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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Dirac Fourier
Broseph and Broseph Enterprises
#6681 - 2014-10-04 18:57:40 UTC
CCP, please consider a role bonus for covert ops ships to reduce the duration of jump fatigue
Alavaria Fera
GoonWaffe
#6682 - 2014-10-04 18:57:58 UTC
Galmalmin wrote:
PS; as a side note, while I am sure that those that have unsubed because of this issue, I have only seen a few that are of the "Rage Quit" category. I have quit to add emphasis to my sincerity regarding the thought process CCP staff have been using of late that effects the way I play. The true measure a business can use to determine if they are inline with their customers is how many leave after they do X or say they are going to do X.

I heard a lot of cyno alts are about to perish

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Hagika
Standard Corp 123
#6683 - 2014-10-04 18:58:21 UTC  |  Edited by: Hagika
Holy crap, im glad i came back from a break at the right time. I was going to log on and blow a bunch of isk on cap ships to get into cap wars and saw this just in time.

Thanks for saving me isk CCP. Now i can go back to a social life and not get into this drug again.


Oh and done !



http://i59.tinypic.com/2ibkd47.png


No you cant have my stuff, more fun to have it rot and see you disappointed.


By the way, isnt faction warfare due for a nerf?
Jenn aSide
Soul Machines
The Initiative.
#6684 - 2014-10-04 18:58:24 UTC
I'm not quitting, like I said in this thread and others, I wouldn't miss this chance to tell CCP "we told you so" while linking thier own posts along side the posts of the naive people who didn't realize that the changes in question was screwing THEM not the people they hate ('nullbears').
Jenn aSide
Soul Machines
The Initiative.
#6685 - 2014-10-04 19:03:59 UTC
Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battleships?

I'll wait Twisted
Arsine Mayhem
Doomheim
#6686 - 2014-10-04 19:08:16 UTC
Jenn aSide wrote:
Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battleships?

I'll wait Twisted


Wut carriers.
Syri Taneka
NOVA-CAINE
#6687 - 2014-10-04 19:08:31 UTC
There are several aspects of this plan I like, most of them from the standpoint of someone who has been on the heavy end of the nullsec power blocs' hammer(s). The most notable positives in this plan are a reduction in force projection capabilities, and the subsequent reduction in fear of being hotdropped outside of a given entity's "nominal territory". Obviously, if you know a hostile Titan pilot is online, anything within X LY of it is a danger zone, but at least now that Titan can't reposition itself and its fleet and then hotdrop immediately afterward.

The two of these points combined should also serve to shrink the volume of territory groups of players can effectively hold by limiting players' ability to cover large expanses of space in a very short time (ie Jump Bridge hopping across an entire region or two in a matter of minutes).

The one and only real NEGATIVE I see in this is also fairly simple: The aforementioned positives, along with a couple other minor ones, finally pull carriers back out of their hole of being useful only as glorified ship transports (because of the ease with which the modern Supercap armada can reposition itself and drop overwhelming firepower on lesser capital fleets (carriers and dreads, aka things which are easy to one-shot with a Titan)). However, reducing their jump range to a mere 5 LY makes moving them an onerous task once again. They are still fairly squishy and easy to kill, so making them have to go through more jumps (often, in nullsec, through systems that do not contain stations/outposts to jump to safely) jacks the risk factor back up again. This simultaneously pulls strength away from their utility factor as ship transports (something no other ship in the game can manage with the same finesse) while also reducing their viability as logistic/offensive support in fleets because of the small radius they can cover (which is mitigated somewhat by the fact that nothing else can drop in any larger of a radius). So these changes actually push carriers farther out of the realm of "useful ships" as a trade off for finally bringing some much needed force projection reductions to the Supercap legions.
gascanu
Bearing Srl.
#6688 - 2014-10-04 19:08:58 UTC
Jenn aSide wrote:
Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battleships?

I'll wait Twisted

but.. but.. thats no fair dude!
p.s. i don't think they need to be nanoed, they will go too fast compared to the freighters Blink
Jenn aSide
Soul Machines
The Initiative.
#6689 - 2014-10-04 19:16:35 UTC
gascanu wrote:
Jenn aSide wrote:
Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battleships?

I'll wait Twisted

but.. but.. thats no fair dude!
p.s. i don't think they need to be nanoed, they will go too fast compared to the freighters Blink


True, but I expect such convoys to have Rapiers with them.

*Me buys up every Web in site*
Rowells
Blackwater USA Inc.
Pandemic Horde
#6690 - 2014-10-04 19:19:06 UTC
Jenn aSide wrote:
gascanu wrote:
Jenn aSide wrote:
Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battleships?

I'll wait Twisted

but.. but.. thats no fair dude!
p.s. i don't think they need to be nanoed, they will go too fast compared to the freighters Blink


True, but I expect such convoys to have Rapiers with them.

*Me buys up every Web in site*

daredevils everywhere
gascanu
Bearing Srl.
#6691 - 2014-10-04 19:20:17 UTC  |  Edited by: gascanu
Syri Taneka wrote:
There are several aspects of this plan I like, most of them from the standpoint of someone who has been on the heavy end of the nullsec power blocs' hammer(s). The most notable positives in this plan are a reduction in force projection capabilities, and the subsequent reduction in fear of being hotdropped outside of a given entity's "nominal territory". Obviously, if you know a hostile Titan pilot is online, anything within X LY of it is a danger zone, but at least now that Titan can't reposition itself and its fleet and then hotdrop immediately afterward.

The two of these points combined should also serve to shrink the volume of territory groups of players can effectively hold by limiting players' ability to cover large expanses of space in a very short time (ie Jump Bridge hopping across an entire region or two in a matter of minutes).

The one and only real NEGATIVE I see in this is also fairly simple: The aforementioned positives, along with a couple other minor ones, finally pull carriers back out of their hole of being useful only as glorified ship transports (because of the ease with which the modern Supercap armada can reposition itself and drop overwhelming firepower on lesser capital fleets (carriers and dreads, aka things which are easy to one-shot with a Titan)). However, reducing their jump range to a mere 5 LY makes moving them an onerous task once again. They are still fairly squishy and easy to kill, so making them have to go through more jumps (often, in nullsec, through systems that do not contain stations/outposts to jump to safely) jacks the risk factor back up again. This simultaneously pulls strength away from their utility factor as ship transports (something no other ship in the game can manage with the same finesse) while also reducing their viability as logistic/offensive support in fleets because of the small radius they can cover (which is mitigated somewhat by the fact that nothing else can drop in any larger of a radius). So these changes actually push carriers farther out of the realm of "useful ships" as a trade off for finally bringing some much needed force projection reductions to the Supercap legions.

no, the carriers will become the new "heavy horse" of the new meta since they'll be able to use the gates now; they can easy reach the mobility of a battleship, better dps and hp, and as a bonus they have some "burst"(jump drive) movement speed just in case they need it
coupled with the ability to refit on the fly, i think they will be even more mobile than bs gangs, so there you have it guys carriers will be the "new bs" Blink
Rowells
Blackwater USA Inc.
Pandemic Horde
#6692 - 2014-10-04 19:25:34 UTC
gascanu wrote:
Syri Taneka wrote:
There are several aspects of this plan I like, most of them from the standpoint of someone who has been on the heavy end of the nullsec power blocs' hammer(s). The most notable positives in this plan are a reduction in force projection capabilities, and the subsequent reduction in fear of being hotdropped outside of a given entity's "nominal territory". Obviously, if you know a hostile Titan pilot is online, anything within X LY of it is a danger zone, but at least now that Titan can't reposition itself and its fleet and then hotdrop immediately afterward.

The two of these points combined should also serve to shrink the volume of territory groups of players can effectively hold by limiting players' ability to cover large expanses of space in a very short time (ie Jump Bridge hopping across an entire region or two in a matter of minutes).

The one and only real NEGATIVE I see in this is also fairly simple: The aforementioned positives, along with a couple other minor ones, finally pull carriers back out of their hole of being useful only as glorified ship transports (because of the ease with which the modern Supercap armada can reposition itself and drop overwhelming firepower on lesser capital fleets (carriers and dreads, aka things which are easy to one-shot with a Titan)). However, reducing their jump range to a mere 5 LY makes moving them an onerous task once again. They are still fairly squishy and easy to kill, so making them have to go through more jumps (often, in nullsec, through systems that do not contain stations/outposts to jump to safely) jacks the risk factor back up again. This simultaneously pulls strength away from their utility factor as ship transports (something no other ship in the game can manage with the same finesse) while also reducing their viability as logistic/offensive support in fleets because of the small radius they can cover (which is mitigated somewhat by the fact that nothing else can drop in any larger of a radius). So these changes actually push carriers farther out of the realm of "useful ships" as a trade off for finally bringing some much needed force projection reductions to the Supercap legions.

no, the carriers will become the new "heavy horse" of the new meta since they'll be able to use the gates now; they can easy reach the mobility of a battleship, better dps and hp, and as a bonus they have some "burst"(jump drive) movement speed just in case they need it
I have a feeling that during the capital rebalance we'll here this arguement a lot, considering how well carriers punch down. I think relegating them, to fighters only might be best in that aspect.
afkboss
Imperial Academy
Amarr Empire
#6693 - 2014-10-04 19:25:40 UTC
What needs to change is cynos. Make it so that a CNYO can only be jumped to by 2 ships. (Change the timer to a character timer so you cant just suicide then re cyno)

Things will stay the same for moving your own stuff and for logistics guys.

When it comes to big capital fleets the carriers will have to refit Cynos and light as they jump through making sure there will be enough beacons for everyone on the other side. This makes moving large cap fleets take longer as there will be capitals waiting out Cyno timers. It also makes the capital fleet more visible and vulnerable as they travel. And jumping into the target system the fleet will have to guard the cyno ships for 10 minutes making things interesting.
Gwailar
Doomheim
#6694 - 2014-10-04 19:27:08 UTC
gascanu wrote:
no, the carriers will become the new "heavy horse" of the new meta since they'll be able to use the gates now; they can easy reach the mobility of a battleship, better dps and hp, and as a bonus they have some "burst"(jump drive) movement speed just in case they need it


That's well said.

"Mmmmm. PoonWaffles."   --Mittens the Cat

gascanu
Bearing Srl.
#6695 - 2014-10-04 19:27:51 UTC  |  Edited by: gascanu
me failing at editing, sry, double post removed Oops
Jarvis Wellington
47th Space Militia
#6696 - 2014-10-04 19:28:38 UTC
So in other words the central important alliance locations will not be able to be infiltrated by a cyno alt and then hot dropped... its just going to be a big border war...

And also now we will see gate camps become even stronger since caps will be utilizing them. Good luck trying to roam low and null for sites...
Kagura Nikon
Native Freshfood
Minmatar Republic
#6697 - 2014-10-04 19:29:13 UTC
Panther X wrote:
Oh, one more thing. If capitals are able to take jump gates, are they now able to take deadspace gates?
Believe me, if you make that change, I will be all over incursions in my carriers.

Hmmmmmm



every acceleration gate already have ships allowed and dissalowed. So that might mean nothign to deadspace gates.


"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#6698 - 2014-10-04 19:30:07 UTC
Jarvis Wellington wrote:
So in other words the central important alliance locations will not be able to be infiltrated by a cyno alt and then hot dropped... its just going to be a big border war...

And also now we will see gate camps become even stronger since caps will be utilizing them. Good luck trying to roam low and null for sites...



You mean on opposition to 0.0 of now that you roam and need 2 hours to cross with anyone that is not a renter that dock as soon as someone enter local?

For me that is a great improvement.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#6699 - 2014-10-04 19:32:51 UTC
Jenn aSide wrote:
Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battleships?

I'll wait Twisted



No onesaid woudl be exaclty same as in past. Your point just proves that will be easier now than was back then.


Carriers can go alogn jump freighetrs and protect them from any small attacks and when the scout finds a big enemy forge.. JF andcarriers JUMP over that challenge.



The thing we all mean is SOLO logistics because logistics is as challenging as peeling a banana wil be a thing of the past. Group operations will be more important.

A strong alliance will be one with people oNLINE, not people on jabber waiting so they can hotdrop something.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Alavaria Fera
GoonWaffe
#6700 - 2014-10-04 19:37:14 UTC
Jarvis Wellington wrote:
So in other words the central important alliance locations will not be able to be infiltrated by a cyno alt and then hot dropped... its just going to be a big border war...

And also now we will see gate camps become even stronger since caps will be utilizing them. Good luck trying to roam low and null for sites...

Gate camping is an important part of pvp i guess?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?