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Burner Mission - Ship advice to solo them including fittings

First post
Author
Mara Rinn
Cosmic Goo Convertor
#321 - 2015-02-09 00:58:09 UTC
Artassaut wrote:
You'd think some sort of change note would be in the patch notes then. The only mission notes in there are various bug fixes, not re-balancing.


If one is to believe the CSM minutes, CCP have decided that they will let players discover some changes for themselves, where the change doesn't involve exploit notifications, game breaking bugs, or other similar gameplay impact.
Little Kicks
Republic Military School
Minmatar Republic
#322 - 2015-02-09 02:56:30 UTC  |  Edited by: Little Kicks
Ploing wrote:

i use a acc wolf against sansha, your jagfit seems to give it a try if it is under 3 mins.


i take them acctually with that.

[Wolf, burner sansha succub done]
Corpii A-Type EM Plating
Coreli A-Type Small Armor Repairer
Capacitor Power Relay II
Gyrostabilizer II
Tracking Enhancer II

....



I'll give this a shot. I rejected trying to stretch out the ACs without running numbers. With the upcoming fallout buff, this would work even better. I'll probably drop the EM plating and TE for another Gyro and something else. I've tanked the Succubus four times out to the reset range, so I'm comfortable with the tank.

The worst part of using the Jag is the time it takes to chase down the Succubus. It will take one minute to get from 13 km to 5 km, but then it's quick work. Not sure if 3 min quick, but you might be better at the merge.

Edit:

I did some EFT warrior-ing and got

[Wolf, moar damage]

Republic Fleet Gyrostabilizer
Coreli A-Type Small Armor Repairer
Capacitor Power Relay II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
[Empty High slot]

Small Projectile Ambit Extension II
Small Capacitor Control Circuit II

pyfa predicts ~140 DPS at 14.5 km, that's 35 DPS more than my Artie wolf. I hate seeing 200 mil isk in the low slots, but the Jag isn't any better. It's worth a shot. I'll run something similar to yours first ~(75 mil isk), and then upgrade if it seems slow. The upside is the heat should be more effective and last a little longer. I like the Wolf over the Jag here. The armor buffer gives you a little breathing room when she lands a good shot or two.
Little Kicks
Republic Military School
Minmatar Republic
#323 - 2015-02-09 06:14:16 UTC
Little Kicks wrote:
I recently knocked out the Guristas and Blood raider. Here are my fits:


I used Wolf V1 for the Blood Raider Cruor. It worked great being able to reload the nanites while the tank absorbed damage.



I've come to like the Wolf V1 a little less. The best thing about it is it's low cost, but I get the Cruor so infrequently I forget how to juggle the booster and SAAR. I've lately been capping out with 2 or 3 nanites left, wondering if I should wait on the booster or go ahead and reload.

Anyway, I went and idiot proofed this fit the only way I know how: pimp.

[Burner Cruor, Wolf]
Corpum B-Type Energized Thermic Membrane
Republic Fleet Gyrostabilizer
Gyrostabilizer II
Coreli A-Type Small Armor Repairer
Corpii A-Type EM Plating

Fleeting Propulsion Inhibitor I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400

Small Diminishing Power System Drain I
200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S

Small Auxiliary Nano Pump II
Small Anti-Thermic Pump II

With around 370 ehp/s, you can easily get 4 (sometimes 5) reps in per booster. I've found you can start the booster at 3/4 armor, rep back to full armor, then have several seconds before hitting 3/4 again.

I've got junk rocket skills, so I didn't miss thee rocket launcher. The NOS keeps your web running, and the 200mm bring a small bit more damage and range.

At ~150M isk, it's not cheap, but there is less to manage.
Artassaut
Native Freshfood
Minmatar Republic
#324 - 2015-02-09 12:33:48 UTC
Little Kicks wrote:
The NOS keeps your web running

You don't need a NOS to keep a web running against the Cruor burner. The time between neuts is long enough that simply activating it the first time you're neuted out will keep it on.
Little Kicks
Republic Military School
Minmatar Republic
#325 - 2015-02-11 23:33:12 UTC  |  Edited by: Little Kicks
Just to update: I ran the Succubus in my moar damage Wolf. About 4 minutes from gate to wreck. I overheated to 50% damage on the guns, and only ran with a CCC I. Almost cap stable, but you won't need it. This fit is a little overtanked and expensive in the lowslots, but easy to fly and not screw up. It will get faster here in a week with the AC buff, too.
infra52x
University of Caille
Gallente Federation
#326 - 2015-02-12 01:28:21 UTC
Little Kicks wrote:
Little Kicks wrote:
I recently knocked out the Guristas and Blood raider. Here are my fits:


I used Wolf V1 for the Blood Raider Cruor. It worked great being able to reload the nanites while the tank absorbed damage.



I've come to like the Wolf V1 a little less. The best thing about it is it's low cost, but I get the Cruor so infrequently I forget how to juggle the booster and SAAR. I've lately been capping out with 2 or 3 nanites left, wondering if I should wait on the booster or go ahead and reload.

Anyway, I went and idiot proofed this fit the only way I know how: pimp.

[Burner Cruor, Wolf]
Corpum B-Type Energized Thermic Membrane
Republic Fleet Gyrostabilizer
Gyrostabilizer II
Coreli A-Type Small Armor Repairer
Corpii A-Type EM Plating

Fleeting Propulsion Inhibitor I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400

Small Diminishing Power System Drain I
200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S

Small Auxiliary Nano Pump II
Small Anti-Thermic Pump II

With around 370 ehp/s, you can easily get 4 (sometimes 5) reps in per booster. I've found you can start the booster at 3/4 armor, rep back to full armor, then have several seconds before hitting 3/4 again.

I've got junk rocket skills, so I didn't miss thee rocket launcher. The NOS keeps your web running, and the 200mm bring a small bit more damage and range.

At ~150M isk, it's not cheap, but there is less to manage.


I practically afked the cruor burner mission in this passive wolf that I copied from an early post in this thread.... cheap as chips, only management required is reloading.... not fast, but gets the job done cheaply and safely.

[Wolf, burner cruor passive]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Beta Reactor Control: Shield Power Relay I

Medium Shield Extender II
Medium F-S9 Regolith Shield Induction

150mm Light AutoCannon II, Republic Fleet Fusion S
150mm Light AutoCannon II, Republic Fleet Fusion S
150mm Light AutoCannon II, Republic Fleet Fusion S
150mm Light AutoCannon II, Republic Fleet Fusion S
Rocket Launcher II, Caldari Navy Nova Rocket

Small Anti-Thermal Screen Reinforcer II
Small Projectile Burst Aerator II

Republic Fleet Fusion S x1
Caldari Navy Nova Rocket x1
Nanite Repair Paste x1







Luscius Uta
#327 - 2015-02-13 09:37:48 UTC
I was doing some escalations with an Enyo and after I was done, I docked to a station with a lvl4 agent. He offered me a Hawk team burner mission.
Since I have no other ships nearby suitable for burner missions, I'm gonna ask has anyone used an Enyo to kill the Hawk burner successfully? I reckon that its high Kin/Therm resists won't matter much once the logis are down, but tracking could be a problem with 150mm rails. However, in that case I might bring a mobile depot and refit to blasters after logis are gone.

Workarounds are not bugfixes.

infra52x
University of Caille
Gallente Federation
#328 - 2015-02-13 19:32:35 UTC
Luscius Uta wrote:
I was doing some escalations with an Enyo and after I was done, I docked to a station with a lvl4 agent. He offered me a Hawk team burner mission.
Since I have no other ships nearby suitable for burner missions, I'm gonna ask has anyone used an Enyo to kill the Hawk burner successfully? I reckon that its high Kin/Therm resists won't matter much once the logis are down, but tracking could be a problem with 150mm rails. However, in that case I might bring a mobile depot and refit to blasters after logis are gone.


I've been knocking off all the team burners with a kestrel.. just change out the ecm for each race. Jam one logi, kill other, then kill last logi and then finally the main burner rat. Orbit burner at 35km or so, mwd on, it's cap stable.



[Kestrel, ALL-TEAM ]
Ballistic Control System II
Ballistic Control System II

BZ-5 Neutralizing Spatial Destabilizer ECM
Limited 1MN Microwarpdrive I
Phased Weapon Navigation Array Generation Extron
[empty med slot]

Compact Light Missile Launcher, Caldari Navy Mjolnir Light Missile
Compact Light Missile Launcher, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile

Small Warhead Flare Catalyst I
Small Warhead Rigor Catalyst I
Small Warhead Rigor Catalyst I

Caldari Navy Mjolnir Light Missile x4000
Synth Crash Booster x1
Krongkrong II
NORDVEGEN INDUSTRI AS
#329 - 2015-02-18 20:36:29 UTC
Greetings :).


I don't get this.
My mission says it's a hawk, and it uses scourge missiles.
All the hawks I find in this pages are blaster boats...

When I load the Hawk in EFT it gives me 2 rigs not tree as here in the forum.
These numbers donæt add up, Jacuzas Burner NPC statistics does say it's scourge missiles, but I canæt find any setup here in the forum that matches with this.
Clearly I am missunderstanding something.

I am I Sinq and have the Anomic Team mission, probably a serpentis foe.


Someone know my path?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#330 - 2015-02-18 20:59:37 UTC
when the mission says its a hawk, that means what you're fighting is a hawk. The spreadsheet shows what the NPC is.

Also no hawk will ever have blasters fitted.

FlorisIII
Sebiestor Tribe
Minmatar Republic
#331 - 2015-02-24 00:18:49 UTC  |  Edited by: FlorisIII
I did the Daredevil burner today in a Harpy with a 'long range blaster fit'. Really quick, I'm sorry I forgot to time it. Bit tight on CPU so i stripped some mission BS's for faction modules. I found it is ridiculously overtanked. I only used 2 cap charges. Next time I'll probably drop the Invulnerability field for a faction web.

Quote:
[Harpy, Burner DD]
Tracking Enhancer II
Fed Navy Magnetic Field Stabilizer
Fed Navy Magnetic Field Stabilizer

Tracking computer II
Small Electrchemical Capacitor Booster, Navy Cap Booster 400
Pith A-type small shield booster
Dread Guristas Adaptive Invulnerability field

Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Rocket Launcher II, Nova Javalin Rocket
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S

Small Anti-Kinetic Screen Reinforcer II
Small Hybrid Burst Aerator II


277 dps cold
range is 8,9km + 14 km fall off,
tracking 0,39 rad/sec (DD has 0,11 rad/sec angular velocity)
Warmonger Simon
Trinity Alpha Zero
#332 - 2015-02-24 08:40:24 UTC
Any good fits for Worm ex-changable for any of burner missions? (got t2 drone skills)
Sean Parisi
Blackrise Vanguard
#333 - 2015-02-24 10:55:31 UTC
Had the Dare Devil Wrecking shot my Alts Tristan from 50km for 1606 damage. (Tristans alive) but that seems like a stupid amount of damage.
Zy'on
Zytek Enterprises
#334 - 2015-02-26 19:42:28 UTC
Why not use the Kiter Retribution for the burner enyo instead of the Harpy ? Since it has lower em/therm resists than therm/kin resists.
Grierson Kain
Exit-Strategy
Unchained Alliance
#335 - 2015-02-27 00:23:22 UTC
Fade Azura wrote:
heres the updated fit with right ammo and mid slots in right order

[Enyo, Burner worm slingshot *safe*]
Small Armor Repairer II
Overdrive Injector System II
Warp Core Stabilizer II
Coreli A-Type Kinetic Plating

Limited 1MN Microwarpdrive I
Small Capacitor Booster II, Navy Cap Booster 200
Warp Scrambler II

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
[empty high slot]

Small Auxiliary Thrusters I
Small Auxiliary Thrusters I

Hobgoblin II x1

Navy Cap Booster 200 x20
Void S x1000

275 dps ..... 314 overheated

tanks just fine with good skills

enter gate ... overheat mwd and approach worm ... turn on repper(leave repper on) and cap booster as needed ... scram him when in range and turn off mwd/overheat ... turn on guns in optimal 2-3k ... overheat guns and put drone on him at 50% shield or so.

warp out if u cant do it and repair(paste or station) and try again. if your careful should be a high success rate for burner worm doing this although may not be the fastest. still decent though for a cheapish fit.



I'm hoping this works for me as I've lost a couple of my own fits (Wolf never even got close and Hawk couldn't break his tank) before resorting to the internets to get help. I've lost a lot of ISK to this rat but I feel the burn of failure much more keenly ;-)

In training since January 2007...

Grierson Kain
Exit-Strategy
Unchained Alliance
#336 - 2015-02-27 02:09:44 UTC
[Enyo, This'll work] vs Burner Worm
Overdrive Injector System II
Warp Core Stabilizer II
Small Armor Repairer II
Coreli A-Type Kinetic Plating

Small Capacitor Booster II, Navy Cap Booster 200
Faint Epsilon Warp Scrambler I
Limited 1MN Microwarpdrive I

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Rocket Launcher II, Mjolnir Rage Rocket

Small Auxiliary Thrusters I
Small Auxiliary Thrusters I

Hobgoblin II x1


Okay, so I used the suggested fit and it worked great once I'd closed the ~250Km gap to the target. It took just under 3 minutes to finish him off and my tank was fine.

It took several attempts to do this because I kept on burning out the MWD; probably because I only have Thermodynamics at 3. I was left with 81% damaged MWD and a 41% damaged Scram but cheap enough to fix because they are both T1.

I turned in the mission and was immediately given the 'Blood Raiders Burner' mission which I think I'll pass on given I'm just about broke ;o)

Anyway, thanks for the fit, videos and general advice!

In training since January 2007...

Grierson Kain
Exit-Strategy
Unchained Alliance
#337 - 2015-02-27 04:39:03 UTC
Dammit, now I'm kinda hooked...

[Jaguar, Burner Dramiel]
Restrained Capacitor Flux Coil
Capacitor Flux Coil II
Capacitor Flux Coil II
Gyrostabilizer II

Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Ionic Field Accelerator I
Pithi A-Type Small Shield Booster

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
Rocket Launcher II, Mjolnir Rage Rocket

Small Anti-Explosive Screen Reinforcer II
Small Anti-Explosive Screen Reinforcer II



This is cap stable @51% with 199 eHP/s vs the Dramiel resists and should be easy to manage providing the DPS of 182 is enough. Is it?

In training since January 2007...

FlorisIII
Sebiestor Tribe
Minmatar Republic
#338 - 2015-02-27 09:16:34 UTC  |  Edited by: FlorisIII
Grierson Kain wrote:
Dammit, now I'm kinda hooked...

[Jaguar, Burner Dramiel]
Restrained Capacitor Flux Coil
Capacitor Flux Coil II
Capacitor Flux Coil II
Gyrostabilizer II

Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Ionic Field Accelerator I
Pithi A-Type Small Shield Booster

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
Rocket Launcher II, Mjolnir Rage Rocket

Small Anti-Explosive Screen Reinforcer II
Small Anti-Explosive Screen Reinforcer II



This is cap stable @51% with 199 eHP/s vs the Dramiel resists and should be easy to manage providing the DPS of 182 is enough. Is it?

Could be, I'm not sure. But you're using 3 slots to get cap stable, while a cap booster does the same in a single slot. Maybe drop the ionic field SBA for a cap booster and use lows for more dps? Or a specific hardener in mids and change the rigs for CCC2? I'd try fitting 3 RF gyro's (from my Mach) and an power diagnostic system II in lows, i get 299 dps overheated with a single implant SS-905 and almost cap stability:

[Jaguar, Burner Dramiel]
RF Gyro
RF Gyro
RF Gyro
Pds II

web Langour drive disruptor I
web Langour drive disruptor I
pithi A-type SSB
Gist B-type explosive hardener

Hi's as yours, RF EMP

Cap control circuit II
Cap control circuit II
Warmonger Simon
Trinity Alpha Zero
#339 - 2015-02-27 09:39:14 UTC  |  Edited by: Warmonger Simon
Thoughts on this kind of fit for all solo/non-team agents except maybe worm itself?


[Worm, Wormer-Burner]

Drone Damage Amplifier II
Mark I Compact Power Diagnostic System
Drone Damage Amplifier II

Medium F-S9 Regolith Shield Induction
Medium Ancillary Shield Booster, Navy Cap Booster 50
X5 Prototype Engine Enervator
Phased Weapon Navigation Array Generation Extron

Small 'Solace' Remote Armor Repairer
Small 'Solace' Remote Armor Repairer
Small Diminishing Power System Drain I

Small Anti-EM Screen Reinforcer II
Small Ancillary Current Router II
Small Remote Repair Augmentor II

Hobgoblin II x2

Navy Cap Booster 50 x18


Tank long enough for them agent to switch aggro then rr your drones with stable cap
Ploing
Blue Republic
RvB - BLUE Republic
#340 - 2015-02-27 21:13:18 UTC
you asked a few days ago for a worm fit and no one answered. so it seems its a bad idea. What?

please test your fit on sissy before goin live. remember the stats of each burner.

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