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[Phoebe] Stealth Bombers

First post First post First post
Author
Alexis Nightwish
#261 - 2014-10-16 17:24:12 UTC
Mike Azariah wrote:
Porucznik Borewicz wrote:
Chiimera wrote:
Great work killing bombing runs completely.

Cloaked ships decloaking other cloaked ships would be fine IF fleet members could actually tell where each other are.

+1 to this all the way! Let me see cloaked gang members in space please.


sadly this would be abused by spies in fleet guiding decloaking 'ceptors through the pack


Yes, I am following this and collecting feedback

Yes, I have ties with Bombers Bar and Spectre fleet

Yes, I think it is a bit much though I doubt it will 'kill the lifestyle' because players are too damn stubborn to die that easily

I am askign for what are the top two changes you would like dialed back or modified? If you don't want to say it here, feel free to send me an evemail

m


During a fanfest years ago one of the devs said "We do not believe it is our responsibility to enforce trust" or something along those lines. I don't think a good idea like being able to see your cloaked fleetmates should be tossed out because of :spy:

Two things that I think are bad and I'd like changed:
1) Cloaked fleetmates decloaking each other. If you're not in fleet, then it should still happen.
2) Lack of a real solution to the ISMB issue. I'm only assuming CCP wants to nerf ISMB bombing runs, but if I'm right, they're going about it the wrong way. Add elements of randomness to the bombing so ISMBs can't perform where humans could.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

PinkKnife
The Cuddlefish
Ethereal Dawn
#262 - 2014-10-16 17:27:50 UTC  |  Edited by: PinkKnife
Also,

Why are bombers now supposed to be tanky? They've always relied on speed/agility to tank and get away using the cloak. This change only encourages more MSE bomber idiocy that makes no sense for what the ships are used for. All they really needed was a slight CPU buff so you don't have to offline the damn bomb launcher just to use it, or be able to fit 1-2 ewar mids along with torpedoes. No purifier is ever going to forgo a BCS for an armor plate that just slows them down and makes them easier to point.

Seriously, have you ever flown a bomber before? Because from these changes it sounds like you haven't. You just saw some frigates and complaints about bombs and went about with your hammer looking for nails.
Aram Kachaturian
Aram Pleasure Hub Holding
#263 - 2014-10-16 17:28:18 UTC
PinkKnife wrote:
We do not want to "headshot" bombers, and we don't currently believe that these changes make them unviable.

There's a reason you didn't see massive bombing ops prior to 2012, because it was ******* impossible. We tried, and failed everytime.


Successful bombing runs were making the news for welping entire BS/Cruiser fleets prior to 2012.

Sorry if you werent good enough with your crew to be able to do that.

Servant of the Secret League, Wielder of the Monocle Clubhouse Flame.

PinkKnife
The Cuddlefish
Ethereal Dawn
#264 - 2014-10-16 17:29:46 UTC
Aram Kachaturian wrote:
PinkKnife wrote:
We do not want to "headshot" bombers, and we don't currently believe that these changes make them unviable.

There's a reason you didn't see massive bombing ops prior to 2012, because it was ******* impossible. We tried, and failed everytime.


Successful bombing runs were making the news for welping entire BS/Cruiser fleets prior to 2012.

Sorry if you werent good enough with your crew to be able to do that.


Really? Show me the news posts them? And show me how often and how successful it was prior to 2012.

I didn't say it wasn't done, I said it wasn't done successfully. Try and learn basic reading comprehension.
Alekseyev Karrde
Noir.
Shadow Cartel
#265 - 2014-10-16 17:30:49 UTC
CCP Fozzie wrote:
These changes are intended to make it easier for fleets to counter bombers (whether the bombers are isboxed or not) and to make organization of characters valuable again for bombing. Organization of pilots is made easier in a lot of ways with isboxer, but that has always been true and isn't some new phenomenon coming from these changes.

We'll be watching these changes very carefully on SISI, and if this hits bombers too hard we can easily make adjustments. We do not want to "headshot" bombers, and we don't currently believe that these changes make them unviable.

I think some people came into this thread expecting it to be something completely different, and are therefore disappointed.

If you want to discuss our policies surrounding isboxer that is fine, but there are other threads for that.

It was viable yes, but also tedious and frustrating. Generally speaking I've liked the progress CCP has made in removing those kinds of elements from EVE's gameplay over the past few years.

Undoing the cloaking fix is a step backward.

There's nothing wrong with the principal of making bomb runs and black ops more difficult unless you have good coordination. My issue is you're taking away the quality of life change without providing any coordination/cooperation tools to offset it. A good start would be allowing ships in the same squad/fleet/whatever to see their cloaked bros so you can actually make intelligent piloting choices and have useful references for communication.

If having cloaked ships decloak one another is a design goal you're committing to, I strongly suggest you take the same approach as the nullsec team has to 0.0 logistics. Dont nerf it out of the water until there's tools players can use to relieve some of the frustration.

Alek the Kidnapper, Hero of the CSM

Kleb Zellock
Caldari Provisions
Caldari State
#266 - 2014-10-16 17:31:20 UTC
Aram Kachaturian wrote:
Kleb Zellock wrote:
All the other peasants should find there way to an instanced foam covered themepark rather than dirty up your tear farming utopia?


You read in my mind, good job.

Hardcore players need contents to show their eliteness and flatter their ego.

By the way, im getting laid multiple times by week.



You are my new god.
Paynus Maiassus
Imperial Academy
Amarr Empire
#267 - 2014-10-16 17:31:23 UTC
Mike Azariah wrote:
I am askign for what are the top two changes you would like dialed back or modified? If you don't want to say it here, feel free to send me an evemail

m


Mike, the changes are good overall, but the best idea here was the one about making sig radius less of a factor for bombs so that there is not a disparity in their effect on shield ships vs. armor ships. Bombers drive armor doctrines. While a nerf to bombers in any form will help shield ships, specifically addressing the issue of bombers being so effective against shield ships is something that needs to be addressed.

Otherwise, I like the changes as they are from the decloaking to the reduced maneuverability along with the buffs to other areas.
PotatoOverdose
School of Applied Knowledge
Caldari State
#268 - 2014-10-16 17:32:51 UTC
I'm just gonna point something out:

In the dark times of yore, when bombers decloaked each other, we still managed to bomb stuff just fine, as did NPSI organizations like bombers bar. At least that's where I learned how to do it right back then.

Personally, I welcome these changes. Bombing should take some modicum of skill and practice. Although isboxed bombers need to go die in a fire ("in game"), they're literally the ebola rotting this game from the inside.
Aram Kachaturian
Aram Pleasure Hub Holding
#269 - 2014-10-16 17:33:44 UTC
PinkKnife wrote:


Really? Show me the news posts them? And show me how often and how successful it was prior to 2012.


http://archive.evenews24.com/page/4/?s=bomb&submit

You are welcome.

Servant of the Secret League, Wielder of the Monocle Clubhouse Flame.

Herrin Asura
Covert Operations Agency
#270 - 2014-10-16 17:34:49 UTC
Aram Kachaturian wrote:
PinkKnife wrote:
We do not want to "headshot" bombers, and we don't currently believe that these changes make them unviable.

There's a reason you didn't see massive bombing ops prior to 2012, because it was ******* impossible. We tried, and failed everytime.


Successful bombing runs were making the news for welping entire BS/Cruiser fleets prior to 2012.

Sorry if you werent good enough with your crew to be able to do that.


Watch out, we have a badass over here.

There is no point in not making it possible for a stealth bomber fleet to know exactly where each other is located to avoid decloaking. We can fly with warp speed but we can't create an encoded signal for our fleet members to transmit our coordinates?
Querns
Science and Trade Institute
Caldari State
#271 - 2014-10-16 17:34:49 UTC  |  Edited by: Querns
Alright, I gotta play the Devil's Advocate here -- a lot of people are saying that the decloaking changes are meaningless because ISBoxed bombers can set differing warp-to distances. There may be some merit to other arguments regarding ISBoxer bomber fleets, but this isn't one of them -- a bombing wing with a player behind every hull can do this too, with a little bit of coordination in the fleet channel.

e.g.:
FC > pick warp to targets please
joe > 30,000
steve > 15,000
perry > 40k
aloysius > 40k
perry > f*** off aloysius i picked 40k first
aloysius > no you go straight to hell
zach > pap link pls

This tactic is available to both ISBoxered bombers and groups of discrete individuals. It's only a little easier for ISBoxered bombers since you don't have to deal with that jerk Aloysius.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

MIkhail Illiad
Fevered Imaginings
#272 - 2014-10-16 17:37:12 UTC  |  Edited by: Mikhail Illiad
All looks pretty good except one thing. Why would you roll back the changes that were made to cloaking? That is a step backwards in terms of game design is it not? Not only is it another MAJOR nerf to smaller groups but it doesn't seem to achieve anything other than annoying ISBoxers.

There once was an interesting signature here... It has long since disapeared. 

Lugh Crow-Slave
#273 - 2014-10-16 17:37:35 UTC
Paynus Maiassus wrote:
Mike Azariah wrote:
I am askign for what are the top two changes you would like dialed back or modified? If you don't want to say it here, feel free to send me an evemail

m


Mike, the changes are good overall, but the best idea here was the one about making sig radius less of a factor for bombs so that there is not a disparity in their effect on shield ships vs. armor ships. Bombers drive armor doctrines. While a nerf to bombers in any form will help shield ships, specifically addressing the issue of bombers being so effective against shield ships is something that needs to be addressed.

Otherwise, I like the changes as they are from the decloaking to the reduced maneuverability along with the buffs to other areas.


maybe lower their exp radi and damage??not to sure how the formula works so this may not be a good idea
Obil Que
Star Explorers
Solis Tenebris
#274 - 2014-10-16 17:37:36 UTC
Querns wrote:
Alright, I gotta play the Devil's Advocate here -- a lot of people are saying that the decloaking changes are meaningless because ISBoxed bombers can set differing warp-to distances. There may be some merit to other arguments regarding ISBoxer bomber fleets, but this isn't one of them -- a bombing wing with a player behind every hull can do this too, with a little bit of coordination in the fleet channel.

e.g.:
FC > pick warp to targets please
joe > 30,000
steve > 15,000
perry > 40k
aloysius > 40k
perry > f*** off aloysius i picked 40k first
aloysius > no you go straight to hell
zach > pap link pls

This tactic is available to both ISBoxered bombers and groups of discrete individuals. It's only a little easier for ISBoxered bombers since you don't have to deal with that jerk Aloysius.


Alyosius alt appearing on the forums in 3...2...1...
He was also flying a Drake at the time
Aram Kachaturian
Aram Pleasure Hub Holding
#275 - 2014-10-16 17:38:09 UTC  |  Edited by: Aram Kachaturian
Herrin Asura wrote:

Watch out, we have a badass over here.




Thank you, "Herrin Asura" from " Covert Agency for Surreptitious Annihilation"

I'm not the only one tho, Pasta is badass. We have the first bounty hunter of all time in our rank after all

An alliance of badass delivering badass contents. Get good and you are welcome to join us.

Servant of the Secret League, Wielder of the Monocle Clubhouse Flame.

Lugh Crow-Slave
#276 - 2014-10-16 17:38:34 UTC
MIkhail Illiad wrote:
Why would you roll back the changes that were made to cloaking? That is a step backwards in terms of game design is it not?


as for why it may be meta and times have changed what didn't work then works now.

I don't believe this but it may be their thiking
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#277 - 2014-10-16 17:38:51 UTC
Mike Azariah wrote:
[

sadly this would be abused by spies in fleet guiding decloaking 'ceptors through the pack


Yes, I am following this and collecting feedback

Yes, I have ties with Bombers Bar and Spectre fleet

Yes, I think it is a bit much though I doubt it will 'kill the lifestyle' because players are too damn stubborn to die that easily

I am askign for what are the top two changes you would like dialed back or modified? If you don't want to say it here, feel free to send me an evemail

m


when the OP of the balance thread contains blatant misinformation as justification you know the actual knowledge in the area is going to be sparse. please consider who is saying what before you take their opinions on board.

imo a nerf to bombing was needed, but isboxed bombing is the real problem. since ccp will not consider balancing in such a way to make isbombing harder in relation to normal bombing, balance dictates that the only viable form of bombing is going to be isboxed post patch. as csm i feel like its your duty to help ccp realise that this is unacceptable seen as balancing towards increased revenue by a lot of players which is imo disgusting.
MIkhail Illiad
Fevered Imaginings
#278 - 2014-10-16 17:40:37 UTC
The players define the "meta" based on the changes that CCP make to the game. Not the other way around.

There once was an interesting signature here... It has long since disapeared. 

Rek Seven
University of Caille
Gallente Federation
#279 - 2014-10-16 17:40:46 UTC
Mike Azariah wrote:
Porucznik Borewicz wrote:
Chiimera wrote:
Great work killing bombing runs completely.

Cloaked ships decloaking other cloaked ships would be fine IF fleet members could actually tell where each other are.

+1 to this all the way! Let me see cloaked gang members in space please.


sadly this would be abused by spies in fleet guiding decloaking 'ceptors through the pack



Haha that it the worst excuse you could have made :)

If you would have said "eve code doesn't allow for such" then that is something we can understand but the off chance of a spy guiding someone within 2km of a cloaked fleet mate is a pretty ridiculous suggestion.

You should find out if it is possible to have cloaked fleet mate show up and if it is, push for it. If it isn't, this change shouldn't happen and instead, ISboxer should be banned.


Valterra Craven
#280 - 2014-10-16 17:42:27 UTC
CCP Fozzie wrote:
These changes are intended to make it easier for fleets to counter bombers (whether the bombers are isboxed or not) and to make organization of characters valuable again for bombing. Organization of pilots is made easier in a lot of ways with isboxer, but that has always been true and isn't some new phenomenon coming from these changes.

We'll be watching these changes very carefully on SISI, and if this hits bombers too hard we can easily make adjustments. We do not want to "headshot" bombers, and we don't currently believe that these changes make them unviable.

I think some people came into this thread expecting it to be something completely different, and are therefore disappointed.

If you want to discuss our policies surrounding isboxer that is fine, but there are other threads for that.


That's fine and all, but why aren't you addressing people's legitimate complaint about cloaked members of a fleet not being able to see each other and therefore can't try to manage their distance to one another.

IMO that is the single most important aspect here and you are throwing it to the wind.