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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Lord TGR
Brutor Tribe
Minmatar Republic
#941 - 2014-10-01 19:59:46 UTC
Gevlon Goblin wrote:
Andski wrote:
With these changes, the west is practically guaranteed to be held by us until either our organizational structure collapses or the servers die. But apparently it's ~goon tears top kek~
No. You'll be paying the Sov costs for the West forever. PASTA, MoA, BL, Tri and Mortuus will control these regions. They will own the R64s, they will drive out the CFC ratters and if they are really mean, they might install renters in your sov.

With the power projection nerf, you can't just jump around with 50 dreads to RF everything. If you want to RF a MoA tower, you have to come down from your capital in bombless bombers taking gates (taking JB or Blops bridge gives fatigue), shoot the tower, go home via gates. When the timer comes up, you have to come down again in combat ships and you might find the locals deploying a few triage carriers and tracking dreads that you can't counter with 200 supers unless you've been planning the dunk for weeks.

I can't tell how much I love these changes. The CFC is going down!

You keep dreaming, little man. Throw some of that money around to various mercs, see where it gets you this time around that it hasn't gotten you all the other times you've tried.
Jenn aSide
Soul Machines
The Initiative.
#942 - 2014-10-01 19:59:54 UTC
Poultergoose4 wrote:
CCP don't be disheartened... as you will notice by looking down the list of negative comments... It's mainly the big entities complaining, so your solution worked, now they can't come into every single engagement that us smaller entities try and have. Ty! Big smile


"They" can't. The alts they make/buy (and place all over low sec and npc null just to maintain their reach everywhere) CAN.

End result is the same for you I'm afraid.
Lord Fargo
Thirsty Beaver
#943 - 2014-10-01 20:00:01 UTC  |  Edited by: Lord Fargo
CCP cant press the self destruct button fast enough can they? How exactly can new members of any null alliance get to their territory?
Tibalt Avalon
Star Developments
#944 - 2014-10-01 20:00:32 UTC
Leviathan can use the little tiny stargate after patch? Y it cant dock in the big station? Makes sense. Bear
Xorth Adimus
Caldari Provisions
Caldari State
#945 - 2014-10-01 20:00:49 UTC
Eve is a game, games are apparently supposed to be fun but not according to CCP.

Jump timers make sense, don't get me wrong, a spool up to jump and a cooldown makes sense, at the moment it is broken, it isn't fun. This Nerf just hits everyone with the same unfun range fatigue hammer.

Watching timers get bigger and bigger and waiting to play is fun says CCP:

-Looking at warp tunnels for hours on end.
-Looking at counters counting down so you don't have to warp.
-Waiting to go into warp.
-Looking at tidi as you jump a fleet large enough to counter another fleet 20 jumps away. Mmm what a fun way to spend 2 hours.

Jump fatigue is pretty much the worst thing I can think of to impose on EVE in 0.0. Not because it will reduce cap escalation, it will definitely, however it does it in pretty much the shittiest way I can imagine. It will mean people with massed capitals already in system will always win, travel with a cap fleet /sub cap fleet large enough to counter this will be so epicly tedious, that noone will bother.

The worst hell will be saved for people just trying to get around and do the logistics that supports most play in 0.0, this will go from boring as paint drying to some form of water torture.

People will use jumpclones and caches and they will inevitably get nerfed too, also probably also in the shittiest way possible just to make the game worse for everyone, especially new players.

I play a fun game where you get fatigued, said noone ever.

..Fatigue, boring, stagnation, tidi, timer, death clone, dead.. Eve 2015
Veers Belvar
Swordmasters of New Eden
#946 - 2014-10-01 20:00:52 UTC
I support these changes. No more PL hotdropping 10 Nyxes on every cruiser level fight they can find, or flooding Amamake with caps whenever things get interesting there. These are exactly the changes we need to restrict caps and let more full throated subcap fights happen. Big +1 to CCP. You know if all the big alliances are mad, you must be doing something right.

I would love to see more development of bringing caps into highsec. A lot of highsec players would love to be able to use carriers on missions, if only to be safely able to try out these ships.
Jenn aSide
Soul Machines
The Initiative.
#947 - 2014-10-01 20:01:00 UTC
Retar Aveymone wrote:
Jenn aSide wrote:
CCP Greyscale wrote:


Everything old is new again.



You're making a mistake here. You end up strangling the independents (people who live in npc null) in favor of the establishment (SOV folks like me). You should be doing the opposite really.

hilariously, the independents are not clever enough to figure out these changes and are filling this thread with joy at what they think is a nerf to us

holy moly is it going to be entertaining when they realize what happened
\

For you, not for them lol. They will be the SAD.
NinjaStyle
Deep Core Mining Inc.
Caldari State
#948 - 2014-10-01 20:01:03 UTC
so after all the nerfs ect. to make Titans and such less capable you want to make them only usable HERE IN THIS AREA? wtf unnerf them again then if they are only for 'home defence' ect. give Supers back their normal dorne usablity ect. as well!

this is something you should have tried ages ago but of course ccp was too ******* busy at failing with dust and wod...... great just ******* great......... NERF NERF NERF FULLRETARD? Yeah that'll work!
Diivil
Magellanic Itg
Goonswarm Federation
#949 - 2014-10-01 20:01:08 UTC
I have skimmed through most pages and no one seems to be even mentioning the tidi problem that the increase in gate travel will cause, a point I raised on page 6.


Two full fleets traveling in the same region can potentially tidi dozens of systems just from the gate jumps. It's going to extremely annoying and frustrating to deal with.


Oh and I have said it before and I'll say it again now. Warp speeds must be balanced more. Faster ships need to warp slower and slower ships need to warp faster. There is almost no reason to use a BS doctrine now when T3s move so much faster. And you can move from one side to the other way too fast in an interceptor, then just pick up your doctrine ship in that other staging system and you are good to go. And at least by now uncatchable 2.0s aligning interceptors just have to be gotten rid of. Those things were always stupid as hell and latest patch just made them even easier to do.
Tau Cabalander
Retirement Retreat
Working Stiffs
#950 - 2014-10-01 20:01:10 UTC
MonkeyBusiness Thiesant wrote:
bp920091 wrote:
Congratulations CCP, you've made Stain and just about every single NPC 0.0 region uninhabitable.


I like the general thrust of the devblog, but the above is a valid response. Stain will be unreachable without going through sov,
Curse/Thukker will mean going through an oft-camped gate, and Venal will be seriously awkward (Lonetrek > midpoint in the Pure Blind mordus systems, then a jump into a non-station system in southern Venal).

Wormholes?
MonkeyBusiness Thiesant
Pandemic Unicorns
#951 - 2014-10-01 20:01:11 UTC
Zifrian wrote:
A lot of stuff in this makes not a lot do sense to me.

1 - how can you make gate jumping a super through gates faster over 20 light years? Aligning and warping a capital isn't fast.


Default fit it isn't, but with warp speed mods and midgrade ascendancies a cap warps faster than a cruiser :-)
domino 8
League of Extraordinary Ratters
#952 - 2014-10-01 20:01:23 UTC
Gevlon Goblin wrote:

If you want to RF a MoA tower, you have to come down from your capital in bombless bombers taking gates


LOL

Why do you think people started using those?
Ab'del Abu
Atlantis Ascendant
#953 - 2014-10-01 20:01:33 UTC
Great job @ CCP & CSM. Jump drives were in for a huge nerf for a long time now. It's hilarious to see the tears of all those people that have been asking for a nerf of power projection before. Don't you be pushed into dropping your plans just because some people are threatening to unsub (they won't).

I have several caps/cap pilots and I agree 95% with the proposed changes. There's only a couple details I'd like to see changed:

- 5 ly seems a bit extreme for maximum jump range. I'd rather see a 7,5 ly maximum across the board.
- The Cooldown timer shouldn't kick in immediately but only after 10-20 light years of jumping to enable drive-by attacks and such. This would also take some pressure/risk of smaller groups that are trying to do logistics between low and npc-null for example.
- I too am concerned about new players getting to nullsec without suicide-cloning. This should be put into another release to allow for a separate discussion.
- Moms and Titans jumping gates --> idk ...

"We will be releasing a collection of other smaller changes in Phoebe that will be of interest to many of the same people who are affected by these travel changes. These include a rebalance of starbase weapons, a rebalance of stealth bombers and heavy interdictors, enabling of lowsec doomsdays, and changes to interdictor bubble mechanics. More information to come."

-->

Not sure what kind of changes you're considering for bubbles. But I would have liked you to announce it in this same devblog because it's relevant for capitals being able to jump gates now.


TheButcherJohn
Blackwater USA Inc.
Pandemic Horde
#954 - 2014-10-01 20:01:35 UTC
Lord Fargo wrote:
CCP cant press the self destruct button fast enough can they? How exactly can new members of any null alliance get to their territory?


By deathcloning of... oh, wait, you can't. Guess 0.0 isn't allowed to be populated.
Gabriel Karade
Coreli Corporation
Pandemic Legion
#955 - 2014-10-01 20:01:43 UTC
Shayle wrote:
Thank you CCP for having the balls to do this.

For anyone moaning about how tedious it will now be to travel across the map for a fight; that's the whole point! Find a fight closer to home, go reset your standings and destroy your neighbours because you're bored. Let chaos rule again.

For those moaning about not being able to jump bridge across their vast swathe of empty null sec space; that's the whole point! Downsize your sov space so you can move across it to defend it, and let someone else move in next door.

For those moaning about logistics challenges, we managed fine for years without jump bridges and jump freighters (including moving moongoo). Or if it's too much hassle for your alliance to hold half the bloody moons on the map, then don't hold them all - oh wait, maybe that's possibly the point?

How many of you actually remember back to the 2007/2008 era where multiple wars were happening across null sec? Fountain seemed like a million miles from Deklein, and you'd certainly never consider traveling all the way down to catch just for one fight.

Stop crying just because you're ******* lazy.
+1 on top of a like for you Sir. Smile

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Kun'ii Zenya
Hogyoku
Goonswarm Federation
#956 - 2014-10-01 20:01:48 UTC
I still maintain the dual approach is over kill.

The problem: Using capitals to do Stuff™ runs a high risk of a hot drop even from across the galaxy.

With just fatigue this becomes less of an issue unless you are leaving your **** on the chopping block a looooong time.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#957 - 2014-10-01 20:02:00 UTC
@CCP GREYSCALE

I love all of this- but one qualm I have with it is the length fatigue can extend to- I feel like there should be some hard limit to prevent players from having to wait absurd amounts of time to use a jump drive again- nothing of significande, maybe maye the maximum a week or around there.

Still- I love all of this!

Keep it comin'- this will be great Smile
Balzaamon
Garoun Investment Bank
Gallente Federation
#958 - 2014-10-01 20:02:27 UTC
Jump Freighters with 5LY limit? Really?

How someone, who lives in Stain will get to Jita with no docking rights in Catch/Providence???

Simple: he dont get to Jita with 5LY JF.
Oh wait, he can jump to system on route and dont dock, wait to cool down timer on cyno, but wait, theres no cloak on JF...

Also it affects other frontier regions like Period Basis/Feythabolis and many more.

Another knife in the back for smaller alliances without sov, keep it up.
Vulfen
Imperial Academy
Amarr Empire
#959 - 2014-10-01 20:02:40 UTC
From a lowsec perspective i think these changes will be good.

Also it now means that larger engagements are now possible for smaller entities without a massive blob just appearing because they have nothing better to do.

**** all the people in PL and CFC who want to complain about this just because you don't want to spend time to get fights and just continue with this it looks like it will be great.

Cant wait for this to be on the test server to play with.
Surpris Arius
Doomheim
#960 - 2014-10-01 20:02:41 UTC
Taking donations from all of those that are quitting.


I think these changes are fantastic and will shake up sov in the way it needs to occur. The execution won't be perfect, but we will ultimately be responsible for how it plays out.