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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
Anthar Thebess
#961 - 2014-06-30 09:52:24 UTC
Suggestion : Market , auto adjust buy sell price by set range.
Note : Market , ani bot
Note :

Just to fight some bots auto adjusting prices by 0.1 isk every few minutes.

While setting buy and sell order you place minimum and maximum value.
Each few minutes process analyses all orders and adjust them by 0.1 isk in the sell / buy limits set by players.
Lancastor Dex
Brutor Tribe
Minmatar Republic
#962 - 2014-06-30 11:38:35 UTC
Suggestion: Fix Pashan's Implant drop
Keyword: implants

Note: explanation in following link

https://forums.eveonline.com/default.aspx?g=posts&t=355564&find=unread

James Amril-Kesh
Viziam
Amarr Empire
#963 - 2014-07-01 05:48:43 UTC
Suggestion: allow toggling overheat while cloaked.
Keywords: overheat, cloaking, combat

Enjoying the rain today? ;)

Saint Germain
Sekundu
#964 - 2014-07-01 15:23:01 UTC
Suggestion: Colour-code stargates in overview, according to the security status of the system they lead to.
Keywords: UI, Overview.
Current: Security status of neighbouring systems has to be looked up after each jump.
Lysenko Alland
Ubiquitous Hurt
The WeHurt Initiative
#965 - 2014-07-02 12:59:42 UTC
  • Suggestion: Allow using jump clones without pausing skill queue
  • Keywords: jump clones, skill queue
  • ---
    Plugging in implants used to require pausing skill queue but now does not, can we have the same for clone jumping?
    Blastcaps Madullier
    Handsome Millionaire Playboys
    Sedition.
    #966 - 2014-07-03 12:12:11 UTC
    Alter Concord spawn mechanics so that instead of the initial incident "spawning" concord and then a second one causing them to warp to the next incident, have them ALWAYS spawn at a incident, CCP you keep saying manipulating concord is a exploit so why haven't you already closed this exploit down? :)

    Have people GCC flagged if they pick up "loot" from a suicide ganked ship ie if someone in a frieghter "loots" the cargo from a freighter wreck then they ALSO get GCC flagged allowing players to shoot them, atm if a freighter in jita gets ganked, the gankers can quite safely use a neutral npc corp frieghter pilot to scoop their loot, and other players can not do anything UNLESS they care to then gank that freighter.
    Draahkness
    Viziam
    Amarr Empire
    #967 - 2014-07-05 14:06:49 UTC

    Suggestion: Grey out modules that are on cooldown
    Keywords: mjd, cloaking device, cooldown
    Note: There is no way to know how much cooldown is left
    ---

    I often find mysef in the situation that I want to know how much cooldown is left on my modules without actually klicking them. For example if I am on the gate to the next room in a mission flying a "range tanked" battleship. I do not want to klick my mjd in case it is already off cd and I go flying 100k off the gate.
    Haewogg
    Center for Advanced Studies
    Gallente Federation
    #968 - 2014-07-06 08:29:39 UTC  |  Edited by: Haewogg
  • Suggestion: Allow chat tabs to be displayed in several lines
  • Keywords: ui, chat tabs, stacking
  • Note: There's a problem with beeing in too many chat channels
  • ---

    Instead of this: http://i.imgur.com/Zi5F0jU.png which is impractical it could like this: http://i.imgur.com/cnnwzgT.png
    Qalix
    Long Jump.
    #969 - 2014-07-06 19:24:18 UTC
    Suggestion: Color code the different processor types in the Planet Interface.
    Keywords: PI, P.I., Planetary Interaction, Quality of Life

    There are slightly different shapes/line breaks for the outer ring of the different processors. However, the light level and color in combination with the slight dark gaps between icons tends to camoflauge the line breaks in a very busy visual scheme. Colors would help to sort things out a little better.
    Anthar Thebess
    #970 - 2014-07-07 13:57:25 UTC  |  Edited by: Anthar Thebess
    Suggestion : Remove the need for a silo go offline to pull stuff from it.
    Keyword : Pos, Silo
    Note:
    It is annoying and i don't see the reason
    Pearl Canopus
    #971 - 2014-07-07 14:43:40 UTC
    Mining agents may take mission ore directly from ships ore cargohold.

    Really annoying... really little thing...
    Pearl Canopus
    #972 - 2014-07-07 14:46:34 UTC
    GUI:
    Add column for m³ in survey scan results window.
    or/and
    Add ore unit count to strip miners tool tip.

    This takes away some math headache for casual players.
    Erin Crawford
    #973 - 2014-07-07 16:14:36 UTC
    *I should have posted in here instead of making a thread:

    Just a small set of icons, in a column along the right side of the ship names; click once on these icons to activate / board that ship.

    see pic: http://i.imgur.com/rJsEhsv.jpg

    "Those who talk don’t know. Those who know don’t talk. "

    Saint Germain
    Sekundu
    #974 - 2014-07-08 09:16:36 UTC
    Suggestion: Make Cosmic Anomaly Ore sites contains a single type of asteroid. Then, collect data on which types are unwanted in certain systems, and spawn less of them there.

    Keywords: Mining, ore, cosmic anomaly.
    Allandri
    Liandri Industrial
    #975 - 2014-07-08 11:56:05 UTC  |  Edited by: Allandri

    • Suggestion: Adding a button to ship mastery where skills needed to obtain a specific ship mastery level are added to the skill queue (still limited to 24 hrs though)
    • Keywords: UI, Mastery, Skill queue
    • Note: Quality of life

    • Suggestion: Adding a filter to the skill queue to view only level 0-4 skills (depending on what filter setting is selected)
    • Keywords: UI, Skill queue
    • Note: Quality of life
    James Amril-Kesh
    Viziam
    Amarr Empire
    #976 - 2014-07-09 06:32:43 UTC
    Suggestion: Allow adding multiple waypoints at once, in the order (top to bottom) at which they are shown in People & Places. For example, if I sort my bookmarks by name increasing downward and I have four bookmarks named 1, 2, 3, and 4, and I select these bookmarks and hit "add all", it will add bookmark "1", bookmark "2"... through to bookmark "4".
    Keywords: UI, Autopilot, waypoints, locations, people & places, route

    Enjoying the rain today? ;)

    Adrie Atticus
    Caldari Provisions
    Caldari State
    #977 - 2014-07-09 09:22:24 UTC
    Suggestion: allow us to limit the column count for locked targets
    Keywords: ui, locked targets, window management
    Note: There is no way to choose row/:column count on the locked targets at the moment
    ---
    Currently when you target multiple objects, you can choose the anchor location and which way it grows. If placed on e.g. top right corner and growing left, you will get one long row and multiple columns. This forces us to have that row free of windows to see all locked targets.

    We can manually drag icons to any location in a grid which clearly exists and breathes by the length of the target name, but there is no way to force a certain pattern for easier management. The order of the grid is also not saved as a preference nor is ther ea way to do it.

    Current situation, targets are in one large row and bleed to 2nd row if there are enough, creating one row with 10 targets and another with 2. This change would allow us to predefine the grid of icons easier, e.g. 2x6, 6x2, 4x3 or 3x4.
    Pearl Canopus
    #978 - 2014-07-09 10:11:58 UTC
    Suggestion: optimize route with fixed endpont
    Keywords: ui, autopilot, optimize route
    Note: Recently proposed here.
    DarkCaveman wrote:
    This was mentioned in this thread back in January, but the topic was locked.

    I use Optimize Route frequently when traveling with multiple destinations. But having a specific endpoint would be extremely useful, especially when your final destination your starting system...
    Blastcaps Madullier
    Handsome Millionaire Playboys
    Sedition.
    #979 - 2014-07-10 00:21:51 UTC  |  Edited by: Blastcaps Madullier
    When you finaly put planatary ring mining into eve, DO NOT restrict what types of moon goo spawns in it, ie no R64's only in null, have them all spawn randomly all over eve without restriction on types that spawn, and then can you also nerf moon mining amounts by a LARGE chunk so that ACTIVE mining becomes desirable over passive, this would also help break the OTEC strangle hold on moon goo needed for reactions, IE helps to break a monopoly instead of allowing said monopoly to have a strangle hold.
    Rommiee
    Mercury Inc.
    #980 - 2014-07-10 09:19:54 UTC
    • Suggestion: Split the Camera shake checkbox to give 2 options
    • Keywords: Camera shake

    Currently, if you have the camera shake option turned on, you feel the explosions when other ships are being hit. This shakes your entire display making targeting and other activities difficult.

    Make 2 checkboxes: : 1-flying in warp, and 2-feeling explosions form other ships being hit

    If you are being hit yourself it makes sense, when other ships are taking damage it does not. There should not be any shockwaves in space so it is not logical for this to take place.