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PVE: Top 5 current highest dps ships

First post
Author
Throne of Games
School of Applied Knowledge
Caldari State
#1 - 2014-06-29 19:17:14 UTC
High Sec (missions/incursions)
1.
2.
3.
4.
5.

Low/Nullsec (FW/anom running)
1.
2.
3.
4.
5.


I have wondered, since the Kronos patch with the different boosts, buffs, nerfs what people felt were the top dps pve ships in EVE's current iteration.

To be fair, I guess there should 2 different categories, high sec for missioners/incursions and a category for low/null for fw/anom runners.

I'd love to see what the forum population thoughts were.
Johnny M'gambo
#2 - 2014-06-29 19:21:40 UTC  |  Edited by: Johnny M'gambo
Missions: Mach, Nightmare, Vargur, Paladin, Golem
Incusions: Mach, Nightmare, Vindicator, Scimitar, Basilisk
FW Missions: Appropriate racial dmg bomber
Anoms: Carrier, Mach, Tengu, Ishtar, Domi (the last two aren't high dps, just cheap, effective, and easily managed)
Throne of Games
School of Applied Knowledge
Caldari State
#3 - 2014-06-29 19:23:18 UTC  |  Edited by: Throne of Games
I like how you broke it down more specifically. +1

edit: well the anoms i liked your pre-edit choices also, as not everyone has carrier :) but is good to know too.
Johnny M'gambo
#4 - 2014-06-29 19:31:22 UTC
Well you said highest dps, not afforbable or popular. If we're giong by the latter metric, ishtars and domis are far and away the most popular ships for pve outside of incursions.
Throne of Games
School of Applied Knowledge
Caldari State
#5 - 2014-06-29 19:33:41 UTC
Johnny M'gambo wrote:
Well you said highest dps, not afforbable or popular. If we're giong by the latter metric, ishtars and domis are far and away the most popular ships for pve outside of incursions.

Nope, you are right. Top 5 dps. So anoms according to your previous list would be carrier > ishtar > tengu > golem if I recall you original.

I guess the way you blanketed anoms to carriers post edit means they have just a stupid high advantage or something?
Johnny M'gambo
#6 - 2014-06-29 19:38:33 UTC
Fighters are now affected by drone modules, so yes, stupid fast clear times (assuming you're in a system safe enough to use a carrier). You can also assign fighters to another ship running the anom.
Throne of Games
School of Applied Knowledge
Caldari State
#7 - 2014-06-29 20:04:02 UTC  |  Edited by: ISD Ezwal
Johnny M'gambo wrote:
Fighters are now affected by drone modules, so yes, stupid fast clear times (assuming you're in a system safe enough to use a carrier). You can also assign fighters to another ship running the anom.



Thank you for that clarification

*Snip* Removed reply to a deleted post. ISD Ezwal.
Xequecal
Ministry of War
Amarr Empire
#8 - 2014-06-29 20:08:26 UTC
Johnny M'gambo wrote:
Fighters are now affected by drone modules, so yes, stupid fast clear times (assuming you're in a system safe enough to use a carrier). You can also assign fighters to another ship running the anom.


Biggest problem with fighters is you can't put them on aggressive and it takes a ridiculously long time for a carrier to lock the rats.
Throne of Games
School of Applied Knowledge
Caldari State
#9 - 2014-06-29 20:33:04 UTC
Would not a command ship or fitting a sensor booster for scan res not remedy slow lock times a significant amount?
Battle BV Master
Bacon Never Dies
#10 - 2014-06-29 22:58:36 UTC
Johnny M'gambo wrote:
Missions: Mach, Nightmare, Vargur, Paladin, Golem


Rattle beats all those by almost 50% on DPS, so leaving it from the list is a bit silly. Mine does 1700 in a cruise/mission fit. GL getting that out of any of those...
Inir Ishtori
Perkone
Caldari State
#11 - 2014-06-29 23:37:17 UTC
Battle BV Master wrote:
Johnny M'gambo wrote:
Missions: Mach, Nightmare, Vargur, Paladin, Golem


Rattle beats all those by almost 50% on DPS, so leaving it from the list is a bit silly. Mine does 1700 in a cruise/mission fit. GL getting that out of any of those...


How does the damage projection and application of your Rattle compare to the other ships, hm?
Hakaari Inkuran
State War Academy
Caldari State
#12 - 2014-06-29 23:47:03 UTC
Inir Ishtori wrote:
Battle BV Master wrote:
Johnny M'gambo wrote:
Missions: Mach, Nightmare, Vargur, Paladin, Golem


Rattle beats all those by almost 50% on DPS, so leaving it from the list is a bit silly. Mine does 1700 in a cruise/mission fit. GL getting that out of any of those...


How does the damage projection and application of your Rattle compare to the other ships, hm?

We've been over this. Application is quite good, actually.
Gefen Orion
Icebox Industries
#13 - 2014-06-30 00:19:39 UTC
Inir Ishtori wrote:
Battle BV Master wrote:
Johnny M'gambo wrote:
Missions: Mach, Nightmare, Vargur, Paladin, Golem


Rattle beats all those by almost 50% on DPS, so leaving it from the list is a bit silly. Mine does 1700 in a cruise/mission fit. GL getting that out of any of those...


How does the damage projection and application of your Rattle compare to the other ships, hm?


You put your sentries (3 dda 2) on anything smaller than a battleship, then you put your 5 launchers (3 caldari ballistic controls) solely on BS or BC. Application of the RS is better than anything on the field now due to the sheer amount of damage it can bring on a single hull. You dont have range or tracking problems and the best part of it, you dont consume the amount of ammo like any of the marauders or navy ships used for PVE.

Using a gecko also works well with rats below the 20km range. IMO, the gecko and RS goes very well with each other.
Slick Rick Gutierez
#14 - 2014-06-30 00:26:40 UTC
EFT dps based on either parked sentries or a traveling heavy drone in a slow bs still doesn't hold a candle to a mwd mach which has finished the mission and warped home by the time you're reaching the first gate.
0rch1d
Aggressive Salvage Services LLC
#15 - 2014-06-30 00:49:56 UTC
Missions:

1. CNR
2. Golem
3. TFI
4. ??
5. ??
Battle BV Master
Bacon Never Dies
#16 - 2014-06-30 01:28:42 UTC
Slick Rick Gutierez wrote:
EFT dps based on either parked sentries or a traveling heavy drone in a slow bs still doesn't hold a candle to a mwd mach which has finished the mission and warped home by the time you're reaching the first gate.



So cute, this from a ship with half the DPS, dont count whatever DPS you read in EFT. Falloff all the way. Mach is lucky to actually hit with 1k DPS. Very lucky...

Dont get me wrong I'm bonckers about the ship for PVP, its great. Not a Mach hater here...

And there has been a day the Mach was best and I used it in PVE. But you gotta respect the games changes. Can't just go Mach is best forever or you'll start sounding like those guys that will forever say the Tengu is best for everything...
Hakaari Inkuran
State War Academy
Caldari State
#17 - 2014-06-30 01:53:14 UTC
Slick Rick Gutierez wrote:
EFT dps based on either parked sentries or a traveling heavy drone in a slow bs still doesn't hold a candle to a mwd mach which has finished the mission and warped home by the time you're reaching the first gate.

Not every mission is blitzable and machs lose DPS to falloff and travel time, too, just like missile ships lose DPS to sig issues. But when you start at 1700, and each of the RS weapon systems is assigned to its favorable target, you are not losing much.
Ireland VonVicious
Vicious Trading Company
#18 - 2014-06-30 03:03:17 UTC  |  Edited by: ISD Ezwal
Slick Rick Gutierez wrote:
EFT dps based on either parked sentries or a traveling heavy drone in a slow bs still doesn't hold a candle to a mwd mach which has finished the mission and warped home by the time you're reaching the first gate.


Except that my RS has MWD too and laughs at your Mach as it changes parts while I'm already omni tanked and off to the next one.

No time is wasted to apply DPS in a well run RS. Applied DPS should stay well above 1500.


Fixed quoting. ISD Ezwal.
elitatwo
Zansha Expansion
Brave Collective
#19 - 2014-06-30 03:43:48 UTC  |  Edited by: ISD Ezwal
High Sec (missions/incursions)
1. Vindicator
2. Megathron Navy Issue
3. Hyperion
4. Dominix Navy Issue
5. Rattlesnake

Low/Nullsec (FW/anom running)
1. Aeon
2. Nyx
3. Aeon
4. Nyx
5. Aeon or Nxy

*Snip* Removed off topic part of the post. ISD Ezwal.

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Slick Rick Gutierez
#20 - 2014-06-30 03:57:24 UTC
Hakaari Inkuran wrote:
Slick Rick Gutierez wrote:
EFT dps based on either parked sentries or a traveling heavy drone in a slow bs still doesn't hold a candle to a mwd mach which has finished the mission and warped home by the time you're reaching the first gate.

Not every mission is blitzable and machs lose DPS to falloff and travel time, too, just like missile ships lose DPS to sig issues. But when you start at 1700, and each of the RS weapon systems is assigned to its favorable target, you are not losing much.


Valid, but most missions are and travel time is also a massive component dominated by a warp-speed rigged mach. No question the rattlesnake does more dps, but if paper dps was all that mattered tengus and machs would never have become popular.

@Battle BV, it's still the king. The RS buff brings more parity to the dedicated shield/missile crowd with drone skills, but at the end of the day three warp speed rigs on a faster, more agile, ship cuts more time from mission blitzing than the additional dps of the snake.

@Ireland, Your tireless crusade for the Rattlesnake and it's Gurista kin is valiant. I give you that much, but your MWD fit snake isn't nearly as fast as my mach, and that's not even accounting for the agility and warp speed disparity since you must fit rigors or the fact that you'll be parked to drop sentries if you don't operate with the gecko all the time (I can think of a few missions where leaving the gecko out for triggers would be unwise).

TL;DR: Yes, the rattlesnake is good, has fantastic paper dps, even applies much of it, but the "I sit here and melt stuff," niche isn't what you want to optomize your shekels per hour. I'm happy for you if you like your insect model and missiles/drones, but the mach isn't old news, it's still the best comgination of speed and gank you can get for security mission whoring.
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