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[Kronos] Hyperspatial Accelerator Modules

First post First post
Author
SurrenderMonkey
State Protectorate
Caldari State
#21 - 2014-05-21 15:46:21 UTC
Ammzi wrote:
Why not a percentage so they are useful for other ships than freighters?
E.g. interceptors, dictors, battleships. Basically all subcaps.


...because Math?

What percentage would represent a good boost for a freighter without being ridiculous on an interceptor (with a baseline warp speed about an order of magnitude higher)?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Alexis Nightwish
#22 - 2014-05-21 15:48:38 UTC
How will these stack with warp speed rigs?

CCP approaches problems in one of two ways: nudge or cludge

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Fixing bombs, not the bombers

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#23 - 2014-05-21 15:48:49 UTC
Nice!
Ammzi
Dreddit
Test Alliance Please Ignore
#24 - 2014-05-21 15:49:19 UTC
SurrenderMonkey wrote:
Ammzi wrote:
Why not a percentage so they are useful for other ships than freighters?
E.g. interceptors, dictors, battleships. Basically all subcaps.


...because Math?

What percentage would represent a good boost for a freighter without being ridiculous on an interceptor (with a baseline warp speed about an order of magnitude higher)?


Anywhere between 20-35 %?
The t2 hyperspatial rigs are 25 % bonus for reference.
Arla Sarain
#25 - 2014-05-21 15:50:26 UTC
Looks like these will be useful for only a few ships.

In low slots these compete with a lot of modules on combat oriented ships. DC, damagemods, armor resistances. For EWAR ships it competes with Signal Amps and Signal Distortion Amps. Speed mods.

Them being flat means that quick ships don't get a lot. On industrials they compete with cargo expanders, inertial stabs for a mediocre warp speed buff which probably wont matter.

Warp speed between ships isn't that different outside of ascendancy implants as is. Not many people rig their ships for warpspeed. Exploiting warpspeed for interception is only possible between few ships.

All in all - meh.
Warde Guildencrantz
Caldari Provisions
Caldari State
#26 - 2014-05-21 15:50:55 UTC
Plans for T2 and faction?

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Aliath Sunstrike
#27 - 2014-05-21 15:51:48 UTC
+ 1

Very cool new and welcome addition to the game. I cannot see an abuse/downside to these. TYVM Fozzie

You get another like from me good sir. :)

Continuous player since 2007.

Orla- King-Griffin
#28 - 2014-05-21 15:53:46 UTC
zooooo000OOOOOO000ooooom!

Ah shite...

SurrenderMonkey
State Protectorate
Caldari State
#29 - 2014-05-21 15:53:48 UTC  |  Edited by: SurrenderMonkey
Ammzi wrote:
SurrenderMonkey wrote:
Ammzi wrote:
Why not a percentage so they are useful for other ships than freighters?
E.g. interceptors, dictors, battleships. Basically all subcaps.


...because Math?

What percentage would represent a good boost for a freighter without being ridiculous on an interceptor (with a baseline warp speed about an order of magnitude higher)?


Anywhere between 20-35 %?
The t2 hyperspatial rigs are 25 % bonus for reference.


Yeah, some 20-35% low slot modules on ships that can already fit the rigs would be patently idiotic - even with stacking penalties.

The genesis of this change is pretty obvious. Freighters were going to get rigs, but now they're not. Most of the rigs you would want to put on a freighter already have a low-slot analog, but warp speed didn't. However, due to the scaling of warp speed, simply throwing another percentage boost in would mean balance havoc for ships already at the top end of the scale.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Ammzi
Dreddit
Test Alliance Please Ignore
#30 - 2014-05-21 15:57:24 UTC
It's not like it's gonna make that big of a difference. Deceleration is still capped at 8 au/s, only major difference for interceptors is when accelerating into warp.
Stacking penalties should probably be applied if the bonus is switched to percentage, just like they are going to be applied on top of rigs in Kronos.

This could be a very interesting fitting choice for certain doctrines all around EVE instead of being limited to freighters.
Deacon Ix
School of Applied Knowledge
Caldari State
#31 - 2014-05-21 16:05:39 UTC
SurrenderMonkey wrote:
Ammzi wrote:
SurrenderMonkey wrote:
Ammzi wrote:
Why not a percentage so they are useful for other ships than freighters?
E.g. interceptors, dictors, battleships. Basically all subcaps.


...because Math?

What percentage would represent a good boost for a freighter without being ridiculous on an interceptor (with a baseline warp speed about an order of magnitude higher)?


Anywhere between 20-35 %?
The t2 hyperspatial rigs are 25 % bonus for reference.


Yeah, some 20-35% low slot modules on ships that can already fit the rigs would be patently idiotic - even with stacking penalties.

The genesis of this change is pretty obvious. Freighters were going to get rigs, but now they're not. Most of the rigs you would want to put on a freighter already have a low-slot analog, but warp speed didn't. However, due to the scaling of warp speed, simply throwing another percentage boost in would mean balance havoc for ships already at the top end of the scale.



This ^^

I have wanted these for my freighter for ages
Arthur Aihaken
CODE.d
#32 - 2014-05-21 16:07:00 UTC
Arla Sarain wrote:
Looks like these will be useful for only a few ships.

Yeah, the ones that need it (battlecruisers and anything larger).

I am currently away, traveling through time and will be returning last week.

Silvetica Dian
Imperial Shipment
Amarr Empire
#33 - 2014-05-21 16:08:44 UTC
Alex Tutuola wrote:
My initial thought is that they don't do enough to be worth using. It would, for example, be worth doing it at 1 AU per unit on say a cruiser; then you're sacking three low slots for double warp speed... but three warp slots for a < 33% increase doesn't sound worth it to me.

Alternatively, perhaps they could be balanced with the inability to more than double a ship's speed in warp. That is, there is no cap to the number, but you reap no benefit from putting more than three on a cruiser anyway.


They are for freighters not cruisers.

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Arthur Aihaken
CODE.d
#34 - 2014-05-21 16:13:55 UTC
Silvetica Dian wrote:
They are for freighters not cruisers.

And battleships.

I am currently away, traveling through time and will be returning last week.

Sven Viko VIkolander
In space we are briefly free
#35 - 2014-05-21 16:18:41 UTC
These are much needed on battleships. However, I'm not sure even the meta level 3 version is worth the low slot. If there were tech 2 versions which offered a bigger boost then it might be worth it, but currently, it's underwhelming though a nice addition.

Oh, hey, thanks for giving low sec so much love!!
baltec1
Bat Country
Pandemic Horde
#36 - 2014-05-21 16:18:46 UTC
Me and my Megathrons thank you!
Arthur Aihaken
CODE.d
#37 - 2014-05-21 16:20:23 UTC
baltec1 wrote:
Me and my Megathrons thank you!

No doubt... Do we even want to know what your adjusted warp speed will be now?

I am currently away, traveling through time and will be returning last week.

baltec1
Bat Country
Pandemic Horde
#38 - 2014-05-21 16:23:26 UTC
Arthur Aihaken wrote:
baltec1 wrote:
Me and my Megathrons thank you!

No doubt... Do we even want to know what your adjusted warp speed will be now?


6.01 without these.
Gregor Parud
Imperial Academy
#39 - 2014-05-21 16:23:30 UTC
CCP Fozzie wrote:
Hello everyone. In Kronos we will be adding a new set of low slot modules that increase warp speed by a flat amount. The blueprints to manufacture these modules will be found exclusively through low-sec exploration. As part of the the same experimental technological lineage as the Ascendancy Implants, they will be the second set of items to use the enigmatic Shattered Villard Wheels in their construction.

There will be three versions, with blueprints of increasing rarity.

  • The Limited Hyperspatial Accelerator increases warp speed by 0.2au/s
  • The Experimental Hyperspatial Accelerator increases warp speed by 0.25au/s
  • The Prototype Hyperspatial Accelerator increases warp speed by 0.3au/s


These modules are restricted to a maximum of 3 per ship, and require 1 PWG and 0 CPU. They require the skill Warp Drive Operation trained to at least level one.
They are not stacking penalized with each other or with any other warp speed modifiers.

Let us know what you think!


thanks for making them flat bonuses rather than percentage ones, that takes away any and all concerns I may have had for them.
Owen Levanth
Sagittarius Unlimited Exploration
#40 - 2014-05-21 16:33:13 UTC
Finally! Moving a battleship or battlecruiser around was always a headache for me, since without rigs (needed for other stuff), I could only do something about align time and subwarp-speed. A warpspeed of below 3 is pure torture for me, but I like those old fatasses.

Now I can stick three of them into my Raven and warp with almost cruiser-speed. Perfect!