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CSM9 Winter Summit minutes

First post First post
CCP Leeloo
C C P Alliance
#1 - 2015-01-21 18:09:30 UTC  |  Edited by: CCP Leeloo
Hello people,

Please keep an eye on this thread as well as our news feed, so you don't miss meeting minutes from the summit :)

Day one. PDF & TXT
Day two. PDF & TXT
Day three. PDF & TXT
Day four. PDF & TXT

CCP Leeloo | Community Developer | @ccp_leeloo | [email protected]

CCP Logibro
C C P Alliance
#2 - 2015-01-21 18:14:18 UTC  |  Edited by: CCP Logibro
All my typing appears to have paid off. Also CCP Falcon, CCP Manifest and all the other devs involved are boss for getting everyone together so quickly.

CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics


Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
#3 - 2015-01-21 18:15:04 UTC  |  Edited by: Makoto Priano

Minutes are already up?

I don't even.

(edit: rea that as, "I'm very impressed with this turn-around!" Now, to read!)

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Noriko Mai
#4 - 2015-01-21 18:25:56 UTC
CCP Mannbjorn answered that most people are happy with it as it gives them a certain amount of freedom and allows them to take responsibility for what they're developing.

What are the the downsides as seen by people who aren't that happy with it?

"Meh.." - Albert Einstein

Jack Morrison
Team Liquid crp.
#5 - 2015-01-21 18:30:36 UTC
Holy Shhhhooes o.O

Looking for a group to pew with ? Have a chat with me.

Julia's Interstellar Trade Emperium
#6 - 2015-01-21 18:34:18 UTC
I am confused.

/me goes reading.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Xander Phoena
Brutor Tribe
Minmatar Republic
#7 - 2015-01-21 18:39:56 UTC
Huge thank you to CCPs Logibro, Leeloo, Manifest and Falcon for the super fast turnaround on these Minutes.

Mike Azariah
The Scope
Gallente Federation
#8 - 2015-01-21 18:49:44 UTC
I stand by what I said, including the Drake

Remote is harder . . .and still worth it.


Mike Azariah  ┬──┬ ¯|(ツ)

Vaju Enki
Secular Wisdom
#9 - 2015-01-21 18:53:58 UTC
That was fast.

The Tears Must Flow

John Henke
Decompression Services
#10 - 2015-01-21 18:54:52 UTC
Respect! I'm really impressed!
CCP FoxFour
C C P Alliance
#11 - 2015-01-21 19:11:03 UTC
Noriko Mai wrote:
CCP Mannbjorn answered that most people are happy with it as it gives them a certain amount of freedom and allows them to take responsibility for what they're developing.

What are the the downsides as seen by people who aren't that happy with it?

Keeping in mind that overall I am very happy with the new model: It can at times be a bit more chaotic and stressful. When you go from teams while having a say in what they worked on the final decision came from somewhere else, to teams being responsible for that it adds to the stress. I know I for one am still getting used to it.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Archon Industries
#12 - 2015-01-21 19:19:49 UTC
The topic of multiple factor authentication was brought up, and there was support from the CSM.

Can we have some more details on this? Two-factor authentication was hinted at years ago at Fanfest (I forget which year exactly) when CCP distributed dongles.

Mouth Trumpet Cavalry.
Mouth Trumpet Cavalry
#13 - 2015-01-21 19:29:26 UTC  |  Edited by: Aliventi
Absolutely fantastic work on getting these minutes out so quickly! I look forward to reading the rest as you release them.

Removal of attributes was also mentioned, but the idea is still in quite an early stage. It's something they want to do as it's on the level as learning skills, so that people don't have to get locked into training skills in a non-optimal order for use in order to train at the optimal speed. There is still some discussion around what would possibly be done with learning implants (keep them, flat bonus, something else). There are also questions as to what the rate would be with the changes. Ali brought up some feedback that some veteran players like the space it gives you to optimize your character, but overall supports removing attributes. There was also the point of learning implants disincentive PVP, especially in null and WH.

I am super excited that CCP wants to remove attributes. This is really something that has been a very long time coming. I really hope that this becomes a priority because the sooner this happens the better for everyone.

I also hope that you remove learning implants from Eve as they are a disincentive to PvP. If a 15 mil isk clone was enough of a disincentive to PvP that CCP removed clone grades then a 40 mil isk pod (two +4 implants) is an even bigger one.

I know that people often bring up the idea of a learning booster, as an alternative to learning implants, that only lasts for a few days and won't die if you get podded. The issue with this is nearly everyone will use it. In all likelihood most groups will take to giving them out to their pilots for free. Brave would give them out because their atron pilots will get into cruisers faster and the CFC/N3/Russians will give them out to help their pilots transition from doctrine to doctrine quicker, or get better at flying their current doctrine. It is a classic example of "if everyone is super than no one is." So skip the learning booster entirely. Also, those groups that can't afford the advantage of giving everyone free or subsidized learning boosters will fall even further behind these groups and find themselves having a hard time competing with them. That just leaves nullsec and such even more stagnant. All around it is an interesting idea that ultimately would be worse for Eve.

So please just skip any form of learning booster/implant and give everyone the same flat SP/hour. It will be the best decision for Eve.
Signal Cartel
EvE-Scout Enclave
#14 - 2015-01-21 19:30:01 UTC
YOU GUYS, WOW! That is an impressive feat getting this info out to the community so quickly. Great job! Having been in the "write and edit CSM minutes" hot seat, I can really appreciate the work that went into this. How fast does CCP Logibro type? :P

Quick skim has me interested, looking forward to a more thorough read.

Lost in space, looking for sigs...

Blog: Cloaky Wanderer

Goonswarm Federation
#15 - 2015-01-21 19:31:06 UTC
oh wow.

CCP XL also brought up the idea of stat card images, showing statistics that players select. This had some
interesting discussion around it with some questions as to exactly what it would entail

that would be nifty.

CCP Sharq then showed the work done so far for a Title rework. Currently they're being used as a vanity
feature to give people funny titles and similar. The current plan is to split the visible titles from the
actual roles and move the role functionality to to "role groups".

that is great news.

I would like to add a couple thoughts on day 1

Regarding burnout and disinterest, I think skill level V prerequisites should be reconsidered. Broadly speaking, one of the results would be obtaining a minimum-skilled ship sooner, while still having the deep range of "everything level V." When a ship like the Golem is within arm's reach, it promotes trial upgrades with a closer carrot, without shortening the training period of maximum specialization. The current convention of "specialization" need to be sacrificed. Things like a minimum-skilled Golem (not including guns) being 90 days away, come on, no trial player is motivated by that. It's not even that great after satisfying the minimum skills to sit in it.

"Making EVE look cool while the player is AFK." Other games have a healthy pulse when it comes to art. The utility of this art is maintaining the game's presence while the player is not actively playing. The social media support is great (the share image button--my pick would be imgur). However, you could still release more art. Even if it's just WIP scraps, and screenshots of incomplete models and art, any types of art blogs or image dumps (with a CCP Dev name attached to it) would be awesome. It's self-referential as a game and possibly immersion-breaking, but I think it's appropriate for spreading awareness while AFK. It also indicates more life on the Dev side of things.

True, There is EVE Now (the site), but its presentation is more polished and professional, and slightly corporate.

As a born Texan, I am deeply moved by Steve Ronuken's Chili recipe.
Archon Industries
#16 - 2015-01-21 19:33:59 UTC  |  Edited by: MailDeadDrop
CCP Sharq also talked about simplifying corporation management for new corporations. And example is that you only start with a single wallet division and a single hanger, and you could add more if you needed them rather than just have lots at the beginning.

Clarification requested: would the upper limit still remain 7?

Spelling nit: hangar, not hanger.

Edit: A little further down:
Corbexx asked whether the changes to wallet divisions and hanger divisions could mean you could have more than the current limit of them. The answer was yes, it would likely be possible.

/me happy dance

Sugar Kyle asked about being able to split the naming from wallet divisions and corporation hangers.
Oh poop. I suspect that she asked this because I asked it of her. I just double checked on the corporation interface and they already have separate name lists (one for wallets, another for hangars). So Sugar Kyle, I apologize for making you look like a nimrod on this topic; I accept all the blame.

Zuki Stargazer
Harrington Logistics and Combat Support
#17 - 2015-01-21 19:49:04 UTC  |  Edited by: Zuki Stargazer
Archon Industries
#18 - 2015-01-21 19:49:26 UTC
On the subject of "social clubs" (a/k/a "societies", which I think is a great name), in addition to the stated features (chat room, mailing list, personal standings, and fleet finder adverts), two features which seems like they'd be very useful would be shared bookmarks and shared hangars. I recognize that last one may be a bit pie-in-the-sky though.

Kurved Trading
#19 - 2015-01-21 19:52:01 UTC
Good work! Any chance we could also have a text version? PDF is awful for mobile devices which is practically the only way I get time to read this stuff.

Zappity's Adventures for a taste of lowsec and nullsec.

CCP Leeloo
C C P Alliance
#20 - 2015-01-21 20:05:55 UTC
Zappity wrote:
Good work! Any chance we could also have a text version? PDF is awful for mobile devices which is practically the only way I get time to read this stuff.

But you will miss out all the pictures [of cats]! D:

I will put something together. Tomorrow (=

CCP Leeloo | Community Developer | @ccp_leeloo | [email protected]

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