worked.
You can just put in a representation, an anchor for the imagination and the player does the rest.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Goatman NotMyFault
Lubrication Industries
#371 - 2015-02-25 16:50:03 UTC
OKAY.....


-----> Make an online survey, just YES or No for WiS. (Online Surveys can easly be made With no cost)

------> Put link to the survey in local cghat, ally chat, get others to distribuate the link... send to corps, alliances.

Get others than forumusers to give their opinion.

Put result for the vote in the forum.
Jenn aSide
Soul Machines
The Initiative.
#372 - 2015-02-25 16:58:46 UTC
iforumizer Hamabu wrote:


This can be seen from nullsec politics to highsec ganking, where players feel like writing large pieces of manifestos and propaganda for the sake of legitimizing their in-game activities.


The people who are writing 'manifestos' aren't trying to legitimize anything. They are writing those because they know that the people they are aiming at will read those, and because they don't understand they are being screwed with, they will take it at face value and think that it's real.

It's still amazing to me after all these years observing the internet how guillible people can be (not you, just saying in general). I've had people post links to that 'miner bumping' site on this forum as proof that they are 'serious' and I'm like "you can't be that stupid, you don't see that it's your tears that is fueling this?".

Quote:

The only difference between those other games you mention where you feel like role playing and EVE is that in EVE you're a spaceship. It's easier to identify yourself with a character than with a spaceship. And it will stay this way until CCP adds WiS.


This is kind of what I'm talking about when I talk about different gamers and their styles/needs. I'm not a space ship. When I'm playing EVE that ship on the screen (if I'm not zoomed all the way out, which I usually am, my computer has all the power of a wounded Atari 2600) is a TOOL, it's not 'me'. I don't need to 'identify' with it any more than I identify with my hammer when I'm pounding a nail on my deck lol.

That's one of the draws of EVE (for people like me), it doesn't force you to pretend anything (you can, I knew one dude who was an FC and instead of saying 'launch drones' he's command us to 'launch vipers' like his name was Adama or something lol). Some of us don't like being 'immersed' in a game and losing track of time or sense of self, we aren't running from real life, when we play a game (like EVE) it's a kind of mental excercise, not an 'escape'.

The conflict (for me) comes up when people want CCP to push EVE more into the 'immersion/escape' category. I say that if you want that, go play one of the 100s of existing games that do that rather than take away from what EVE is to cater to people that do't want EVE in the 1st place.

Quote:

Once upon a time, EVE was meant to be the ultimate sci-fi experience. It was real. They had this crazy vision about ambulation that they started showing more than half a decade ago, and WiS has been a part of EVE ever since. Starcitizen has proven that people embraces the idea of a game more than the game itself.


Which is why it's good that people have a choice. Play EVE (a not-so RPG type MMO) if you liek spaceships and spreadsheets and 'no nonsense gameplay' or play a game like SC or Elite and spend 5 minutes walking around your ship looking out windows while you are on final descent to a planetary surface.

The 'ultimate sci-fi experience' may have been the original idea for EVE, but that's not what it became and that's generally not the kind of community it spawned.
Unezka Turigahl
Det Som Engang Var
#373 - 2015-02-25 16:59:37 UTC
Zander Kumamato wrote:
I think they should have turned "world of darkness" into "Civilian districts" on the planet surfaces to extend the WIS into a third type of planet side game for Eve..


Assuming multiple characters could ever even function properly in WoD. All they ever showed us was a fly through of some city scene assets. No players anywhere to be seen. It was probably pretty much like CQ. Nothing to do and runs like crap. CQ is the same tech as WoD and it makes my graphics card sound like a vacuum cleaner with just myself standing around in one room.

If CCP were to give WiS another go I wouldn't be surprised if it makes more sense to start over from scratch using Unreal or something.
Jenn aSide
Soul Machines
The Initiative.
#374 - 2015-02-25 17:01:48 UTC
Goatman NotMyFault wrote:
OKAY.....


-----> Make an online survey, just YES or No for WiS. (Online Surveys can easly be made With no cost)

------> Put link to the survey in local cghat, ally chat, get others to distribuate the link... send to corps, alliances.

Get others than forumusers to give their opinion.

Put result for the vote in the forum.


You didn't finish your post. The last sentnece should have been:

"Then whatever the vote result is, DO THE OPPOSITE"

Quote:
Back in 2009, Walmart surveyed its customers and asked “Would you like Walmart to be less cluttered?” They said yes. So Walmart cleared out space and reduced inventory and customer satisfaction shot up. However, same-store sales plummeted, by Phil Terry’s estimate, by $1.85 billion, and now Walmart has fired the team that put the idea into place and is spending hundreds of millions to undo what they spent hundreds of millions doing.


People don't know what they want, asking them it thusly stupid.
Goatman NotMyFault
Lubrication Industries
#375 - 2015-02-25 17:08:07 UTC
Jenn aSide wrote:
Goatman NotMyFault wrote:
OKAY.....


-----> Make an online survey, just YES or No for WiS. (Online Surveys can easly be made With no cost)

------> Put link to the survey in local cghat, ally chat, get others to distribuate the link... send to corps, alliances.

Get others than forumusers to give their opinion.

Put result for the vote in the forum.


You didn't finish your post. The last sentnece should have been:

"Then whatever the vote result is, DO THE OPPOSITE"

Quote:
Back in 2009, Walmart surveyed its customers and asked “Would you like Walmart to be less cluttered?” They said yes. So Walmart cleared out space and reduced inventory and customer satisfaction shot up. However, same-store sales plummeted, by Phil Terry’s estimate, by $1.85 billion, and now Walmart has fired the team that put the idea into place and is spending hundreds of millions to undo what they spent hundreds of millions doing.


People don't know what they want, asking them it thusly stupid.



Well, the situsation here is kinda the opposite, players want more clutter, ergo players are smarter and not stupid as you say they are... not Nice of you to label People as stupid ;)
Jenn aSide
Soul Machines
The Initiative.
#376 - 2015-02-25 17:09:56 UTC
Goatman NotMyFault wrote:
Jenn aSide wrote:
Goatman NotMyFault wrote:
OKAY.....


-----> Make an online survey, just YES or No for WiS. (Online Surveys can easly be made With no cost)

------> Put link to the survey in local cghat, ally chat, get others to distribuate the link... send to corps, alliances.

Get others than forumusers to give their opinion.

Put result for the vote in the forum.


You didn't finish your post. The last sentnece should have been:

"Then whatever the vote result is, DO THE OPPOSITE"

Quote:
Back in 2009, Walmart surveyed its customers and asked “Would you like Walmart to be less cluttered?” They said yes. So Walmart cleared out space and reduced inventory and customer satisfaction shot up. However, same-store sales plummeted, by Phil Terry’s estimate, by $1.85 billion, and now Walmart has fired the team that put the idea into place and is spending hundreds of millions to undo what they spent hundreds of millions doing.


People don't know what they want, asking them it thusly stupid.



Well, the situsation here is kinda the opposite, players want more clutter, ergo players are smarter and not stupid as you say they are... not Nice of you to label People as stupid ;)



That sound you heard behind you was the sound a point makes when it flies completely past you without you noticing.
Unezka Turigahl
Det Som Engang Var
#377 - 2015-02-25 17:11:39 UTC
Tillek wrote:
I have here in my hand my manual I bought with the game back in 03.. Guess what is mentions.. Oh that's right A living breathing Sci Fi world with walking in stations atmospheric flight.


Are you serious? CCP sold the game advertizing features that do not exist? Yikes. That is pretty shady.
Malcanis
Vanishing Point.
The Initiative.
#378 - 2015-02-25 22:01:28 UTC
Jenn aSide wrote:
Goatman NotMyFault wrote:
OKAY.....


-----> Make an online survey, just YES or No for WiS. (Online Surveys can easly be made With no cost)

------> Put link to the survey in local cghat, ally chat, get others to distribuate the link... send to corps, alliances.

Get others than forumusers to give their opinion.

Put result for the vote in the forum.


You didn't finish your post. The last sentnece should have been:

"Then whatever the vote result is, DO THE OPPOSITE"

Quote:
Back in 2009, Walmart surveyed its customers and asked “Would you like Walmart to be less cluttered?” They said yes. So Walmart cleared out space and reduced inventory and customer satisfaction shot up. However, same-store sales plummeted, by Phil Terry’s estimate, by $1.85 billion, and now Walmart has fired the team that put the idea into place and is spending hundreds of millions to undo what they spent hundreds of millions doing.


People don't know what they want, asking them it thusly stupid.



Counterpoint "Watch what they do, not what they say" thinking worked out even worse for CCP.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bagrat Skalski
Koinuun Kotei
#379 - 2015-02-25 22:36:05 UTC
Quote:
Back in 2009, Walmart surveyed its customers and asked “Would you like Walmart to be less cluttered?” They said yes. So Walmart cleared out space and reduced inventory and customer satisfaction shot up. However, same-store sales plummeted, by Phil Terry’s estimate, by $1.85 billion, and now Walmart has fired the team that put the idea into place and is spending hundreds of millions to undo what they spent hundreds of millions doing.

Cluttered, was a way to make money. If people have to go thru whole store and search what they want, it is more probable, that they will buy more, something more could catch their attention. With that in mind, CCP should add WIS to make it more cluttered, in opposition to WiS haters.
Sibyyl
Garoun Investment Bank
Gallente Federation
#380 - 2015-02-25 23:18:26 UTC

Jenshae Chiroptera wrote:

Sibyyl wrote:
Given that the avatars just sort of stand around and stare dead-eyed, you are talking about ...
How people play table top games, how the first 3D games worked.
You can just put in a representation, an anchor for the imagination and the player does the rest.


I think meaningful content as described by CCP, and something I agree with:
Quote:
Meaningful in this instance meant that there was some core gameplay that really required you to be an avatar rather than having stuff that occurs whilst your avatar just happens to be stood around.




Tabletop doesn't have graphics at all. You are looking out at the other players across the table and imagining the entire scene. My experience with it twice did not include miniatures or maps or anything of the sort. It was all verbal description, expressions, and so on.

The first 3d games were in and of themselves trend setting. We could accept those limitations because we were getting something cutting edge. It is safe to say that though Carbon is quite capable and good looking, in terms of capabilities and performance it is not the best example of a 3d graphical multiplayer environment in present day.



Not only do we not have a core EVE game related reason for many players to use the feature, we are discussing release of an engine that has trouble with physically rendered cloth and hair and suffers from performance defects with multiple players present.



I can appreciate the vision, the dream of a sci fi world that is "complete", but I think there is some denial here about the technical state of the solution and the amount of effort that would be required to realize that dream. WIS would not be "low hanging fruit" by any definition of software project management.




Guess what, low hanging fruit is the most productive type of ideas to discuss for Character Creator. This is CCP's own suggestion. I don't want to tell you guys not to dream stuff up.. by all means do that.. but you are letting those get in the way of meaningful expectations in this space.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.