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[Phoebe] Stealth Bombers

First post First post First post
Author
Caldari State
#761 - 2014-10-28 00:02:17 UTC
ccp you bad at eve
#762 - 2014-10-28 08:45:10 UTC
Oxide Ammar wrote:
LOL...the thread has been derailed to one single thought now and everyone echoing it, bombs is the main reason of we don't fly many viable doctrine ships/fits in nullsec..amusing..


I know because we see those same fleets that are missing in null all the time in low sec right?
Amarr Empire
#763 - 2014-10-28 09:01:58 UTC  |  Edited by: Mark Hadden
Rowells wrote:

lol at the rorq loot

E: I'm not really seeing the problem on this one. it seems like something a regular gang of bombers could pull off themselves. Th bombers only killed a rorqual. Terrible fit (imo) at that.

E2: that being said thisis probably a more reasonable example.

sure isbotter fleets just do whatever group of real players can do, the problem is that isbotter replaces said group of players with 1 guy automating 30 clients - this shouldnt be allowed.
#764 - 2014-10-28 11:01:10 UTC
A Band Apart.
#765 - 2014-10-28 19:22:03 UTC
Just posting again to say that I don't like the decloak range change. I feel this is a step backwards. Most of the posts in this thread have been of the same tone. We the players that have taken the time to post here do not want that change.

As for the ISboxer stuff. I will make it simple. Eve players wants/needs more players. Not more accounts for one player.
#766 - 2014-10-28 19:55:29 UTC
Mark Hadden wrote:
Rowells wrote:

lol at the rorq loot

E: I'm not really seeing the problem on this one. it seems like something a regular gang of bombers could pull off themselves. Th bombers only killed a rorqual. Terrible fit (imo) at that.

E2: that being said thisis probably a more reasonable example.

sure isbotter fleets just do whatever group of real players can do, the problem is that isbotter replaces said group of players with 1 guy automating 30 clients - this shouldnt be allowed.


yeah but the rorq was a goon so no harm no foul right?
Spectre Fleet Alliance
#767 - 2014-10-28 20:19:07 UTC
I am very opposed to the decloak changes. People say it will be like when it was like that before. Yea and nobody bombed, which is of course what these people want. No viable bombers. Also this has huge impacts on the rest of the cloak ships in the game, and its not like you really can control range in a group when warping.

Hell even a bomb activation delay after decloak would be better. Not much but at least it just nerfs bombers.

And then you make them less agile? They already aren't that agile.

Seriously is sounds like some mega fleets are just butthurt that there fleets are not 100% invulnerable or something. Bomber kills are not that out of whack. Since when is eve a isk to win or SP to win game?

Right now bombers are very much a glass cannon that has a lot of counters. The rule of thumb we use is 1 AF kills a bomber every 5 seconds for the obvious one. Smaller ships are already safe since they can fly off or warp off long before a bomb lands and then there is the sig radius thing. About the only thing that is very vulnerable is large fleets of nothing but BS, so fly with some support for gods sake. Even then drones correctly applied **** bombers.

Now add pilot error or a unlucky server tick. Bombers explode a *lot*.

If more balance is really needed, and i don't really see how it is. Then the lower bomb HP to make firewalls more effective seems good, 12 second flight time? perhaps, small stuff still gets away while BS still can't. But then they can firewall.

But decloaking? When the game flight mechanics don't really support that sort of blind precision flying anyway? Just make bomb damage half and don't pretend its anything but a "we don't want bomb runs to work anymore".

AKA the scientist.

Death and Glory!

Well fun is also good.

skill urself
#768 - 2014-10-28 20:50:19 UTC
https://www.youtube.com/watch?v=9Ib4JucJYKo&t=260

no mention of the cloak change in the video?

eagerly awaiting your next post fozzie
Mercenary Coalition
#769 - 2014-10-28 22:14:53 UTC
Instead of decloaking other cloaked ships, would it be easier to make the bomb launcher launch after 1-2 seconds? Gives time to destroy the bomber during the launch.
Mercenary Coalition
#770 - 2014-10-28 22:16:45 UTC
Mark Hadden wrote:
Rowells wrote:

lol at the rorq loot

E: I'm not really seeing the problem on this one. it seems like something a regular gang of bombers could pull off themselves. Th bombers only killed a rorqual. Terrible fit (imo) at that.

E2: that being said thisis probably a more reasonable example.

sure isbotter fleets just do whatever group of real players can do, the problem is that isbotter replaces said group of players with 1 guy automating 30 clients - this shouldnt be allowed.

Well, with that logic, so should any type of multi boxing. One player should be able to do the job of more than a single pilot. No cyno alts, no logi alts, etc.
C C P Alliance
#771 - 2014-10-28 23:17:43 UTC
Hey everyone. Here are our latest updates to the plan.

Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely. We are going to take some more time to work on the best way to have ships interact with cloakies and it's very possible that our eventual changes will be significantly different than what we talked about earlier. For now, cloaked ships will not decloak each other.

We're also going to be removing some of the earlier increase in signature radius and shifting it to a penalty on the bomb launcher itself. The T1 bomb launcher will add +10m signature radius and the T2 will add 12m.

We're increasing the capacity of the T2 bomb launcher to 300m3.

The Focused Void Bomb will have an explosion radius of 5000m, 1000m more than originally proposed.

Both the new bomb and new interdiction probe will be made available exclusively in the Syndicate LP store.

The new interdiction probe will be delayed slightly as we've run into some graphical issues with it that we'll need more time to properly fix.

We've sourced a lot of these changes from this thread, thanks to everyone who has been providing feedback.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Pandemic Legion
#772 - 2014-10-28 23:25:10 UTC
CCP Fozzie wrote:
Hey everyone. Here are our latest updates to the plan.

Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely. We are going to take some more time to work on the best way to have ships interact with cloakies and it's very possible that our eventual changes will be significantly different than what we talked about earlier. For now, cloaked ships will not decloak each other.

We're also going to be removing some of the earlier increase in signature radius and shifting it to a penalty on the bomb launcher itself. The T1 bomb launcher will add +10m signature radius and the T2 will add 12m.

We're increasing the capacity of the T2 bomb launcher to 300m3.

The Focused Void Bomb will have an explosion radius of 5000m, 1000m more than originally proposed.

Both the new bomb and new interdiction probe will be made available exclusively in the Syndicate LP store.

The new interdiction probe will be delayed slightly as we've run into some graphical issues with it that we'll need more time to properly fix.

We've sourced a lot of these changes from this thread, thanks to everyone who has been providing feedback.


Didn't want to fly anything but Tengus, anyways.

~

#773 - 2014-10-28 23:27:24 UTC
Thank you Fozzie!
#774 - 2014-10-28 23:32:16 UTC
CCP Fozzie wrote:
Hey everyone. Here are our latest updates to the plan.

Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely. We are going to take some more time to work on the best way to have ships interact with cloakies and it's very possible that our eventual changes will be significantly different than what we talked about earlier. For now, cloaked ships will not decloak each other.

We're also going to be removing some of the earlier increase in signature radius and shifting it to a penalty on the bomb launcher itself. The T1 bomb launcher will add +10m signature radius and the T2 will add 12m.

We're increasing the capacity of the T2 bomb launcher to 300m3.

The Focused Void Bomb will have an explosion radius of 5000m, 1000m more than originally proposed.

Both the new bomb and new interdiction probe will be made available exclusively in the Syndicate LP store.

The new interdiction probe will be delayed slightly as we've run into some graphical issues with it that we'll need more time to properly fix.

We've sourced a lot of these changes from this thread, thanks to everyone who has been providing feedback.


Congrats on caving to a bunch of spoiled whiners and their easy win button.
Goonswarm Federation
#775 - 2014-10-28 23:32:57 UTC
CCP Fozzie wrote:
We've sourced a lot of these changes from this thread, thanks to everyone who has been providing feedback.


Good job! You finally said it! Now can you say the same things about the wormhole mass spawn distance change? Or do we need more practice?

Anyway, seems Bombers Bar wont be killed off. Gotta re-buy a new purifier now.
#776 - 2014-10-28 23:35:20 UTC
Goonswarm Federation
#777 - 2014-10-28 23:36:03 UTC
In an effort to nerf stealth bombers, and their chilling effect on the fleet meta, we have instead offered up buffs to stealth bombers.
Test Alliance Please Ignore
#778 - 2014-10-28 23:37:08 UTC
Who wants to fly battleships anyway?
Northern Coalition.
#779 - 2014-10-28 23:39:54 UTC
**** this.
skill urself
#780 - 2014-10-28 23:40:28 UTC
I'm very glad you saw sense here with the decloak changes because they were an awful way of doing this, but please don't let this discourage you from giving bombers the nerf they need in future, especially those of the ISboxer variety.

gay gamers for jesus

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