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[Oceanus] Cyno Displacement Zone around starbases

First post First post
Author
Diivil
Magellanic Itg
Goonswarm Federation
#121 - 2014-09-18 08:11:38 UTC
As others have posted you should be able to light the cyno but have the ship land 25km away from the shields. Being tackled in a titan in the exclusion would be pretty frustrating otherwise.


But my main question is why is this measured from the forcefields and not from the POS stick? Cynoing in to a POS with forcefields down and then putting them up has been ruled as an exploit right? People still do that all the time.

So why not just make the exclusion zone not care about the forcefields and use the POS stick as the anchor point for calculating distance? That way you would get rid of two exploits at once.
Anthar Thebess
#122 - 2014-09-18 08:18:23 UTC  |  Edited by: Anthar Thebess
Good idea, or make this constant value.
So no matter how big pos is the same range applies.

Why ?
As it is much easier to bump stuff from small and med tower.


EDIT:
Can we get cyno spin up timer depending on the ship size?
15 seconds : noobships.
10 s : T1 Frigates
5s : T1 Destroyers , industrials
0s : T1 Cruisers and above , T2 Ships
GeeShizzle MacCloud
#123 - 2014-09-18 08:37:18 UTC  |  Edited by: GeeShizzle MacCloud
Thank f**king god the +1up'ing of ridiculous lengthy and completely irrelevant posts on this thread is over. was doing my nut in.

and more PL tears plz as its hilarious that you guys can complain about something that prevents you in even the most trivial of ways especially when you argue your corner when there's such a simple and obvious solution to your little faux-issue with this fix.

grow up and stop acting like a spoilt little child throwing ur toys out of the pram, sheesh!
Saisin
Chao3's Rogue Operatives Corp
#124 - 2014-09-18 08:43:07 UTC
Diivil wrote:
As others have posted you should be able to light the cyno but have the ship land 25km away from the shields. Being tackled in a titan in the exclusion would be pretty frustrating otherwise.


But my main question is why is this measured from the forcefields and not from the POS stick? Cynoing in to a POS with forcefields down and then putting them up has been ruled as an exploit right? People still do that all the time.

So why not just make the exclusion zone not care about the forcefields and use the POS stick as the anchor point for calculating distance? That way you would get rid of two exploits at once.

+1

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Alvatore DiMarco
Capricious Endeavours Ltd
#125 - 2014-09-18 08:43:53 UTC
One small step for EVE..

...one giant leap towards death to all supers.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#126 - 2014-09-18 08:49:24 UTC
Having read through 7 pages worth, here is my feedback:

#1 Invisible interdiction areas are a horrible mechanic. Not knowing when you / someone else can light a cyno because of some invisible and arbitrary line in the sand is poor game play.

#2 Bookmarks, if these are not updated then this should definitely not happen.

#3 The issue of not being able to light a defensive cyno on the edge of a POS, in the case of a titan / super being bumped out, is practically begging to become an exploit itself. Ships will be bumped out of the POS but kept within cyno blocking range and not be able to call for reinforcements.

#4 This is ultimately a solution to something which should not have been allowed in the first place. Rather than fixing the mechanics problem (collision bubbles being able to penetrate POS shields) this fix has much wider repercussions, in many cases negative ones.
Alvatore DiMarco
Capricious Endeavours Ltd
#127 - 2014-09-18 08:56:54 UTC  |  Edited by: Alvatore DiMarco
Sentient Blade wrote:
Having read through 7 pages worth, here is my feedback:

#1 Invisible interdiction areas are a horrible mechanic. Not knowing when you / someone else can light a cyno because of some invisible and arbitrary line in the sand is poor game play.


Stop flying with your overview minimized. Fozzie's told you where the "line in the sand" is. All you have to do is be able to read numbers and understand which ones are greater than/less than 25.

Furthermore, I can virtually guarantee that after the change goes live, attempting to light a cyno will give you an error message that states the correct minimum distance required.
Rad1st
AirGuard
LowSechnaya Sholupen
#128 - 2014-09-18 09:02:11 UTC
I require cynos will not be lightable within 25km of the any stations too

Or patch will be not full
Anthar Thebess
#129 - 2014-09-18 09:08:24 UTC
Large tower 30km shield radius + 25km = 55km from pos.
Make it 55km from all towers , as i stated again small and med towers are much easier to bump out.
Anthar Thebess
#130 - 2014-09-18 09:09:47 UTC
Rad1st wrote:
I require cynos will not be lightable within 25km of the any stations too
Or patch will be not full


This could be interesting , but at the same time stations are to different .
Some are small, and on some traveling dozens of KM is still keeping you in dock range.
Zomgnomnom
Contra Ratio
GameTheory
#131 - 2014-09-18 09:20:57 UTC
So let me make sure I am understanding this. You clearly have the ability to fix the ACTUAL problem with the code your're wishing to implement. But instead of just fixing the actual problem, you're going to create 37 more?

This change, as proposed, creates more problems than it solves and is therefore a poor one in my opinion.
Kasimir Wulf
Ministry of War
Amarr Empire
#132 - 2014-09-18 09:50:13 UTC  |  Edited by: Kasimir Wulf
Sentient Blade wrote:
Having read through 7 pages worth, here is my feedback:

#1 Invisible interdiction areas are a horrible mechanic. Not knowing when you / someone else can light a cyno because of some invisible and arbitrary line in the sand is poor game play.

#2 Bookmarks, if these are not updated then this should definitely not happen.

#3 The issue of not being able to light a defensive cyno on the edge of a POS, in the case of a titan / super being bumped out, is practically begging to become an exploit itself. Ships will be bumped out of the POS but kept within cyno blocking range and not be able to call for reinforcements.

#4 This is ultimately a solution to something which should not have been allowed in the first place. Rather than fixing the mechanics problem (collision bubbles being able to penetrate POS shields) this fix has much wider repercussions, in many cases negative ones.



1. learn how to use your overview.

2. bookmarks are easy to make, oh no the jump bridge moved 25km out, what will i ever do, oh wait i can warp to the bookmark at 20km and land within jump range of the bridge while also making a new bookmark. but hey if i was smart i'd of already made a 300km pounce off the pos so it shouldn't matter anyways.. stop complaining, learn how to play the game..

3. two part answer.. T2 logistics have a 71.4km rep range, carriers have a 52/57km rep range.. so in laymen terms THAT MEANS YOU WILL ALWAYS BE IN RANGE!

4. ultimately the solution fixes a major game mechanic exploit, is it the perfect fix? no, is it a fix that works with the current engine mechanics? yes. you're complaining about a fix to a game that has existed for 11 years, there is only so much they can do with what currently exists without out having to waste 100's of hours completely rewriting something just so a small portion of players are happy because they are to damn risk adverse.

the only negative effect this has is that people will be forced to put their ships at risk if they are using a pos, woopty friggin do.. if you can't handle it then don't fly it.


and for the other people complaining about how it'll effect people pos bashing, ion seige blasters hit out to 46.3km without any range scripts, rev hits out to 40km, nag hits out to 53km... that MEANS AT 25 KM YOU ARE STILL IN RANGE. for the love of god(although who loves something that doesn't exist, oh well) you kids need to quit knee jerk reacting to every change CCP makes and actually spend 5 minutes checking things before you cry about it.

woooo my brain hurts now, i was forced to actually think, what will i ever do now../sarcasm


Anthar Thebess wrote:
Large tower 30km shield radius + 25km = 55km from pos.
Make it 55km from all towers , as i stated again small and med towers are much easier to bump out.


it doesn't matter if it's easier, it's still 25km off the edge of the pos shield not the actual tower whether it's a small or large.. so it's the same exact effect.
Adrie Atticus
Caldari Provisions
Caldari State
#133 - 2014-09-18 09:50:32 UTC  |  Edited by: Adrie Atticus
nvm, read wrong.
Azami Nevinyrall
172.0.0.1
#134 - 2014-09-18 10:01:41 UTC
You missed the "You cannot use Titan Bridges within 25km of POS shields...let alone inside them" part...

...

Kasimir Wulf
Ministry of War
Amarr Empire
#135 - 2014-09-18 10:03:26 UTC
Azami Nevinyrall wrote:
You missed the "You cannot use Titan Bridges within 25km of POS shields...let alone inside them" part...



if only that was the case then everything in eve would be great again..
RoCkEt X
Hostile.
PURPLE HELMETED WARRIORS
#136 - 2014-09-18 10:10:04 UTC
RIP bumping stuff off the edge of a forcefield... ever again.

This change is poorly thought out at best. So much so i cba to argue the point.
JIeoH Mocc
brotherhood of desman
#137 - 2014-09-18 10:29:26 UTC
RoCkEt X wrote:
RIP bumping stuff off the edge of a forcefield... ever again.



Which is good, right? Cause it's an exploit, right?
Azami Nevinyrall
172.0.0.1
#138 - 2014-09-18 10:30:34 UTC
Kasimir Wulf wrote:
Azami Nevinyrall wrote:
You missed the "You cannot use Titan Bridges within 25km of POS shields...let alone inside them" part...



if only that was the case then everything in eve would be great again..

With one stroke of a keyboard...
With one...just one line of code...
The Blue Doughnut is instantly killed...
Renters will turn into rebels...
The vast empty space would be taken by smaller...but dedicated groups!

But the tears...the tears would flow like rivers!
Flooding everything in its path!
Nothing, absolutely nothing would compare to its destructive power!
Wiping out thousands of settlements in an instant!


.....and it...............it would be beautiful!

..........excuse me, I got something in my eye.

...

BigSako
Aliastra
Gallente Federation
#139 - 2014-09-18 10:33:45 UTC
LOL inb4 stainwaggon re-subs all their titan toons just to find out that they have no more POSes to bridge from.
Aijle Mijleroff
Infernal Laboratory
Infernal Octopus
#140 - 2014-09-18 10:34:47 UTC
and what about covert cyno? 25km too? this very bad because covert operations very sensitive, Fozzie, you think about this?