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PVE: Top 5 current highest dps ships

First post
Author
Carniflex
StarHunt
Mordus Angels
#21 - 2014-06-30 11:21:58 UTC
Missions: Mach (the increased warp speed is actually pretty important if you do them fast enough), Nightmare, Fleet typhoon, Rattlesnake, Vindicator

I would not put Marauders in that list. They get stuck for a minute if using bastion (plus another minute weapons timer after bastion ends) and if they are not using a bastion there is usually not a lot of point bringing one over a pirate BS hull. Well perhaps Golem for it's painter bonus if one has dire need for painters.

There is no single "best" ofc - it depends a lot on how you like to run. For example for me fleet typhoon and Rattlesnake are more or less equivalent but Fleet typhoon style suits me a little better. Some of these are good against only some rats.

There is more to it than just EFT dps numbers. What matters at the end of day is how many minutes has passed since you undocked with your accepted mission until you are back in dock to turn it in.

For max efficiency if you are caring a lot about it I would suggest picking a right tool for the job. Some missions are best done in interceptor, some in Nightmare, some in Vindicator, etc. Then you would just have to figure out the optimal hardwires set or use one for the ship you fly most often.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Danny John-Peter
Sebiestor Tribe
Minmatar Republic
#22 - 2014-06-30 12:09:31 UTC
Throne of Games wrote:


Low/Nullsec (FW/anom running)
1. Nyx
2. Nyx
3. Nyx
4. Nyx
5. Nyx


Daniel Plain
Doomheim
#23 - 2014-06-30 12:58:15 UTC
Slick Rick Gutierez wrote:
[...]I'm happy for you if you like your insect model [...]
scorpions are not insects. they are an own order of animal, related to arachnids.

I should buy an Ishtar.

Slick Rick Gutierez
#24 - 2014-06-30 14:00:23 UTC
Daniel Plain wrote:
Slick Rick Gutierez wrote:
[...]I'm happy for you if you like your insect model [...]
scorpions are not insects. they are an own order of animal, related to arachnids.


Sorry for the academic fopa. "Arthropod."
Val'Dore
PlanetCorp InterStellar
#25 - 2014-06-30 17:46:45 UTC
When properly skilled the Rattlesnake's 5 launchers are almost equal to the Golem's 4. 7.5 vs 8. Until GalBS V, the drones are the most damaging of the two systems.

And all this DPS without losing any tank. My Golem is forever alone at this rate, haven't decided to sell it yet though.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Xenien 0r181247
Deep Core Mining Inc.
Caldari State
#26 - 2014-07-01 13:32:03 UTC
Carniflex wrote:

I would not put Marauders in that list. They get stuck for a minute if using bastion (plus another minute weapons timer after bastion ends) and if they are not using a bastion there is usually not a lot of point bringing one over a pirate BS hull. Well perhaps Golem for it's painter bonus if one has dire need for painters.



It takes more than a minute to kill spawns anyway so I don't see how the 1 minute timer on bastion mode will affect you in the long run as long as you are paying attention to the timer. I have run lvl 4s both with the RNI and the Golem and I find that the ammo conservation of the Golem has it leading over the RNI in terms of the better mission runner.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#27 - 2014-07-01 20:47:46 UTC
Carniflex wrote:
I would not put Marauders in that list. They get stuck for a minute if using bastion (plus another minute weapons timer after bastion ends) and if they are not using a bastion there is usually not a lot of point bringing one over a pirate BS hull. Well perhaps Golem for it's painter bonus if one has dire need for painters.
Ewar immunity, tractor beam room for selective looting or grabbing mission items, being generally fittable for cheaper as there is really no reason to go with DS/faction tank over T2 are a few things that come to mind which would have me put them on that list.

Furthermore if the bastion timer is having you sit still any time you wouldn't already be you aren't managing your bastion cycles properly, similarly if the weapons timer gets in the way, considering BS warp speeds, it's probably because, again, you were timing bastion poorly.
Marcus Walkuris
Aww yeahhh
#28 - 2014-07-02 08:45:13 UTC  |  Edited by: Marcus Walkuris
Partially agree disagree with everything said here.
I like the new rattler too, although I liked it more as a passive boat.
Missiles and drones both have application issues that are ignored too often. Whenever you assign sentries you overkill a lot more then guns on smaller targets, and deal with DPS loss due to the 1 second response time.
One cycle is a big deal to me, being able to split your dps about 4 ways is too, or be able to move while you fire.
Missiles suffer a lot from defenders MUCH more imho then most people seem to recognize, defenders trigger per volley too so splitting dps will make you cry. I cant get my bearing on defenders sometimes I do 25% dps other times full.
Then you have instant dps from drones and delayed from missiles, overkill happens easily.
Add to that painter juggling, don't get me wrong though. RS does do a lot of damage but it wouldn't surprise me if it lost 15-20% of dps (compared to guns) just to how the weapon-systems work. And it takes a lot more, work.

Final edit: Id go with a Kronos, just me.
Lloyd Roses
Artificial Memories
#29 - 2014-07-02 08:58:29 UTC
For missions: Machariel, the rest is crap. Tengu is okayish since it doesn't warp much slower and still got decent dps/velocity to blitz missions. (Like 6.5 AU/s against 5.2 AU/s)
Taegessia
Doomheim
#30 - 2014-07-02 15:33:25 UTC
I disagree with opinions that support ship "A" is best and all the rest follow, for the majority of players. I agree with them, if this argument is suggested for each player individually. Each player using the same ship with exactly the same fit running the same missions will perform differently, time wise.And do we factor in cost & aesthetics or just the ones that have the highest applicable dps in EFT and add them to the list accordingly? The latter would be the easy step.

Taking into account the former, i personally wouldn't fly the SNI even if it was the highest dps mission running ship with that kind of looks.On the other hand Machariel looks amazing & has that so very important warp speed bonus that now makes all the difference in mission running. But I personally don't like turrets (for PvE) & I find the damn thing a little too big for my taste. I consider these, possibly strange sounding, personal quirks an important factor to my decision.

To make a long story short, during the years I have been running missions I ended up liking missiles instead of turrets, cruises instead of torps and heavy drones instead of sentries. Factoring in aesthetics & cost I ended up, quite easily I might add after the changes, to the Fleet Typhoon. I can't praise that ship high enough. Modifying the fit to accommodate more warp speed for obvious reasons I can personally submit the TFI as the ship I consider the highest dps ship (for me). All this taking into account the feeling I get while flying this ship. I perform better (and feel better) running missions with the TFI rather than any other worthy candidate ship for the same application (L4 Missions).

For someone else it could be the Mach or the Vindi, Rattle, RNI and so on. And that would be perfectly ok with me, as long as you are using a proper fit. At the end, the real differences, time wise, are so small that the most important factor besides a very good dps (which all these ships have) is aesthetics & cost and then which ship is the one that will make you finish this mission 1 or 2 minutes faster.

"Please add an option to automatically repackage & stack our currently unpackaged items in our item hangar".

Daniel Plain
Doomheim
#31 - 2014-07-02 15:38:03 UTC
Taegessia wrote:
I disagree with opinions that support ship "A" is best and all the rest follow, for the majority of players. I agree with them, if this argument is suggested for each player individually. Each player using the same ship with exactly the same fit running the same missions will perform differently, time wise.And do we factor in cost & aesthetics or just the ones that have the highest applicable dps in EFT and add them to the list accordingly? The latter would be the easy step.

Taking into account the former, i personally wouldn't fly the SNI even if it was the highest dps mission running ship with that kind of looks.On the other hand Machariel looks amazing & has that so very important warp speed bonus that now makes all the difference in mission running. But I personally don't like turrets (for PvE) & I find the damn thing a little too big for my taste. I consider these, possibly strange sounding, personal quirks an important factor to my decision.

To make a long story short, during the years I have been running missions I ended up liking missiles instead of turrets, cruises instead of torps and heavy drones instead of sentries. Factoring in aesthetics & cost I ended up, quite easily I might add after the changes, to the Fleet Typhoon. I can't praise that ship high enough. Modifying the fit to accommodate more warp speed for obvious reasons I can personally submit the TFI as the ship I consider the highest dps ship (for me). All this taking into account the feeling I get while flying this ship. I perform better (and feel better) running missions with the TFI rather than any other worthy candidate ship for the same application (L4 Missions).

For someone else it could be the Mach or the Vindi, Rattle, RNI and so on. And that would be perfectly ok with me, as long as you are using a proper fit. At the end, the real differences, time wise, are so small that the most important factor besides a very good dps (which all these ships have) is aesthetics & cost and then which ship is the one that will make you finish this mission 1 or 2 minutes faster.

it's hard to resist the charms of a giant trash can floating in space Roll

I should buy an Ishtar.

Anize Oramara
The Arch Dashing Dashers
#32 - 2014-07-02 15:49:47 UTC
are you kidding me, with the typhoon's new looks it combines looks and dps. hopefully the domi's new model will help that space turd as well.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Taegessia
Doomheim
#33 - 2014-07-02 16:12:45 UTC  |  Edited by: Taegessia
That's ok, each player can judge the looks any way he sees fit. Where some see a giant trash can i see an impressive combination of a battleship-sized Tengu Dissolution Sequencer with a Battlestar Galactica. Frakking awesome Shocked

"Please add an option to automatically repackage & stack our currently unpackaged items in our item hangar".

Hakaari Inkuran
State War Academy
Caldari State
#34 - 2014-07-02 19:25:48 UTC
Oh no, it was a compliment. I'd like to see you posting more. Its nice to see somebody value aesthetics and enjoyment and playstyle rather than just blurting out "mach or go home". If it was an insult I would have said you need to lurk more.
Taegessia
Doomheim
#35 - 2014-07-02 19:29:42 UTC
Hakaari Inkuran wrote:
Oh no, it was a compliment. I'd like to see you posting more. Its nice to see somebody value aesthetics and enjoyment and playstyle rather than just blurting out "mach or go home". If it was an insult I would have said you need to lurk more.

I thank you for clarifying it and for your kind words, most appreciated Smile

"Please add an option to automatically repackage & stack our currently unpackaged items in our item hangar".

Marcus Walkuris
Aww yeahhh
#36 - 2014-07-02 21:01:57 UTC
I'm not a big fan of best ship above all philosophy either. EvE has enough variables for different ships to have different values.
The original posters questions s too general to answer correctly aside from literally.
So that's why I figured I'd answer with Kronos, it has the highest dps, although one could say vindicator but lets stick with the assumption you want to fly it more then once in a blue moon. That said I would fly it with a HAC ready for smaller lvl 4 missions.
IF the question would've been "most all round lvl4 mission boat?" then the answer would've been the Mach. But even then I wouldn't take it into Amarr space and it isn't SP friendly either in the least.
IT is indeed very subjective, and a question that keeps coming back in this format of "which is best".

Most truthful answer out there; pick a flavour and train to fly them all while steering clear of what is commonly acknowledged to be bad, like Rails often tend to be suboptimal, things like that
Dorian Wylde
Imperial Academy
Amarr Empire
#37 - 2014-07-02 21:20:05 UTC
Slick Rick Gutierez wrote:
EFT dps based on either parked sentries or a traveling heavy drone in a slow bs still doesn't hold a candle to a mwd mach which has finished the mission and warped home by the time you're reaching the first gate.


You don't use heavy drones in a slow BS (unless you're an idiot), you use them in a MWD ishtar, bringing damage application perfectly in line with paper dps. If you're sending heavy drones further away than 10km, you're doing it wrong. Might as well argue that an assault frigate is worse for level 4s compared to a mach.
ISD Ezwal
ISD Community Communications Liaisons
#38 - 2014-07-02 22:07:14 UTC  |  Edited by: ISD Ezwal
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.



I also want to apologise, as it appears I also removed a valid post made by Taegessia in error (and some of those reacting to it as well). To reflect that, I left the remaining posts reacting to it in the thread, something I normally would not do as it breaks thread consistency.


Edit. The original text of the erroneously removed post:

Taegessia wrote:
I disagree with opinions that support ship "A" is best and all the rest follow, for the majority of players. I agree with them, if this argument is suggested for each player individually. Each player using the same ship with exactly the same fit running the same missions will perform differently, time wise.And do we factor in cost & aesthetics or just the ones that have the highest applicable dps in EFT and add them to the list accordingly? The latter would be the easy step.

Taking into account the former, i personally wouldn't fly the SNI even if it was the highest dps mission running ship with that kind of looks.On the other hand Machariel looks amazing & has that so very important warp speed bonus that now makes all the difference in mission running. But I personally don't like turrets (for PvE) & I find the damn thing a little too big for my taste. I consider these, possibly strange sounding, personal quirks an important factor to my decision.

To make a long story short, during the years I have been running missions I ended up liking missiles instead of turrets, cruises instead of torps and heavy drones instead of sentries. Factoring in aesthetics & cost I ended up, quite easily I might add after the changes, to the Fleet Typhoon. I can't praise that ship high enough. Modifying the fit to accommodate more warp speed for obvious reasons I can personally submit the TFI as the ship I consider the highest dps ship (for me). All this taking into account the feeling I get while flying this ship. I perform better (and feel better) running missions with the TFI rather than any other worthy candidate ship for the same application (L4 Missions).

For someone else it could be the Mach or the Vindi, Rattle, RNI and so on. And that would be perfectly ok with me, as long as you are using a proper fit. At the end, the real differences, time wise, are so small that the most important factor besides a very good dps (which all these ships have) is aesthetics & cost and then which ship is the one that will make you finish this mission 1 or 2 minutes faster.
Hakaari Inkuran wrote:
You should post in the forums more.
Taegessia wrote:
I really can't say if this was a compliment (seems like one but I might easily be wrong) or the opposite. If it was I appreciate it, if it was not then I humbly accept your criticism (if and any)Straight
The follow-up.

ISD Ezwal Community Communication Liaisons (CCLs)

Ireland VonVicious
Vicious Trading Company
#39 - 2014-07-03 00:12:42 UTC
Slick Rick Gutierez wrote:


@Ireland, Your tireless crusade for the Rattlesnake and it's Gurista kin is valiant. I give you that much, but your MWD fit snake isn't nearly as fast as my mach, and that's not even accounting for the agility and warp speed disparity since you must fit rigors or the fact that you'll be parked to drop sentries if you don't operate with the gecko all the time (I can think of a few missions where leaving the gecko out for triggers would be unwise).

TL;DR: Yes, the rattlesnake is good, has fantastic paper dps, even applies much of it, but the "I sit here and melt stuff," niche isn't what you want to optomize your shekels per hour. I'm happy for you if you like your insect model and missiles/drones, but the mach isn't old news, it's still the best comgination of speed and gank you can get for security mission whoring.



You enter room and drop sentries or gecko based on NPC range.

Mop them up and when on the last 4 mobs or so bust out the gecko and travel at 855 m/s to the gate.
Or if they are still at long range just pop with the missiels while you move. (( Still putting out 831 DPS with no drones ))

You seem to think that the ship either has to fight or move but not both. You're wrong on that.
Marcus Walkuris
Aww yeahhh
#40 - 2014-07-03 12:36:29 UTC  |  Edited by: Marcus Walkuris
Ireland VonVicious wrote:
You enter room and drop sentries or gecko based on NPC range.

Mop them up and when on the last 4 mobs or so bust out the gecko and travel at 855 m/s to the gate.
Or if they are still at long range just pop with the missiels while you move. (( Still putting out 831 DPS with no drones ))

You seem to think that the ship either has to fight or move but not both. You're wrong on that.


The more and more I see these videos. The more I'm starting to see it your way.
The machariel seems to be becoming the only ship that competes with the RS based on completion times that I know form someone that uses it.
The Mach seems to excel in dealing with cruisers and frigs (and small/far away missions), but in a mission with a decent amount of BS and with ships engaging from further then 50km the RS wins out.
All these completion times and watching ships pop on a kronos make me feel like my rattler (although lots of work and SP intensive) does a lot better. MY last completion time for Angel Blockade was 15 min, and Im close but not maxed out on damage skills and don't use skill implants.
Can't wait to fly something different and compare, since I don't get a look into the character sheet of whomever posts these vids.
And a gunboat really needs maxed skills, since the final little skills make a huge difference in the area of a 100dps so hard to use these vids for an honest comparison with so little additional information.

P.S. The kronos I have ready in pyfa is going to do between 1625 and 1566 dps, only bling being 2 fed navy mag stabs.
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