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Latest CSM notes : Rumours of attribute points/implants being removed.

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Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#801 - 2015-02-14 04:05:38 UTC
Noriko Mai wrote:
Tyberius Franklin wrote:
[..]
Question, is that the actual feeling here? That the attribute system doesn't add any good or useful form of complexity? To be honest I'd argue the opposite as the secondary effect of being encouraged into long term planning is that it promotes knowledge of skills and capabilities you may not otherwise be aware of as you look to build a plan. I can see how that's horrendously subjective and situational, but I'd be curious regarding the point that mechanical complexities are considered to not be adding value.

Just to turn the example, solving a math problem before adding a skill seems not too unlike solving a puzzle to get loot from hacking in my mind. The only change being that since the math problem of attributes and year long plans is actually applicable to the activity in a lasting way, it seems more relevant than the minigame to gameplay.

Lastly, if the issue is long term commitment to suboptimal skills, isn't part of the problem the infrequency of remaps? Could simply allowing them more often not alleviate a good portion of the issues noted?

Locking someone in a skiltraining plan is not very good gamedesign. It forces you to stick to your skillplan (to min-max) even if you want to do something else after a few weeks. It happens a lot with new corp fitting requirments, new gameplay elemnts you want to try, etc.
They aren't locked into anything. No one is. No one is mandated to min/max, and if they do but find they missed a skill to complete their current plan they can train it out of map. The reasoning you present is only valid of someone has to train at peak rates, which is only the case if self imposed, and someone who does that is just as likely to get caught up in any other aspect which has a clear highest numbers strategy even if not personally optimal.

If "locking in" is the only issue than there is no actual issue with the attribute system, just obsessive attitudes, which CCP can't fix.
Rain6637
GoonWaffe
Goonswarm Federation
#802 - 2015-02-14 04:07:33 UTC
Being unable to share GM responses is part of the point. If they don't want to participate and communicate publicly, let the workload be compounded by communicating with us 1 on 1. The goal is for this "be nice to devs" excuse to go away, because it's an excuse to stay out of touch with players who attempt to communicate at all.
Gregor Parud
Imperial Academy
#803 - 2015-02-14 04:12:10 UTC
Rain6637 wrote:
Being unable to share GM responses is part of the point. If they don't want to participate and communicate publicly, let the workload be compounded by communicating with us 1 on 1. The goal is for this "be nice to devs" excuse to go away, because it's an excuse to stay out of touch with players who attempt to communicate at all.


I think it's a bit different.

Most relevant threads get decent DEV activity, it's just that there's no point in faking interest if there's already a design decision made. We're Don Quichotting against something that's already decided.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#804 - 2015-02-14 04:13:12 UTC  |  Edited by: Tyberius Franklin
Rain6637 wrote:
Being unable to share GM responses is part of the point. If they don't want to participate and communicate publicly, let the workload be compounded by communicating with us 1 on 1. The goal is for this "be nice to devs" excuse to go away, because it's an excuse to stay out of touch with players who attempt to communicate at all.

Do you think calling something stupid to a GM has a better chance of favorable response compared to saying it to a dev on the forums? Do you think they will even reach a dev? Do you think people want my legitimate issues being put on hold because of ticket floods because some people can't be bothered to explain their objections beyond the word stupid?
Rain6637
GoonWaffe
Goonswarm Federation
#805 - 2015-02-14 04:15:20 UTC
So your question is more important than mine? I was under the impression I get to ask questions for having a sub, just like you.
Alavaria Fera
GoonWaffe
#806 - 2015-02-14 04:19:30 UTC
Rain6637 wrote:
So your question is more important than mine? I was under the impression I get to ask questions for having a sub, just like you.

Not on General Discussion, only the badposters get to post here.

Besides this whole "everyone start putting in petitions": thing belongs in the multibox update thread, not some slapfast about implants...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Rain6637
GoonWaffe
Goonswarm Federation
#807 - 2015-02-14 04:21:44 UTC
I wasn't the one who introduced the "be nice to devs" idea into this thread. The discussion is fine, but the addition of that excuse is a bit much. With it, what's the point?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#808 - 2015-02-14 04:23:09 UTC  |  Edited by: Tyberius Franklin
Rain6637 wrote:
So your question is more important than mine? I was under the impression I get to ask questions for having a sub, just like you.

Are you asking a question or providing reasoned feedback? Or are you calling something stupid? If it's the former I apologize for the post and tone, if it's the latter, insinuated by your post where this train of thought originated then yes, I'd say you are seeking further avenues to not only devalue our collective feedback, but also standing in the way of actual inquiries the GM's could be handling.
Gregor Parud
Imperial Academy
#809 - 2015-02-14 04:24:13 UTC  |  Edited by: Gregor Parud
Actually, spamming GMs with lol nonsense they have no say on and isn't part of their job is fcking terrible and (imo) should result in trouble in case of abuse.
Rain6637
GoonWaffe
Goonswarm Federation
#810 - 2015-02-14 04:25:34 UTC  |  Edited by: Rain6637
Because I'm known for posting nonsense. If that's how you took it, that's your assumption. I plan to make use of it for well thought-out, reasonable inquiries, and official answers, unlike EVE-O threads.
Noriko Mai
#811 - 2015-02-14 04:29:09 UTC  |  Edited by: Noriko Mai
Gregor Parud wrote:
Noriko Mai wrote:
Tyberius Franklin wrote:
[..]
Question, is that the actual feeling here? That the attribute system doesn't add any good or useful form of complexity? To be honest I'd argue the opposite as the secondary effect of being encouraged into long term planning is that it promotes knowledge of skills and capabilities you may not otherwise be aware of as you look to build a plan. I can see how that's horrendously subjective and situational, but I'd be curious regarding the point that mechanical complexities are considered to not be adding value.

Just to turn the example, solving a math problem before adding a skill seems not too unlike solving a puzzle to get loot from hacking in my mind. The only change being that since the math problem of attributes and year long plans is actually applicable to the activity in a lasting way, it seems more relevant than the minigame to gameplay.

Lastly, if the issue is long term commitment to suboptimal skills, isn't part of the problem the infrequency of remaps? Could simply allowing them more often not alleviate a good portion of the issues noted?

Locking someone in a skiltraining plan is not very good gamedesign. It forces you to stick to your skillplan (to min-max) even if you want to do something else after a few weeks. It happens a lot with new corp fitting requirments, new gameplay elemnts you want to try, etc.


You're fine to pick a well rounded remap, no one is forcing you to min-max. Sounds to me like you want the speed of specialised remaps without the possible consequences for when you want to train something else. Stating that the game is forcing you to do this is an obvious lie.

A remap can be picked once a year. So saying that you can just pick one doesn't make any sense. But basically you are right, that's exactly what I want. Remove ****** gameplay.
I'm stating that the game is forcing me to nothing but should enable me to have fun. This is not a part of it. And I play and enjoy Dwarf Fortress, so please don't tell me what fun is to me...
Your comments are obviously just based on wannabe deformation of others and don't contain anything of value. Denying this is an obvious lie.

"Meh.." - Albert Einstein

Gregor Parud
Imperial Academy
#812 - 2015-02-14 04:31:47 UTC
Noriko Mai wrote:
A remap can be picked once a year. So saying that you can just pick one doesn't make any sense. But basically you are right, that's exactly what I want. Remove ****** gameplay.
I'm stating that the game is forcing me to nothing but should enable me to having fun. This is not a part of it. And I play and enjoy Dwarf Fortress, so please don't tell me what fun is to me...
Your comments are obviously just based on wannabe deformation of others and don't contain any anything of value. Denying this is an obvious lie.


How is you asking for the removal or remaps (and thus give everyone equal attribs) any different from you choosing to use an equal attrib, well rounded remap?
Alavaria Fera
GoonWaffe
#813 - 2015-02-14 04:32:51 UTC
Rain6637 wrote:
I wasn't the one who introduced the "be nice to devs" idea into this thread. The discussion is fine, but the addition of that excuse is a bit much. With it, what's the point?

They hope you will just leave them so they can turn this thread into an echo chamber... which will be ignored anyway I guess?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#814 - 2015-02-14 04:33:07 UTC
In that case I apologize for making assumptions about your intent.

I would still say that the initial response I got the idea from still would have led me to that conclusion as it was pretty much in defense of slippery slope assumption reasoning summed up with the capacity to call something stupid. If that isn't what you wanted to do why get riled up? did you think other feedback was being overlooked for it?
Alavaria Fera
GoonWaffe
#815 - 2015-02-14 04:33:38 UTC
Gregor Parud wrote:
Noriko Mai wrote:
A remap can be picked once a year. So saying that you can just pick one doesn't make any sense. But basically you are right, that's exactly what I want. Remove ****** gameplay.
I'm stating that the game is forcing me to nothing but should enable me to having fun. This is not a part of it. And I play and enjoy Dwarf Fortress, so please don't tell me what fun is to me...
Your comments are obviously just based on wannabe deformation of others and don't contain any anything of value. Denying this is an obvious lie.


How is you asking for the removal or remaps (and thus give everyone equal attribs) any different from you choosing to use an equal attrib, well rounded remap?

It means everyone else is forced to choose it as well.

Though that was obvious

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Rain6637
GoonWaffe
Goonswarm Federation
#816 - 2015-02-14 04:33:47 UTC
Alavaria Fera wrote:
Rain6637 wrote:
I wasn't the one who introduced the "be nice to devs" idea into this thread. The discussion is fine, but the addition of that excuse is a bit much. With it, what's the point?

They hope you will just leave them so they can turn this thread into an echo chamber... which will be ignored anyway I guess?


Yeah. Sometimes I just want answers, and this thread has revealed itself as being pointless.
Gregor Parud
Imperial Academy
#817 - 2015-02-14 04:37:11 UTC
Alavaria Fera wrote:
Gregor Parud wrote:
Noriko Mai wrote:
A remap can be picked once a year. So saying that you can just pick one doesn't make any sense. But basically you are right, that's exactly what I want. Remove ****** gameplay.
I'm stating that the game is forcing me to nothing but should enable me to having fun. This is not a part of it. And I play and enjoy Dwarf Fortress, so please don't tell me what fun is to me...
Your comments are obviously just based on wannabe deformation of others and don't contain any anything of value. Denying this is an obvious lie.


How is you asking for the removal or remaps (and thus give everyone equal attribs) any different from you choosing to use an equal attrib, well rounded remap?

It means everyone else is forced to choose it as well.

Though that was obvious



Well yes, but it's always funny to see people twist and turn avoiding the truth, which in this case is "I don't like how choices might restrict me and thus I don't want others to have those choices either because :reasons:". Oh yeah that really sounds like "it would be better for the game and/or newbies".
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#818 - 2015-02-14 04:38:12 UTC
Noriko Mai wrote:

A remap can be picked once a year. So saying that you can just pick one doesn't make any sense. But basically you are right, that's exactly what I want. Remove ****** gameplay.
I'm stating that the game is forcing me to nothing but should enable me to have fun. This is not a part of it. And I play and enjoy Dwarf Fortress, so please don't tell me what fun is to me...
Your comments are obviously just based on wannabe deformation of others and don't contain anything of value. Denying this is an obvious lie.
Picking a skill plan is fun to me. Why is your choice to become over obsessed with skill planning more important than the enjoyment I get out of it? And why are you blaming the game for your choice to adhere to that obsession?
Sniper Smith
Center for Advanced Studies
Gallente Federation
#819 - 2015-02-14 05:00:20 UTC
CCP Darwin wrote:
...
So I missed the actual post where Darwin mentioned the 50mil per pod now vs without learning.. so I'll answer that now. Too many pages back now to find lol.

No. if I fly about with learning implants, it's to learn faster. If I PVP with learning implants or mission or whatever, that's the goal, even when I have other implants plugged in. But across all my alts, only One has implants other than learning, and that's Ascendancy. Most 1-5 slot implants are limited in use (apart from the Geno's). Snakes and Slaves are likely the most common, but they still are there for limited cases.

Eve doesn't even offer a far variety of all implants there. We have an Armor HP set, that works on all ships, then a Shield Boost set that only works on subcaps. There's no Armor Rep set, or Shield HP set. Others are very limited in use. Just for Mining. Just for Scanning. Just for reducing your specific races sensors.

But if I undock with implants and pvp, it's cause they benefit me, I don't set out a price point and say okay, pod's gotta stay under X isk. It's no, It's I'm training this still, so I'll drop in 2x +3's (or whatever), and maybe a 3% Damange 3% ROF. Take away the +3's, and I'm just gonna not spend that isk. Uping to 4%'s costs a hell of a lot more than 2x +3's, and other implants really aren't of the same level of benefit as the 2 damage ones.


It was also mentioned that removing learning frees up slots. We don't need them to be freed up. CCP can add more whenever they want. Just look at the Golden Pod - Auroral AU-79, it fits in, shocking I know, slot 79.


Again, if your reason is learning implants limit PVP, make them more like the Cerebral Accelerator boosters. Rather than plug and for life, make it so you need to plug them in every, say, month, or so? Then make it so they don't get destroyed with the pod. (I still think my suggestion of a implant-less pvp clone is better.. but this is just another option..)
Mihnea Tepes
Federal Navy Academy
Gallente Federation
#820 - 2015-02-14 05:01:12 UTC
If its working, don't fix it.

Like it isn't enough of changes already which are too much newbie friendly. If I will want to play newbie friendly game, I will install WOW.