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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Prince Kobol
#2981 - 2014-10-02 10:28:49 UTC  |  Edited by: Prince Kobol
Sigras wrote:
Tyby wrote:
Sigras wrote:
Ferrocerium Spark wrote:
Someone probably mentioned this before...

CCP please don't make new jump drive changes nightmare for logistic/industiral operations. EvE is already feels like second job so please don't make it more time consuming when it comes to using jump freighters and rorquals.

because Eve didnt exist before jump freighters and rorquals right?

talk about entitlement issues...

before posting ******** comments and try to look smart, allow me to point out a small thing:before rorq and jfs existence most of the logistic was done by carriers and dreads;
a dread/carrier was able to move up to about 100k m3, so yea, there is your logistic ships before jfs; but guess what? they where nerffed severall times so ppl start using the jfs on a large scale...
but yea, don't let the facts stop you, keep telling us about those "funny freighter ops" that you never took part on.

because eve didnt exist before carriers and dreads?

How about before you try to look smart you stop and realize that some of us are still around from the days where there were no bigger ships than tier 2 battleships in game...

0.0 worked just fine, in fact people were still able to live out there without their precious force projection jump ships...


Yes they did, but back then you didn't have thousands of Capital Ships in game and just sitting in various system waiting for you.

You also didn't have Interceptors that had bubble immunity.
Zhul Chembull
Center for Advanced Studies
Gallente Federation
#2982 - 2014-10-02 10:29:41 UTC
Selexid wrote:
Zhul Chembull wrote:


Wrong. they will scoot their empires up closer to low sec and effectively stop anyone from getting into null. The idea of moving rorquals and JF through low sec gates is ridiculous. You know how many people will get popped from all the people that make a living hitting ships that come to their gate. Can you say stupid ?


Wrong: Hire or have an escort! Long live Escort Mercenaries!


Lol, get a clue seriously. Quit drinking the toilet water.
Vegare
Bitslix
Lolsec Fockel
#2983 - 2014-10-02 10:29:57 UTC  |  Edited by: Vegare
"FC, I'm sorry but you will have to leave me behind and continue this roam without me and my ship. Sadly I won't be able to take the jump bridge because I volunteered to help with corp logistics earlier."

- Regulating power projection and every day logistics by the same mechanic without differentiation seems counterpoductive for improving the games health. Further proliferation of alt chars for handling jump capable ships and the increased need for cynos however will surely increase revenue from plex sales. Done.
Rain6637
GoonWaffe
Goonswarm Federation
#2984 - 2014-10-02 10:31:27 UTC
Janus Nanzikambe wrote:
Mr Floydy wrote:
Presumably with these changes when a capital jumps through a stargate it will land a proportionate distance from the gate? Like in WH space?

+1
As in wormholes, so in k-space!

do you have any idea what it would smell like after everyone is squeezed onto just one boat
Zhul Chembull
Center for Advanced Studies
Gallente Federation
#2985 - 2014-10-02 10:31:32 UTC
Solj RichPopolous wrote:
I love this. Capitals are the problem with this game.


no its whiney ass babies that cant unseat those that rule nullsec. This is in every mmo that I have played, we need to give everyone a first place ribbon although they didn't earn it. Love them or hate them, they are in charge of null for a reason and the rest of you are not. Chew on that a bit. Evil
GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#2986 - 2014-10-02 10:31:32 UTC
Chribba wrote:
So.... for the time being caps cannot jump to high-sec... that opened up for caps in high-sec again. My entire fleet will now be one, and at the same time obsolete when you do open up. Tourists gather up while you still can for the "original" photos.

This is going to change stuff... a lot.

/c

Our HS veldnaughts will blot out the sun!
JIn wai
RADIO RAMPAGE
#2987 - 2014-10-02 10:32:21 UTC
With out trying to be fascious does this not now make Super-carriers un-killable in low sec?

As an example, I'm pvping in my Nyx with my fleet.

We hit a gate and engage a hostile fleet. The fights going south and we're loosing so I de-agress (something which should not be hard in a supper) and jump through the gate.

I wait 20 seconds de-cloak fire my Capital ECM and then jump to a waiting cyno.

Aka we're back to Motherships rule low sec, if supers can use jump gates. So in low sec I would argue capitals should not be able to use gates as we can't use bubbles.
Selexid
Imperial Shipment
Amarr Empire
#2988 - 2014-10-02 10:33:38 UTC  |  Edited by: Selexid
Zhul Chembull wrote:
Selexid wrote:
Zhul Chembull wrote:


Wrong. they will scoot their empires up closer to low sec and effectively stop anyone from getting into null. The idea of moving rorquals and JF through low sec gates is ridiculous. You know how many people will get popped from all the people that make a living hitting ships that come to their gate. Can you say stupid ?


Wrong: Hire or have an escort! Long live Escort Mercenaries!


Lol, get a clue seriously. Quit drinking the toilet water.


Well if an individual cannot/will not hire/have an escort maybe he shouldn't be loling towards tenal in a JF full of goodies. #nothingpersonal #chill
Sigras
Conglomo
#2989 - 2014-10-02 10:33:46 UTC
Irya Boone wrote:
it would be so simple to just reduce or limit the number of ships/mass a cyno can allow so reduce the ability of blob + jump timer
But would be more efficient to just limit the number of ships by cyno and the number of cyno by systems...

so that way whoever shows up and pops the most cynos first locks everyone else out of bringing caps to the fight? No thank you.
Lurifax
Deep Core Mining Inc.
Caldari State
#2990 - 2014-10-02 10:34:52 UTC
This will change nothing for the renter empires and the blue donut!
Dwissi
Miners Delight Reborn
#2991 - 2014-10-02 10:35:30 UTC
Shaylas wrote:
To say it my Way: NO!

You WILL loose at least 30% of the Playerbase.



And even if that is going to be true - many will finally return as the playing field is leveled again. Hurray for good-old times!

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Thoirdhealbhach
Liga der hessischen Gentlemen
#2992 - 2014-10-02 10:36:00 UTC
The main problem of the status quo seems to be the application of overwhelming force without commitment. Using capitals and supercapitals should be an important strategic decision instead of always being the best tactical choice if and when you can afford it.

My proposal: Increase jump ranges above and beyond their current values BUT as a counter, make the jump fatigue really BIG, say on the order of 1 hour per LY.
The desired effect would be IMHO: Small scale logistics would be unaffected, or even promoted, but large scale fleets are in for the long run, once they decide to do a long jump.

This way, you can support several different playstyles at once: Large power blocks can still do large scale invasions, small groups can still do their daily JF runs, but it becomes impossible to waltz all over a hopelessly outnumbered enemy and teleport back home at the same time.
Selexid
Imperial Shipment
Amarr Empire
#2993 - 2014-10-02 10:37:03 UTC
Lurifax wrote:
This will change nothing for the renter empires and the blue donut!


Well then how will the renter overlords will be able to defend all their space when multiple smaller entities attack them all over the shop? Remember no more insta teleporting 5 regions away for that tower.
Solkara Starlock
Circle of Mystery
#2994 - 2014-10-02 10:37:09 UTC
I'm inclined to like the proposed changes. It should not be as easy as it is now to move fleets of caps across space.
If it will break the stalemate remains to be seen.

We only see the top of the iceberg right now. It is too soon to make definite conclusions.

The exact revamp of the sov system will likely make a lot of this discussions irrelevant.
Logistics will be a pain in remote regions though.
Bobmon
Imperial Academy
Amarr Empire
#2995 - 2014-10-02 10:37:31 UTC
Elise for CSM!

@BobmonEVE - BOBMON FOR CSM 12

Vladya Blade
Ministry of War
Amarr Empire
#2996 - 2014-10-02 10:37:58 UTC  |  Edited by: Vladya Blade
there is some important thing missing from dev blog: jumping caps gate to gate with no local as in wormholes Cool
Tyby
The Scope
Gallente Federation
#2997 - 2014-10-02 10:39:03 UTC
Sigras wrote:
Tyby wrote:
Sigras wrote:
Ferrocerium Spark wrote:
Someone probably mentioned this before...

CCP please don't make new jump drive changes nightmare for logistic/industiral operations. EvE is already feels like second job so please don't make it more time consuming when it comes to using jump freighters and rorquals.

because Eve didnt exist before jump freighters and rorquals right?

talk about entitlement issues...

before posting ******** comments and try to look smart, allow me to point out a small thing:before rorq and jfs existence most of the logistic was done by carriers and dreads;
a dread/carrier was able to move up to about 100k m3, so yea, there is your logistic ships before jfs; but guess what? they where nerffed severall times so ppl start using the jfs on a large scale...
but yea, don't let the facts stop you, keep telling us about those "funny freighter ops" that you never took part on.

because eve didnt exist before carriers and dreads?

How about before you try to look smart you stop and realize that some of us are still around from the days where there were no bigger ships than tier 2 battleships in game...

0.0 worked just fine, in fact people were still able to live out there without their precious force projection jump ships...


oh you are talking of the times even before the carriers and dreads now? i see, you are talking about the times when 50 man battles where a BIG event...of times when losing a bs in a fleet will send you back to belt rating for quite some time... see what i did here?
but no, keep asking to return the game to the speed of 2004. CCP can start that by buffing the freighters warp speed Cool
Prince Kobol
#2998 - 2014-10-02 10:39:16 UTC
Lurifax wrote:
This will change nothing for the renter empires and the blue donut!


Not quite true.

It make the Blue doughnuts even bigger whilst offering those renters in deep null even more protection
Ciba Lexlulu
Stay Frosty.
A Band Apart.
#2999 - 2014-10-02 10:41:11 UTC  |  Edited by: Ciba Lexlulu
Dear All Cap Pilots,

I would like to plea to your generous heart. I am just a poor sub cap pilot who mainly operate in lowsec. This is my main, so you all can check on the veracity of my claim.

I understand your anger and your pain after many years being the 'king of the hill' you now have to walk among mortals just like the rest of us.

Before you rage quit, can you contract and send some of your ISK to this char? I can assure you that it will be put to good use and for noble cause of creating more pixel spaceship explosion.

Sincerely yours,
Ciba
Dilligafmofo
3WAYFOUNDATIONS
New Miner's Union
#3000 - 2014-10-02 10:41:39 UTC
the popcorn is depleted.


Null bears have been badgering CCP to nerf highsec for years. CCP have responded on many fronts. Highsec is now boring as hell.


CCP propose one change to null and you null bears cry like babies. Please nerf it harder CCP I have my bouyancy aid Lol