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[Kronos] Mordu's Legion

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Author
Arthur Aihaken
CODE.d
#1181 - 2014-05-26 03:56:51 UTC
Sniper Smith wrote:
Arthur Aihaken wrote:
Sniper Smith wrote:
CCP seems to like the buzz around adding new ships.. so new Pirate lines would be good for them.. I mean even with the Nester flop, the Frig and Cruiser were a huge success.

They just need to give the Battleships to someone more qualified.

I still have hopes Rise will come through..
If not, I can always make Voodoo dolls :p

CCP Tooltips? Lol

I am currently away, traveling through time and will be returning last week.

Elisk Skyforge
State War Academy
#1182 - 2014-05-26 04:28:41 UTC
WIth these stats Barghest and Nestor are going to be best friends forever! a wannabe pirate battleship with T1 battleship dps and application. I dont think devs care about this topic anymore.
Arthur Aihaken
CODE.d
#1183 - 2014-05-26 04:39:07 UTC
Elisk Skyforge wrote:
WIth these stats Barghest and Nestor are going to be best friends forever! a wannabe pirate battleship with T1 battleship dps and application. I dont think devs care about this topic anymore.

You just had to say it... Cry

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#1184 - 2014-05-26 08:15:13 UTC
I had an opportunity to try out the new Barghest on SiSi this evening. First impressions:
This thing is *HUGE*. 1757m on the long axis, so it easily dwarfs any other battleship (I'd estimate that it's the size of two Scorpions). It is extremely thin, so it deserves the pancake and stingray references. Did I mention how huge this is?! How can it only have 50mbit in drone bandwidth?! It takes a Gecko several seconds to clear the underside of the hull, lol...
• It's relatively fast with good acceleration. Over 1,550 m/sec with a 100MN MWD, a pair of nanos and IV skills. Warp speed sucks as it does with most battleships, but the align time is fairly decent - so there's that.
• 7 launchers on each side on the top and 7 launchers split into two rows on the underside. You can tell that like the Machariel this was designed for 8 launchers. It really needs 8 launchers... Did I mention 8 launchers? 6 launchers with a +50% bonus and another low slot would still be an ideal setup for this.
• The low signature really helps with tanking so I was able to get away with a single adaptive invulnerability and some passive shield hardeners. I think the whole advantage with this ship is the speed combined with low signature, so things like shield extenders and large core defense field extenders run contrary to the doctrine. This thing rocks the Halo implant set with a signature radius of around 285m.
This is a rapid heavy missile platform - no doubt about it. If you need convincing, take a close look at the turrets on the original artwork from FanFest. Missile velocity is insane. I couldn't even see the missile contrails half the time. I was getting over 22,000 m/sec with IV skills and a single T2 hydraulic rig. Damage application was fairly decent with a T2 rigor, T2 hydraulic and T1 flare configuration (didn't need target painters or webs). I imagine this would be a riot with torpedoes against other battleships. Precision cruise are apparently the most advantageous weapon system to utilize on the Barghest (both for raw damage and damage application). YMMV.
• It's kind of a blue-ish black, so depending on the lighting it either looks black, dark grey or a greyish-blue. I was really hoping it would be pitch black, but I guess Mordu ships have a blue-ish tinge to them.

I am currently away, traveling through time and will be returning last week.

Carniflex
StarHunt
Mordus Angels
#1185 - 2014-05-26 08:18:19 UTC
The Mordus BS sure does not seem like something that would be knocking my socks off. Granted I'm looking at it atm from the perspective of "empire PvE content" as I cant afford to lose pirate BS hulls on regular basis (and ofc dont fly what I cant lose). It just seems to me that for a "pirate" hull the damage of Mordus BS seems to be .. dunno .. pathetic? compared even against some navy hulls, like, for example, a navy typhoon which in my normal missionrunning setup drags out approx 1200 dps out to 60..80 km from regular T1 cruise missiles and bouncer II's (and that is with rigor rigs).

(for reference, the navy phoon is with 6x T2 launchers, 4x CN BCU, 3x Drone damage II, couple of 5% hardwires)

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1186 - 2014-05-26 08:24:41 UTC
stoicfaux wrote:
Assuming I haven't borked the formulas, Barghest/CNR/Typhoon spreadsheet with various rig, TP, web setups against a nanomach.

Someone needs to explain to me why torps are used in PvP over cruise missiles.

Also, can the Barghest drop the warp disrupter/scram bonus for a web range bonus? Or a TP bonus?




Cruise missiles are more common in pvp now tbh. There generally isn't a great reason to go torps.

BYDI recruitment closed-ish

elitatwo
Zansha Expansion
#1187 - 2014-05-26 09:52:38 UTC
Elisk Skyforge wrote:
WIth these stats Barghest and Nestor are going to be best friends forever! a wannabe pirate battleship with T1 battleship dps and application. I dont think devs care about this topic anymore.


Since we are talking application, my Raven is better at that, not my Navy Raven, no my general tech one Raven.

And you know what?

If we tell the CSM, you know the folks that are representing us at the Lords and those would take their time and listen what we are saying and not trying to benefit the 'greater good of moon-poo sec' then some day all that missile tracking nonsence, that someone dumped upon us, would go away and all problem with all missiles will go away.

Maybe I was unclear before and we are not talking in the same language but if I will not be hearing from you very soon, I will make sure I will.


PS: This will be my first and final warning, there will be no further. Do not make me angry.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Egravant Alduin
Ascendance Rising
Ascendance..
#1188 - 2014-05-26 09:55:57 UTC
marVLs wrote:
Cruiser got nice damage bonus but BS damage is disapointing ... You replay many times that pirat factions are about pure and biggest dps but here... meeh, another BS that won't be used because of scare that they could be OP (like 90% of this ship class), well they won't.

I was hoping we will get second to Vindi biggest DPS boat (torp fitted pimped around 2k dps)

Buff BARGHEST damage bonus to 10% or even more is better!



Agree on that and battleships should really be different and had good damage since they are BATTLESHIPS

Feel the wrath of the GECKO!

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1189 - 2014-05-26 10:37:35 UTC
Hagika wrote:
TrouserDeagle wrote:
Arthur Aihaken wrote:
Garviel Tarrant wrote:
Barghest has no issues applying to BC's..
Even a cruiser takes about 40% missile dps with 1 web and 1 tp...

I think you've misunderstood. No one's saying that large missiles should apply 100% damage to cruisers or that large missiles should apply 100% damage with target painters and webs. What we are saying is that despite a higher overall DPS with the Barghest, the Raven Navy Issue can actually apply more damage (both with torpedos and cruise missiles).


that's not a bad thing though.


Yes it is..A navy ship that costs 400 mil, should not be a better ship in every aspect than a 1+ billion isk pirate missile boat. If you dont think thats bad, get your head checked. You are obviously a gun user and hate missiles to the point that you liked the idea of them being a crap weapon system.


you are obviously a highsec mission scrub if the increased speed, agility, missile velocity and ability to use a heavy neut are irrelevant to you.
Hagika
Standard Corp 123
#1190 - 2014-05-26 11:42:11 UTC
TrouserDeagle wrote:
Hagika wrote:
TrouserDeagle wrote:
Arthur Aihaken wrote:
Garviel Tarrant wrote:
Barghest has no issues applying to BC's..
Even a cruiser takes about 40% missile dps with 1 web and 1 tp...

I think you've misunderstood. No one's saying that large missiles should apply 100% damage to cruisers or that large missiles should apply 100% damage with target painters and webs. What we are saying is that despite a higher overall DPS with the Barghest, the Raven Navy Issue can actually apply more damage (both with torpedos and cruise missiles).


that's not a bad thing though.


Yes it is..A navy ship that costs 400 mil, should not be a better ship in every aspect than a 1+ billion isk pirate missile boat. If you dont think thats bad, get your head checked. You are obviously a gun user and hate missiles to the point that you liked the idea of them being a crap weapon system.


you are obviously a highsec mission scrub if the increased speed, agility, missile velocity and ability to use a heavy neut are irrelevant to you.


Yeah because pirate faction ships are used in pvp that often. Oh and my killboard doesnt scream high sec mission runner either Considering I usually reside in null with large alliances....Its a BS. any type of tackle with scram and web will take an already slower BS and make it go snail speed.
That is the whole purpose of tackle. Speed and agility are null and void unless you are solo or fly against morons.

So Tank and Damage are king. I expected you to have known that as a pvper, but seems most of the other people care about the 2 major points of the ship..You are magically fascinated but speed and agility and can care less that its dps is that of a garbage T1 BS. A standard raven would be a better choice to fly over this, you will also save yourself almost a bill in isk after the loss.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1191 - 2014-05-26 11:51:47 UTC
Hagika wrote:

Yeah because pirate faction ships are used in pvp that often. Oh and my killboard doesnt scream high sec mission runner either Considering I usually reside in null with large alliances....Its a BS. any type of tackle with scram and web will take an already slower BS and make it go snail speed.
That is the whole purpose of tackle. Speed and agility are null and void unless you are solo or fly against morons.

So Tank and Damage are king. I expected you to have known that as a pvper, but seems most of the other people care about the 2 major points of the ship..You are magically fascinated but speed and agility and can care less that its dps is that of a garbage T1 BS. A standard raven would be a better choice to fly over this, you will also save yourself almost a bill in isk after the loss.


lol this guy. I don't know where to start, except by mentioning that you're bad.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1192 - 2014-05-26 11:56:11 UTC
Hagika wrote:
TrouserDeagle wrote:
Hagika wrote:
[quote=TrouserDeagle]

Yes it is..A navy ship that costs 400 mil, should not be a better ship in every aspect than a 1+ billion isk pirate missile boat. If you dont think thats bad, get your head checked. You are obviously a gun user and hate missiles to the point that you liked the idea of them being a crap weapon system.


you are obviously a highsec mission scrub if the increased speed, agility, missile velocity and ability to use a heavy neut are irrelevant to you.


Yeah because pirate faction ships are used in pvp that often. Oh and my killboard doesnt scream high sec mission runner either Considering I usually reside in null with large alliances....Its a BS. any type of tackle with scram and web will take an already slower BS and make it go snail speed.
That is the whole purpose of tackle. Speed and agility are null and void unless you are solo or fly against morons.

So Tank and Damage are king. I expected you to have known that as a pvper, but seems most of the other people care about the 2 major points of the ship..You are magically fascinated but speed and agility and can care less that its dps is that of a garbage T1 BS. A standard raven would be a better choice to fly over this, you will also save yourself almost a bill in isk after the loss.


Where you do your missions isn't really relevant mate.. The fact is that this is a ship balanced around pvp.. Not how well it kills mission rats.

It applies dps quite fine to BS's and BC's.. With some help it can also apply dps to cruisers (And i for one don't think BS's should be able to do that but meh?) The thing people have been claiming about this being outdpsed by a raven navy is only true against cruiser sized targets and below..

Also its really ******* fast, quite tanky, easy to fit, can point you across the grid and applies dps comparably to other battleships of the class..

Next you will start telling me that the Ort is bad because its bad because its not good enough at killing interceptors... Or the Garmur is bad because it doesn't apply full damage to a succubus.

BYDI recruitment closed-ish

Sasha Bonilova
Cosmic Cimmerians
#1193 - 2014-05-26 13:04:07 UTC
Yes.

God yes.

Bear
Arthur Aihaken
CODE.d
#1194 - 2014-05-26 14:50:20 UTC
I'm still trying to wrap my head around the size of the Barghest... It could really be half the size and still look relatively decent despite the 'pancake' side profile. And I'm not a fan of the tiny spikes with red lights sticking out all over the top of the hull. For a "stealth" ship it sure has a lot of appendages that don't really seem to serve any purpose except to attach a blinking light.

I am currently away, traveling through time and will be returning last week.

Ralph King-Griffin
New Eden Tech Support
#1195 - 2014-05-26 17:27:58 UTC
Arthur Aihaken wrote:
I'm still trying to wrap my head around the size of the Barghest... It could really be half the size and still look relatively decent despite the 'pancake' side profile. And I'm not a fan of the tiny spikes with red lights sticking out all over the top of the hull. For a "stealth" ship it sure has a lot of appendages that don't really seem to serve any purpose except to attach a blinking light.

i'm quite fond of them actually.

the notion of sig tanking in a ship this size is hilarious, im all for it, great ship.
Lloyd Roses
Artificial Memories
#1196 - 2014-05-26 17:50:17 UTC
Arthur Aihaken wrote:

This is a rapid heavy missile platform - no doubt about it. If you need convincing, take a close look at the turrets on the original artwork from FanFest. Missile velocity is insane. I couldn't even see the missile contrails half the time. I was getting over 22,000 m/sec with IV skills and a single T2 hydraulic rig.


No. It certainly isn't a torp-platform, but limiting it to RHML is a poor choice aswell. It isn't crap with Heavies - but please, consider cruises. Atleast you then can reload to precisions and still hit futher out than 45km - and even reload back to normal ammo once that target that made you reload is gone.

With two midslots remaining after XL-SB, MWD, heavy CB and longpoint, there should be plenty of good options to fit there (like scrambler+web in general, or invuln+scram if you're the scared one) - and you could also pull a stunt like... double TP.

That aside, I'm really unhappy with the Bargh's highslot layout. Those 7 hardpoints melt just as fast as a vindis/machs highs. I don't get why nightmare and bhaal (cough) are receiving marauder turrets (which are awesome for extended overloading), while mach/vindi are stuck with the most primitive of solutions. Seeing the Bargh wandering right into that trap aswell is such a nono - pls fix. Imo it would also make sense to have the Bargh - fitted with torps - not scratch the 95% PG already. I can understand that webscram+paint+torps+Bargh's speed would make for an unfortunate and swift death of many active HACs, but atleast it should happen at all without two T2 ACRs.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1197 - 2014-05-26 18:09:21 UTC
Ralph King-Griffin wrote:
Arthur Aihaken wrote:
I'm still trying to wrap my head around the size of the Barghest... It could really be half the size and still look relatively decent despite the 'pancake' side profile. And I'm not a fan of the tiny spikes with red lights sticking out all over the top of the hull. For a "stealth" ship it sure has a lot of appendages that don't really seem to serve any purpose except to attach a blinking light.

i'm quite fond of them actually.

the notion of sig tanking in a ship this size is hilarious, im all for it, great ship.


I'm guessing you never got to see the Machariel before its size got "nerfed"

**** was hilarious.

BYDI recruitment closed-ish

Cassius Invictus
Viziam
Amarr Empire
#1198 - 2014-05-26 18:18:26 UTC
Are the Mordus ships (models) available on test server are the final versions? If yes can try to make the turrets get displayed evenly symmetrically) on both sides of the hull?
Aglais
Ice-Storm
#1199 - 2014-05-26 18:30:18 UTC
Arthur Aihaken wrote:
I had an opportunity to try out the new Barghest on SiSi this evening. First impressions:
This thing is *HUGE*. 1757m on the long axis, so it easily dwarfs any other battleship (I'd estimate that it's the size of two Scorpions). It is extremely thin, so it deserves the pancake and stingray references. Did I mention how huge this is?! How can it only have 50mbit in drone bandwidth?! It takes a Gecko several seconds to clear the underside of the hull, lol...
• It's relatively fast with good acceleration. Over 1,550 m/sec with a 100MN MWD, a pair of nanos and IV skills. Warp speed sucks as it does with most battleships, but the align time is fairly decent - so there's that.
• 7 launchers on each side on the top and 7 launchers split into two rows on the underside. You can tell that like the Machariel this was designed for 8 launchers. It really needs 8 launchers... Did I mention 8 launchers? 6 launchers with a +50% bonus and another low slot would still be an ideal setup for this.
• The low signature really helps with tanking so I was able to get away with a single adaptive invulnerability and some passive shield hardeners. I think the whole advantage with this ship is the speed combined with low signature, so things like shield extenders and large core defense field extenders run contrary to the doctrine. This thing rocks the Halo implant set with a signature radius of around 285m.


So it's a Missile Machariel with damage application issues. Down to the "oh wow this thing's almost as big as a carrier holy damn" factor of the old Machariel. Huh.

It's a shame it's essentially an RHML ship; I don't like any of the 'rapid' launchers because of that obscene reload time. Not to mention, heavy missiles still blow.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#1200 - 2014-05-26 18:45:24 UTC
Garviel Tarrant wrote:

I'm guessing you never got to see the Machariel before its size got "nerfed"

**** was hilarious.

I remember undocking my Charon, with a Contacted (assembled) Mach in Cargo.. I undocked INSIDE a Mach.. could barely even see the Freighter.

Ahh the good old days :)


It is a little big for my liking.. that said, you shrink it, it gets thinner.. so.. ya..