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[Phoebe] Stealth Bombers

First post First post First post
Author
Elyas Crux
The Scope
Gallente Federation
#361 - 2014-10-16 21:04:12 UTC
Will the new anti-capital void bomb collide with other objects in space or will it just keep travelling the same direction it was fired until it detonates? I think it would be frustrating as hell to see your bomb bounce off your target and explode meters out of range. Also if collidable it would become a viable tactic for a subcapital to ram and deflect bombs off course.

The only other thing I'm left wondering is if you had a perfect aim and a marauder stuck in bastion mode, you could really ruin their day.
Lugh Crow-Slave
#362 - 2014-10-16 21:07:12 UTC  |  Edited by: Lugh Crow-Slave
Elyas Crux wrote:
Will the new anti-capital void bomb collide with other objects in space or will it just keep travelling the same direction it was fired until it detonates? I think it would be frustrating as hell to see your bomb bounce off your target and explode meters out of range. Also if collidable it would become a viable tactic for a subcapital to ram and deflect bombs off course.

The only other thing I'm left wondering is if you had a perfect aim and a marauder stuck in bastion mode, you could really ruin their day.


i doubt they will but if it would of bounced off your target then you missed anyway because if it doesn't bounce it will go through and miss
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#363 - 2014-10-16 21:08:31 UTC
I was expecting Cruise Missiles to make a comeback on stealth bombers, So you can pick between torpedo or cruise missiles.

Oh well
Rroff
Antagonistic Tendencies
#364 - 2014-10-16 21:28:36 UTC  |  Edited by: Rroff
Obil Que wrote:


Right. Thanks. I don't have EFT in front of me to see what the total cap might be on a typical carrier pilot but the tone of the criticism was making it seem like a less than full wave of bombers was going to decimate a cap fielded by a smaller group. If you're dropping a carrier on a group that can *also* send a wave of 7 bombers at you, maybe you made a bad decision to begin with because if those pilots where in other ships, you'd probably be screwed too.


We've faced off a number of times with null groups who have dropped a 70+ man BC fleet on our triage + 10-15 t3s (with mixed results) those extra 7 pilots in dps is not really here or there, in neuting ships a bigger issue but something that can be dealt with tactically and the outcome might not always be in our favour but its usually a pretty good fight either way - bombers popping up out of nowhere relatively speaking and cap shocking triage is just meh.

Unfortunately most of the time we've not lost ships to the main bulk of hostiles so BRs don't really tell the story this one is closer to a complete picture: http://eve-kill.net/?a=kill_related&kll_id=20762916

EDIT: That isn't to say we can't deal with a change like that - but in general it looks like a cheap and nasty way to headshot capitals :S
Deacon Abox
Black Eagle5
#365 - 2014-10-16 21:52:05 UTC
Make it so Fozzie :Picard:P

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Petrified
Old and Petrified Syndication
#366 - 2014-10-16 21:53:21 UTC
Thanks for confirming the cloaking change. Like the larger bay for bomb carrying.

Thank you.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Rowells
Blackwater USA Inc.
Pandemic Horde
#367 - 2014-10-16 21:54:51 UTC
I'm not sure how much I like the cloak changes. The other changes seem to be effective in their own way.
Deacon Abox
Black Eagle5
#368 - 2014-10-16 22:01:26 UTC
The decloaking mechanic was there before, and there was plenty of successful bombing going on.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Zarkeer
Phoibe Nation
#369 - 2014-10-16 22:02:26 UTC  |  Edited by: Zarkeer
So you want to make bombers easier to counter by nerfing every covert ops capable ship in the game?
Seraph IX Basarab
Outer Path
Seraphim Division
#370 - 2014-10-16 22:03:49 UTC
This is probably one of the first times in recent memory where I just could not see why a change was made to the game. I'm sitting here in complete disappointment at just how bad the majority of these ideas are. I can't say I completely blame you because covops and bombing are an extremely niche play style that many players do not participate in and less even excel at it. While the majority of ships all balance around the idea of dps, mobility and tank, cov ops factors in the mental game more so than any other ship.

There are some staggering bad misconceptions expressed within the thread which I have read through most of but I want to underline and debunk a few because I believe CCP is putting these changes in out of a misunderstanding mostly backed by said misconceptions. Bombers as they are now are perhaps one of the most balanced ships in the game. The only thing I would have done is to add a touch more fitting and mobility to the Nemesis. Bombers are devastating but their paper thin tank allows them to be easily counterable which I will detail.

Furthermore bombers are not only almost completely balanced, but also act as a balancing factor in Eve. They are one of the few ships that curb the N+1 problem. Bring 10,000 ships against me? As long as they are within the radius of the bomb blast, they all die the same. Bombers/cov ops are one of the few ways the "little guy" can stand up to the big powers.

Now some of the bad reasons FOR the changes:

ISBoxing: Although CCP won't say this directly, it seems to be an almost universal opinion here that curbing ISboxing bombers is one of the main reasons for some of these changes. As explained, even by posterchild ISboxer bomber wheniminspace, as well as others, this penalizes individual bomber pilots much more than it does ISboxers. Want to deal with ISboxer? Ban it directly.

No more Shield Battleships: This was spoken by a few people some of which should clearly know better. The main reason for armor bs doctrine dominance is due to the popularity of Archon/Armor triage carriers. NOT because of bombers. Shield BS doctrines were popular long after the cloak changes were made in 2012. Certain groups preferred armor, others shield. PL took over Delve as part of the HBC using Rail Rohks.

No counters?: A few people say there are no counters to bombing runs. Anyone remember insta lock arty canes? I know TEST was running with a good twenty or so in every major fleet. These pilots would have an overview tab that would show bombers and only bombers. The moment something appeared on their overview it was locked and popped. Bombs don't do damage if your bomber dies before it detonates. You can also use frigates such as the combat ceptors or pirate frigs to catch bombers. Not every bombing run is a success. Bubbles already are a strong counter to them as well as a defensive bubble will pull in the bombers and either put them out of place or decloak them.


Bombers are suppose to be nimble evasive frigates designed to provide a counter to the N+1 problem. Making them slower, making them uncloak one another (which was said to be a glitch) and messing with their bomb damage is completely pointless and limits player interaction. Now bombers will only be on grid for the moment it takes them to drop their bomb rather than 150+ away on grid setting up for a run. I urge CCP to reconsider these changes, even scrap the majority of it all together.
Kwa Zulu
The Graduates
The Initiative.
#371 - 2014-10-16 22:03:55 UTC
Dear Fozzie

I can understand the cloak change to require a bombersquad to have some preperation, but the slowing of the bomb speed combined with the weakening of bombs and the slowing of bombers itself is a bit too much of a nerf I'm afraid, if you drop one of these changes it should be a better balance
Galphii
Caldari Provisions
Caldari State
#372 - 2014-10-16 22:05:11 UTC
Not sure who uses medium smartbombs tbh, they're anemic at best. Large t1 = 5km radius and 250 damage, while medium are 4km radius and only 100 damage. Perhaps increasing medium SB damage to at least half of large (125+) would make them more attractive.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Rek Seven
University of Caille
Gallente Federation
#373 - 2014-10-16 22:06:41 UTC
CCP Fozzie wrote:

Cloaked Ships Decloaking Each Other:
The change that allowed cloaked ships to pass through each other without decloaking was made back in 2012 to make bombing easier. With the last few years of evidence to look at, it becomes clear that organizing bombing runs has become a bit too easy.
This change will add some more complexity to organizing multiple cloaked ships, as well as returning the old gameplay of attempting to decloak other players with your own cloaked ship.
We know that some players are going to be unhappy with the way this makes their gameplay more challenging, but bombing was very viable before the cloaking change and it will continue to be very viable after.


This whole statement is quite confusing. You imply that in 2012 organising bombing runs was too difficult/frustrating, hence the change. Now you're saying that you want to make it "bit" harder by reintroducing a mechanic that you openly admit was bad and on top of that you are going to add in some nerfs to make it even harder to do a bombing run, than it was before... so what has changed between now and then?

The second bit i take issue with is the fact that you seem pretty ignorant to the effect this will have on all forms of cloaky combat, not just bombers. Going back to the way it was means no more cloaky fleet warps and endless frustration when a fleet mate decloaks you while camping wormholes or when they click warp to zero by mistake.

It's not the first time I’ve asked in vain for you to elaborate on your decision but I would very much like to see these concerns addressed. Until then it's seems quite obvious that this change is due to the use of ISboxer and you are now letting third party aps dictate your gameplay decisions and ruining the experience of people who play the game the way it was meant to be played.

Since you now use a six week development cycle, you have the opportunity to leave this particular change out while you evaluate the viability of allowing pilots to see cloaked fleet mates and not declaoking each other during and exiting warp.
Tiberius Funk
Guardians of the Gate
RAZOR Alliance
#374 - 2014-10-16 22:20:25 UTC
Why the major warp speed nerf? It makes bombers slower than even t1 frigates. It's a t2 frigate though so surely that cannot be right? I think a decrease is fair as they are "bombers" which are usually slow. However, a decrease to 5 au per sec would be best as that brings them in line with t1 frigs.

The rest seems pretty cool. Not overly fond of the align time increase but can understand why. Although as bombers may well be pulled in to close range weapons range with the new 10km bubbles it seems a bit unfair to slow their align down and make them faster to target by increasing their sig radii. Now amount of buff to HP will stop a bomber from going SPLLLLLLAAAAT if caught at close range to a fleet.

TiBBeH
Dhuras
The Classy Gentlemans Corporation
Moist.
#375 - 2014-10-16 22:25:18 UTC
Chiimera wrote:
Great work killing bombing runs completely.

Cloaked ships decloaking other cloaked ships would be fine IF fleet members could actually tell where each other are.



this so much. For me all this change means is that it becomes overly complicated to maneuver several cloaked people on grid. With no way to tell where cloaked feet members are you've merely added a random chance mechanic for whether or not your fleet gets decloaked, and we all know how much fun random chance mechanics are
Koda Thule
Third Herd
Legion of Krabs
#376 - 2014-10-16 22:29:48 UTC  |  Edited by: Koda Thule
Fozzie strikes again with ******** nerfs. cloak ships decloaking each other is a joke. you just killed black ops fleets and found one more way for you to screw wormholes.
Ronin Silfar
Our Big Spaceship Gang
#377 - 2014-10-16 22:34:44 UTC
Allow fleet members to see each other while cloaked and these changes are fine.
Dreadnaut Faustus
The Devon Foundation
Cowardly Soloists
#378 - 2014-10-16 22:36:28 UTC
Just think of the awkward panic bombs when two enemy bomber fleets decloak each other. Shocked

The just sit there staring at each other. Naked. Oops

Trying to align and scramble naked teenagers caught in the bushes, simultaneously trying to run away and put on their clothes.

That being said, I like the new void bomb. You know there is going to be a painter or a expert bomber who will just wreck cap cruisers. Similar how void bombs work on Shield fleets. Should be fun.
GeeShizzle MacCloud
#379 - 2014-10-16 22:41:33 UTC
you know what would be good? to wind the clock back and see how many negative comments were made to do with the 'fix' of the bug to cloaking and how many people were so against that.

im sure like me you might find very few people raging and saying that it was a bad decision. so take the amount of posts against the fix, and the variety of people against that fix, and weigh it against the amount of people and posts against this 'ant-fix' back to the bug.

im sure that would put a lot of things into perspective.
Seraph Essael
Air
The Initiative.
#380 - 2014-10-16 22:54:26 UTC
Seraph IX Basarab wrote:
This is probably one of the first times in recent memory where I just could not see why a change was made to the game. I'm sitting here in complete disappointment at just how bad the majority of these ideas are. I can't say I completely blame you because covops and bombing are an extremely niche play style that many players do not participate in and less even excel at it. While the majority of ships all balance around the idea of dps, mobility and tank, cov ops factors in the mental game more so than any other ship.

There are some staggering bad misconceptions expressed within the thread which I have read through most of but I want to underline and debunk a few because I believe CCP is putting these changes in out of a misunderstanding mostly backed by said misconceptions. Bombers as they are now are perhaps one of the most balanced ships in the game. The only thing I would have done is to add a touch more fitting and mobility to the Nemesis. Bombers are devastating but their paper thin tank allows them to be easily counterable which I will detail.

Furthermore bombers are not only almost completely balanced, but also act as a balancing factor in Eve. They are one of the few ships that curb the N+1 problem. Bring 10,000 ships against me? As long as they are within the radius of the bomb blast, they all die the same. Bombers/cov ops are one of the few ways the "little guy" can stand up to the big powers.

Now some of the bad reasons FOR the changes:

ISBoxing: Although CCP won't say this directly, it seems to be an almost universal opinion here that curbing ISboxing bombers is one of the main reasons for some of these changes. As explained, even by posterchild ISboxer bomber wheniminspace, as well as others, this penalizes individual bomber pilots much more than it does ISboxers. Want to deal with ISboxer? Ban it directly.

No more Shield Battleships: This was spoken by a few people some of which should clearly know better. The main reason for armor bs doctrine dominance is due to the popularity of Archon/Armor triage carriers. NOT because of bombers. Shield BS doctrines were popular long after the cloak changes were made in 2012. Certain groups preferred armor, others shield. PL took over Delve as part of the HBC using Rail Rohks.

No counters?: A few people say there are no counters to bombing runs. Anyone remember insta lock arty canes? I know TEST was running with a good twenty or so in every major fleet. These pilots would have an overview tab that would show bombers and only bombers. The moment something appeared on their overview it was locked and popped. Bombs don't do damage if your bomber dies before it detonates. You can also use frigates such as the combat ceptors or pirate frigs to catch bombers. Not every bombing run is a success. Bubbles already are a strong counter to them as well as a defensive bubble will pull in the bombers and either put them out of place or decloak them.


Bombers are suppose to be nimble evasive frigates designed to provide a counter to the N+1 problem. Making them slower, making them uncloak one another (which was said to be a glitch) and messing with their bomb damage is completely pointless and limits player interaction. Now bombers will only be on grid for the moment it takes them to drop their bomb rather than 150+ away on grid setting up for a run. I urge CCP to reconsider these changes, even scrap the majority of it all together.

Sense. That post makes all of it... ^^^

But they won't listen and will implement all these changes anyway...

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."