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[Kronos] Mordu's Legion

First post First post First post
Author
Actaeon Versaea
#1001 - 2014-05-23 04:52:19 UTC
[quote=Arthur Aihaken
Maybe I can get a discount then...[/quote]


Put me down for some discount ones too please. I'd love a clapped out torpedo interceptor.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#1002 - 2014-05-23 10:38:08 UTC
Hagika wrote:
Chessur wrote:
Hagika wrote:
Chessur wrote:
The typhoons is superior to the fleet phoon. The application bonus allows the phoon to apply more damage, to any target over the fleet phoon.


Its only 5% which can be made up but a simple implant. Are you trying to say that the shear dps advantage from the fCNt phoon compared to the regular phoon is going to be less in terms of applied damage? I hope not, because it doesnt, and lets not forget the Fleet phoon carries a huge drone bay and can use a flight of heavies or sentry.

In terms of killing Battleships and Battlecruisers the fleet phoon will easily beat the regular phoon bone stock except for anything below BC.

Then at that point the drones will wreck what ever else plus damage. The Fleet Phoon is superior, that is undisputed fact, well till your post.

Now in a perfect world lets pretend that the regular phoon is better. Then that would mean both phoons are better than the Barg billion isk pirate BS..Which just goes to prove my point, the Barg needs more damage.


Its an additional 25% increase in application, that stacks with implants rigors and crash. Fleet phoon can get nowhere near the damage application of the phoon. The phoon will always be doing more dps because of this. Also when you are forced to still use precision missiles- phoon can switch to CSn and have another step up in damage.



You avoided part of my post as to the targets, which for a BS they will usually be hitting BS or BC targets. Also you skipped over that i said for any ships smaller than those, a regular phoon will work better.

Oh and they fact that the Fleet phoon still has a better drone setup. Then again, you steer from the topic that both ships are better than the billion isk pirate ship for less than half the cost.


The fact that it might not do more dps vs bs is nearly irrelevant (and im pretty sure phoon>nphoon for bcs, and even for stuff like the mach), its nice on paper but no bs is ever going to catch you, meaning actual dps doesnt really matter, if you get somehow caught by a proper fit bs you are dead in a (kiting) phoon anyways, what matters is the dps vs that cruiser or frigate thats coming in to tackle you, you need to drop those fast. And in a small scale phoon fleet the priority targets will be the same. Also the additional drone bay doesnt matter as i think you'd use at top mediums (or geckos)

Wish this bs would either get a application bonus and/or a drop to 4 launchers and an according adjustement to the bonus to bring it into line with the cruiser and frigate, this would make hmls and rhmls viable on it and thus solve the application problem while not breaking cruiser or torp dps.

Kagura Nikon
Native Freshfood
Minmatar Republic
#1003 - 2014-05-23 10:44:13 UTC
Sheimi Madaveda wrote:
Kagura Nikon wrote:

And sicne when that will be enough to kill another pirate cruiser or a hac?

I will use HAMS on mine.


Assuming the enemy ship can match your speed... well, it is usually enough. Most kitey HAC or Pirate Cruisers have around 30-40k EHP before fleet or links. Against some brawlers, I would imagine a bit of unreliable drone DPS is also applied against them.

Unless you regularly try to solo targets with 100+k EHP, then RLML should do better. I think it takes RLML around its 2-3rd reload cycle to fall completey behind HAM's superior DPS, so if you're judging it based on a single clip's damage dealt, you're doing it wrong.


For projection, application, and peak DPS - RLML is better. You can kill a lot of enemies from farther away which can really save your butt, and HAMs can't hold a candle to RLML's ability to kill tacklers. That is enough to convince me to use RLML.

That being said, HAMs are not necessarily bad... I could think of a few examples were some super scram range kiting could be fun.



Not a matter of solo vs one of those. But we usually fight 2-3 of us against 5-6 ships. Rapids need to reload too many times to be reliable on any scenario where you are in numeric disadvantage.

Its very rare for us to have to kill tackle.. since most corps that deal with us in high sec are trying to escape not to tackle us...

"If brute force does not solve your problem....  then you are  surely not using enough!"

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1004 - 2014-05-23 11:11:46 UTC
ahahaha highsec
Caleb Seremshur
Commando Guri
Guristas Pirates
#1005 - 2014-05-23 11:16:43 UTC
Why is everyone talking about torp barghest when clearly the answer is RHML barghest?
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1006 - 2014-05-23 12:34:03 UTC
Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that.

BYDI recruitment closed-ish

Zamyslinski
Beach Boys
The Minions.
#1007 - 2014-05-23 12:43:43 UTC
Garviel Tarrant wrote:
Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that.



depends if sfi would land a scram and web im pretty sure the orthus would get pwnd

i looked at the stats of the ship fitted in eft and im not too impressed, long range point caracal it is tbh


Harvey James
The Sengoku Legacy
#1008 - 2014-05-23 12:47:26 UTC
i hope when Rise comes back he addresses the OP nature of these ships ... too have so much tank-ability and kite-ability combined with the potential combo of faction web and bonused T2/faction scram and the flat missile bonus that offers a lot of options is too much...

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1009 - 2014-05-23 13:13:15 UTC
Garviel Tarrant wrote:
Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that.


eh. it's like asking what ship can kill an aligned ABC, there's no way to actually do it. even when you're fitted for catching kitescum, you're still slower, and they can always just play defensively enough to escape, at the cost of getting kills sometimes. except when they have a 50% scram range bonus, I guess they can just do whatever and escape everything and be immune to tackle without effort.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1010 - 2014-05-23 13:27:39 UTC
TrouserDeagle wrote:
Garviel Tarrant wrote:
Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that.


eh. it's like asking what ship can kill an aligned ABC, there's no way to actually do it. even when you're fitted for catching kitescum, you're still slower, and they can always just play defensively enough to escape, at the cost of getting kills sometimes. except when they have a 50% scram range bonus, I guess they can just do whatever and escape everything and be immune to tackle without effort.


Well you can chase that ABC off, it cannot hold you on the grid in the same way. Its not really the same as being able to point someone at 50 km and defensive scram them at 25, i don't think it can really be compared. I mean you can escape from the aBC, you can chase it off if you're fast/tanky enough and such..

This ship.. I just don't see how any ship is going to kill it 1v1.

BYDI recruitment closed-ish

Arthur Aihaken
CODE.d
#1011 - 2014-05-23 14:36:24 UTC
Caleb Seremshur wrote:
Why is everyone talking about torp barghest when clearly the answer is RHML barghest?

Because 15km/sec torpedoes have a certain appeal to them.

I am currently away, traveling through time and will be returning last week.

Sniper Smith
Center for Advanced Studies
Gallente Federation
#1012 - 2014-05-23 15:11:00 UTC
Arthur Aihaken wrote:
Caleb Seremshur wrote:
Why is everyone talking about torp barghest when clearly the answer is RHML barghest?

Because 15km/sec torpedoes have a certain appeal to them.

And because Torps are the BS grade DPS Missile.. they should find a way to make them not.. you know.. suck. Be it in general, or at least on this ship :)
Kagura Nikon
Native Freshfood
Minmatar Republic
#1013 - 2014-05-23 15:23:25 UTC
Garviel Tarrant wrote:
Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that.



Loki.

"If brute force does not solve your problem....  then you are  surely not using enough!"

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1014 - 2014-05-23 15:23:37 UTC
Sniper Smith wrote:
Arthur Aihaken wrote:
Caleb Seremshur wrote:
Why is everyone talking about torp barghest when clearly the answer is RHML barghest?

Because 15km/sec torpedoes have a certain appeal to them.

And because Torps are the BS grade DPS Missile.. they should find a way to make them not.. you know.. suck. Be it in general, or at least on this ship :)


I think I'd prefer in general over only on a stupidly expensive special snowflake running-away ship
Kagura Nikon
Native Freshfood
Minmatar Republic
#1015 - 2014-05-23 15:24:54 UTC
TrouserDeagle wrote:
ahahaha highsec



hahah people that do nto have a real life and can be everyday online in eve and not run the risk of being sent in a work travel and unable to log in for 3 weeks therefore not being wise to live in 0.0 where things change so fast.


Stop being arrogant, because it just shows of your ignorance...

"If brute force does not solve your problem....  then you are  surely not using enough!"

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1016 - 2014-05-23 15:26:13 UTC
Kagura Nikon wrote:
TrouserDeagle wrote:
ahahaha highsec



hahah people that do nto have a real life and can be everyday online in eve and not run the risk of being sent in a work travel and unable to log in for 3 weeks therefore not being wise to live in 0.0 where things change so fast.


Stop being arrogant, because it just shows of your ignorance...


lol 0.0
Kagura Nikon
Native Freshfood
Minmatar Republic
#1017 - 2014-05-23 16:17:27 UTC
TrouserDeagle wrote:
Kagura Nikon wrote:
TrouserDeagle wrote:
ahahaha highsec



hahah people that do nto have a real life and can be everyday online in eve and not run the risk of being sent in a work travel and unable to log in for 3 weeks therefore not being wise to live in 0.0 where things change so fast.


Stop being arrogant, because it just shows of your ignorance...


lol 0.0



OO i see.. you prefer to live in low sec.. the place I lived for so long and left because it is utterly pointless and boring, with less PVP than high sec and less rewards than 0.0.. Really impressive place to live.... so much that ccp is trying desperately to amke it relevant.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1018 - 2014-05-23 16:44:45 UTC
Kagura Nikon wrote:
TrouserDeagle wrote:
Kagura Nikon wrote:
TrouserDeagle wrote:
ahahaha highsec



hahah people that do nto have a real life and can be everyday online in eve and not run the risk of being sent in a work travel and unable to log in for 3 weeks therefore not being wise to live in 0.0 where things change so fast.


Stop being arrogant, because it just shows of your ignorance...


lol 0.0



OO i see.. you prefer to live in low sec.. the place I lived for so long and left because it is utterly pointless and boring, with less PVP than high sec and less rewards than 0.0.. Really impressive place to live.... so much that ccp is trying desperately to amke it relevant.


Inorite? Way to much bother keeping that all important 99.9% efficiency against things that shoot back or actually want to pvp.

As to the Loki.. How will the Loki kill this? Sure it can dual web it and might be able to win that way.. But then the Ort just leaves.. Thats the point, i can think of several things that can chase the Ort away, but nothing that can kill it.

BYDI recruitment closed-ish

Sniper Smith
Center for Advanced Studies
Gallente Federation
#1019 - 2014-05-23 16:47:44 UTC
Mordu's Legion ships are now seeded on Sisi.
FT Diomedes
The Graduates
#1020 - 2014-05-23 16:48:46 UTC
Garviel Tarrant wrote:
Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that.


How is that a 1v1?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.