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Walking in stations

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#261 - 2015-02-23 20:08:23 UTC
Aralyn Cormallen wrote:
Exactly, that was the problem for you. My problem was the 18 months and no gameplay. Other people had other issues with it, because there was so many issues with it. I can't imagine how a single person can put there hand up and say "No, I was perfectly happy with what we got with Incarna" (and if they do, well congratulations, you still have all you wanted!)
It's not like the prior 18 months were starved of content because of it, you had the Dominion, Tyrannis and Incursion expansions. So nothing in those took your fancy, that doesn't mean nothing was added. But none of that mean that it was all the fault of WiS, so why is that what takes the blame?

Aralyn Cormallen wrote:
A bit? I am still, to this day, angry about the minutes of the CSM 5 summit, where every single request, suggestion, and plead was met with "sorry, we are doing nothing on EvE til WiS is done". Every. Single. Request. Even then, it would have been forgivable had we recieved WiS, in any form what so ever. But that's the rub, we didn't. So, no, it didn't take a bit of time, simply because nothing ever got delivered.
And yet they delivered plenty of changes and fixes in that time. You act like there was a blank sport where EVE ceased while they were writing WiS. It simply isn't true.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#262 - 2015-02-23 20:25:01 UTC
Jenn aSide wrote:
DaReaper wrote:
As i once said before, in a sea of Dumb fake blondes, eve is the smart red head by the bar. Sure not everyone likes her, sure she is difficult to get to know, sure she will chew you up and spit you out, but she is worth the risk.


Dear space-God, THIS! Some of these guys would be like "you really should dye your hair blonde, you'll get more men that way", to which EVE says "I like real men, not those squishy bastids that like fake Blondes" Twisted


Yes except in this analogy EVE is the judgmental, raven haired hipster who's at a tea bar you haven't heard of. Oh and she doesn't kiss before the fifth date.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Lucas Kell
Solitude Trading
S.N.O.T.
#263 - 2015-02-23 20:25:55 UTC
Marsha Mallow wrote:
If that was the core issue the NeX/NeS store would have been removed along with Aurum and the incident would have been brushed under the carpet. What we got was a company wide shift back to focusing on fixing the core game. And some fairly public grovelling and internal restructing/culling, which I'd imagine was fairly painful for senior management and only done out of necessity.
They agreed at that point to go with vanity items only. The biggest issue was the suggestion of microtransactions for gameplay improving items, which was what the leaked info was about. Honestly, I think most people overreacted. For the EVE community, that's no surprise.

Marsha Mallow wrote:
The Incarna riots were 2011. It's now 2015 and we still don't have a coherent, transparent roadmap for a sov revamp or a POS fix. EvE is dying, and has been since Dominion. Not because we don't get to gyrate in station, or new players can't be pursuaded to try the game. The spikes in new player accounts after the B-R/This is EvE vids demonstrate that new players can be attracted (and they don't come to play with the character creator). If nullsec dies, the game dies. Even if you don't play there, it's a mistake to underestimate how important sov space is.
I agree, there are more important things to do than WiS, I simply don't believe in using it as a scapegoat and writing it off.

Marsha Mallow wrote:
Avatar gameplay might be viable for future development. It probably will attract players. But to implement it now with a broken core game would be as destructive as it was the first time round. At the end of it you might have a great 'Second Life in Space' cyber chat window, but it wouldn't be EvE. All of the EvE players would have left in disgust. It's not unreasonable for those of us who support the current FiS focus to defend it, although it must come as a real shock to those who do nothing but bleat at CCP over pretty much everything.
I think once Legion and Valkyrie are out of the way they'd have capacity to extend WiS and with their new development model would be better positions to run it alongside FiS development. It wouldn't be like the core of EVE, but that would probably be a good thing. Many people know that EVE is spreadsheets in space, and that puts a lot of people off. Extending EVE's immersion could attract a bunch of players who had already considered and rejected EVE.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Indahmawar Fazmarai
#264 - 2015-02-23 20:51:43 UTC
Malcanis wrote:
OK I'll try again.

The issue isn't about what people want. I personally would be delighted to see meaingful avatar gameplay added to EVE, The possibilities of literally adding a new dimension to the game are enormous. Done right, it would pull EVE to the next level.

The issue is that CCP clearly lacks the technical chops, the the organisational talent and above all the financial resources to produce WiS done right. CCP's now significantly reduced (from 2011 levels) resources are now wholly focused on what they know for sure works at bring in money in because they're unable to do anything else. Not saying CCP is dying, but they're certainly walking a tightrope, and every erg of dev resource they can muster is fully committed for a minum of 2 years.

It's a shame, but that's the evident truth. Making puppy eyes and saying in your cutest voice oh pwwwwease won't change that. Holding your breath. Won't change that. Throwing a tantrum won't change that.

There comes a point where persistent optimism in the face of obstacles becomes blind stupidity in the face of obvious facts. The WiSwhine threads have long since past that point.


CCP is like a ship that crashed on a reef in 2011. It's been taking water ever since, but so far they're succeeding to pump it out almost as far as it flows in. Yet they still are taking water, and the water is slowly rising, and they are in no shape to as much as bump on a tree trunk.

Maybe CCP had no other chance than die in the way they're dieing. But in the meanwhile, we could just get to spawn another player avatar in our CQ. CCP could just watch how much is used that feature. And it would return more money than Valkyrie, the game without a hardware nor a release date nor a crap worthy of whatever CCP has thrown into it rather than, say, let us bloody spawn another bloody player avatar in our bloody CQ.
Carrie-Anne Moss
The Scope
Gallente Federation
#265 - 2015-02-23 20:58:20 UTC
Indahmawar Fazmarai wrote:
Malcanis wrote:
OK I'll try again.

The issue isn't about what people want. I personally would be delighted to see meaingful avatar gameplay added to EVE, The possibilities of literally adding a new dimension to the game are enormous. Done right, it would pull EVE to the next level.

The issue is that CCP clearly lacks the technical chops, the the organisational talent and above all the financial resources to produce WiS done right. CCP's now significantly reduced (from 2011 levels) resources are now wholly focused on what they know for sure works at bring in money in because they're unable to do anything else. Not saying CCP is dying, but they're certainly walking a tightrope, and every erg of dev resource they can muster is fully committed for a minum of 2 years.

It's a shame, but that's the evident truth. Making puppy eyes and saying in your cutest voice oh pwwwwease won't change that. Holding your breath. Won't change that. Throwing a tantrum won't change that.

There comes a point where persistent optimism in the face of obstacles becomes blind stupidity in the face of obvious facts. The WiSwhine threads have long since past that point.


CCP is like a ship that crashed on a reef in 2011. It's been taking water ever since, but so far they're succeeding to pump it out almost as far as it flows in. Yet they still are taking water, and the water is slowly rising, and they are in no shape to as much as bump on a tree trunk.

Maybe CCP had no other chance than die in the way they're dieing. But in the meanwhile, we could just get to spawn another player avatar in our CQ. CCP could just watch how much is used that feature. And it would return more money than Valkyrie, the game without a hardware nor a release date nor a crap worthy of whatever CCP has thrown into it rather than, say, let us bloody spawn another bloody player avatar in our bloody CQ.


If we can have other toons come to our CQs i hope we can bang. Even if they have to blur it like in the sims. I have spent soooo many hours watching my sims bang.
Sibyyl
Garoun Investment Bank
Gallente Federation
#266 - 2015-02-23 21:05:39 UTC

Indahmawar Fazmarai wrote:
2007-2011 was the last time EVE grew in absolute terms.


Could you tell me how you are so sure that Multiple Character Training and infinite skill queue is not reflected in your analysis? Both of these would drive lower number of accounts and lower concurrent users logged on without affecting EVE's profitability one bit.

It is safe to say that both of these features see use by an order or five of magnitude of more users than Captain's Quarters.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Malcanis
Vanishing Point.
The Initiative.
#267 - 2015-02-23 21:19:47 UTC
Indahmawar Fazmarai wrote:
Malcanis wrote:
OK I'll try again.

The issue isn't about what people want. I personally would be delighted to see meaingful avatar gameplay added to EVE, The possibilities of literally adding a new dimension to the game are enormous. Done right, it would pull EVE to the next level.

The issue is that CCP clearly lacks the technical chops, the the organisational talent and above all the financial resources to produce WiS done right. CCP's now significantly reduced (from 2011 levels) resources are now wholly focused on what they know for sure works at bring in money in because they're unable to do anything else. Not saying CCP is dying, but they're certainly walking a tightrope, and every erg of dev resource they can muster is fully committed for a minum of 2 years.

It's a shame, but that's the evident truth. Making puppy eyes and saying in your cutest voice oh pwwwwease won't change that. Holding your breath. Won't change that. Throwing a tantrum won't change that.

There comes a point where persistent optimism in the face of obstacles becomes blind stupidity in the face of obvious facts. The WiSwhine threads have long since past that point.


CCP is like a ship that crashed on a reef in 2011. It's been taking water ever since, but so far they're succeeding to pump it out almost as far as it flows in. Yet they still are taking water, and the water is slowly rising, and they are in no shape to as much as bump on a tree trunk.

Maybe CCP had no other chance than die in the way they're dieing. But in the meanwhile, we could just get to spawn another player avatar in our CQ. CCP could just watch how much is used that feature. And it would return more money than Valkyrie, the game without a hardware nor a release date nor a crap worthy of whatever CCP has thrown into it rather than, say, let us bloody spawn another bloody player avatar in our bloody CQ.



Valkyrie is cheap as hell compared to Incarna. Last I heard the Valk team was less than 2 dozen developers. Compare that to the 18 full dev teams that CCP threw at Incarna, with so little to show for it.

And Valk is a game with a working software engine that you can actually play a game with. Yes I know it aint done, but after less than a year, it's several development steps ahead of where Incarna was after 4 years - and with 5x the resources thrown at it. And snark about hardware all you want - at least it hasn't set fire to any of the Occulus dev kits yet.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Indahmawar Fazmarai
#268 - 2015-02-23 21:21:02 UTC
Sibyyl wrote:

Indahmawar Fazmarai wrote:
2007-2011 was the last time EVE grew in absolute terms.


Could you tell me how you are so sure that Multiple Character Training and infinite skill queue is not reflected in your analysis? Both of these would drive lower number of accounts and lower concurrent users logged on without affecting EVE's profitability one bit.

It is safe to say that both of these features see use by an order or five of magnitude of more users than Captain's Quarters.


http://www.ccpgames.com/en/company/corporateinformation/financial-information

There's nothing funny with the last ones. CCP started publishing them in Icelandic once they noticed that players were using them to check on their financial health. Lol
Sibyyl
Garoun Investment Bank
Gallente Federation
#269 - 2015-02-23 21:27:56 UTC

The last financial update had a dip due to WOD related R&D. R&D dips are well known and temporary profit displacement phenomena for tech companies.

How are you extrapolating the slow demise of EVE from those numbers?

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Indahmawar Fazmarai
#270 - 2015-02-23 21:28:50 UTC
Malcanis wrote:
Indahmawar Fazmarai wrote:
Malcanis wrote:
OK I'll try again.

The issue isn't about what people want. I personally would be delighted to see meaingful avatar gameplay added to EVE, The possibilities of literally adding a new dimension to the game are enormous. Done right, it would pull EVE to the next level.

The issue is that CCP clearly lacks the technical chops, the the organisational talent and above all the financial resources to produce WiS done right. CCP's now significantly reduced (from 2011 levels) resources are now wholly focused on what they know for sure works at bring in money in because they're unable to do anything else. Not saying CCP is dying, but they're certainly walking a tightrope, and every erg of dev resource they can muster is fully committed for a minum of 2 years.

It's a shame, but that's the evident truth. Making puppy eyes and saying in your cutest voice oh pwwwwease won't change that. Holding your breath. Won't change that. Throwing a tantrum won't change that.

There comes a point where persistent optimism in the face of obstacles becomes blind stupidity in the face of obvious facts. The WiSwhine threads have long since past that point.


CCP is like a ship that crashed on a reef in 2011. It's been taking water ever since, but so far they're succeeding to pump it out almost as far as it flows in. Yet they still are taking water, and the water is slowly rising, and they are in no shape to as much as bump on a tree trunk.

Maybe CCP had no other chance than die in the way they're dieing. But in the meanwhile, we could just get to spawn another player avatar in our CQ. CCP could just watch how much is used that feature. And it would return more money than Valkyrie, the game without a hardware nor a release date nor a crap worthy of whatever CCP has thrown into it rather than, say, let us bloody spawn another bloody player avatar in our bloody CQ.



Valkyrie is cheap as hell compared to Incarna. Last I heard the Valk team was less than 2 dozen developers. Compare that to the 18 full dev teams that CCP threw at Incarna, with so little to show for it.

And Valk is a game with a working software engine that you can actually play a game with. Yes I know it aint done, but after less than a year, it's several development steps ahead of where Incarna was after 4 years - and with 5x the resources thrown at it. And snark about hardware all you want - at least it hasn't set fire to any of the Occulus dev kits yet.


https://dl.dropboxusercontent.com/u/26449690/wod/marchwalkthrough.pdf

It is easy to forget at which point in development was the WiS technology when it was shot dead by CCP...
Marsha Mallow
#271 - 2015-02-23 21:35:43 UTC
Lucas Kell wrote:
They agreed at that point to go with vanity items only. The biggest issue was the suggestion of microtransactions for gameplay improving items, which was what the leaked info was about. Honestly, I think most people overreacted. For the EVE community, that's no surprise.

The hysteria over the Greed is Good memo was pretty funny as I recall. And yes, some of it was exaggerated. But the pricing issues with monocles and the $1000 jean remark suggested a very real disconnect between the playerbase and senior management. The fact that most of the community team were replaced (whether they were at fault is debatable) suggests senior management felt they dropped the ball in keeping up with community feedback. Communication appears to have improved massively since then, so at the least I'd chalk that one up as a win. Despite all of the bad press surrounding Incarna, a hell of a lot of good things have resulted from it, so I'm not sure there's any need to be all that bitter.

Lucas Kell wrote:
I agree, there are more important things to do than WiS, I simply don't believe in using it as a scapegoat and writing it off.

I'm not writing it off or treating Incarna as the root of all of the problems ingame. I don't think anyone reasonable is. Those claiming Incarna has demonised avatar based gameplay are WiSers playing the victim card to try dredge up some sympathy. All joking aside, avatar based gameplay would be an awesome addition. I'm not sure about standing around in bars semi nude with a bunch of RPers (WiSing) is an appropriate direction. I'd rather see interesting, immersive gameplay. Frankly, I can stand around in a bar with my **** out IRL but if I had to do it with EvE players ingame, I'd like a weapon.

It's entirely fair for those who support avatar based gameplay as a future development to talk about it, but for god's sake stop whining/lying/being so annoying. I would like to stop doing this everytime I have to deal with towers, sov warfare, corp/alliance management etc. You know, the really broken, annoying mechanics that we've been dealing with for years. The WiSers can bleat all they like, but a lot of them seem to be casuals who haven't really had to deal with this crap and genuinely don't get how broken it is.

Lucas Kell wrote:
I think once Legion and Valkyrie are out of the way they'd have capacity to extend WiS and with their new development model would be better positions to run it alongside FiS development. It wouldn't be like the core of EVE, but that would probably be a good thing. Many people know that EVE is spreadsheets in space, and that puts a lot of people off. Extending EVE's immersion could attract a bunch of players who had already considered and rejected EVE.

There's a lot of 'ifs' there, but yes, I agree. If Valk and Legion launch and are moderately successful I'd hope there would be further avatar development. There's still a hell of a lot of core EvE features to fix, and judging by direction the next strand of development will be directed at player built stargates and uncharted space.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

DaReaper
Net 7
Cannon.Fodder
#272 - 2015-02-23 21:42:27 UTC
Indahmawar Fazmarai wrote:
Sibyyl wrote:

Indahmawar Fazmarai wrote:
2007-2011 was the last time EVE grew in absolute terms.


Could you tell me how you are so sure that Multiple Character Training and infinite skill queue is not reflected in your analysis? Both of these would drive lower number of accounts and lower concurrent users logged on without affecting EVE's profitability one bit.

It is safe to say that both of these features see use by an order or five of magnitude of more users than Captain's Quarters.


http://www.ccpgames.com/en/company/corporateinformation/financial-information

There's nothing funny with the last ones. CCP started publishing them in Icelandic once they noticed that players were using them to check on their financial health. Lol



I don;t mean to sound rude, but do you have any idea how to read a finance sheet? I don;t but eve i noticed something.

in the 2013 report (2014 the full year is not out yet) CCP lost 20m. However, if you look at revenue, ccp was UP thats right UP 10m over 2012. That means they brought in more money in 2013 then 2012. CCP would of been very profitable except for the 90m RnD write off. So the financial report doesn;t prove eve is 'sinking' it shows the exact opposit.

The 6 month report has ccp down 2m or so from the same period last year. But that number is still UP from 2012.

Thats the problem. Everyone looks at the 90m loss and goes OMG CCP IS DYING! but they ignore the 10m they gained over the year. If the 90m is nothing but accounting magic for taxes, then ccp is in awesome shape.

Also, eve-offline.net only shows the average user on. it doesn;t show subs. For all you know there are 500k customer who set long stills and walked away. So this gives you no data.

Untill we see this years report, which will give a better picture (only if all the WoD write off is finished, and as they laid people off last april, i doubt its will be, then you don;t know what shape they are in.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Marsha Mallow
#273 - 2015-02-23 21:45:30 UTC
Indahmawar Fazmarai wrote:
CCP is like a ship that crashed on a reef in 2011. It's been taking water ever since, but so far they're succeeding to pump it out almost as far as it flows in. Yet they still are taking water, and the water is slowly rising, and they are in no shape to as much as bump on a tree trunk.

Maybe CCP had no other chance than die in the way they're dieing.

If anyone could be cited as responsible for demonising WiS and Incarna, it's you with these comments and the frankly poisonous attitude which you've smeared across every WiS thread I've ever stumbled across.

Indahmawar Fazmarai said in a whiny voice wrote:
But in the meanwhile, we could just get to spawn another player avatar in our CQ.

How about no, you silly perve. As soon as you get that I'll give it minutes before we get a demand for a pole, a disco ball and the ability to remove all of your clothes to 'role-play'. Can you not just put some porn on your CQ screen and heavy breathe at someone random in comms?

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Indahmawar Fazmarai
#274 - 2015-02-23 21:53:01 UTC
DaReaper wrote:
Indahmawar Fazmarai wrote:
Sibyyl wrote:

Indahmawar Fazmarai wrote:
2007-2011 was the last time EVE grew in absolute terms.


Could you tell me how you are so sure that Multiple Character Training and infinite skill queue is not reflected in your analysis? Both of these would drive lower number of accounts and lower concurrent users logged on without affecting EVE's profitability one bit.

It is safe to say that both of these features see use by an order or five of magnitude of more users than Captain's Quarters.


http://www.ccpgames.com/en/company/corporateinformation/financial-information

There's nothing funny with the last ones. CCP started publishing them in Icelandic once they noticed that players were using them to check on their financial health. Lol



I don;t mean to sound rude, but do you have any idea how to read a finance sheet? I don;t but eve i noticed something.

in the 2013 report (2014 the full year is not out yet) CCP lost 20m. However, if you look at revenue, ccp was UP thats right UP 10m over 2012. That means they brought in more money in 2013 then 2012. CCP would of been very profitable except for the 90m RnD write off. So the financial report doesn;t prove eve is 'sinking' it shows the exact opposit.

The 6 month report has ccp down 2m or so from the same period last year. But that number is still UP from 2012.

Thats the problem. Everyone looks at the 90m loss and goes OMG CCP IS DYING! but they ignore the 10m they gained over the year. If the 90m is nothing but accounting magic for taxes, then ccp is in awesome shape.

Also, eve-offline.net only shows the average user on. it doesn;t show subs. For all you know there are 500k customer who set long stills and walked away. So this gives you no data.

Untill we see this years report, which will give a better picture (only if all the WoD write off is finished, and as they laid people off last april, i doubt its will be, then you don;t know what shape they are in.


The data for 2013 are tricky because they included the extra revenue ftom the 10th anniversary. As for the WoD derecognition, it was about 21 million USD iirc.
DaReaper
Net 7
Cannon.Fodder
#275 - 2015-02-23 21:56:41 UTC  |  Edited by: DaReaper
Indahmawar Fazmarai wrote:
DaReaper wrote:
Indahmawar Fazmarai wrote:
Sibyyl wrote:

Indahmawar Fazmarai wrote:
2007-2011 was the last time EVE grew in absolute terms.


Could you tell me how you are so sure that Multiple Character Training and infinite skill queue is not reflected in your analysis? Both of these would drive lower number of accounts and lower concurrent users logged on without affecting EVE's profitability one bit.

It is safe to say that both of these features see use by an order or five of magnitude of more users than Captain's Quarters.


http://www.ccpgames.com/en/company/corporateinformation/financial-information

There's nothing funny with the last ones. CCP started publishing them in Icelandic once they noticed that players were using them to check on their financial health. Lol



I don;t mean to sound rude, but do you have any idea how to read a finance sheet? I don;t but eve i noticed something.

in the 2013 report (2014 the full year is not out yet) CCP lost 20m. However, if you look at revenue, ccp was UP thats right UP 10m over 2012. That means they brought in more money in 2013 then 2012. CCP would of been very profitable except for the 90m RnD write off. So the financial report doesn;t prove eve is 'sinking' it shows the exact opposit.

The 6 month report has ccp down 2m or so from the same period last year. But that number is still UP from 2012.

Thats the problem. Everyone looks at the 90m loss and goes OMG CCP IS DYING! but they ignore the 10m they gained over the year. If the 90m is nothing but accounting magic for taxes, then ccp is in awesome shape.

Also, eve-offline.net only shows the average user on. it doesn;t show subs. For all you know there are 500k customer who set long stills and walked away. So this gives you no data.

Untill we see this years report, which will give a better picture (only if all the WoD write off is finished, and as they laid people off last april, i doubt its will be, then you don;t know what shape they are in.


The data for 2013 are tricky because they included the extra revenue ftom the 10th anniversary. As for the WoD derecognition, it was about 21 million USD iirc.


yea about 24m based on the other notices in he link. The point though is they had a strong showing in 2013, sure some of it was CE, but its still up. We will see in August when they release the year statement. Per the third notice on that link

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Anslo
Scope Works
#276 - 2015-02-23 22:15:07 UTC
I like WiS. I want WiS in Eve. But I also think these threads need to vanish. Literally zero point in debating this anymore.

[center]-_For the Proveldtariat_/-[/center]

clonkrieger
Brutor Tribe
Minmatar Republic
#277 - 2015-02-24 01:21:56 UTC
Well... Whatever CCP has in-line for us, I look forward to it... but, whether people like it or not, EVE has to keep changing and deliver content otherwise, it'll wither away or become free-to-play.
Jenshae Chiroptera
#278 - 2015-02-24 02:06:07 UTC
Sibyyl wrote:
Jenshae Chiroptera wrote:
I talk about one little mechanic and you go on about entire stations.
(Stations and ship interiors that can be largely player built with the right tools.)
You are trivializing the development effort. Neither history, nor CCP's direct statements to us on this matter agree with you.
I am not.
One half decent developer should be able to bang this out within two weeks.
Let's run through some of the logic design from the top of my head.

Player A right click the name of someone (Player B) and clicks "invite to Captain's Quarters"
A check is run to make sure that player B is docked in the same station.
If rejected, a notice is sent back.
If accepted, they then load the Captain's Quarters, only it is the same CQ as the invitee.

Redirecting to an instance before loading.
If they feel a bit lost on how that works, they can go look at any gate and see how it direct you to load a ship in a particular system based on destination.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Sibyyl
Garoun Investment Bank
Gallente Federation
#279 - 2015-02-24 02:21:52 UTC  |  Edited by: Sibyyl
Given that the avatars just sort of stand around and stare dead-eyed, you are talking about an experience about as immersive as this.

I suppose they can stiff-walk into each other, bumping each other repeatedly. Bumping should reset the new Trapped In Another's CQ timer, so you'd have to wait for the timer to expire to leave that person's CQ.

Fun! \o/

Edit: I haven't played a lot of MMOs besides EVE, so go easy on me here.. Lol

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Corwin Valour
Private Merc Mission Runners
#280 - 2015-02-24 02:40:30 UTC
Walking in station is a good and bad thing.

From the stand point of Starcitizen it is all about imersion.

Take this video of the game: CitizenCon 2014: Persistent Universe Demo

As for Eve Online, I'm not sure it is needed as it doesn't really fit with the way the game has been designed.