These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Rhea] The Confessor

First post First post First post
Author
CW Itovuo
The Executioners
#41 - 2014-11-27 18:51:41 UTC
33%
66%
100%

Those are some huge bonuses.
Dr Jihad Alhariri
Dr Jihad's Brigade of Interstellar Mujahideen
#42 - 2014-11-27 18:55:10 UTC
Give me the Amarr Tactical Destroyer skill book. Now.
Kussmich
Sebiestor Tribe
Minmatar Republic
#43 - 2014-11-27 19:00:45 UTC
Mike Azariah wrote:
So looking forward to this and o ticked off that Gallente will be last.

m



What valuable feedback from our glorious CSM representative.
Daichi Yamato
Jabbersnarks and Wonderglass
#44 - 2014-11-27 19:02:54 UTC
Kussmich wrote:
Mike Azariah wrote:
So looking forward to this and o ticked off that Gallente will be last.

m



What valuable feedback from our glorious CSM representative.


the irony

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Catherine Laartii
Doomheim
#45 - 2014-11-27 19:02:57 UTC  |  Edited by: Catherine Laartii
No drones? Would be ideal to have some drones on this one even if they're unbonused, methinks.

Very glad to see that it centers around core bonuses that are augmented by the modes, rather than replaced. Some advice for the next few:

-Missiles for caldari dessie. No bloody exception; hybrids would be bloody useless since you'd be forced to focus them into rails, and the blaster corm sucks.

-Be very careful with the minmatar destroyer's bonuses; a falloff and damage bonus would be acceptable if you make it a projectile boat, but making sure you don't straitjacket it into being a sniper. Dual usage with missiles like you have with the scythe fleet issue would also be acceptable.

-Gallente destroyer should be somewhat like the algos in balancing drones and hybrid bonuses.
Zavand Crendraven
Rolling Static
No Vacancies.
#46 - 2014-11-27 19:03:53 UTC
CW Itovuo wrote:
33%
66%
100%

Those are some huge bonuses.

i only checked small but medium and large should be the sameish but all those percentages is 500m more falloff for the different weapons
Catherine Laartii
Doomheim
#47 - 2014-11-27 19:13:01 UTC
CCP Fozzie wrote:

Role Bonus:
95% reduction in Scan Probe Launcher CPU requirements


Can we get a confirmation that this isn't a typo and that it indeed applies to combat probe launchers?
Catherine Laartii
Doomheim
#48 - 2014-11-27 19:16:44 UTC
Noxisia Arkana wrote:
Harvey James wrote:
why does it get a bonus to scan probes?


cause frigate/destroyer sized wormholes. Its a thing that now has a special ship.

It appears to be to combat probe launchers, otherwise they wouldn't be needing a cpu reduction for the module. Waiting for dev confirmation for this, but combat probing on these will make them invaluable for lowsec pvp.
B0T0
Dzieci we mgle
#49 - 2014-11-27 19:17:48 UTC
Catherine Laartii wrote:
CCP Fozzie wrote:

Role Bonus:
95% reduction in Scan Probe Launcher CPU requirements


Can we get a confirmation that this isn't a typo and that it indeed applies to combat probe launchers?


On SiSi you can fit combat probes

01010111 00101101 01110011 01110000 01100001 01100011 01100101 00101100 00100000 01100010 01100101 01110011 01110100 00100000 01110011 01110000 01100001 01100011 01100101 00100001

FT Diomedes
The Graduates
#50 - 2014-11-27 19:18:35 UTC
At first glance, it looks good. My only concern is that a 40m ISK hull may be a bit too cheap.

Also, is there some sort of counter that shows when you can swap modes again?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Vodka Kovalevski
Federal Navy Academy
Gallente Federation
#51 - 2014-11-27 19:19:23 UTC
t3 ship with t1 resist, not bad...
FT Diomedes
The Graduates
#52 - 2014-11-27 19:19:51 UTC
Catherine Laartii wrote:
Noxisia Arkana wrote:
Harvey James wrote:
why does it get a bonus to scan probes?


cause frigate/destroyer sized wormholes. Its a thing that now has a special ship.

It appears to be to combat probe launchers, otherwise they wouldn't be needing a cpu reduction for the module. Waiting for dev confirmation for this, but combat probing on these will make them invaluable for lowsec pvp.


For all PVP. It's a great bonus.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

sten mattson
Viziam
Amarr Empire
#53 - 2014-11-27 19:20:06 UTC
yes, you can fit expanded probe launchers for *only* 11 cpu. no bonus for probe strenght, so interceptor/cov ops frigs / EAFs will be hard to scan down unless they are MWDing. I got no problem with probing down dessies and up on the other hand.

Cant probe down confessors on the test server yet, since they dont show up in the list for the filter :(

i can only dream of what the ship is capable of until the actual modes are fixed.

but when it comes to the default ship, it looks pretty solid, although light on fittings (cpu mainly)

damage is ungodly, but since it doesnt have the tracking bonus the coercer enjoys, it shouldnt be unstoppable.

IMMA FIRING MA LAZAR!!!

CCP Fozzie
C C P
C C P Alliance
#54 - 2014-11-27 19:20:21 UTC
FT Diomedes wrote:

Also, is there some sort of counter that shows when you can swap modes again?


Yup, there's an animation on the buttons that works just like the animation for module reactivations delays. It's not on SISI yet but it's working internally.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

sten mattson
Viziam
Amarr Empire
#55 - 2014-11-27 19:20:59 UTC
Vodka Kovalevski wrote:
t3 ship with t1 resist, not bad...


show me wich t1 ship has 60% native explosive resistance?

IMMA FIRING MA LAZAR!!!

MRxX7XxMONKEY
Sleepless Enterprises
#56 - 2014-11-27 19:22:16 UTC
Is there any info on how this ship will work with blighted weapons systems? Will the Defensive mode override the defense boost or no? will defensive mode be disabled when you have blighted weapons on?
Swiftstrike1
Swiftstrike Incorporated
#57 - 2014-11-27 19:25:19 UTC
These sound like excellent fun. Looking forward to it!

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Zmikund
Center for Advanced Studies
Gallente Federation
#58 - 2014-11-27 19:29:55 UTC  |  Edited by: Zmikund
Tried it on sisi and found out its not what you would expect from T3 class ship ...
Here is list of things i would like to see changed a little ...

1) Ship has too low PWG and CPU considering its slot layout, at least one of theese should get little boost ....
2) Ship is too slow, mostly thanks to its heavyness ... im not asking to boost hull speed, but maybe adding 100% bonus to speed mode instead 66% would be nice because with MWD my ship was flying around 1200m/s, adding +66% from speed mode you get to 2k which is pretty much same speed as average cruiser ... flysing same speed as cruiser in destroyer in speed mode doesnt seem enough for me ...

TL:DR:
Confessor is too slow and has too low CPU/PWG ...


Edit Question:
How will their mode change work? will i get full new bonuses right after clicking on new mode? or will i get it over time as the mode animation progress? or will i get them in the end of change process?
Capqu
Half Empty
#59 - 2014-11-27 19:37:28 UTC
good ship

if u restrict the caldari one to rails or rockets though fozzie i swear to god at least try hide your disgusting bias for all those caldari loyalist (1 [me]) remaining despite your rampage
Vodka Kovalevski
Federal Navy Academy
Gallente Federation
#60 - 2014-11-27 19:37:41 UTC
sten mattson wrote:
Vodka Kovalevski wrote:
t3 ship with t1 resist, not bad...


show me wich t1 ship has 60% native explosive resistance?


rokh,moa, need more? and t3 destroyer have less armor hp than an assault frig? how is this? this is the big advanced technology what the amarrs can do? the sabre going to kill this thing without the fancy tactical mods :)