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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Ice Dealer
Ice Dealer Corporation
#1821 - 2014-10-01 23:19:57 UTC
Summer Isle wrote:
Ice Dealer wrote:
Catt Stevens wrote:
Warning threadnaught reaching critical mass, suggest that all CCP staff evacuate the building
.

It's 23:00 in iceland. I wonder how well CCP employees are sleeping.

And how many blue posts have we had in here today? Like two after the first page?

There were 20 blueposts as of Greyscale's post, here, when he said he was going home.



Hard to keep up. Need "Show all blueposts" button.
Dread Nanana
Doomheim
#1822 - 2014-10-01 23:19:58 UTC
Allison A'vani wrote:
Grayscale, do you not remember that t2 ships cost 10x as much as they do now for this very reason?


T2 ships cost as much as they did because of T2 BPOs and monopolies.

When CCP nuked reprocessing and drones, I thought that morphite would go up to 40k again. But it did not. Why? Wormholes. And here you are making the same mistake, thinking that moongoo logistics were the reason why T2 mods and ships cost so much. You are underestimating inventions.

You see, I was around, before JF, before even carriers were common. And moongoo prices were not significantly different. Though Morphite was 40k, and Miner II were 3m ISK and moongoo was cheaper than it was at some later point. T2 BPO lottery just ended too.
Summer Isle
Autumn Industrial Enterprises
#1823 - 2014-10-01 23:20:07 UTC
Be4st wrote:
I sense free nullsec pockets popping up pretty soon.


Also WTB Avatar 1 bil

WTB Avatar, 1.01 bil!

 Talk is cheap, but Void S and Quake L are cheaper.

Dreiden Kisada
GoonWaffe
Goonswarm Federation
#1824 - 2014-10-01 23:20:18 UTC
I like the changes in general.

I can see where they're going with the jump distance changes, I just think they're doing it too early. After the other changes you've got planned to make 0.0 smaller, THEN you should reduce the jump range. We still have to play the game as it stands, and reducing jump range before the other changes makes no sense. The jump timer though is cool.

I should think that blops though would get the same role reduction as JFs, since they aren't really strategic assets and blops always gets to break the rules.
Iudicium Vastus
Doomheim
#1825 - 2014-10-01 23:20:23 UTC
Thank the Gods for this!! CCP doing something right.

Only thing I may have to disagree with is the deathclone issue. It IS a problem and makes things too easy so something should be done about it, but the current proposal is a bit on the extreme end. Perhaps make it so that you can manually change your med clone station to the current docked one as normal and often as you want, but you can only remotely change it once every 24-48hrs.

But other than that, I'll be replacing my Pool's water with nothing but the null tears and going for a swim, regardless of the weather.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

MASSADEATH
MASS A DEATH
Mordus Angels
#1826 - 2014-10-01 23:20:42 UTC
Retar Aveymone wrote:
Summer Isle wrote:
FalconX Blast wrote:
This thread is some of the best content generation to come from CCP :-)
This dev blog has increased the CFC smug to dangerous levels, our egos really didn't need this buff, but thanks! Twisted

CFC / Goon opinions are actually quite split, with some screaming bloody murder and threatening to unsub, while others claiming that it only reinforces their dominance.

to be fair our intelligent enemies are agreeing this reinforces our dominance

it is not just us saying it



Says the goons who have been instructed to "quote"

"When confronting the enemy on the forums, many of whom will be thinking that the CFC will be made less secure by these changes somehow, make sure to adopt a posture of smug satisfaction about the inherent superiority"

this is the actual stuff the metagaming CFC lengths they go too.... its all pure BS

even if the CFC had to eat pure crap... they would put on a **** eating grin, and say it tastes great

you have to understand that they are all controlled and they drink the CFC/Goon coolaid everyday


0wl
Hailbird
#1827 - 2014-10-01 23:21:10 UTC
Still loving it, best news ever, already resubbed an account ready for this, so refreshing.
Be4st
Back Passage Explorer's
#1828 - 2014-10-01 23:21:13 UTC
Crowned-Clown wrote:
This is one of the best changes this decade, it will create such a good pvp enviroment, dont get me wrong, we all like pvp. This will generate tons of pvp, if you get there.


I will call this book, a life of a travelling carrier.

A carrier is travelling by gate from 6NJ8-V in venal to his vacation home in Otsasai, there is only -20 jumps to travel through nullsec with bubbles and camps on each gate, but this is no problem at all.

He starts off undocking in 6NJ8-V
He aligns and warps to BV-1JG
He jumps into system and aligns to the out gate.
As the warp initiates he notices, it's only 99,5 au warp.
The pilot lifts his weary buttocks from his seat.
Goes into the kitchen and makes a fast dinner.
He still has 50 au to go.
He gets into the shower to wash his pain and anguish away.
His carrier jumps into 9-266Q.
He sits down and dries his hair.
He initiates the 155.8 au warp.
He walks into his hobby room.
Grabs the katana he got from his trip to Japan.
Then he sits down on the ground.
He slowly performs Seppuku on himself.

CCP <3 I love you, i will totally not find a fun game to play at all.....

BEST comment ever! You deserve a medal sir
Giribaldi
KarmaFleet
Goonswarm Federation
#1829 - 2014-10-01 23:21:13 UTC
this is bullshit dont nerf jump ranges of logistic's JF's and Rorq's your making it so that your ******* 80% of eve that isnt in a big coalition
Summer Isle
Autumn Industrial Enterprises
#1830 - 2014-10-01 23:21:16 UTC
Ice Dealer wrote:
Summer Isle wrote:
Ice Dealer wrote:
Catt Stevens wrote:
Warning threadnaught reaching critical mass, suggest that all CCP staff evacuate the building
.

It's 23:00 in iceland. I wonder how well CCP employees are sleeping.

And how many blue posts have we had in here today? Like two after the first page?

There were 20 blueposts as of Greyscale's post, here, when he said he was going home.



Hard to keep up. Need "Show all blueposts" button.

If you click on the blue banner on their icon, it'll take you to the next bluepost (just the banner, though, not their actual picture). It makes it quite easy to keep up with the blueposts that way.

 Talk is cheap, but Void S and Quake L are cheaper.

Operative X10-4
Doomheim
#1831 - 2014-10-01 23:21:33 UTC  |  Edited by: Operative X10-4
Tks CCP for bring back the pvp... and make those big fat ones move around! Thats some ballsy crazy changes, I just loved it. +1

FOREVER PIRATE 07 FLY DANGEROUSLY.

Shadow' Broker
Ministry of War
Amarr Empire
#1832 - 2014-10-01 23:21:47 UTC
Lady Spank wrote:
Shadow' Broker wrote:
Dear CCP;

Can I have the Skillpoints refunded for training Jump Drive Calibration 5. Please?

OopsOops You have robbed me of 2+ Months subscription which I have payed with my Credit Card.
OopsOops


If the only thing you did in two months is increase your skillpoints then that is your own problem.


Some people train on more than 1 account.
Sizeof Void
Ninja Suicide Squadron
#1833 - 2014-10-01 23:22:01 UTC
Rather than allow caps and supercaps to use stargates, how about creating a special class of WHs which allows supercaps?

Then, ensure that the WH star system always has at least two WHs to random null sec systems, in different regions, at any given time, and make it very difficult or impossible to prematurely collapse them.

This would add an interesting sort of randomness to null sec, particularly if there were a large number of these WHs, creating new and ever-changing paths through null sec.
Soridar Ravencroft
The Scope
Gallente Federation
#1834 - 2014-10-01 23:22:17 UTC
flakeys wrote:
baltec1 wrote:
flakeys wrote:
baltec1 wrote:


Just to point out, this change just gave us a huge advantage.



But then this is only the START of the changes .... be carefull what you wish for Blink


We didn't wish for a power projection nerf as it won't do much to stop us. Now and RR nerf is something that can change things.



With the amount of people you have not much is gonna stop you baltec , something you allready know probably.

It's gonna take one hell of a lot of nerfs and changes but if it in the end will remove the ability to form large ''visible'' coalitions on the battlefield at the end of the day then the goal is achieved.



With this logic, basically no matter how much they destroy the game, as long as it takes goons with it, then it's ok? That is some rather hardcore biased thinking. Rather than just having such short sighted blind hatred, why not instead propose an idea about how to fix the game and dissuade the player base from forming such large conglomerates.
Veers Belvar
Swordmasters of New Eden
#1835 - 2014-10-01 23:22:32 UTC
The fact is that any nerf to force projection by the major powerblocs was always going to lead to wailing and gnashing of teeth by said alliances. The fact is that the current setup:

1. PL making a modus operandi of hotdropping anyone and everyone with 15 Nyxes
2. Goons running a sprawling renter empire and cynoing their defense fleets from one end to the other every 10 minutes
3. Smaller groups being outgunned every single time when fighting larger groups due to hotdrops

is completely untenable and crazy. These changes are absolutely needed, and if anything they don't go far enough in kneecapping the renter empires.
Allison A'vani
Native Freshfood
Minmatar Republic
#1836 - 2014-10-01 23:23:01 UTC  |  Edited by: Allison A'vani
Zhul Chembull wrote:
This has to be one of the dumbest ideas you guys have come up with over the past 11 years, yeah ive been here for all of it. To criple the use of capital ships with their jump drive to what is already a tedious project, is *********** stupid.

You want to fix the mechanics, then fix how alliance and sov works, not decide to do something so stupid as reduce everyone's jump capability. The carriers are used by some smaller corps to move pvp ships from jita down to null sec. 5LY jump range ? Are you guys smoking crack ? Do you even play this game anymore ?

This will change nothing with the big alliances, if more, it will make it worse and that much more cyno toons to train up. You just make it harder for the smaller alliances and people to work out. Your idea with have the OPPOSITE effect.

Come up with a different idea this is so full of fail I cant even believe you post it. OopsEvilEvilEvilEvilEvilEvilEvilEvil


LOL no they dont play the game anymore. They have full times jobs at CCP and want us to have to play the game as a full time job so we can suffer like they do.
Aleks Cave
TheAuthority
Pigships
#1837 - 2014-10-01 23:23:14 UTC
Dear CCP,

can you please implement head gear for char creation? I really want my char to have a sombrero.
Soturno
Forcas armadas
Brave Collective
#1838 - 2014-10-01 23:23:33 UTC
WTS all my capitals chars HAHAHAH, **** You Hotdroppers
Lost touch
Make-EVE-Great-Again
#1839 - 2014-10-01 23:23:40 UTC
Watching you all cry is making my day :)

Ok so caps are gonna be harder to move...Good they shouldn't be able to cross the map in 5 mins.

They are going to adjust the SBU's etc etc so you can still kill them.

Eve was more fun without caps so good change.

Also loveing the "I am quiting posts" even better for certain entities xD

Fla5hy Red the wrong way, only faster

roy oakes
boom boom long time
#1840 - 2014-10-01 23:23:47 UTC
so basicly, not enough plex sales, many caps to be lost during wait times, more plexes to be purchased

https://wiki.eveonline.com/?_ga=1.263942732.1175653019.1457937776