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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#541 - 2014-10-01 18:40:39 UTC
Rowells wrote:
will dread/carrier/super roams be a thing now?

And are supers included in the gate to gate travel?

Yes and Yes Smile

And I hope they allow caps into high sec- if they do I know we're gonna see battleship ganksquads blapping carriers and dreds!
Lyris Nairn
Perkone
Caldari State
#542 - 2014-10-01 18:40:49 UTC
Niclas Miula wrote:
I just saw your announcement.

Arche Age Download 7 %.


If you prefer an elfgame to a spacegame I don't see why any particular announcement would change your preference.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

darkneko
Come And Get Your Love
#543 - 2014-10-01 18:40:50 UTC
Celldoom wrote:
Honestly this feels really bad. "Jump fatigue"? machines don't get tired...

Artificial limits on a mechanic like this feels very tacked on. It just feels bad.

The mechanics should be emergent, not forced (i know, kinda contradictory...).

My armchair-game-dev idea:

Make it so that there's only one gate in each system. Allow all ships to gate-jump to any other gate within the ships range. Gate-jumping like this would take time and not instant. We would see the stars move around just like an interplanetary jump with the planets with a regular warp drive.

Things affecting jumps:

  • Ship Role. A venture will have a small range while an Atron might have the highest gate-jump range of frigates.
  • Fittings. Equipment or rigs that can alter the gate-jump range or speed of a ship.
  • Fuel - "ammo" for the engine. Higher meta level fuel costs more and is more efficient.
  • Ship's jump speed - jumping across the stars takes time. Each ship would have its own jump speed across the stars so i you want a mobile fleet you will bring certain ships over others.


This way capital ships would have longer ranges by naturally having bigger fuel reserves (and consuming more ofc). Frigates would be much faster than capitals because of much higher jump acceleration during short jumps.


This actually sounds better then what ccp wants to do at least.
Sentinel Eeex
School of Applied Knowledge
Caldari State
#544 - 2014-10-01 18:40:56 UTC
CCP Greyscale wrote:

Retar Aveymone wrote:
The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that?


Yes, but it's a thing we're still not happy with the state of. We're going to discuss this specific issue more tomorrow, with the aim of coming up with a reasonable solution that deals with the newbie use case without opening the door to more general problems. Stay tuned for more info.


I really know very little about sov mechanics, but if I take your station and don't revoke your clone contracts (assuming that's possible), how exactly are you going to leave that station?
Anonymous Forumposter
State War Academy
Caldari State
#545 - 2014-10-01 18:41:14 UTC  |  Edited by: Anonymous Forumposter
It's always interesting to see how eager people are to X up and admit they're part of the problem by declaring they're quitting EVE when a problem gets fixed.

Player: I love doing X!
CCP and Playerbase: Players doing X is a problem it should get fixed.
X get's fixed
Player: EVE IS RUINED! I QUIT!
CCP and Playerbase rejoices at the fewer number of problems in the game.
Player continues being oblivious to the fact that his temper tantrum not only didn't yield the results he so desperately hoped for, but in fact, brought happiness to others instead.
VauXurne
Deep Core Mining Inc.
Caldari State
#546 - 2014-10-01 18:41:22 UTC
Seraph Essael wrote:
VauXurne wrote:
So cynojammers are nerfed too? Now you can just jump your caps through the gate.

Put your fleet on the other side of the bubbled gate and wait for them. Place Inties and T3s to catch and pod scouts...


Why dont they just remove cynojammers then?
Torgeir Hekard
I MYSELF AND ME
#547 - 2014-10-01 18:41:24 UTC
CCP Greyscale wrote:

a) Jump alts don't scale in a way that makes them actually practicable (one per ship per 10LY), and b) pilots are generally a stronger limiting factor than ships.


Where have I heard this before?

Aaaah, yeeessshhh...

Titan is an extremely difficult ship to build so it's not actually practiceable for a player group to have several of them doomsday-locking systems.

It's like there was never that obscure spaceship MMO before... how was it called... Eden Online or something like that?
Lyris Nairn
Perkone
Caldari State
#548 - 2014-10-01 18:41:47 UTC
Ocih wrote:
Partsking wrote:
Aryndel Vyst wrote:
I love how the people lauding this change are all of the high sec pubbies that mine rocks all day or shoot red crosses. Tell us more about how great this is for a change that won't impact your bubble of safety at all?


Came planning on making the same statement.

Left satisfied.



Move production to capital parts,

Let them pay 600 mill for a T2 cruiser. They will figure it out Lol

No, they really won't. Highsec miners still have not figured out that it is more profitable to sell compressed (or raw) ore than it is to sell minerals.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Lady Isabell
Ministry of War
Amarr Empire
#549 - 2014-10-01 18:41:48 UTC
WTS capital character, may or may not have max fatigue Evil
Vandeer Pelt
Militie Templi
#550 - 2014-10-01 18:42:06 UTC  |  Edited by: Vandeer Pelt
Please, do your brainstorming without mushrooms! Shocked

You have started to make changes that will make people quit. This is not WoW with million of players, this is EVE and we're not many, but we do care about EVE! We pay your f..king salary for god's sake! Deserve it or seek another job!

Stop for a while and let the hybris leave your system before you make really really weird suggestions about the core of EVE. You are pushing EVE closer and closer to the brink of destruction, please stop this game changing frenzy before it's to late! Sad
William Darkk
Garoun Investment Bank
Gallente Federation
#551 - 2014-10-01 18:42:24 UTC
Releasing this before Brain in a Box is a mistake. Bypassing dozens of ti-died to hell gates was great.
Ravenssong
Yeti Galactic
Ninja Unicorns with Huge Horns
#552 - 2014-10-01 18:42:36 UTC
Kali Omega wrote:
Was a bit upset at first, but they are not touching black ops range..so in my mind that is just going to make black ops fleets better. Going to have lots of capitals to hunt on gate.


Maybe if you read the part where it says you will be able to get your fleet in but you will have to WAIT a while to bring it out, you will feel differently? Maybe if you realize that your "fatigue" timer is cumulative and exponential, meaning you won't be doing more than one or at most two jumps a day (one in and one out). Maybe then you will feel differently.
Mia Tung
Pator Tech School
Minmatar Republic
#553 - 2014-10-01 18:42:48 UTC
Are supers and titans supposed to be able to dock in stations with these changes?

I mean cap fittings are now kinda pointless and cloaking for hours can't be the solution nor taking gates.
Ms Forum Alt
Doomheim
#554 - 2014-10-01 18:42:51 UTC
As it makes it harder for entities like PL to drop 40 supers onto a structure bash, ruining all of the fun, I have to applaud this change.
Eigenvalue
Republic University
Minmatar Republic
#555 - 2014-10-01 18:42:54 UTC
Retar Aveymone wrote:
The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that?


Same for brave. Our basic instructions to new players is "sell all your stuff and pod express to Catch"

Now our instructions will have to be "don't bother you'll never make it"
Lyris Nairn
Perkone
Caldari State
#556 - 2014-10-01 18:43:08 UTC
Lady Isabell wrote:
WTS capital character, may or may not have max fatigue Evil

I'm in the market for a few. Send me a mail ingame if you're serious. :)

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Bort Malice
Silent Vale
LinkNet
#557 - 2014-10-01 18:43:15 UTC
Kara Thrrace wrote:
Let's take a quick look at what we're saying here folks:
- 5LY jump range (same for all caps and JF)
- 20LY max range before fatigue
- Low sec Doomsday

= Less power projection!

No, this means that the big alliances can just put their supers and titans all over the map and the little guys will be in even more trouble.

What started out as a nerf to the big powers will hurt the common man much more!


Exactly this.

For me Null Sec is where I mine.

Cant do that without JumpShips.
David Magnus
#558 - 2014-10-01 18:43:20 UTC
I feel bad for the first new capital pilot that doesn't have a PHD in math to understand the fatigue mechanics, and ruins his pilot forever after just 10 jumps.

http://soundcloud.com/davidkmagnus/fight-us-maybe

http://soundcloud.com/davidkmagnus/winterupdate

http://soundcloud.com/davidkmagnus/supercaps

http://soundcloud.com/davidkmagnus/pandemiclegion

War Porcika
Hamster Holding Corp
#559 - 2014-10-01 18:43:32 UTC
What can I say... It's a typical CCP nerf.
"Nert it so, that no one will use it anymore"
History repeat itself.

RIP EVE
TerminalSamurai Sunji
Perkone
Caldari State
#560 - 2014-10-01 18:43:38 UTC
I'm just curious, if the plan is to reduce power projection, and the ship is what's being limited in jump range, why is the timer being attached to the pilot and not the ship? IE if a titan gets jumped, put the 'fatigue' timer on the actual ship. I'm not suggesting this as a fix, just that attaching a 'jump fatigue' to a character doesn't make much sense to me, where as I could understand a ships drives having to 'cool down' before re using them.

Can the current game mechanics allow a timer to be attached to a ship?