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I want your little things!

First post First post First post
Author
Eternus3
Gods Holy Light Bringing You're Penance
#1301 - 2011-12-06 17:33:40 UTC
Not sure if this was mentioned in this thread too many pages:

Industry Improvements:


#1 Giant Secure Containers (27,500 m3) (3900 m3 is just a joke!)
#2 Strip Miners Automatically Turn Off When Asteroid Is Out Of Ore Units (instead of waiting for cycle to finish)
#3 Ore Compression for orca!! <--- Very much useful since it provides boosts to a fleet which often will fill the orca far too quickly. 3 hulks can fill a boosted orca in half an hour so 10x compression would accually give you 5 hours for 3, or 2.5 hours for 6 ppl.
#4 Give industrial ships alittle bit more power and cpu to fit a proper tank! We can't fit weapons so we should have better defense.
#5 Increase the size of asteroids in belts (more units in single roid)


I'm sure i could think of more just not off the top of my head... give us miners some loving ccp!
Austin Knight
Principle Investments Etc.
#1302 - 2011-12-06 17:38:06 UTC
I would like to see us have the ability to insta-lock our own drones.
My drones shouldn't resist establishing any kind of communication with their mother ship...if they start taking damage I'd like to be able to apply RR to them as fast as possible instead of having to recall them to pull agro from them. There are occasions where I'd love for my drones to take some of the agro and let me RR them, taking some of the heat off of my ship. Is it cruel to make my drones tank for me? Pilots for Ethical Treatment of Drones be damned...they are my tools to use as I see fit P
IceAero
Ministry of War
Amarr Empire
#1303 - 2011-12-06 17:43:33 UTC  |  Edited by: IceAero
Simple easy change that Everyone will love:

HIGH resolution textures. I know some objects don't have this option yet, but for newer ships and the starfield/nebulas there NEEDS to be an option for people with 1GB+ or 2GB+ graphics cards to take advantage of this.

DELETE the Sensor Booster, ECCM, and Tracking Computer effects. No one likes them, no one wants them. Give us an option to turn them off if you want, but no one would care if they disappeared. Everyone that PVPs turns off effects so as not to induce a headache or seizure in anything but the smallest fleets.

CHANGE the T3 remote rep strength bonus into a range bonus. No one fits a remote rep to T3 ships. No One. Ever. Give them a reason to at the very least.

Weapon hit effects that are 'modern' and change depending on if they are hitting shields or the ship itself. I know this isn't going to be easy for All ships on the grid, but make it happen to ships which I KNOW the shield status of (aka, myself, targets I have locked, and people in my watch list. OR add a data packet reporting to all ships on grid when a ship's shields go down and give this a cool effect, but nothing crazy, since shield boosting ships go in and out of shield often as they are under attack.

Somethings complicated:



Visible structure damage when a ship is below half structure. Just give us something beyond the flames out the back. Maybe some ruptures on the surface? Some jets of fire from the hull? Not really needed for cruisers and below, but on large ships, especially capitals this would look fantastic.

Ships with custom explosions. I'd like to see a ship (BC and above) break into a few pieces before a big explosion. Right now, a ship dies and Boom, it's gone. Maybe for smaller ships this is fine, but as the ship gets larger it should be a longer process. It would be nice for a BC to take 1-2 seconds to actually explode, maybe 4-5 for a BS, and a nice 10 second sequence after a capital goes down. And something special for Titan/Moms. I'd love to see capitals have something more involved whereby they fractured into into 4-6 parts over a time then an explosion starts from the one with the reactor. The current 'shell' leftover just looks very 2005. Just something makes it look like there is a giant reactor in some section of the ship and that This is the thing that goes 'boom' and causes the rest of the ship to come apart.

Something really complicated:

A NEW PHYSICS MODEL. I know this is craziness, and I'm not asking for realism, but the way ships move right now makes me cringe. These ships are HUGE. They should feel huge. Seeing a cruiser execute a turn with enough centripetal force to crush the ship itself makes me cry. Ships can have powerful engines. Ships can have powerful gyros for changing their direction, and you can even explain away the whole 'slowing down for no reason' with some fancy discussion about how the warp drive system causes a 'drag' in space. BUT it's all scaled horribly. These ships are big, insanely big. Make them FEEL that way. (easy fix? make ships behave differently with their MWD on).

As it stands, when most ships in EVE turn, they'd kill everyone on board.

Watching big ships move in Nexus made me smile.


immersion immersion immersion immersion
blankora
Mysterium Astrometrics
#1304 - 2011-12-06 17:45:22 UTC  |  Edited by: blankora
remove the time restriction on jump clones so we can swap between them more often or reduce it to 1 hour
HunterHH
Perkone
Caldari State
#1305 - 2011-12-06 17:59:09 UTC
Sort chat channels by standing?
at least for the local like jita the scrolling is insane sometimes when you know that you have a wardec.
Takeshi Yamato
Ministry of War
Amarr Empire
#1306 - 2011-12-06 20:57:16 UTC  |  Edited by: Takeshi Yamato
A "Split given sum of money among gang members" command. Used like "Give Money". On a per gang, wing, fleet basis.

Useful for splitting the expected profits of loot drops in Incursions or I suppose Exploration or freighter kills or whatever. It's a lot of work with larger fleets.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#1307 - 2011-12-06 21:17:08 UTC

The option to download textures of higher resolution,
for all those people who like to see eye-candy at higher resolution.

Like me. ^^
Ravcharas
Infinite Point
Pandemic Horde
#1308 - 2011-12-06 21:34:58 UTC
I cannot re-submit an expired corp recruitment advert. This makes me cross because I have to copy-paste and retick checkboxes all over again. It's dumb and tedious. (Much like our advert.)
Ganthrithor
School of Applied Knowledge
Caldari State
#1309 - 2011-12-06 23:25:51 UTC
So I suggested earlier a way to clean up your bookmarks window with a "only show bookmarks in current solar system" box. Instead of adding this, you guys changed the context menu for right clicking in space so that now your bookmarks don't appear on the first level-- you have to bring up another menu "personal locations" before you can click bookmarks. This is bad!

A way to have direct contextual access to bookmarks and a way to filter bookmarks in the places window to only show places in the current system would be fantastic.
KrakizBad
Section 8.
#1310 - 2011-12-06 23:32:45 UTC
A toggle key/command to turn all graphics to minimum, all brackets off, and all effects off all at once. Ohgod the lag.
Elder Ozzian
Perkone
Caldari State
#1311 - 2011-12-07 00:58:05 UTC
Oh, the ingame calculator!

When i hit ',' -button in my numpad, it should be converted to decimal point and not ignored (Haven't test this on crucible, but it was so annoying with Incarna expansion so i ended up using my own calculator).

Make a textbox to allow me to type longer functions, and let me edit the last function i've used.

I disagree!

Elder Ozzian
Perkone
Caldari State
#1312 - 2011-12-07 01:06:30 UTC
Oh and missiles should not loose their payload when activating warp drive. It still visually hits the target anyways, as do all the turrets (and turrets does damage).

I disagree!

Anela Cistine
Royal Amarr Institute
Amarr Empire
#1313 - 2011-12-07 04:10:13 UTC
When contracting multiple containers, having the Non-Empty Container warning pop up once for each container is a bit annoying. Yes, I realize that each of these 47 of these frigates are not empty, thank you. Clicking [Yes] 47 times is hard. :(

Adding a [Yes to all] button to the options would be nice.
Xplained
Fuletomcold
#1314 - 2011-12-07 17:17:51 UTC  |  Edited by: Xplained
Ok I have already written this to CCP Punkturis, but she said it would better be written in here.. so here it is:


First... Keep up the good work!! =)

Second... Is it possible to show damaged drones or drone hp in general in your ships hangar or hangars in general?! This would be soo great. Its really annoying to grab some drones... then attacking someone and then noticing as you launch your drones... they are all damaged already!! :D

Third... It would also be really nice to see actual data of drones AFTER your Skills are calculated in. Right now you only see the base numbers. Maybe you can connect this to drone hangars? So that actually when in drone hangar or launched... the real numbers with ship modifiers (drone boat) and skill modifiers are shown in the future.

Fourth.... I strongly recommend a CCP wet T-Shirt contest from time to time... =)


---> I strongly recommend the fourth point, but if you can tackle the first three things it would be great too!! RollPirate
Lord Jita
Lord Jita's Big Gay Corp
#1315 - 2011-12-07 17:52:52 UTC  |  Edited by: Lord Jita
Hi, I am Lord Jita, contract trader extraordinaire.

I used to be able to select + copy the text of the item in a buy contract so I could paste it in my other client and save me having to type it out.
At some point buy contract was changed so the item appears in a listbox with no way to select it at all.

This makes it much more time consuming to shadow somebody.

If it could be changed again so I could copy the text of the item in a contract somehow, that would be great. So, say right click the item being bought in the YOU WILL PAY list and "copy text" or something similar. THANKS.
Cendres Ange
Frontier Venture
#1316 - 2011-12-07 21:28:13 UTC
Label buy/sell orders. The current sortingsystem for the orders is not very practical if you have tons of orders and you only need to modify a specific group. There are colums left that could be used for labels of some kind. Either presets item types (like drones, hybrid ammo or whatever) or even better, your own label.

Custom window presetsf , away for the player to save the position and size of individual windows and save them in a preset or presets . That would be awesome. With that you get easy and fast access to your favourite windows at your favourite position, always. Best would be if it was possible to do multiple presets for different occations so you can have your trade preset, manufacturing preset and what not.
CCP Punkturis
C C P
C C P Alliance
#1317 - 2011-12-07 22:35:03 UTC
Xplained wrote:
Ok I have already written this to CCP Punkturis, but she said it would better be written in here.. so here it is:


First... Keep up the good work!! =)

Second... Is it possible to show damaged drones or drone hp in general in your ships hangar or hangars in general?! This would be soo great. Its really annoying to grab some drones... then attacking someone and then noticing as you launch your drones... they are all damaged already!! :D

Third... It would also be really nice to see actual data of drones AFTER your Skills are calculated in. Right now you only see the base numbers. Maybe you can connect this to drone hangars? So that actually when in drone hangar or launched... the real numbers with ship modifiers (drone boat) and skill modifiers are shown in the future.

Fourth.... I strongly recommend a CCP wet T-Shirt contest from time to time... =)


---> I strongly recommend the fourth point, but if you can tackle the first three things it would be great too!! RollPirate


MISTER! I told you not to post the fourth one!!!!!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Moonaura
The Dead Rabbit Society
#1318 - 2011-12-07 23:00:35 UTC  |  Edited by: Moonaura
CCP Punkturis wrote:
Xplained wrote:


Fourth.... I strongly recommend a CCP wet T-Shirt contest from time to time... =)


---> I strongly recommend the fourth point, but if you can tackle the first three things it would be great too!! RollPirate


MISTER! I told you not to post the fourth one!!!!!



The fourth one, in fairness, has it's merits. I'm just not sure CCP Guard will be up for it.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Maevra
Deep Core Mining Inc.
Caldari State
#1319 - 2011-12-07 23:09:18 UTC
Suggestion 1: Personal Assets "Quickbar"
I think it would be convenient if there was another tab in the personal assets that worked like the market quickbar. This way, I could designate a few stations as favorites, and quickly look at my assets there later. I understand that there is already the search improvements, but a few clicks is easier than typing station:"Whatever." Beyond that, the stations in this list would need to continue to be listed even when there is nothing stored there.

Suggestions 2: Differentiate Jumps in Overview
As it stands, all jumps in a route in the overview are shown as the same dull yellow. It would be nice if the next system in route was visually different (i.e. bright/bold yellow) with later jumps remaining the same color. Additionally, waypoints and endpoints could be a different color still. This would mainly help when I have a long, convoluted route that doubles back with multiple waypoints. Obviously, I could look at the route planner, but sometimes I don't immediately notice that there is another gate for a later jump highlighted as well. Alternatively, another solution would be a setting that only highlights the next system in route.
Dawnstar
Kiroshi Group
#1320 - 2011-12-08 00:11:01 UTC
A few little things that I can think of which would make the game better:

1. When installing a manufacturing or research job into a slot which is currently busy, please put a checkbox to never ever show the pop up again on the pop up warning me that the slot is in use.

Use case: Anyone who has to use a full lab/factory more than a few times is very annoyed with that popup.

2. Check the remaining number of build/research slots a character has open at the start of the install, rather than at the end.

Use case: Players with multiple characters doing research (a common scenario for those doing research) have a large number of slots to work with, possibly varying on each character. It would be a huge time saver to just be able to try to install a job and immediately have it fail, rather than walking all the way through the UI (including selecting open slots, quantities, etc.) before learning this.

3. A 'pick the next available' button when selecting the slot to install a manufacturing or research job into would be much appreciated.

Use case: My corporation has a POS where we do research. It has 15 labs attached to it. When installing from a local station, I currently have to click through each of the labs in turn to find out which slot is the next one available (and then click back on the lab which it was, assuming that I remember which one it is). It would be much simpler (and I suspect require less hits to the server) to have a button to select the next available slot. Most players usually just want their jobs done ASAP. The existing UI could still serve for other cases.

4. Specifying minimum BPO/BPC stats in Contracts
When specifying items to be received in a contract, it should be possible for blueprints and blueprint copies to specify the minimum ME and PE levels that the print has. In the case of BPCs, it should also be possible to specify a minimum number of copies remaining.

Some Use Cases:

As a builder, I want to place a contract to buy a BPC of a ship that has at least a minimum ME level. Currently builders must rely exclusively on the contracts put up by sellers and have to go through all of them to find one that meets their needs.

As a builder, I want to place up contracts trading a completed ship for a BPC and the materials to build it. Currently, as I can't count on a particular minimum ME level, I have to ask for the unresearched materials to ensure that I have enough materials to rebuild the item. While this works, it doesn't allow differentiation amongst the contracts. There is a corresponding use case for individuals wanting to find builders doing one off projects.

As a builder which has specialized in the skills for building from BPCs found on COSMOS missions, I want to be able to place contracts that trade completed COSMOS items for their corresponding BPCs and materials, allowing players without such skills (and myself) to profit from their finds. Currently, COSMOS BPCs always come with 3 runs so if, for example, I want to place up a contract to receive a BPC and the materials to build 3 items and a price for my troubles and give the other player 3 completed items, I can't ensure that the print still has 3 runs on it.