These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Kronos] Mordu's Legion

First post First post First post
Author
Sniper Smith
Center for Advanced Studies
Gallente Federation
#1161 - 2014-05-26 00:14:03 UTC
Garviel Tarrant wrote:

Uhm its bonus also applies to long points..

And its ******** because the vindicator has broken webs and applies dps better than any other Bs in the game..

But sure on a BC with 1 web on it (Assuming that is allowed since you are counting on that for the vindi comparison) you do 80% dps

100% with web + tp

Again.. Is your arguement that you should be able to apply damage to cruisers without needing multiple webs/tp's? Because if so that is quite dumb. You seem to be considering this ship for PVE.. Its a ship with a scram bonus.. i suggest using it for pvp..

Actually, if you read my comparison, I said a Vindi WITHOUT Webs applies DPS better.

And no, my Argument is that I should be able to do damage to BATTLESHIPS without multiple webs, TP's, and all my Rigs dedicated to the task with, which you do require with Torps.

Also, your bonused point doesn't go out 200km either. But if you want to ignore a whole weapon system, then show me the other Pirate hull that only works with one half of it's grade of weapons.. Vindi is epic with Blasters, and still amazing with Rails. NM has insane damage application with Tach's, and that only goes up with Pulses. Arty and AC machs are both very common...

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1162 - 2014-05-26 00:14:45 UTC
Arthur Aihaken wrote:
Garviel Tarrant wrote:
Barghest has no issues applying to BC's..
Even a cruiser takes about 40% missile dps with 1 web and 1 tp...

I think you've misunderstood. No one's saying that large missiles should apply 100% damage to cruisers or that large missiles should apply 100% damage with target painters and webs. What we are saying is that despite a higher overall DPS with the Barghest, the Raven Navy Issue can actually apply more damage (both with torpedos and cruise missiles).


that's not a bad thing though.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1163 - 2014-05-26 00:16:02 UTC
Sniper Smith wrote:
Garviel Tarrant wrote:

Uhm its bonus also applies to long points..

And its ******** because the vindicator has broken webs and applies dps better than any other Bs in the game..

But sure on a BC with 1 web on it (Assuming that is allowed since you are counting on that for the vindi comparison) you do 80% dps

100% with web + tp

Again.. Is your arguement that you should be able to apply damage to cruisers without needing multiple webs/tp's? Because if so that is quite dumb. You seem to be considering this ship for PVE.. Its a ship with a scram bonus.. i suggest using it for pvp..

Actually, if you read my comparison, I said a Vindi WITHOUT Webs applies DPS better.

And no, my Argument is that I should be able to do damage to BATTLESHIPS without multiple webs, TP's, and all my Rigs dedicated to the task with, which you do require with Torps.

Also, your bonused point doesn't go out 200km either. But if you want to ignore a whole weapon system, then show me the other Pirate hull that only works with one half of it's grade of weapons.. Vindi is epic with Blasters, and still amazing with Rails. NM has insane damage application with Tach's, and that only goes up with Pulses. Arty and AC machs are both very common...



nightmare is trash with whatever you fit to it, and good luck with your beam laser bhaalgorn.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1164 - 2014-05-26 00:17:17 UTC
Arthur Aihaken wrote:
Garviel Tarrant wrote:
Barghest has no issues applying to BC's..
Even a cruiser takes about 40% missile dps with 1 web and 1 tp...

I think you've misunderstood. No one's saying that large missiles should apply 100% damage to cruisers or that large missiles should apply 100% damage with target painters and webs. What we are saying is that despite a higher overall DPS with the Barghest, the Raven Navy Issue can actually apply more damage (both with torpedos and cruise missiles).



Uhm.. It is outdamaged on the BC and beats the Bargh against cruisers by about.. 80dps? So.. whoop whoop?

BYDI recruitment closed-ish

Sniper Smith
Center for Advanced Studies
Gallente Federation
#1165 - 2014-05-26 00:18:08 UTC
NM has among the best damage application in the game.
And your Bhaal should be fitting neuts and NOS.. but even if you don't Tach's and Pulses have good base tracking and damage application, far better than Torp's do.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1166 - 2014-05-26 00:20:40 UTC
Sniper Smith wrote:
Garviel Tarrant wrote:

Uhm its bonus also applies to long points..

And its ******** because the vindicator has broken webs and applies dps better than any other Bs in the game..

But sure on a BC with 1 web on it (Assuming that is allowed since you are counting on that for the vindi comparison) you do 80% dps

100% with web + tp

Again.. Is your arguement that you should be able to apply damage to cruisers without needing multiple webs/tp's? Because if so that is quite dumb. You seem to be considering this ship for PVE.. Its a ship with a scram bonus.. i suggest using it for pvp..

Actually, if you read my comparison, I said a Vindi WITHOUT Webs applies DPS better.

And no, my Argument is that I should be able to do damage to BATTLESHIPS without multiple webs, TP's, and all my Rigs dedicated to the task with, which you do require with Torps.

Also, your bonused point doesn't go out 200km either. But if you want to ignore a whole weapon system, then show me the other Pirate hull that only works with one half of it's grade of weapons.. Vindi is epic with Blasters, and still amazing with Rails. NM has insane damage application with Tach's, and that only goes up with Pulses. Arty and AC machs are both very common...




And the vindi with no web doesn't apply better than the Bargh at any range.. Are you just pulling numbers out of your ass because i can start posting graphs disproving pretty much everything that has been said in the last 20 minutes?

BYDI recruitment closed-ish

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1167 - 2014-05-26 00:26:36 UTC  |  Edited by: TrouserDeagle
Sniper Smith wrote:
NM has among the best damage application in the game.
And your Bhaal should be fitting neuts and NOS.. but even if you don't Tach's and Pulses have good base tracking and damage application, far better than Torp's do.


turret tracking bonuses are not very good on ships like this, you can replicate them with a single midslot module. tank or range bonuses are much more notable. nightmare's guns are seriously not special at all, except that you can fit tachs to it (lol amarr powergrid), which are pretty decent. in pulse mode it's not really doing much more than an abaddon can, in terms of shooting people. it's main selling point I guess is that it has 2 heavy neuts, which are cool, but their range (and cap lol) constraints don't really go with the ship.

(I'm ignoring the afterburner thing because we're hurrdurring about 'application')
Sniper Smith
Center for Advanced Studies
Gallente Federation
#1168 - 2014-05-26 00:31:20 UTC  |  Edited by: Sniper Smith
Garviel Tarrant wrote:
And the vindi with no web doesn't apply better than the Bargh at any range.. Are you just pulling numbers out of your ass because i can start posting graphs disproving pretty much everything that has been said in the last 20 minutes?

You can pull whatever graphs you want too, I've been testing it on Sisi.. Not that you need a lot of testing to know that Torp boats without a built in bonus to application, or all their rigs and 2 mids suck at applying DPS to anything smaller than a cap.
elitatwo
Zansha Expansion
#1169 - 2014-05-26 00:39:40 UTC  |  Edited by: elitatwo
Arthur Aihaken wrote:
Garviel Tarrant wrote:
Barghest has no issues applying to BC's..
Even a cruiser takes about 40% missile dps with 1 web and 1 tp...

I think you've misunderstood. No one's saying that large missiles should apply 100% damage to cruisers or that large missiles should apply 100% damage with target painters and webs. What we are saying is that despite a higher overall DPS with the Barghest, the Raven Navy Issue can actually apply more damage (both with torpedos and cruise missiles).


I do and I will repeat it over and over again until the end of time or until someone makes it happen, whatever comes first.

The Barghest will be bad until that missile nonsence goes away.

And yes I want to hurt ships with torpedos from range again, I don't care what Goonswarm or BoB or the rest of the moonpoo-sec crybabies might 'feel' to be entitled to say.

Just do not listen to them.


P.S.:

There is a reason Goonswarm doesn't partissipate in the alliance tournament, super captials have too much points for the tournament arena..

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1170 - 2014-05-26 00:39:46 UTC
Sniper Smith wrote:
Garviel Tarrant wrote:
And the vindi with no web doesn't apply better than the Bargh at any range.. Are you just pulling numbers out of your ass because i can start posting graphs disproving pretty much everything that has been said in the last 20 minutes?

You can pull whatever graphs you want too, I've been testing it on Sisi.. Not that you need a lot of testing to know that Torp boats without a build in bonus to application, or all their rigs and 2 mids suck at applying DPS to anything smaller than a cap.

Ugh

BYDI recruitment closed-ish

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#1171 - 2014-05-26 01:12:10 UTC
Removed an off topic post.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Hagika
Standard Corp 123
#1172 - 2014-05-26 01:53:49 UTC  |  Edited by: Hagika
TrouserDeagle wrote:
Arthur Aihaken wrote:
Garviel Tarrant wrote:
Barghest has no issues applying to BC's..
Even a cruiser takes about 40% missile dps with 1 web and 1 tp...

I think you've misunderstood. No one's saying that large missiles should apply 100% damage to cruisers or that large missiles should apply 100% damage with target painters and webs. What we are saying is that despite a higher overall DPS with the Barghest, the Raven Navy Issue can actually apply more damage (both with torpedos and cruise missiles).


that's not a bad thing though.


Yes it is..A navy ship that costs 400 mil, should not be a better ship in every aspect than a 1+ billion isk pirate missile boat. If you dont think thats bad, get your head checked. You are obviously a gun user and hate missiles to the point that you liked the idea of them being a crap weapon system.
stoicfaux
#1173 - 2014-05-26 02:56:20 UTC
Assuming I haven't borked the formulas, Barghest/CNR/Typhoon spreadsheet with various rig, TP, web setups against a nanomach.

Someone needs to explain to me why torps are used in PvP over cruise missiles.

Also, can the Barghest drop the warp disrupter/scram bonus for a web range bonus? Or a TP bonus?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Sniper Smith
Center for Advanced Studies
Gallente Federation
#1174 - 2014-05-26 03:22:36 UTC
stoicfaux wrote:
Assuming I haven't borked the formulas, Barghest/CNR/Typhoon spreadsheet with various rig, TP, web setups against a nanomach.

Someone needs to explain to me why torps are used in PvP over cruise missiles.

Also, can the Barghest drop the warp disrupter/scram bonus for a web range bonus? Or a TP bonus?


Web Range is what a missile pirate faction would really excel with.. but with luck that will be the Caldari+Minm faction.. assuming CCP still intends to add them at some point.
Give em the webrange that the Bhaal has, and some decent DPS.. would be great.. But I doubt they will change this faction for it.

Numbers look good here, and by that I mean depressing.
Hagika
Standard Corp 123
#1175 - 2014-05-26 03:27:16 UTC  |  Edited by: Hagika
stoicfaux wrote:
Assuming I haven't borked the formulas, Barghest/CNR/Typhoon spreadsheet with various rig, TP, web setups against a nanomach.

Someone needs to explain to me why torps are used in PvP over cruise missiles.

Also, can the Barghest drop the warp disrupter/scram bonus for a web range bonus? Or a TP bonus?



People prefer torps for the higher dps. They usually have support ships on standby to assist in making them hit better. Well mind you, when you actually get a missile BS in PVP. A rare event already. Also cruise do hit better by a large margin, at the same time their dps isnt too great and so, its just better to bring a gun boat.

In fact people will rather you bring a T1 gun boat long before you bring a navy missile boat. . What made the drake so popular was its amazing tank and ease to get into. When you have hundreds of people using a weapon system it will actually do enough damage to almost alpha you target anyways. With the tank of the drake, it gave logi plenty of time to rep.

It wasnt the drakes damage that had it brought on fleets. Though shortly after the nerf, the drake usage dropped to little.
Arthur Aihaken
CODE.d
#1176 - 2014-05-26 03:32:15 UTC  |  Edited by: Arthur Aihaken
Sniper Smith wrote:
Numbers look good here, and by that I mean depressing.

Do you really think there's going to be a Caldari-Minmatar Pirate line? And yes, depressing for anything other than rapid heavy launchers. But that's what the Barghest is - a stealth rapid heavy launcher platform.

I am currently away, traveling through time and will be returning last week.

Sniper Smith
Center for Advanced Studies
Gallente Federation
#1177 - 2014-05-26 03:40:17 UTC
Arthur Aihaken wrote:
Sniper Smith wrote:
Numbers look good here, and by that I mean depressing.

Do you really think there's going to be a Caldari-Minmatar Pirate line? And yes, depressing for anything other than rapid heavy launchers. But that's what the Barghest is - a stealth rapid heavy launcher platform.

Sooner or later I'm sure there will be.. Maybe Christmas.. or this time next year for the hype around Fanfest..

CCP seems to like the buzz around adding new ships.. so new Pirate lines would be good for them.. I mean even with the Nester flop, the Frig and Cruiser were a huge success.
Arthur Aihaken
CODE.d
#1178 - 2014-05-26 03:49:42 UTC
Sniper Smith wrote:
CCP seems to like the buzz around adding new ships.. so new Pirate lines would be good for them.. I mean even with the Nester flop, the Frig and Cruiser were a huge success.

They just need to give the Battleships to someone more qualified.

I am currently away, traveling through time and will be returning last week.

Sniper Smith
Center for Advanced Studies
Gallente Federation
#1179 - 2014-05-26 03:54:45 UTC
Arthur Aihaken wrote:
Sniper Smith wrote:
CCP seems to like the buzz around adding new ships.. so new Pirate lines would be good for them.. I mean even with the Nester flop, the Frig and Cruiser were a huge success.

They just need to give the Battleships to someone more qualified.

I still have hopes Rise will come through..

If not, I can always make Voodoo dolls :p
Hagika
Standard Corp 123
#1180 - 2014-05-26 03:56:19 UTC
Arthur Aihaken wrote:
Sniper Smith wrote:
CCP seems to like the buzz around adding new ships.. so new Pirate lines would be good for them.. I mean even with the Nester flop, the Frig and Cruiser were a huge success.

They just need to give the Battleships to someone more qualified.


If the Barg comes out garbage, i will be severely disappointed. Been waiting a long time for a good pirate missile chucker. As it sits, the ship is laughable at best.