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Crime & Punishment

 
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pushing for harder punishment on hi sec gankers

First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#721 - 2014-10-05 14:07:10 UTC
Veers Belvar wrote:
Buff the thing that I do, and nerf the things I don't.


No. Go away.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ralph King-Griffin
New Eden Tech Support
#722 - 2014-10-05 14:12:10 UTC
Veers Belvar wrote:

Incursions is the eltie PvE content of Eve....and often running incursions can be more challenging than fleet level PvP

oh my.

thanks i guess.

not everyone will just hand you the silver bullet for all their future arguments.
IIshira
School of Applied Knowledge
Caldari State
#723 - 2014-10-05 14:53:56 UTC
Veers Belvar wrote:
That's hilarious - nullsec is vastly more profitable than highsec....especially in the ultr-safe blue donut.


You're making me hungry and I need to lose weight!

So nullsec shouldn't be more profitable than highsec?
Lady Areola Fappington
#724 - 2014-10-05 15:24:11 UTC
Ralph King-Griffin wrote:
Veers Belvar wrote:

Incursions is the eltie PvE content of Eve....and often running incursions can be more challenging than fleet level PvP

oh my.

thanks i guess.

not everyone will just hand you the silver bullet for all their future arguments.



The Veers Bevlar Patented Guide For Escaping Holes.

"Just keep digging! If you dig hard enough, you'll be out of this hole in no time!"


\\

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Ralph King-Griffin
New Eden Tech Support
#725 - 2014-10-05 15:41:06 UTC
Lady Areola Fappington wrote:
Ralph King-Griffin wrote:
Veers Belvar wrote:

Incursions is the eltie PvE content of Eve....and often running incursions can be more challenging than fleet level PvP

oh my.

thanks i guess.

not everyone will just hand you the silver bullet for all their future arguments.



The Veers Bevlar Patented Guide For Escaping Holes.

"Just keep digging! If you dig hard enough, you'll be out of this hole in no time!"


\\

dig up, stupid!
Veers Belvar
Swordmasters of New Eden
#726 - 2014-10-05 15:45:58 UTC
IIshira wrote:
Veers Belvar wrote:
That's hilarious - nullsec is vastly more profitable than highsec....especially in the ultr-safe blue donut.


You're making me hungry and I need to lose weight!

So nullsec shouldn't be more profitable than highsec?


If risk/reward is our metric then blue donut nullsec should be a heck of a lot less profitable than highsec.
Ralph King-Griffin
New Eden Tech Support
#727 - 2014-10-05 15:51:32 UTC
Veers Belvar wrote:
IIshira wrote:
Veers Belvar wrote:
That's hilarious - nullsec is vastly more profitable than highsec....especially in the ultr-safe blue donut.


You're making me hungry and I need to lose weight!

So nullsec shouldn't be more profitable than highsec?


If risk/reward is our metric then blue donut nullsec should be a heck of a lot less profitable than highsec.

so go rat out there in your blingiest ship then Oh Elite Veers Killer of Sansha Belvar.
Veers Belvar
Swordmasters of New Eden
#728 - 2014-10-05 16:44:41 UTC
Ralph King-Griffin wrote:
Veers Belvar wrote:
IIshira wrote:
Veers Belvar wrote:
That's hilarious - nullsec is vastly more profitable than highsec....especially in the ultr-safe blue donut.


You're making me hungry and I need to lose weight!

So nullsec shouldn't be more profitable than highsec?


If risk/reward is our metric then blue donut nullsec should be a heck of a lot less profitable than highsec.

so go rat out there in your blingiest ship then Oh Elite Veers Killer of Sansha Belvar.


Too boring.....I try to avoid AFK play....and prefer the significantly higher danger of highsec.
Ralph King-Griffin
New Eden Tech Support
#729 - 2014-10-05 17:00:58 UTC
could you elaborate on that veers please?
Jonah Gravenstein
Machiavellian Space Bastards
#730 - 2014-10-05 17:17:41 UTC
Lady Areola Fappington wrote:
Ralph King-Griffin wrote:
Veers Belvar wrote:

Incursions is the eltie PvE content of Eve....and often running incursions can be more challenging than fleet level PvP

oh my.

thanks i guess.

not everyone will just hand you the silver bullet for all their future arguments.



The Veers Bevlar Patented Guide For Escaping Holes.

"Just keep digging! If you dig hard enough, you'll be out of this hole in no time!"


\\
He's digging so hard he'll tunnel clean through the damn planet.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Iain Cariaba
#731 - 2014-10-05 17:33:38 UTC
Veers Belvar wrote:
....and often running incursions can be more challenging than fleet level PvP

Really?

When was the last time your incursion lit a cyno and bridged in reinforcements that weren't set on a particular trigger ship, causing you to try and withdraw your fleet through the bubbles of 25-50 interdictors?
When was the last time you warped into an incursion expecting all the ships to be fit the way they normally are, but suddenly find that your brawler fit fleet now has to deal with kiters, causing you to have to adapt?
Nevermind either of those, when was the last time your precious incursion site wasn't the exact same spawns, in the exact same place, at the exact same time, as every other incursion site of the same type?

Elite PvE is nothing but an oxymoron, and anyone who believes otherwise needs some heavy duty psychiatric medication.
Veers Belvar
Swordmasters of New Eden
#732 - 2014-10-05 18:07:01 UTC
Iain Cariaba wrote:
Veers Belvar wrote:
....and often running incursions can be more challenging than fleet level PvP

Really?

When was the last time your incursion lit a cyno and bridged in reinforcements that weren't set on a particular trigger ship, causing you to try and withdraw your fleet through the bubbles of 25-50 interdictors?
When was the last time you warped into an incursion expecting all the ships to be fit the way they normally are, but suddenly find that your brawler fit fleet now has to deal with kiters, causing you to have to adapt?
Nevermind either of those, when was the last time your precious incursion site wasn't the exact same spawns, in the exact same place, at the exact same time, as every other incursion site of the same type?

Elite PvE is nothing but an oxymoron, and anyone who believes otherwise needs some heavy duty psychiatric medication.


The rank and file PvP player does this? He literally just sits in space waiting for the FC to call out targets and locks them and presses F1. Sure, being an FC is REAL HARD. Being a rank and file F1 monkey? - REAL EASY.
Christopher Mabata
Northern Accounts and Systems
#733 - 2014-10-05 18:08:31 UTC
Veers Belvar wrote:
Iain Cariaba wrote:
Veers Belvar wrote:
....and often running incursions can be more challenging than fleet level PvP

Really?

When was the last time your incursion lit a cyno and bridged in reinforcements that weren't set on a particular trigger ship, causing you to try and withdraw your fleet through the bubbles of 25-50 interdictors?
When was the last time you warped into an incursion expecting all the ships to be fit the way they normally are, but suddenly find that your brawler fit fleet now has to deal with kiters, causing you to have to adapt?
Nevermind either of those, when was the last time your precious incursion site wasn't the exact same spawns, in the exact same place, at the exact same time, as every other incursion site of the same type?

Elite PvE is nothing but an oxymoron, and anyone who believes otherwise needs some heavy duty psychiatric medication.


The rank and file PvP player does this? He literally just sits in space waiting for the FC to call out targets and locks them and presses F1. Sure, being an FC is REAL HARD. Being a rank and file F1 monkey? - REAL EASY.


Hmm what does that sound like
Oh right your whole mining red cross fleet
what do you call them again? Incursions?

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Safety.
#734 - 2014-10-05 19:45:18 UTC
Christopher Mabata wrote:
Veers Belvar wrote:
Iain Cariaba wrote:
Veers Belvar wrote:
....and often running incursions can be more challenging than fleet level PvP

Really?

When was the last time your incursion lit a cyno and bridged in reinforcements that weren't set on a particular trigger ship, causing you to try and withdraw your fleet through the bubbles of 25-50 interdictors?
When was the last time you warped into an incursion expecting all the ships to be fit the way they normally are, but suddenly find that your brawler fit fleet now has to deal with kiters, causing you to have to adapt?
Nevermind either of those, when was the last time your precious incursion site wasn't the exact same spawns, in the exact same place, at the exact same time, as every other incursion site of the same type?

Elite PvE is nothing but an oxymoron, and anyone who believes otherwise needs some heavy duty psychiatric medication.


The rank and file PvP player does this? He literally just sits in space waiting for the FC to call out targets and locks them and presses F1. Sure, being an FC is REAL HARD. Being a rank and file F1 monkey? - REAL EASY.


Hmm what does that sound like
Oh right your whole mining red cross fleet
what do you call them again? Incursions?


But this is elite of the elite! Look at Veers go! GO Veers GO!

The Artist Formerly Known As AC. 

The terminal end of the digestive system. 

The Best CSM Candidate

admiral root
Red Galaxy
#735 - 2014-10-05 21:14:31 UTC
Veers Belvar wrote:
If risk/reward is our metric then blue donut nullsec should be a heck of a lot less profitable than highsec.


Except us non-elite types have to contend with nullsec having absolutely no mechanics that deter people from shooting us. This is called "more risk than highsec". When you have an omnipotent reaction force that deals with any kind of offensive action by bad people (and can't be tanked, killed or evaded in any way) that's called "much less risk than anywhere else in the game".

I've lost my elite to mere mortal dictionary so I apologise if I've not communicated the above clearly enough for you, Grand Beers Veldspar, elite interwebs spaceship pilot.

No, your rights end in optimal+2*falloff

Iain Cariaba
#736 - 2014-10-05 21:18:20 UTC
admiral root wrote:
Veers Belvar wrote:
If risk/reward is our metric then blue donut nullsec should be a heck of a lot less profitable than highsec.


Except us non-elite types have to contend with nullsec having absolutely no mechanics that deter people from shooting us. This is called "more risk than highsec". When you have an omnipotent reaction force that deals with any kind of offensive action by bad people (and can't be tanked, killed or evaded in any way) that's called "much less risk than anywhere else in the game".

I've lost my elite to mere mortal dictionary so I apologise if I've not communicated the above clearly enough for you, Grand Beers Veldspar, elite interwebs spaceship pilot.

You forgot to comment on his expert PvPing with his whole 2 solo kills.
admiral root
Red Galaxy
#737 - 2014-10-05 21:40:09 UTC
Iain Cariaba wrote:
You forgot to comment on his expert PvPing with his whole 2 solo kills.


Does his god-like PvP history not speak for itself? Pirate

No, your rights end in optimal+2*falloff

Veers Belvar
Swordmasters of New Eden
#738 - 2014-10-05 21:48:28 UTC
admiral root wrote:
Veers Belvar wrote:
If risk/reward is our metric then blue donut nullsec should be a heck of a lot less profitable than highsec.


Except us non-elite types have to contend with nullsec having absolutely no mechanics that deter people from shooting us. This is called "more risk than highsec". When you have an omnipotent reaction force that deals with any kind of offensive action by bad people (and can't be tanked, killed or evaded in any way) that's called "much less risk than anywhere else in the game".

I've lost my elite to mere mortal dictionary so I apologise if I've not communicated the above clearly enough for you, Grand Beers Veldspar, elite interwebs spaceship pilot.


Yes, except that in the blue donut there is no one for miles around actually trying to kill you! So yes the mechanics provide for unlimited risk, but how risky is the result if there are 0 hostiles utilizing them? Keep trying, buddy.
Iain Cariaba
#739 - 2014-10-05 21:49:11 UTC
admiral root wrote:
Iain Cariaba wrote:
You forgot to comment on his expert PvPing with his whole 2 solo kills.


Does his god-like PvP history not speak for itself? Pirate

Not really. P
admiral root
Red Galaxy
#740 - 2014-10-05 22:04:21 UTC
Veers Belvar wrote:
Yes, except that in the blue donut there is no one for miles around actually trying to kill you! So yes the mechanics provide for unlimited risk, but how risky is the result if there are 0 hostiles utilizing them? Keep trying, buddy.


First of all, you're wrong about there being no-one, but then I've actually lived in nullsec, unlike you. Secondly, players take preventative action because of the increased risk which is common sense. The risk is still there, though. You wouldn't go into an area with an airborne contagion without a hazmat suit, would you? Ok, perhaps, given how elite you are, you would and the contagion would flee from you. Not so for us mortals.

No, your rights end in optimal+2*falloff