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Player Features and Ideas Discussion

 
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Improving the Fitting Experience

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Altrue
Exploration Frontier inc
Tactical-Retreat
#81 - 2015-01-05 17:22:56 UTC
Of course if you really wanted to go further deeper with the fitting window, I'd request for skillplans to make and then apply to a fitting, including the possibility of ignoring current caracters skills.

Also the ability to simuate implant effects without equiping them. And the ability to simulate warfare link effects without having them.

Basically everything EVE HQ or EFT are doing.

Oh, also being able to put virtual charges in the cargo, so that we can save a fitting with charges.

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Gregor Parud
Imperial Academy
#82 - 2015-01-05 17:33:45 UTC
On that note, it would be nice if you click "use this fit" it would also keep the order in which the modules are fitted. While there's a bit of OCD going there's also the very real difference in regards to overheating performance.
Dimitrios Bekas
Pandemic Horde Inc.
Pandemic Horde
#83 - 2015-01-05 17:46:55 UTC  |  Edited by: Dimitrios Bekas
https://www.youtube.com/watch?v=wStz642bB3w&list=UUfzJZQUXCsr4gSPorQK03OA

This. Fitting an Item out of a Fitting per Drag and Drop instead of going into the Inventory and SEARCH for it every time.



And CCP, how about recursive Options to FIT your ship ?

Instead of choosing a Weapon as example out of the Inventory and drag it on the ship, it would be interesting to click on an empty HIGHSLOT in the fitting screen, and a Window pops up with Catergories like Turrets, Drones, Ewar, Salvaging.

After choosing one, like 150mm Railgun II in a Catalyst Fitting Screen, another slider appears with 8 DOTS, so you dont need to make the same progress for every Highslot and dont need to type in a Number or something like that.

It is a whole different way to fit your ship, but you stay in the fitting screen and dont need to switch every time and for comparison i think it is a more relaxxing way.

Also, a small button under every Rack /High/Med/Low that clears the whole Rack only...when i want to switch from 150mm to 125mm to be able to use another Midslot Module, it is a lot of clicking.

And using 2 different Presaved fittings for that, is also not the "perfect" Solution...imagine 20 different Ships and so many Turrets, and it is not very "state of the art" to have hundred Fittings saved to be able to use one Module, and not having the Headache with those clicks and drags to remove the whole highslot rack.

And please, it would be awesome if the Fitting Screen gets through every Station Container to find the Modules, Weapons and Ammo that the Fitting requires. It is so dissapointing, having everything sorted with so much love in your hangar, and having station containers for Hybrids, Crystals and stuff like that, and not be able to automatically fit out of those.
Draggin the stuff you need into your MainCargoBay, well....then i can also fit them myself and dont need saved fittings.

And hell, i have 300+ Items that i use every day, to fit my 20+ Ships i fly..and 90% Time can be saved even with Saved fittings, with small optimizations. Sure, the LV4 Mission Runner, flying 1 BS with different Hardeners, dont know the HEadache this can give you.
Ralph King-Griffin
New Eden Tech Support
#84 - 2015-01-05 17:49:11 UTC
Dunno if anyone has mentioned this yet but the capacitor readout implies visually that cap stability is way more important than it actually is,
I get that it's a clear visual Que that it's been achieved but I (and all of the lads I started playing with) all assumed that if a fit wasn't cap stable we we're doing something wrong because the readout turns from green (yeaaaay!) to red (boooo!).
This carried on for months until a vet joined us and unloaded a metric ****ton of fitting advise (we needed it)
and pointed out that we were being stupid.
Alvatore DiMarco
Capricious Endeavours Ltd
#85 - 2015-01-05 17:55:56 UTC  |  Edited by: Alvatore DiMarco
CCP Sharq wrote:
There are a ton of ideas floating around that could be added to the list, but what would you be interested in seeing that would improve your fitting experience?

Fly safe!

EDIT: These are just things we are looking into doing, non of this has been planned for any release...


An important one would be to have the DPS readout be less silly when there are drones in the bay. Maybe allowing us to put our drones into groups from the fitting window (somehow) and using that to let us select which drone's DPS is displayed. I know that I for one always group my drones to make much faster use of the drone window's radial menu. At any rate, let us choose which drones are considered in the Drone DPS readout.

Another important one would be to improve the capacitor simulation. EVE, EFT and Pyfa all give different readouts on capacitor life for a given fit and EVE's is usually not the accurate one. This may be because all fitted and online modules are considered in the simulation as being active at all times, which (especially if I have a MWD and/or armor rep fitted) is simply not an accurate picture of things. It also doesn't help that cap-adding modules like nosferatus aren't figured into the simulation at all.

If I were to stray from the "important things" list and go to what I personally want, I'd like to see turret tracking listed alongside DPS since ammo affects both (tracking is currently still buried in the turret -> show info window) and I fly multiple gun sizes with multiple ammo types. Not having to dig so far when I need to quickly remember the tracking I can work with would be pretty amazing (more amazing if it was featured in the pop-up tooltip when hovering over the guns while in space, but one thing at a time .. ).

I would normally not ask for a fitting tool update like this and have frequently advised others not to do so when EFT et al are available, but ... if CCP's going to say "hey, we're toying with the idea of making the tool like EFT and the others" then I say just go all the way and make every third-party fitting tool unnecessary while ingame.
Altrue
Exploration Frontier inc
Tactical-Retreat
#86 - 2015-01-05 17:59:20 UTC
CCP karkur wrote:
Just starting the expectations management Blink:

At this point it's just experimental, currently being worked on as a side project, but we'd love to get your input and feedback early so we're reaching out to you nowSmile.
It's not been formally "planned" or anything, but we are very interested in it, and looks like you guys are too Smile


Don't take me wrong: I love what you're doing and its very cool to have this feedback thread and all that.

But considering how old the fitting interface is, and how crucial external fitting tools are for the game... I'm highly surprised at the fact that this window has remained the way it is for so long.

Its the same thing for a jump planner btw, why isn't it in the game yet? Big smile

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Metal Icarus
Star Frontiers
Brotherhood of Spacers
#87 - 2015-01-05 17:59:45 UTC
When I am fitting my ship, I wonder why I have one ship in the foreground in a window that I am fitting modules to and the actual ship in the background.

Remove the fitting window entirely and use the actual ship that is currently in station.

Have the fitting modules float around the ship itself in the same way they are around the ship in the current fitting window. I would prefer that when you hover over a hard-point, a leader would pop up showing its' position on the ship.

A more "schematic / assembly drawing" theme would be awesome!
Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#88 - 2015-01-05 18:25:16 UTC
I haven't read this thread fully yet so I'm not sure if it's been brought up yet (sorry if it has) - but one thing that gets brought up in this forum section over and over is a "mass fitting tool."

The current system is ok (if not a bit cumbersome) for fitting one ship. However if you need to for example fit 25 ships for a fleet, it's not particularly fun.
SghnDubh
BattleClinic
#89 - 2015-01-05 18:25:53 UTC
Hi guys.

Frankly I think you'd serve multiple interests the best if you enabled the API to output the fitting calculations for use by 3rd parties.

Yes it would "exponentiate" the calls to your non-game servers.
Yes it would take proper architecture and security so that you keep the calcs proprietary but pass the results.
Yes it would be less fun for you (probably) than doing cool UI coding.

But you'd accomplish your goal of improving the fitting experience AND harnessing the continued, proven creative power of the fan-made tools, which makes for a stronger community and keeps 3rd party devs interested...which is great for business, since 3rd party tools are proven subscription-drivers.

Null MDK
#90 - 2015-01-05 18:27:12 UTC  |  Edited by: Null MDK
Easy ones:

1) Allow moving single fit modules between slots (e.g. Damage Control, MJD, Triage, etc)
2) Allow swapping of modules between slots
3) Dragging x packaged modules should fit that many modules if possible. (e.g 4x packaged guns should fit 4 guns not 1)
4) DPS breakdown by damage type

Nice to have:
5) EFT style DPS graph (Range vs DPS vs Transversal)

Thinking 4+5 can be done in a mouse over tool-tip or popup window when you mouse over the DPS number.
Ralph King-Griffin
New Eden Tech Support
#91 - 2015-01-05 18:29:32 UTC
Yugo Reventlov wrote:
"Preview future lossmail"

And this, absolutely this.
Arthur Aihaken
CODE.d
#92 - 2015-01-05 18:42:46 UTC  |  Edited by: Arthur Aihaken
CCP Sharq wrote:
HEDIT: These are just things we are looking into doing, non of this has been planned for any release...

Great idea! I really don't have any additional suggestions to add as the ones already presented have been excellent, save one: Integrate ship painting, skin application and customization into the fitting window.

I am currently away, traveling through time and will be returning last week.

James Baboli
Warp to Pharmacy
#93 - 2015-01-05 18:45:10 UTC
And the single biggest bar to getting newbies competent at fitting their own stuff is outgoing! yey!

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Alvatore DiMarco
Capricious Endeavours Ltd
#94 - 2015-01-05 18:51:33 UTC  |  Edited by: Alvatore DiMarco
Metal Icarus wrote:
Remove the fitting window entirely and use the actual ship that is currently in station.

Have the fitting modules float around the ship itself in the same way they are around the ship in the current fitting window. I would prefer that when you hover over a hard-point, a leader would pop up showing its' position on the ship.

A more "schematic / assembly drawing" theme would be awesome!
I don't think you can really "remove" the fitting window "entirely", given all the important data that it shows (and all the important data it doesn't show but should be upgraded to show). I do like your "float around the ship" idea though.


SghnDubh wrote:
Hi guys.
Frankly I think you'd serve multiple interests the best if you enabled the API to output the fitting calculations for use by 3rd parties.
API? Hahahaha, no. This should absolutely be CREST (especially with the security aspect) so that we can fit our ships whether in- or out-of-game or should be left completely alone.

James Baboli wrote:
And the single biggest bar to getting newbies competent at fitting their own stuff is outgoing! yey!
Not outgoing. Under consideration to become outgoing. Don't get yourself worked up just yet.

On a side note ... where's the sticky? Shouldn't something like this be a sticky?
Matcha Mosburger
Matsuko Holding
#95 - 2015-01-05 19:00:26 UTC
I want to fit ships I cant sit or fly, with modules I cant use.

Basically - I want to be able to build and fit Doctrine ships, and then toss them up on Corp contract finished. Without having to spend SP on skills I dont plan to sue just to i can sit a ship purely for purpose of fitting it.
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#96 - 2015-01-05 19:06:33 UTC
Well, in fact this change wouldn't concern me as i've used to play with EFT open...

BUT, for new players it would be cool to be able to simulate ships fittings, and maybe have a "advise" option to tell them things like

"HEY, you are not filling all of your ship's slot, you're probably doing something wrong"

or

"HEY, dont forget that a megathron is not a good ship to fit small lazors".

It would definetly a good idea to help new people to understand some basics about fitting.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#97 - 2015-01-05 19:06:47 UTC
- Mass fitting of ships from a saved fitting would be nice. If I want to fit up 50 merlins for a merlin roam I would really rather not have to individually fit each one using a saved fitting.
- Mass assembling of ships would be useful if that can't happen.
-Mass renaming of ships.
- Some visualization or information about overheating would be cool. Something where we can figure out the optimal layout for modules to min/max overheating. (Also a total overheating rewrite. I know that isn't your department.)
- If you want to show us how different modules and ammo types will affect the ship then also include drugs, links, and implants please.
- Projected effects would be cool too. For example projecting a Stasis Webifier II onto my ship and see how it would perform then. Or projecting a cap transfer to see if my Basilisk or Guardian will be cap stable.
- The fitting window always seemed like it wasted a lot of valuable screen space trying to show off the ship I was in. I know what ship I am in. No need to waste most of the fitting window showing me my ship.
- The fitting window doesn't show align time.
- Playing with damage profiles would be cool. For example if the enemy is attacking me with 75% EM and 25% THRM damage how well will I tank?
- In station grouping of modules.
HeXxploiT
Doomheim
#98 - 2015-01-05 19:18:02 UTC  |  Edited by: HeXxploiT
CCP Sharq wrote:
Simulating active and overload states of modules, docked or in space. No need to leave the station to see what your hardeners can do.


**************************************************************************************
Allow to that the ability to test overheated modules performance and times.
**************************************************************************************
Zappity
New Eden Tank Testing Services
#99 - 2015-01-05 19:18:38 UTC
Have a "Creative" toggle mode with a different coloured background where it is clear that you are just playing with fits (eg PYFA or EFT mode).

Definitely need right-click, Show Group for modules in the market. You need some way to see the pg and cpu requirements at a glance.

Honestly, you just need to re-create exactly what the two external tools do so well already.

Zappity's Adventures for a taste of lowsec and nullsec.

Altrue
Exploration Frontier inc
Tactical-Retreat
#100 - 2015-01-05 19:39:15 UTC
Zappity wrote:

Honestly, you just need to re-create exactly what the two external tools do so well already.


Don't forget EVE HQ!

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