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Crius state of play

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Author
Kirin Falense
Some names are just stupid
#141 - 2014-09-04 17:02:12 UTC
Kenneth Feld wrote:
[quote=Kirin Falense]
nvmd above, had it bookmarked:

https://forums.eveonline.com/default.aspx?g=posts&m=4817233#post4817233

Notice the date, this is right before expansion


Thank you. As you pointed out, this information is not easily available, it should have been.


Retar Aveymone
GoonWaffe
Goonswarm Federation
#142 - 2014-09-04 17:56:10 UTC
Kirin Falense wrote:
Kenneth Feld wrote:
[quote=Kirin Falense]
nvmd above, had it bookmarked:

https://forums.eveonline.com/default.aspx?g=posts&m=4817233#post4817233

Notice the date, this is right before expansion


Thank you. As you pointed out, this information is not easily available, it should have been.



If you are trying to abuse patch changover mechanics to gain an advantage, it's on you to keep abreast of exactly what the mechanics are.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#143 - 2014-09-04 18:21:36 UTC
Retar Aveymone wrote:
Kirin Falense wrote:
Kenneth Feld wrote:
[quote=Kirin Falense]
nvmd above, had it bookmarked:

https://forums.eveonline.com/default.aspx?g=posts&m=4817233#post4817233

Notice the date, this is right before expansion


Thank you. As you pointed out, this information is not easily available, it should have been.



If you are trying to abuse patch changover mechanics to gain an advantage, it's on you to keep abreast of exactly what the mechanics are.



LOL

I think I had to unanchor, carry to station, repackage and then anchor and online 14-15 labs just to get the slots back after so many starting and cancelling of jobs to get the most benefit from the changeover mechanic.

Seemed like every day was a different message. In the end, was a fantastic success, at least personally
Retar Aveymone
GoonWaffe
Goonswarm Federation
#144 - 2014-09-04 18:25:44 UTC
Kenneth Feld wrote:

LOL

I think I had to unanchor, carry to station, repackage and then anchor and online 14-15 labs just to get the slots back after so many starting and cancelling of jobs to get the most benefit from the changeover mechanic.

Seemed like every day was a different message. In the end, was a fantastic success, at least personally

yeah, my research jobs may have taken an additional three months because I had to cancel and redo once that was posted, but the ME10% supercarrier bpos and the ME9% titan bpo were worth it
Czeris
Caldari Provisions
Caldari State
#145 - 2014-09-04 19:25:34 UTC
Why are the bpcs found in data/relic sites still me 0/0?

This feels like an oversight.

The ones that were in my inventory from pre crius were updated with enhanced me/pe just like all the other invention bpcs, but any new ones i find are 0/0 making them significantly worse than any invented ones. These bpcs were a nice, random bonus (since the vast majority are useless) but now they have all become largely worthless.

Kirin Falense
Some names are just stupid
#146 - 2014-09-04 19:29:54 UTC
Retar Aveymone wrote:

If you are trying to abuse patch changover mechanics to gain an advantage, it's on you to keep abreast of exactly what the mechanics are.


Actually this was just research I was doing on a regular basis. Not to say I was not expecting comments like this, keep trolling goon! Twisted
Ranamar
Nobody in Local
Deepwater Hooligans
#147 - 2014-09-04 22:44:16 UTC
The 0/0 T2 rig BPC thing reminds me of another thing I ran across recently...
Exploration-sourced T2 rig BPCs are still being generated at 0/0. This used to be better than invention-produced ones, but now it's worse. (Although, to be fair, it only matters on big blueprints; many of them use less than 10 of any given material per run.)

Was this intentional?
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#148 - 2014-09-04 22:58:40 UTC
Ranamar wrote:
The 0/0 T2 rig BPC thing reminds me of another thing I ran across recently...
Exploration-sourced T2 rig BPCs are still being generated at 0/0. This used to be better than invention-produced ones, but now it's worse. (Although, to be fair, it only matters on big blueprints; many of them use less than 10 of any given material per run.)

Was this intentional?



Greyscale said about 2 pages ago he would look into this...geez, at least read a little bit back before asking
Ranamar
Nobody in Local
Deepwater Hooligans
#149 - 2014-09-04 23:16:29 UTC  |  Edited by: Ranamar
Kenneth Feld wrote:
Ranamar wrote:
The 0/0 T2 rig BPC thing reminds me of another thing I ran across recently...
Exploration-sourced T2 rig BPCs are still being generated at 0/0. This used to be better than invention-produced ones, but now it's worse. (Although, to be fair, it only matters on big blueprints; many of them use less than 10 of any given material per run.)

Was this intentional?



Greyscale said about 2 pages ago he would look into this...geez, at least read a little bit back before asking


From what I saw, Greyscale said he would look into things that weren't converted right. These weren't converted at all: they were spawned *after* Crius was released.

Fakedit: On the other hand, it does look like I got scooped by someone two posts above me. I may have posted from page 12 instead of page 13 for some reason.
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#150 - 2014-09-05 03:32:11 UTC
Drago Shouna wrote:

Sorry guys I disagree. Yes something needs doing (maybe). As a mainly one man corp I just cannot justify the cost of buying then running even a small POS for the small increase in mining income, and i'm sure that i'm by far from being the only one thinking the same.

Maybe if players in a system could share a POS without being in the same corp it would help, or at least be able to allow players to use a compression array by invite or something. Heck even corps in the same alliance can't use each others POS facilities atm.

Yes i'd sell some compressed, but it just isn't worth it as it stands. But I'm still not sure station facilities are the way forward to compress.


You do know that as long as it's all anchored you can leave your pos offline and only turn it on when you need it, like to use the compression array. Load that thing up with what would normally be a week's worth of fuel, and you'll see that it lasts, like, forever if you do this.

\m/ O.o \m/

"You're a freak ..." - Solecist Project

SlickReed
The Scope
Gallente Federation
#151 - 2014-09-05 03:43:45 UTC
Ssabat Thraxx wrote:
Drago Shouna wrote:

Sorry guys I disagree. Yes something needs doing (maybe). As a mainly one man corp I just cannot justify the cost of buying then running even a small POS for the small increase in mining income, and i'm sure that i'm by far from being the only one thinking the same.

Maybe if players in a system could share a POS without being in the same corp it would help, or at least be able to allow players to use a compression array by invite or something. Heck even corps in the same alliance can't use each others POS facilities atm.

Yes i'd sell some compressed, but it just isn't worth it as it stands. But I'm still not sure station facilities are the way forward to compress.


You do know that as long as it's all anchored you can leave your pos offline and only turn it on when you need it, like to use the compression array. Load that thing up with what would normally be a week's worth of fuel, and you'll see that it lasts, like, forever if you do this.



I don't agree with anything you say :-)
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#152 - 2014-09-05 08:59:29 UTC
Ranamar wrote:
Kenneth Feld wrote:
Ranamar wrote:
The 0/0 T2 rig BPC thing reminds me of another thing I ran across recently...
Exploration-sourced T2 rig BPCs are still being generated at 0/0. This used to be better than invention-produced ones, but now it's worse. (Although, to be fair, it only matters on big blueprints; many of them use less than 10 of any given material per run.)

Was this intentional?



Greyscale said about 2 pages ago he would look into this...geez, at least read a little bit back before asking


From what I saw, Greyscale said he would look into things that weren't converted right. These weren't converted at all: they were spawned *after* Crius was released.

Fakedit: On the other hand, it does look like I got scooped by someone two posts above me. I may have posted from page 12 instead of page 13 for some reason.



https://forums.eveonline.com/default.aspx?g=posts&m=4986311#post4986311

is this not what you mean?

It looks like the old 0/0 drops from anomolies not convented, whether it is a new drop or an older one, he is looking into it.

I am sorry if this isn't what you meant, but it sounds like what you mean.
Juliette Asanari
Voodoo Children
#153 - 2014-09-05 09:49:10 UTC
I hope I'm not to late to the thread, but for me, the Indusry UI doesn't behave as I expect.

If I want to find out, whether I can invent a T1-BPC into a T2-BPC, the UI is counterintuitively. I cannot check with a BPO inserted (invention is greyed out), if I switch to copy and try to 'use blueprint' on the result side of the copying-process (rclick the bpc, 'use blueprint') I expect to find the bpc in the middle of the ui (so i can then check invention). Except it doesn't end up there, it puts a bpo in the spot. To check invention, I have to look up the bpc on the contract market and 'use' it from there.
I see two possible solutions: 1) allow invention to be viewed from the bpo (with a tooltip explaining that you need a bpc) 2) using the result of a copy-process places a bpc in the ui

Another thing: 'using' the result of an invention-process (the t2-bpc) puts the bpc with -1 runs in the ui. This is quite unhelpful, as that number cannot be changed ;-)
Ranamar
Nobody in Local
Deepwater Hooligans
#154 - 2014-09-05 20:16:33 UTC
Kenneth Feld wrote:
-snip-

https://forums.eveonline.com/default.aspx?g=posts&m=4986311#post4986311

is this not what you mean?

It looks like the old 0/0 drops from anomolies not convented, whether it is a new drop or an older one, he is looking into it.

I am sorry if this isn't what you meant, but it sounds like what you mean.


I suppose that could cover it.

I particularly wanted to emphasize that the exact same blueprints are spawning now as before. TBH, I suspect the odds are good that all the good T2 rig BPOs that might have gotten converted before got burned through by now.

By now we are in violent agreement, though, I'd say. :)
Qinby
ImNo6
#155 - 2014-09-05 23:49:25 UTC
SJ Astralana wrote:
On the topic of sniping, I'd like to see the bid changed to maximum bid, similar to ebay. In the UI, you would see the current winning bid, but you wouldn't see the winning bid's maximum bid. That way, a bidder can do a valuation, set the maximum, and have incremental bids dropped in until a winner is determined.



Hi

Might missunderstod what you mean with incremental bids up to your set maximum.

Wouldn't that just result in that the winning bid ends up with the bid with the highest maximum BUT with the "smallest" possible margin?

In other Words the only effect would be to let the Winner to get of cheaper.

If you with sniping mean raising with "0,1" over highest bid at the last second, that doesnt work/happen.

I bid 8-10 times higher than highest bid at the last second and nearly Always lose anyway.

The only thing to do at the moment is to bid as late as possible and bid what you are willing to pay maximum, there is no way of getting of cheap if the team is good.

If it saves you 6 bill a month bid 1-2 bill, if you loose at 1 bill bid 2 bill next time... you still save 4 bill.
This means that smaller manufacturers can't get hold of good teams but have to move to where they are.

Then when you have your teams you just have to hope it doesnt attract to many other manufacturers that drives the manu index thru the roof.

I don't realy understand what the problem is except that it can be annoying to lose an auction on a team one wants and also if you get it be afraid you paid a lot of Money unneccessary since you dont know what the seccond largest bid was.

That's just Life as ussual...

The only practical thing one can do is to bid on many teams (its enough with the minimum amount) even if you dont want them and try to estimate what you Think they are Worth and try to keep track of what the highest bid is near the end of the bidding.

What they are Worth to you shouldn be a problem.

Then you get the mail when the auction ends "you lost" but you get to know what the winning bid was.
That way you build up some kind of estimate of what "is going on" and as far as i know this is the only way to get intel on the auctions.


I Think it will become clearer how to act "when the dust settles".

The only problems i see is that there could be better filter/sorting/searching options AND AN EASY WAY TO SEE WHAT TEAMS YOU ARE BIDDING ON (i use pen and paper...)

This is how we do it.

Rgds Qinby

By the way nice tool.








Retar Aveymone
GoonWaffe
Goonswarm Federation
#156 - 2014-09-06 00:01:11 UTC
Qinby wrote:

Wouldn't that just result in that the winning bid ends up with the bid with the highest maximum BUT with the "smallest" possible margin?

In other Words the only effect would be to let the Winner to get of cheaper.

wrong, this is a well-known solution and the point is that it discourages doing anything but putting your actual max price you want to pay and then waiting for the auction to finish
Qinby
ImNo6
#157 - 2014-09-06 00:37:32 UTC
CCP Greyscale wrote:
Hi everyone,

I'm going to read this properly tomorrow, but in the meantime I'm just dropping in to suggest that if you want to have a longer discussion about particular things, it'd be super helpful if you created a spin-off thread and link it from here, mainly because it makes it much easier for me to follow separate conversations when they're not interleaved :) What's all here is great, I'm just wary of coming back in the morning and finding ten pages about compression ;)

Thanks!
-Greyscale


Did as you said.

Started a thread about the problem with to many BPO/BPC in the new Industry UI "a realy good idea"


https://forums.eveonline.com/default.aspx?g=posts&t=371801&find=unread
Qinby
ImNo6
#158 - 2014-09-06 02:56:29 UTC
Retar Aveymone wrote:
Qinby wrote:

Wouldn't that just result in that the winning bid ends up with the bid with the highest maximum BUT with the "smallest" possible margin?

In other Words the only effect would be to let the Winner to get of cheaper.

wrong, this is a well-known solution and the point is that it discourages doing anything but putting your actual max price you want to pay and then waiting for the auction to finish

as far as i know you can do that now :)
War Porcika
Hamster Holding Corp
#159 - 2014-09-06 08:24:04 UTC
Came back form a 2 month pause.
Tried the new industry,
- the new UI looks good, but it's way to big. I'm sure the upper half could be done in smaller.
- My old BPO-s which were "perfect" - NO WASTE during production - in the old system are now only lvl 8 or 9. CRAP...
Ok, let's do some research..
- Job costs are a CIRCUS, I'm sure the Crius name for the patch is oblivious. I have no f*king clue how this cost are calculated.
Wanted to do a ME research, on X station, all bpo needed 2 lvl research. For one BPO the cost was 60k, for the other 1.5mil. what the *****.
This is like you dropped a random number generator in the whole process.
What is cheep to research on X station, the next bpo is cheap on Y station, this is just a big mess, there is now easy way to find where to produce what, without clicking through 10-20 stations..
So comparing to the old system, you need 5x more click to achieve the same cost effective installation.

I have no problem if the costs are dynamically changing, but this is way to much randomness. Basically it just renders the whole industry incalculable.

As in the current looks I will leave the industry part of the game, and most likely not activate the industry account anymore.
-1 acc, well done CCP.
Angie Chatter
#160 - 2014-09-06 11:11:21 UTC  |  Edited by: Angie Chatter
War Porcika wrote:

I have no problem if the costs are dynamically changing, but this is way to much randomness. Basically it just renders the whole industry incalculable.


*chuckle* you are lucky right after Crius we only had the new "official" yaml Crest api, which had nearly no documentation and we had no easy way to check/import the needed values.

Now we have this nice 3d party xml api and all math is also checked and known now.

Formulas : IndustryFormulas.pdf
XML API: api.eve-industry.org

Web API: www.fuzzwork.co.uk/blueprint/costindex.php


PS: Yeah the fact remains that you now need like 5 more steps to calculate precisely, so while the UI is a usability improvement, its also a step back and makes the math and underlaying systems even harder to calculate and understandable. Seems CCP always find way's to increase your out of game time and the "need" for third party tools and api's.