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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Arun Tadaruwa
Drunkendis Order
#461 - 2014-10-01 18:28:07 UTC
JackEuchre wrote:
3 words before you panic. Player made gates.


Think about that and how it will apply to this.


the truth has been spoken

Alt posting because yes.

Natasha Love
Doomheim
#462 - 2014-10-01 18:28:18 UTC
CCP... today is the October 1st and not April 1st... you missed the date to post this dev blog by half a year...
Nash MacAllister
Anomalous Existence
Initiative Mercenaries
#463 - 2014-10-01 18:28:27 UTC
This whole thread is epic. Big smile

Yes, if you have to ask yourself the question, just assume we are watching you...

Bort Malice
VINING ENGINEERING AND SALVAGE TEAM
#464 - 2014-10-01 18:28:47 UTC
Im not cancelling anything, but this sucks ****. Im not operating 500 man fleets, so wtf are some of my operations being taken away?

Kamaradas
Perkone
Caldari State
#465 - 2014-10-01 18:29:17 UTC
i would say most of it is the right way. Only its to far over the target,
5ly will dramaticly reduce the logistic meaning some key region will be essential since all logistic for example drone lands goes via GW.
Also second, 2 houers waiting and no expire during logg off? Is that realy what you plan @ccp?
Its ok to have this time, i still find it a littel bit to much but ok. But it stops counting down when i logg of so i have to idel 2 houers to get it to 0? Thaths stupid
Ravenssong
Yeti Galactic
#466 - 2014-10-01 18:29:24 UTC
X ATM092 wrote:
Kendepp wrote:
Have 11 accounts now.
If CCP will apply these changes, i'll cancel all my subsciprions, and i'm sure thousands of people will do the same.
It woun't be a game i'd like to pay for.

I have about 300 active subscriptions, will be keeping all of them.

That's great you will be able to play with yourself in private now...

Seriously? Obvious troll is obvious.
gascanu
Bearing Srl.
#467 - 2014-10-01 18:30:10 UTC
Quote:
Almost all jump-capable ships will have their range reduced to 5 LY after skills;


really? 5 f*****g LY? you went form one extreme to the other again, just like that; how about ppl living deep down in 0.0 that don't f*****g have all the eve blue, you just made theyr logistics a huge pain in the ass; 3 cynos instead of one to move a carrier to empire? great...
how about you let the distances as they are and increase that fatigue exponential? like after a max range jump you won't be able to jump again for 15' or something?
like reallly you made those intys super fast and bubble immune and now you are nerfing logistics???
Aryndel Vyst
Ministry of War
Amarr Empire
#468 - 2014-10-01 18:30:13 UTC
West Side Best Side. Deklein thug lyfe what up
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Varrakk
Deep Core Mining Inc.
#469 - 2014-10-01 18:30:25 UTC
Too many silly changes.

Set a Activation Timer to Jump Drives, and remove it from Capacitator.
This way you can make certain ships jump around more easily, without breaking game immersion.

And it is easy to balance.
Arun Tadaruwa
Drunkendis Order
#470 - 2014-10-01 18:30:33 UTC
VauXurne wrote:
So cynojammers are nerfed too? Now you can just jump your caps through the gate.


Bubble the gates you silly thing.
Or use tacklers.

If someone manages to surprise you with a stargate-jumped carrier then you're being **** at eve.

Alt posting because yes.

Ai Mei
Starfish Operating Syndicate
#471 - 2014-10-01 18:30:33 UTC
Prince Kobol wrote:
Arun Tadaruwa wrote:
Prince Kobol wrote:
Anyway.. I have 5 accounts and they all expire in the next month or so.. don't think I will be resubbing.


Cheers CCP


mail me with stuff details


Unfortunately they are all in null which you will not be able to get to with these changes.. shame




Try us. I was out in null before most of the players whining here joined eve online. Hell I flew an iteron 5 out to the drone regions. So yeah dont underestimate the player base who dont have capitals. We will find a way.
MajorBean
The Scope
Gallente Federation
#472 - 2014-10-01 18:30:37 UTC
Lyris Nairn wrote:
MajorBean wrote:
People with power will never give their power away ... until you force them.










Changes like this hurt newbies -- both individual players and organisations -- a lot harder than veterans.

Anyone who wishes to can get around these changes by flying interceptors for inter-regional travel, except newbies who don't have it trained. Anyone who wishes to can get around these changes by purchasing more jump freighter alts, except newbies who cannot afford them. Anyone who wises to can get around these changes by staging capitals and/or capital alts in multiple systems, except newbies who cannot afford them. And so on. Make no mistake: while everyone will suffer somewhat through blanket changes like this it is the established organisations and wealthy players who will suffer the least.



The player group you are in has thousands of players and nobody can help a rookie? wat?
Money Makin Mitch
Paid in Full
#473 - 2014-10-01 18:30:53 UTC
MajorJenkins wrote:
CCP are you F**king mad! Capitals taking gates is stupid. You will have 200man carrier roams that cannot be killed. You will have 200man smart bombing carrier gate camps that nuke anything that gets in range. This will kill the game. Big alliances will not want to deploy has it will take Hours/Days. There will never be another B-R as it will take hours to get there.

-1 Do not like.

Well, when you put it that way... it actually sounds kind of hilarious!
CarnegieSteel
Minmatar War Orphans Fund
#474 - 2014-10-01 18:31:08 UTC
Wow, what a great change. I will be resubbing 11 of my accounts.
Arun Tadaruwa
Drunkendis Order
#475 - 2014-10-01 18:31:22 UTC
Prince Kobol wrote:
Arun Tadaruwa wrote:
Prince Kobol wrote:
Anyway.. I have 5 accounts and they all expire in the next month or so.. don't think I will be resubbing.


Cheers CCP


mail me with stuff details


Unfortunately they are all in null which you will not be able to get to with these changes.. shame


oh donpt worry, I'll deal with the trouble
I ain't picky

Alt posting because yes.

Wranglatang
Dreddit
Test Alliance Please Ignore
#476 - 2014-10-01 18:31:26 UTC
I'm just interested to see how many accounts cancel their sub over the next month. At least a couple if mine will be
Bort Malice
VINING ENGINEERING AND SALVAGE TEAM
#477 - 2014-10-01 18:31:39 UTC
gascanu wrote:
Quote:
Almost all jump-capable ships will have their range reduced to 5 LY after skills;


really? 5 f*****g LY? you went form one extreme to the other again, just like that; how about ppl living deep down in 0.0 that don't f*****g have all the eve blue, you just made theyr logistics a huge pain in the ass; 3 cynos instead of one to move a carrier to empire? great...
how about you let the distances as they are and increase that fatigue exponential? like after a max range jump you won't be able to jump again for 15' or something?


Dont worry, they are doing both to REALLY destroy any small operators chances of using JumpShips at all
Sentinel Eeex
Perkone
Caldari State
#478 - 2014-10-01 18:31:50 UTC
Edwin Wyatt wrote:
Techno36 wrote:
rip black ops only being to hit one target and then having to wait a long time for the timer to count down


Its called being strategic.

Adapt or die.



I play EVE 8 hours a day.

Every day.

So should everyone else.
Lord TGR
Brutor Tribe
Minmatar Republic
#479 - 2014-10-01 18:31:51 UTC
Makalu Zarya wrote:
o7 eve and thanks for all the fish, it's been fun.

Bye.
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#480 - 2014-10-01 18:31:56 UTC
Best thing about the changes is that 5% of players that liked the stagnant situation and capital blob warfare gonna quit.
Rejoice rest of EVE.

Resubbing mine 134357 alts

BALEX, bringing piracy on a whole new level.