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Player Features and Ideas Discussion

 
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[Rhea] The Confessor

First post First post First post
Author
Harvey James
The Sengoku Legacy
#21 - 2014-11-27 17:30:02 UTC
i also disagree with needing a lv5 skills to fly a T3 ship. T2 should be the only ones requiring lv5 skills as they are specialist

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Igor Nappi
Doomheim
#22 - 2014-11-27 17:35:13 UTC
What kind of acceleration gate restrictions these ships have? Do T3 destroyers fit into small/medium FW plexes? How about 2/10, 3/10 or unrated etc. dungeons with ship class restrictions?

Furthermore, I think that links must be removed from the game.

DaReaper
Net 7
Cannon.Fodder
#23 - 2014-11-27 17:35:13 UTC
Aebe Amraen wrote:
40m is absurdly cheap for this ship, cheaper than dictor hulls. Please consider doubling or tripling the price.


we set the price, so it depends on what we nee to make it

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CCP Fozzie
C C P
C C P Alliance
#24 - 2014-11-27 17:40:58 UTC
Igor Nappi wrote:
What kind of acceleration gate restrictions these ships have? Do T3 destroyers fit into small/medium FW plexes? How about 2/10, 3/10 or unrated etc. dungeons with ship class restrictions?


Good question. I've updated the OP with the answer.

Tactical Destroyers will begin with access to every acceleration gate that allows Interdictors to pass through. This includes Small FW Complexes and 2/10s.

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Kaarous Aldurald
Black Hydra Consortium.
#25 - 2014-11-27 17:44:17 UTC
40m? Hell freaking yes. I would have flown them at 200 mil, but 40 mil means I can not just buy them, but throw them away without an issue.

The Sharpshooter Mode bonuses combined with the changes to Small Beam Lasers also opens up some possibilities for long range engagements.

Very, very nice overall.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

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Lost touch
Make-EVE-Great-Again
NO NEED LOOSE FACE
#26 - 2014-11-27 17:49:13 UTC
Um..yea it sucks really... Run numbers on it..

Fix BEFORE Putting it in game.


Fla5hy Red the wrong way, only faster

Floyd Farnsworth
24th Imperial Crusade
Amarr Empire
#27 - 2014-11-27 17:56:13 UTC
Lost touch wrote:
Um..yea it sucks really... Run numbers on it..

Fix BEFORE Putting it in game.


Please, enlighten us. What's wrong with the current stats?
Querns
Science and Trade Institute
Caldari State
#28 - 2014-11-27 18:00:45 UTC
"this ship is really bad but I will not tell anyone how to fix it :smug:"

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Liam Inkuras
Furnace
Meta Reloaded
#29 - 2014-11-27 18:04:29 UTC
All the small plexes will belong to me

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Warde Guildencrantz
Caldari Provisions
Caldari State
#30 - 2014-11-27 18:04:34 UTC
Can we have at least 1 different mode per race? Don't want every race to have sharpshooter+defence+propulsion and be identical cept for tank and weapons

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TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#31 - 2014-11-27 18:06:42 UTC
any plans to turn T3 cruisers into something like these? the subsystem idea really doesn't work at all. I remember a post from a few years ago from greyscale or someone saying T3s need to be put down hard - nobody is even talking about it though.
Omnathious Deninard
University of Caille
Gallente Federation
#32 - 2014-11-27 18:07:23 UTC
I'm not sure how the resistances will add up but looking at the numbers compared to other ships we have better than marauder resists normally. Will the defense mode push this to full T2 levels?

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#33 - 2014-11-27 18:11:02 UTC
TrouserDeagle wrote:
any plans to turn T3 cruisers into something like these? the subsystem idea really doesn't work at all. I remember a post from a few years ago from greyscale or someone saying T3s need to be put down hard - nobody is even talking about it though.

CCP Fozzie wrote:
Omnathious Deninard wrote:
I have a question regarding the tatical destroyers, not sure if it can/will be answered here so I will post it in the feedback thread also.

Will tatical destroyers remain there own gimmic and not influence strategic cruisers?


We think that the "Strategic" method of combining subsystems, and the "Tactical" method of switching between modes on the fly are both useful and viable branches of T3 ship design. You can expect us to keep working with both methods in the future, instead of trying to force all T3 ships into one or another.

If you don't follow the rules, neither will I.

Noxisia Arkana
Deadspace Knights
#34 - 2014-11-27 18:14:17 UTC  |  Edited by: Noxisia Arkana
Looks like a blast, the resist bonuses on the defensive mode count as base stats or are they stacked with modules on the ship?

Same question for optimal - if I have a tracking computer will I have a stacking penalty when I am using the ship in sniper mode?

Thanks for adding a new ship.

Edit: I read the singularity test - the 3 roles are not stacking penalized with modules. Neat.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#35 - 2014-11-27 18:15:37 UTC
ty I can't read. subsystems are dumb though.
Daichi Yamato
Jabbersnarks and Wonderglass
#36 - 2014-11-27 18:16:02 UTC
Quote:
Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds.


Shocked was not expecting it to be this frequent...you can chase down a kiter, scram it, change to defensive, brawl it down, then change back to speed and chase down another kiter...the gallente tac dessie will be pure evil.

also glad to see it gets decent resists but not uber resists.

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Harvey James
The Sengoku Legacy
#37 - 2014-11-27 18:19:38 UTC
why does it get a bonus to scan probes?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Noxisia Arkana
Deadspace Knights
#38 - 2014-11-27 18:24:06 UTC
Harvey James wrote:
why does it get a bonus to scan probes?


cause frigate/destroyer sized wormholes. Its a thing that now has a special ship.
DaReaper
Net 7
Cannon.Fodder
#39 - 2014-11-27 18:41:49 UTC
CCP Fozzie wrote:
Igor Nappi wrote:
What kind of acceleration gate restrictions these ships have? Do T3 destroyers fit into small/medium FW plexes? How about 2/10, 3/10 or unrated etc. dungeons with ship class restrictions?


Good question. I've updated the OP with the answer.

Tactical Destroyers will begin with access to every acceleration gate that allows Interdictors to pass through. This includes Small FW Complexes and 2/10s.


will they fit in small wh's too?

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Altrue
Exploration Frontier inc
Tactical-Retreat
#40 - 2014-11-27 18:44:36 UTC
The skill at lv5 sounds fine to me.

About the balance, well... They certainly don't have the T2 resist profil that Strategic Cruisers have, though... (Even in defense mode)

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